Commit Graph

1524 Commits

Author SHA1 Message Date
LibretroAdmin
ace21d28f7 Fix C++ comments 2022-10-01 17:56:16 +02:00
LibretroAdmin
84868ab21f (Setting) Windowed scale should be an integer instead of float 2022-09-05 04:03:04 +02:00
LibretroAdmin
8776c79a60 Fix 'inconsistent instance variable specification' error for OSX 10.5 / Xcode 3.1.4 2022-08-24 11:46:02 +02:00
23rd
9663e4b4f1
Fixed items of system top menu bar on macOS. (#14288)
The second attempt.
This reverts commit e1caf32817.
2022-08-24 03:57:43 +02:00
LibretroAdmin
e769436876 (word wrap functions in stdstring.c) Avoid implicit strlens, caller
should pass the 'length' to the function instead
2022-08-23 17:06:01 +02:00
Cthulhu-throwaway
908667d97a
(Netplay) Removal of older unused code (#14312) 2022-08-11 23:17:33 +02:00
LibretroAdmin
e1caf32817
Revert "Fixed items of system top menu bar on macOS. (#14271)" (#14279)
This reverts commit 7068eebe0c.
2022-08-04 17:56:26 +02:00
23rd
7068eebe0c
Fixed items of system top menu bar on macOS. (#14271) 2022-08-04 15:47:30 +02:00
LibretroAdmin
b2634ea588 * Create fill_pathname_join_special - and specify fill_pathname_join
as deprecated.
* Use fill_pathname_join_special in the vast majority of cases where
we can ensure out_path is a new empty string
* Get rid of some extension concatenation with strlcat where encountered
* Some general cleanups with NULL termination of strings that get immediately
passed to strlcpy/strlcpy-adjacent functions
2022-08-04 14:19:38 +02:00
LibretroAdmin
e7f3432e48 Replace some trivial strlcat usage - use return value of preceding
strlcpy then simply append the extension to it at this location
2022-08-04 03:45:09 +02:00
Sergei Trofimovich
f5ee9e74ba
ui/drivers/cocoa: fix -fno-common build (#14204)
`llvm-11` changed the default from `-fcommon` to `-fno-common`:
  https://reviews.llvm.org/D75056

As a result build fails as:

    LD retroarch
    duplicate symbol '_apple_platform' in:
        obj-unix/release/ui/drivers/ui_cocoa.o
        obj-unix/release/ui/drivers/cocoa/cocoa_common.o
    duplicate symbol '_apple_platform' in:
        obj-unix/release/ui/drivers/ui_cocoa.o
        obj-unix/release/gfx/drivers_context/cocoa_gl_ctx.o
    ld: 2 duplicate symbols for architecture x86_64

The change moves `apple_platform` definition from `apple_platform.h`
to `cocoa_common.m` leaving only declaration in `apple_platform.h`.
2022-07-23 10:24:46 +02:00
libretroadmin
547c88259d (Qt) Replace some unnecessary pow usage 2022-07-07 09:27:16 +02:00
Cthulhu-throwaway
b55fa28896
(Netplay/Menu) Localize relay servers (#14136) 2022-07-03 13:45:13 +02:00
sonninnos
a0bfdcce3b
(D3D11/12) Make waitable swapchains optional (#14074) 2022-06-19 21:25:37 +02:00
libretroadmin
e3a716d06a (Qt) Use new URL for scraping thumbnails 2022-06-17 19:10:29 +02:00
sonninnos
0bb65fb39c (D3D11/12) Add waitable swapchains and max frame latency option 2022-06-07 00:25:03 +03:00
libretroadmin
2a747ada5d (GCC 12) Silence some new warnings generated 2022-06-04 06:35:05 +02:00
Tatsuya79
581ebcc0ac
QT: add recent new options in video settings 2022-05-18 16:35:00 +02:00
Cthulhu-throwaway
0a52964015
(Netplay) Disable and hide stateless mode (#13915)
Stateless mode is nonfunctional at the moment, despite my attempts to get it working.
A significant amount of work is required to get it working.

