Commit Graph

67 Commits

Author SHA1 Message Date
Brad Parker
7aadb0ee13 allow transparency for OSD background 2017-10-10 14:00:49 -04:00
Brad Parker
f156f7cd94 initial working OSD background color (only when content not loaded) 2017-10-09 23:30:11 -04:00
Brad Parker
a153ed0b42 testing 2017-10-09 21:19:32 -04:00
twinaphex
03ee897ae2 Try implementing core context version of XMB ribbon 2017-06-27 06:31:18 +02:00
hizzlekizzle
ba2cf008c6 update Cg menu ribbon for additive blending
Fixes solid white ribbon.
2017-05-30 20:13:58 -05:00
Jean-André Santoni
0b1716650b Use additive blending for the ribbon in GL and Vulkan 2017-05-22 01:29:56 +02:00
twinaphex
69ebda74c4 FIx shader 2017-01-14 22:48:02 +01:00
radius
33863714ab speed this up a bit 2017-01-14 15:54:56 -05:00
radius
86e8c409fe small optimization by @aliaspider 2017-01-08 18:36:06 -05:00
radius
f87f7d026d improve readability a bit 2017-01-07 22:47:55 -05:00
twinaphex
c57ab8f37a Add pipeline_bokeh to shader_glsl.c 2017-01-08 02:16:47 +01:00
twinaphex
09a83525a9 Add pipeline_bokeh.glsl.frag.h 2017-01-08 02:13:36 +01:00
Brad Parker
7c176c3d14 replace simple snow with fancy snow code with different parameters 2016-12-11 13:00:12 -05:00
aliaspider
5cf8391c5a replace the glsl snow shader with a more lightweight version.
(gpu usage is approximately 25% compared to the original.)
2016-12-11 15:52:32 +01:00
Brad Parker
32a3026654 enable standard derivatives extension for GLES, adds support for complex XMB ribbon 2016-12-06 21:04:12 -05:00
Brad Parker
12294c96aa check for high precision floats on GLES, then enable if supported 2016-12-06 21:04:12 -05:00
Brad Parker
f90ab6e189 default to highp precision for GLES 2016-12-06 21:04:12 -05:00
twinaphex
9f470c53ae Add 'Simple Snow' shader to GLSL backend 2016-12-06 00:48:36 +01:00
Jean-André Santoni
d4296b016f Make shader names consistent, step 5 2016-11-19 00:30:56 +01:00
Jean-André Santoni
9c83658368 Make shader names consistent, step 4 2016-11-19 00:29:13 +01:00
Jean-André Santoni
d1bf61076d Make shader names consistent, step 3 2016-11-19 00:27:54 +01:00
Jean-André Santoni
35d8ec12c5 Make shader names consistent, step 2 2016-11-19 00:23:07 +01:00
Jean-André Santoni
3b2b7580db Make shader names consistent, step 1 2016-11-19 00:20:52 +01:00
Jean-André Santoni
4e74375356 Replace the modern snow glsl vertex shader 2016-11-19 00:08:59 +01:00
twinaphex
2be4ca1755 Simplify vertex snow shaders 2016-11-18 09:54:19 +01:00
twinaphex
a2c69ec254 Added snow shader hooks - doesn't work yet though - shader driver
system is very limited in terms of how we can set custom menu
shaders - will require a rethink
2016-11-17 20:54:29 +01:00
twinaphex
23aa03fcdd Start adding snow shaders 2016-11-17 20:21:20 +01:00
Jean-André Santoni
72161acbd3 Smoother ribbon 2016-11-11 20:04:55 +01:00
Jean-André Santoni
02be74b9c4 Revert "New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg"
This reverts commit 1fa5b66a23.
2016-11-11 19:59:27 +01:00
Jean-André Santoni
1fa5b66a23 New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg 2016-11-09 11:59:43 +01:00
twinaphex
245a65a0d7 Change this 2016-09-07 01:12:35 +02:00
mudlord
f3a0d8518e mudlord is a fucking clot/hack and needs to be shot.
Should have tested on other drivers than Nvidia Windows.
2016-09-07 05:56:07 +10:00
Brad Miller
94be5a8651 Update modern_pipeline_xmb_ribbon.glsl.vert.h
nit
2016-09-06 15:58:37 +10:00
mudlord
d77759cc1b change 2016-09-06 15:45:57 +10:00
mudlord
73a1cd4631 greatly optimized modern vertex shader for ribbon. 2016-09-06 15:42:16 +10:00
twinaphex
4e91f6fcd0 Use CG macro instead 2016-06-08 05:26:33 +02:00
radius
991ea3c008 [nk] fix nuklear in linux and don't request a core context on windows 2016-06-07 19:40:11 -05:00
twinaphex
b23784ddc5 Update modern_alpha_blend.gls.vert.h 2016-05-30 08:55:31 +02:00
twinaphex
632cc599d6 Change modern_alpha_blend.glsl.frag.h 2016-05-30 08:53:49 +02:00
twinaphex
0f12336737 Take this out too 2016-05-30 08:51:41 +02:00
twinaphex
d93d8e7a8f Update stock_fragment_modern 2016-05-30 08:44:13 +02:00
twinaphex
d39d925c1d Fix opsque Cg shader 2016-05-29 03:48:08 +02:00
twinaphex
da6a74b2dc Leave only GLSL_330 macro 2016-05-28 20:58:49 +02:00
Twinaphex
2056d25e3e Update GLSL_330_ES/GLSL_330_CORE 2016-05-28 20:56:37 +02:00
Twinaphex
e331281d6a (shaders_common.h) Fix GLES 2016-05-28 20:56:02 +02:00
twinaphex
3d5cc14030 Convert other shaders 2016-05-28 18:43:00 +02:00
twinaphex
653359911a Cleanup shaders 2016-05-28 18:18:23 +02:00
radius
38305f8fb7 Update the menu driver to work with the latest version 2016-05-24 21:41:51 -05:00
twinaphex
3dfd8a0584 Split up vertex/fragment shader conditionals for XMB ribbon 2016-05-09 04:31:21 +02:00
twinaphex
b4f4720f51 (Cg) Update Cg simple ribbon courtesy of teepee 2016-04-26 22:11:58 +02:00