For now, force-disable stateless mode and hide it from menus and the CLI's help text.
2022-05-05 20:46:48 +02:00
Autechre
1493533345
Revert "ensure history list will contain crc32 (#13883)" (#13891)
This reverts commit 141bba0464.
2022-04-26 14:22:33 +02:00
Alexander Trufanov
141bba0464
ensure history list will contain crc32 (#13883) 2022-04-25 15:53:23 +02:00
twinaphex
3336e61859 (Qt) Combine Qt header files 2022-04-22 08:26:27 +02:00
twinaphex
95fad4d32c Cleanups 2022-04-13 15:08:22 +02:00
yoshisuga
01cb10d8b3
[iOS 13+] Support a toolbar that allows toggling of onscreen keyboard and touch mouse (#13700)
* Fetch translations from Crowdin

* Support for showing and hiding indicator and navigation bar

* Refactored to use a view model

* Support defining helper bar items and support showing/hiding keyboard

* reorganized source files into separate logical files

* Moved mouse support to swift (except for delegate implementation), added support for enabling touch mouse in helper bar; reorganized swift source files

* Reorganized keyboard files; added the touch mouse messages to the RA localization files; use the RA notification system

* change keyboard letters to uppercase for clarity

Co-authored-by: github-actions <github-actions@github.com>
2022-03-07 19:09:49 +01:00
yoshisuga
bc02f8319e
[iOS] New iOS 13 project to support Swift; Custom keyboard and touch mouse support (#13435)
* Support for Swift, added emulator keyboard

* fixed toggle key handling using magic number hack for now

* fixed keyboard transparency slider for now with suboptimal fix; add gesture recognizer to hide/show keyboard

* Support CocoaView extensions in Swift; move keyboard delegate impl and setup to swift extension

* moved keyboard view model creation out of EmulatorKeyboard

* implement key pressed delegate in swift extension

* added input method for directly sending RETROK_* codes to support a touchscreen keyboard; assign keyboard model delegates; updated keyboard layout (added F1-F12 keys); change shift, control and alt keys to be modifiers

* enable focus mode when custom keyboard is shown; enable/disable overlay when custom keyboard is toggled

* Specify -DHAVE_OPENGLES2 instead of -DHAVE_OPENGLES3 since glsym_es3.h does not compile in iOS 14.5
Fix tvOS build using compiler flags

* Create new project for iOS 13 deploy target; add check for deploy target to conditionally compile for new iOS 13 specific feature (custom keyboard)

* force disable core info caching for iOS, use opengl es2 for debug

* Add flag for iOS custom keyboard - 3-finger swipe up to show, 3-finger swipe down to hide

* use OpenGLES2 instead; using ES3 results in compile time errors on iOS 14.5

* code cleanup

* Updated references to -DDONT_WANT_ARM_ASM_OPTIMIZATIONS flag

* Add JIT support for non-jailbroken devices

* iOS: Add support for touch mouse handler

* Added a HAVE_IOS_TOUCHMOUSE preprocessor macro so that it builds under the iOS11_Metal xcode project

* Changed click-and-drag behavior to double tap hold and drag

* Visual improvements to the emulator keyboard: updated colors, improved key-press effect
2022-02-22 08:21:34 +01:00
jdgleaver
412c79862c
(Qt) Fix crash when loading content via desktop menu while content is already running (#13595) 2022-02-05 00:26:10 +01:00
Vladimir Serbinenko
4e24fb3d01
Add osx-ppc compilation for frontend (#13532)
* Fix old osx condition

Current code assumes that osx < 10.12 is equivalent to ppc osx. It's not
true as Leopard x86 is still < 10.12 but not ppc. As xcode compiles fat
binaries it includes osx x86 and compilation fails.

* Disable crtswitchres when no c++11 is available

Crtswitchres altually needs c++11. Since it's not that important to make
it compatible with lower c++, just disable if no c++11 is available

* Don't use firstObject on old Mac OS X.

It was introduced in 10.6, so on old ones just implement it ourselves

* Compile osx-ppc frontend

* osx-ppc: Build a fat binary

On 10.6 i386 xcode apparently refuses to build a pure ppc.
Settle for a fat binary.
2022-01-24 16:22:07 +01:00
Tony
7ca3c314f8
Move 'Black Frame Insertion' under 'Synchronization' (#13457) 2022-01-07 17:30:21 +01:00
Cthulhu-throwaway
c752f9b0de
Custom relay server support (#13395)
* Custom relay server support

Add support for custom user-ran relay servers.

* snprintf NULL fix
2021-12-23 13:54:52 +01:00
Cthulhu-throwaway
690c802921
Netplay Stuff (#13375)
* Netplay Stuff

## PROTOCOL FALLBACK
In order to support older clients a protocol fallback system was introduced.
The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on.
Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on.
To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host.
Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host.

## NETPLAY CHAT
Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command.
Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5.
Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected.
Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages.
As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback.
If a new overlay and/or input system is desired, no backwards compatibility changes need to be made.
Only clients in playing mode (as opposed to spectating mode) can send and receive chat.

## SETTINGS SHARING
Some settings are better used when both host and clients share the same configuration.
As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing.

## NETPLAY TUNNEL/MITM
With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system.
This new system uses a tunneling approach, which is similar to most VPN and tunneling services around.

Tunnel commands:
RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host.
RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client.
RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive.

Operations:
Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server.
Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server.

Improvements (from current MITM system):
No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server.
Very little cpu usage. About 95% net I/O bound now.
Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers.
No longer operates the host in client mode, which was a source of many of the current problems.
Cleaner and more maintainable system and code.

Notable functions:
netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server.
init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client.
handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance).

## MISC
Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake.
Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host.
LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button.

## FIXES
Many minor fixes to the current netplay implementation are also included.

* Remove NETPLAY_TEST_BUILD
2021-12-19 16:58:01 +01:00
Tony
71836c1055
Add option for showing notifications only in menu (#13326) 2021-12-16 14:38:43 +01:00
Autechre
b6695d8921
Netplay changes proposed for 1.9.14 (#13314)
* Added setting to allow/disallow players other than the host from pausing the game.
* Added a sublabel for netplay max connections.
* Fixed port override macro from not being set immediately after the port setting.
* Fixed memory leaks.
2021-12-04 02:34:21 +01:00
Autechre
113e9340c1
Move ui_companion_driver code out of retroarch.c (#13268)
* Move ui_companion_driver code out of retroarch.c

* Buildfix

* Fix error - was reading the array out of (preinitialized) bounds

* Remove unused variable
2021-11-21 23:19:23 +01:00
twinaphex
2a5751ca0e Get rid of some getters 2021-11-09 07:06:04 +01:00
twinaphex
0b16a64d40 Remove unused variables 2021-11-05 22:42:09 +01:00
twinaphex
7f33a03423 Revert "Revert "Backport netplay changes from forum member""
This reverts commit 38a6b9f086.
2021-11-05 18:52:56 +01:00
twinaphex
38a6b9f086 Revert "Backport netplay changes from forum member"
This reverts commit 367ac6ce46.
2021-11-05 18:34:52 +01:00
twinaphex
367ac6ce46 Backport netplay changes from forum member 2021-11-05 17:17:10 +01:00
twinaphex
18412e34c1 Some CXX_BUILD buildfixes for Mac 2021-11-05 02:16:40 +01:00
twinaphex
cfb2ae7d2c need to use SetWindowText for LEGACY_WIN32 2021-10-12 12:41:05 +02:00
twinaphex
849ed7fc3d Buildfix for MSVC 2021-10-12 11:58:22 +02:00
Soar Qin
290bc214e3
win32: fix broken win9x builds caused by #13089 (#13106)
Co-authored-by: Soar Qin <soarchin@gmial.com>
2021-10-12 11:24:58 +02:00
Soar Qin
39fd4677d9
win32: fix non-ASCII text display in window title (#13089) 2021-10-09 06:28:17 +02:00
twinaphex
49fbed2423 Get rid of input_mouse_grabbed - move retroarch types to
retroarch_types.h
2021-09-30 23:22:50 +02:00
twinaphex
ddceb51f89 Get rid of some needless getters/setters 2021-09-30 21:10:12 +02:00
twinaphex
4c419466e6 Cleanups 2021-09-28 15:19:08 +02:00
twinaphex
e886e908d5 Create consistent naming conventions - use retroarch_ instead
of rarch_ for some functions for all functions coming from retroarch.h
2021-09-28 12:56:10 +02:00
twinaphex
3dee62ce62 Cleanups and buildfix 2021-09-28 01:16:53 +02:00
twinaphex
83ce4259a0 Have only one getter for runloop_state 2021-09-21 19:08:26 +02:00
twinaphex
f21641d898 Get rid of another 'getter' function 2021-09-21 18:30:56 +02:00
Michael Burgardt
d8db234df0
Concatinate some previously truncated strings for easier translation (#12120) 2021-09-16 19:00:14 +02:00
twinaphex
b5138b6122 Move input_config_get_bind_string to input_driver.c 2021-09-12 17:41:00 +02:00
Autechre
7b9cbc08d7
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
* Add HDR support

* Attempt to fix Mingw build and Metal builds

* (D3D12) Fix relative header includes

* Add missing hdr_sm5.hlsl.h

* (d3d12_common.c) Some C89 build fixes

* Fix MSVC build

* - Attempt to fix build on mingw/msys unix with dirty hack
- Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio -
the define was seen as an error and was causing the first pipeline
to error out
- Make sure we manually set handle of backBuffer to NULL

* Moving the release of the texture above the freeing of desc.srv_heap
and desc.rtv_heap solves the hard crashes on teardown/setup in RA -
it was crashing hard in d3d12_release_texture before

* Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now
because of several things that are Windows desktop-specific right now
(GetWindowRect)

* Add dirty GUID hack - should work for both mingw/msys on Windows/Linux
as well as MSVC/Visual Studio (hopefully)

* Change HAVE_D3D12_HDR to HAVE_DXGI_HDR

* Move away from camelcase named variables

* Fix RARCH_ERR logs - they need a newline at the end

* d3d12_check_display_hdr_support - make it return a bool on return
and set d3d12->hdr.support and d3d12->hdr.enable outside of the
function

* (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and
move it to dxgi_common.c instead

* (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and
rename it dxgi_swapchain_color_space

* (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and
rename it dxgi_set_hdr_metadata

* (DXGI) dxgi_check_display_hdr_support - better error handling?

* Fix typo

* Remove video_force_resolution

* (D3D12) Address TODO/FIXME

* (D3D12) Backport
c1b6c0bff2
- Fixed resource transition for present when HDR is off
Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader

* Move d3d12_hdr_uniform_t to dxgi_common.h and
rename it dxgi_hdr_uniform_t

* (D3D11) Add HDR support

* Add TODO/FIXME notes

* Cache hdr_enable in video_frame_info_t

* Update comment
2021-09-03 06:15:25 +02:00
Autechre
dbb74ba5ab
Merge pull request #12823 from markwkidd/input-drivers
input_driver refactor
2021-08-24 18:45:20 +02:00
jdgleaver
b0c5362da6 (Qt) Fix segfault when accessing Video Options menu on non-Windows platforms 2021-08-23 12:40:46 +01:00
Mark W. Kidd
5f834a8cb3 input_driver refactor 2021-08-19 20:02:39 -04:00
Autechre
ae327a769b
Revert "input refactoring: create input_driver.c" 2021-08-18 18:45:53 +02:00
Autechre
a66b1b3e48
Merge pull request #12703 from markwkidd/input-drivers
input refactoring: create input_driver.c
2021-08-18 18:17:43 +02:00
jdgleaver
0e98b4ddea Add environment callback for enabling core option menu visibility updates without toggling Quick Menu 2021-08-18 16:08:26 +01:00
Tatsuya79
bf8f527143
QT: windowed settings update 2021-08-17 15:41:49 +02:00
Mark W. Kidd
5a8920c862 input_driver refactor 2021-08-17 08:56:29 -04:00
jdgleaver
fe1f311a35 Add core option category support 2021-08-06 15:33:47 +01:00
Autechre
ed3412c004
Merge pull request #12618 from markwkidd/input-remapping
consolidate and comment input_remapping.h
2021-07-08 14:22:51 +02:00
HyperspaceMadness
d14c4d2883 Added Aspect Ratio Full
Fixes

Fixes

Moved ASPECT_RATIO_FULL to end of list, added TODO

Fixed Full Order

Fixed UI Visibility
2021-07-07 09:37:36 -04:00
Mark W. Kidd
b17dd28ff2 consolidate and comment input_remapping.h 2021-07-06 16:13:43 -04:00
jdgleaver
d1f7d8af0d (Qt) Fix default core detection when playlist file name does not match 'db_name' 2021-06-29 16:51:20 +01:00
toshixm
4fab84ca9e improve message wrapping with CJK languages 2021-06-03 21:09:35 +09:00
jdgleaver
8e54b4cec9 (Show Inputs on Overlay) DISABLE_MENU=1 buildfix + Qt settings update 2021-05-26 18:15:23 +01:00
twinaphex
7a2115670a Fix relative path includes 2021-05-19 15:41:40 +02:00
twinaphex
35543ecd91 Move defines files over to libretro-common 2021-05-18 22:15:04 +02:00
jdgleaver
f4511f6fa4 (core_info) Performance optimisations + code clean-ups/refactors 2021-04-26 14:30:31 +01:00
twinaphex
ab877c429f (Qt) Use string append() where possible 2021-04-10 23:57:31 +02:00
twinaphex
ea9f3f13ca (Apple OSX) Swallow 'escape' key being pressed - would previously make the game
go from fullscreen to windowed
2021-04-07 00:48:21 +02:00
twinaphex
ed0c9ef1dc Buildfix 2021-03-24 02:39:57 +01:00
twinaphex
71b4a4558c (DISABLE_MENU) Add another conditional 2021-03-24 02:10:35 +01:00
twinaphex
118ff58e6b Add more conditionals for --disable-menu 2021-03-24 01:44:30 +01:00
twinaphex
95f5df358a Fix --disable-menu 2021-03-24 01:24:49 +01:00
twinaphex
48f9a5fbc0 (Qt) Silence sign comparison warnings 2021-03-22 20:20:33 +01:00
twinaphex
d8d034bacb (menu_displaylist_build_list) Pass settings pointer around 2021-03-21 16:16:41 +01:00
twinaphex
d940c10afe (Qt) Combine qt/options/generic.cpp and qt/options/nongeneric.cpp 2021-03-10 09:41:49 +01:00
twinaphex
a60e7ad42a (Qt) Merge ui_qt_themes.h into ui_qt.cpp 2021-03-08 18:15:50 +01:00
twinaphex
6802e41db5 (Qt) Merge ui_qt_load_core_window.cpp into ui_qt.cpp - further
binary size reduction
2021-03-08 18:02:49 +01:00
twinaphex
25a0c903bc (Qt) Cleanup 2021-03-08 17:58:51 +01:00
twinaphex
fd5d1804c5 Header cleanups 2021-03-08 17:54:52 +01:00
twinaphex
f9eb53cff1 (Qt) Combine non-generic options into qt/options/nongeneric.cpp -
all these Qt files being combined now led to a nearly 1MB size reduction
in retroarch's binary
2021-03-08 17:47:36 +01:00
twinaphex
8fe8782497 (Qt) Combine qt download files into one - further binary size
reduction
2021-03-08 17:38:03 +01:00
twinaphex
af1d9f7041 (Qt) Combine filedropwidgets.cpp and settingswidgets.cpp into
qt_widgets.cpp - further binary size reduction
2021-03-08 17:32:56 +01:00
twinaphex
7fb09d1602 (Qt) Combine shaderparamsdialog.cpp and qt_dialogs.cpp - further binary
size reduction
2021-03-08 17:24:47 +01:00
twinaphex
469e2b7778 (Qt) Combine dialog files into one - makes binary smaller too 2021-03-08 17:13:54 +01:00
twinaphex
69eff40e0d Cleanup 2021-03-08 16:35:55 +01:00
twinaphex
0b06eea846 (ui_cocoa.m) Cleanups - add fall-throughs 2021-03-08 15:19:26 +01:00
twinaphex
e140c9f8ee Cleanups 2021-03-08 15:11:28 +01:00
twinaphex
b0b81406ad Cut down on HAVE_COCOA_METAL/HAVE_COCOA ifdef 2021-03-08 04:09:43 +01:00
twinaphex
ee77cd7288 Move cocoa_defines.h to defines/ 2021-03-08 03:58:41 +01:00
twinaphex
b83596fcd4 (Qt) Combine all Qt files into one (ui_qt.cpp) 2021-03-08 00:56:55 +01:00
twinaphex
ea3e9ee1c6 Buildfix 2021-03-08 00:33:31 +01:00
twinaphex
01c163a2fa (Cocoa) Combine Cocoa files into one 2021-03-08 00:28:21 +01:00
twinaphex
2675afe45d Combine ui/drivers/win32 files into one (ui/drivers/ui_win32.c) 2021-03-08 00:20:29 +01:00
jdgleaver
110e318b71 Add support for saving per-directory core options and deleting core option overrides 2021-02-25 10:54:22 +00:00
Tatsuya79
b1f6fa4a2a remove updateretroarch.cpp 2021-02-11 17:49:21 +01:00
jdgleaver
d81bdcddd0 When remembering last selected shader preset/shader pass directories, also remember selected files 2021-02-09 13:14:00 +00:00
Tatsuya79
502d3b3514
qt: fix mouse cursor limited by window range on F5 press 2021-02-04 17:54:05 +01:00
twinaphex
9e2ff36d4a (macOS) Silence warning 2021-01-27 03:44:11 +01:00
twinaphex
dbbf557954 (Metal/WindowListener) Fix duplicate symbol errors by
moving implementation of WindowListener to cocoa_common.m
2021-01-24 03:56:17 +01:00
Autechre
7ea1d7d0da
Revert "Mac buildfixes (#11933)" (#11934)
This reverts commit 18a6880900.
2021-01-24 03:56:05 +01:00
Autechre
18a6880900
Mac buildfixes (#11933)
* (Metal/WindowListener) Fix duplicate symbol errors by
moving implementation of WindowListener to cocoa_common.m

* (Apple) Cleanup some conditionals

* (Cocoa) Cut down on OSX ifdefs in Cocoa-specific code
2021-01-24 03:53:10 +01:00
Autechre
a49b02c44b
(Mac) Makefile changes for supporting Metal build (#11929)
* (QB) Add rule for Metal - define HAVE_COCOA_METAL for now
when building for Metal, and HAVE_COCOA for non-Metal build

* Make necessary changes to Makefile.common and qb/config.libs.sh:
- Disable OpenGL for now for Metal build
- Take Metal conditional out of OpenGL block in Makefile.common

* (Metal) Header fixes for compiling without Xcode/Griffin

* (Mac) Some buildfixes for non-Xcode building

* (cocoa_common.h) Restructure to no longer use -DOSX

* (Apple) More buildfixes

* (Apple) Cleanups
2021-01-22 22:20:38 +01:00
Autechre
746101010f
(Apple/Clang/ARC) ARC (Automatic Reference Counting) only available (#11920)
since Clang. PowerPC Mac is stuck with GCC and predates the use of ARC,
__has_feature() also is a Clang extension, so wrap around this with a
conditional so that GCC PowerPC on Mac can still work
2021-01-21 08:53:16 +01:00
Autechre
18170486cd
Update cocoa_common.m 2021-01-19 04:51:38 +01:00
Twinaphex
a83c328631 (Metal) Fix some build problems 2021-01-19 04:38:07 +01:00
Twinaphex
97d954912d (Apple) Buildfix 2021-01-18 21:21:17 +01:00
twinaphex
0294b0c626 (Cocoa) Don't use NSEventModifierFlags type anymore - just
use NSUInteger instead
2021-01-18 20:41:30 +01:00
twinaphex
8d31c410a0 move cocoa_get_metrics to cocoa_common.m 2021-01-18 19:33:06 +01:00
twinaphex
a80a64f261 Add cocoa_update_title to cocoa_common.m 2021-01-18 19:28:36 +01:00
Twinaphex
3d17cf1e38 Move nsview_set/get/cocoaview_get to cocoa_common.m 2021-01-18 19:17:12 +01:00
Twinaphex
eea07ea367 (COcoa GL/Cocoa Common) Refactor code for eventual splitting up
of cocoa_gl_ctx.m into two files
2021-01-18 15:41:30 +01:00
twinaphex
f6d35ee462 (iOS) Cleanups 2021-01-18 03:03:35 +01:00
twinaphex
5c0aafe6e2 Simplify applicationDidFinishLaunching code for OSX 10.7 and up 2021-01-18 00:08:21 +01:00
twinaphex
1e9f6f175e (OSX) Fix PowerPC build 2021-01-17 05:02:07 +01:00
Twinaphex
f6833cf595 Remove unused variables 2021-01-17 00:12:29 +01:00
twinaphex
93b1fbbcdc (Apple) Header cleanups 2021-01-17 00:06:33 +01:00
twinaphex
6d39160de1 CLeanups 2021-01-16 22:36:03 +01:00
twinaphex
a7bb200a1c (UI Cocoa) Cleanups 2021-01-16 22:22:16 +01:00
twinaphex
809b96e221 (UI CocoaTouch) Cleanups 2021-01-16 22:15:17 +01:00
twinaphex
225b851eb6 Cleanups 2021-01-16 22:04:11 +01:00
Twinaphex
1d4ff9bedd Take out HAVE_MENU ifdef in cocoa_common.h 2021-01-16 21:47:14 +01:00
twinaphex
757ea32782 Go back to CocoaView pointer in prototype 2021-01-16 20:37:56 +01:00
twinaphex
9118b391eb Update 2021-01-16 20:07:08 +01:00
twinaphex
4e74a6f8b1 Attempt to fix build for iOS 2021-01-16 17:02:25 +01:00
jdgleaver
b1ee5a2421 (X11) Fix mouse input when mouse is grabbed 2021-01-16 13:57:25 +00:00
Ryunam
c341aabdb4 Add option to show/hide Refresh Rate notification 2021-01-08 17:32:33 +01:00
jdgleaver
1d33e0ee46 Fix Qt plugin path detection when using Qt < 5.6.0 2021-01-08 10:56:20 +00:00
Autechre
9797ba9f27
Merge pull request #11743 from HyperspaceMadness/Shaders_Fix_Simple_Preset_Relative_Texture_Paths
Shaders Load Refactor and Fix Referenced Texture Loading
2020-12-31 16:13:20 +01:00
Tatsuya79
2e52c9e284
qt: attempt to fix memory leak in shader panel 2020-12-30 01:11:17 +01:00
Dwedit
b0e150ba2d Fix Typo 2020-12-28 17:02:29 -05:00
Dwedit
34a31f8a1c ui_win32_application.c: Add support for accelerators to main win32 message loop
rarch.rc: Add accelerators for Open (Ctrl+O) and Fullscreen (Alt+Enter)
ui_win32_resource.h: Add accelerator resource ID definition
win32_common.c: Load accelerators, Localize Win32 menu items to current language, and display shortcut keys
2020-12-28 16:39:39 -05:00
Autechre
1681872763
Merge pull request #11772 from fpscan/facebook-gaming
Facebook Gaming stream option
2020-12-28 21:04:09 +01:00
Ömercan Kömür
9fceafdcc0 fb-fix 2020-12-28 16:20:40 +03:00
Autechre
7b90da4af7
Update cocoa_common.m 2020-12-28 07:52:08 +01:00
twinaphex
9ddc39af59 Buildfix 2020-12-27 20:01:41 +01:00
twinaphex
f65ecf24f1 Go back to ObjC file 2020-12-27 16:49:05 +01:00
HyperspaceMadness
0c526b6498 Shaders Load Refactor and Fix Referenced Texture Loading
Partial update to work with shaders directly

More Edits

More changes

more shader fixes

More Fixes Compiling, reference load still wrong

Added Feedback & things are working

Logging Fixes

Log Fix

More Fixes

Added Feedback Logging

Fixes for file pathing in Linux

Fix GLCore and Crash in QT Saving

Code Cleanup

Removed Unused Function filepath.c

Code Cleanup
2020-12-26 21:09:27 -05:00
Ömercan Kömür
6256b8ca2b first 2020-12-19 15:14:14 +03:00
Tatsuya79
67fb743d29
qt: add simple shader option 2020-11-18 00:55:57 +01:00
Tatsuya79
f77e18ede0
fix string_split_to_qt 2020-11-03 16:15:37 +01:00
twinaphex
00e840e99d (Qt) Avoid QString::split - version incompatibilities 2020-11-02 00:18:09 +01:00
twinaphex
a69b7cb063 Buildfix for Qt 2020-10-15 05:31:21 +02:00
lennardkittner
43245c0d9f - Deleted deprecated openURL method
- Now using self.documentsDirectory
- ROMs are saved to documents directory
2020-10-05 09:18:28 +02:00
lennardkittner
f8726fccb0 - App doesn't crash anymore when a file is shared to it.
- A shared file is copied to /Documents/roms.
2020-10-04 17:53:39 +02:00
jdgleaver
e1890bd08e Fix Qt shaders dialog 2020-10-02 17:48:45 +01:00
jdgleaver
d686d73e7a Revert "Buildfix --disable-menu - bake out shader params for desktop menu if"
This reverts commit dd6924a940.
2020-10-02 17:20:23 +01:00
twinaphex
899ad1cf88 Buildfix for OSX 2020-10-01 17:22:00 +02:00
twinaphex
dd6924a940 Buildfix --disable-menu - bake out shader params for desktop menu if
HAVE_MENU is not set
2020-10-01 13:04:13 +02:00
Twinaphex
0651185ea3 Cleanups 2020-09-17 21:57:35 +02:00
twinaphex
4e594c6437 Move win32_window_init outside of ui_win32.c and to gfx/common/win32_common.c 2020-09-16 10:29:50 +02:00
Twinaphex
4c1c0cc80d webServerDidCompleteBonjourRegistration - cleanup some code
duplication
2020-09-16 10:12:43 +02:00
Twinaphex
f8b4477b9a (Cocoa) Cleanups; group things together under TARGET_OSX and TARGET_IOS 2020-09-16 10:09:03 +02:00
twinaphex
e15018a85a Cleanups 2020-09-15 21:12:27 +02:00
twinaphex
ca413ff132 (Cocoa) Cleanups 2020-09-15 21:03:27 +02:00
twinaphex
de68ce185c (Cocoa) Cleanups 2020-09-15 21:00:22 +02:00
Twinaphex
86c0ffaf39 (Cocoa) Cleanups 2020-09-15 20:50:20 +02:00
Twinaphex
eaf540e563 Cleanups 2020-09-15 20:45:42 +02:00
twinaphex
ddfbd38610 Cleanups 2020-09-15 20:40:24 +02:00
twinaphex
c9938eb316 Cleanups 2020-09-15 19:48:43 +02:00
Twinaphex
cec774ba3b RAMenuBase can be removed now 2020-09-15 19:36:40 +02:00
twinaphex
9245e3bd6b Cleanups 2020-09-15 19:30:44 +02:00
twinaphex
91205d17f6 Cut down on else codeblock here - it's identical 2020-09-15 18:59:45 +02:00
twinaphex
d8406baf33 Cleanups 2020-09-14 23:14:26 +02:00
twinaphex
f7ae8001ad Cleanups 2020-09-14 21:55:00 +02:00
twinaphex
6bac58b902 Cleanups 2020-09-14 21:55:00 +02:00
Twinaphex
f5417943c7 Cleanups 2020-09-14 20:47:07 +02:00
Twinaphex
1fa89b642a (Cocoa) sendEvent - cleanups 2020-09-14 20:32:04 +02:00
Twinaphex
dfc8f66d09 (Cocoa) sendEvent - cleanups 2020-09-14 20:27:44 +02:00
Twinaphex
e5a52a82b6 Don't reference event unnecessarily 2020-09-14 20:23:49 +02:00
Twinaphex
9184fa3689 More cleanups in sendEvent 2020-09-14 20:14:23 +02:00
Twinaphex
d177b9e737 (Cocoa) Optimize sendEvent 2020-09-14 20:09:30 +02:00
Twinaphex
88e927cf94 Convert ui_cocoa_application.m to C 2020-09-14 17:12:57 +02:00
Twinaphex
a8beb91f0f Reimplement ui_application_cocoa_process_event 2020-09-14 16:50:26 +02:00
Soar Qin
728c2b3af4 fix over-translating codes for window ClassName, as an additional fix to 3c6552b 2020-09-11 01:38:58 +08:00
jdgleaver
b8ea4fd54e Overlay configuration improvements 2020-09-08 13:37:51 +01:00
jdgleaver
c2ad859f2f (Qt) Remove duplicate VIDEO_SHADER_REMEMBER_LAST_DIR option 2020-09-03 11:51:53 +01:00
jdgleaver
0be40b0d60 (Qt) Add support for 'Remember Last Used Shader Directory' option 2020-09-03 11:22:24 +01:00
Tatsuya79
fdeb59847e
qt: add missing osd settings 2020-08-28 12:00:56 +02:00
Tatsuya79
0dc963d5fe qt: add recent settings 2020-08-22 19:03:14 +02:00
twinaphex
4ec216dc0b Get rid of file_path_str 2020-08-22 01:06:10 +02:00
Twinaphex
b1723f7cd0 Remove unused CocoaTouch menu - allows us to get rid of a lot of
dead code
2020-08-09 19:41:04 +02:00
Yoshi Sugawara
4456efa6c8 [iOS] Hide the home indicator as it obscures the content too frequently 2020-08-05 15:43:04 -10:00
jdgleaver
90f4c5d8ae (Qt) Fix display of settings icons 2020-07-29 13:56:39 +01:00
jdgleaver
d77f6705df Add option to hide 'Explore' tab + menu clean-ups 2020-07-29 13:01:49 +01:00
francescotintori
9744fcb76a Adds base content directory support in playlists. If playlist base content directory does not match configuration parameter 'rgui_browser_directory', all entries paths are automatically fixed to match parameter 'rgui_browser_directory'.
Functionality is enabled if new parameter 'playlist_autofix_paths' is enabled.
2020-07-27 20:59:56 +02:00
Autechre
6c7143d02d
Merge pull request #10981 from yoshisuga/yoshisuga/ios-metal
iOS/tvOS Metal Renderer
2020-07-21 20:41:07 +02:00
Yoshi Sugawara
2187cf67c9 Support the ApplePlatform delegate for all iOS builds (the OpenGL one) so that the view initialization happens in the same way; remove the companion UI for iOS; four finger swipe down now shows RA menu on iOS 2020-07-20 15:38:24 -10:00
Yoshi Sugawara
271ac7f925 support the OpenGL driver in the metal build by delegating the view initialization to the ApplePlatform delegate (metal build only for now) 2020-07-20 14:00:28 -10:00
twinaphex
4ca1692174 (Qt) Style nits 2020-07-20 22:05:12 +02:00
twinaphex
9ecc30a501 Cleanups 2020-07-20 21:39:54 +02:00
twinaphex
49539dbef4 (Qt) Style nits 2020-07-20 21:37:15 +02:00
Autechre
8861416b32
Merge pull request #11046 from Ryunam/screenshot-notification
Add options to control visibility, duration and flashing effect of Screenshot Notifications
2020-07-20 00:27:02 +02:00
Yoshi Sugawara
b83823f1f1 Add preprocessor flags for tvOS and other build settings; fix compiler errors when building for tvOS sdk 2020-07-19 11:42:19 -10:00
Ryunam
5014f90e4d Add options to customize Screenshot notifications 2020-07-19 23:42:16 +02:00
Hugo Hromic
1e3fb9505c (Menu/OSD) Implement configurable update interval for memory usage display
Obtaining system memory metrics is generally an expensive operation.
2020-07-19 19:57:50 +01:00