Brad Parker
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7aadb0ee13
|
allow transparency for OSD background
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2017-10-10 14:00:49 -04:00 |
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Brad Parker
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f156f7cd94
|
initial working OSD background color (only when content not loaded)
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2017-10-09 23:30:11 -04:00 |
|
Brad Parker
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a153ed0b42
|
testing
|
2017-10-09 21:19:32 -04:00 |
|
twinaphex
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03ee897ae2
|
Try implementing core context version of XMB ribbon
|
2017-06-27 06:31:18 +02:00 |
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hizzlekizzle
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ba2cf008c6
|
update Cg menu ribbon for additive blending
Fixes solid white ribbon.
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2017-05-30 20:13:58 -05:00 |
|
Jean-André Santoni
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0b1716650b
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Use additive blending for the ribbon in GL and Vulkan
|
2017-05-22 01:29:56 +02:00 |
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twinaphex
|
69ebda74c4
|
FIx shader
|
2017-01-14 22:48:02 +01:00 |
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radius
|
33863714ab
|
speed this up a bit
|
2017-01-14 15:54:56 -05:00 |
|
radius
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86e8c409fe
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small optimization by @aliaspider
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2017-01-08 18:36:06 -05:00 |
|
radius
|
f87f7d026d
|
improve readability a bit
|
2017-01-07 22:47:55 -05:00 |
|
twinaphex
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c57ab8f37a
|
Add pipeline_bokeh to shader_glsl.c
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2017-01-08 02:16:47 +01:00 |
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twinaphex
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09a83525a9
|
Add pipeline_bokeh.glsl.frag.h
|
2017-01-08 02:13:36 +01:00 |
|
Brad Parker
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7c176c3d14
|
replace simple snow with fancy snow code with different parameters
|
2016-12-11 13:00:12 -05:00 |
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aliaspider
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5cf8391c5a
|
replace the glsl snow shader with a more lightweight version.
(gpu usage is approximately 25% compared to the original.)
|
2016-12-11 15:52:32 +01:00 |
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Brad Parker
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32a3026654
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enable standard derivatives extension for GLES, adds support for complex XMB ribbon
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2016-12-06 21:04:12 -05:00 |
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Brad Parker
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12294c96aa
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check for high precision floats on GLES, then enable if supported
|
2016-12-06 21:04:12 -05:00 |
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Brad Parker
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f90ab6e189
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default to highp precision for GLES
|
2016-12-06 21:04:12 -05:00 |
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twinaphex
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9f470c53ae
|
Add 'Simple Snow' shader to GLSL backend
|
2016-12-06 00:48:36 +01:00 |
|
Jean-André Santoni
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d4296b016f
|
Make shader names consistent, step 5
|
2016-11-19 00:30:56 +01:00 |
|
Jean-André Santoni
|
9c83658368
|
Make shader names consistent, step 4
|
2016-11-19 00:29:13 +01:00 |
|
Jean-André Santoni
|
d1bf61076d
|
Make shader names consistent, step 3
|
2016-11-19 00:27:54 +01:00 |
|
Jean-André Santoni
|
35d8ec12c5
|
Make shader names consistent, step 2
|
2016-11-19 00:23:07 +01:00 |
|
Jean-André Santoni
|
3b2b7580db
|
Make shader names consistent, step 1
|
2016-11-19 00:20:52 +01:00 |
|
Jean-André Santoni
|
4e74375356
|
Replace the modern snow glsl vertex shader
|
2016-11-19 00:08:59 +01:00 |
|
twinaphex
|
2be4ca1755
|
Simplify vertex snow shaders
|
2016-11-18 09:54:19 +01:00 |
|
twinaphex
|
a2c69ec254
|
Added snow shader hooks - doesn't work yet though - shader driver
system is very limited in terms of how we can set custom menu
shaders - will require a rethink
|
2016-11-17 20:54:29 +01:00 |
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twinaphex
|
23aa03fcdd
|
Start adding snow shaders
|
2016-11-17 20:21:20 +01:00 |
|
Jean-André Santoni
|
72161acbd3
|
Smoother ribbon
|
2016-11-11 20:04:55 +01:00 |
|
Jean-André Santoni
|
02be74b9c4
|
Revert "New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg"
This reverts commit 1fa5b66a23 .
|
2016-11-11 19:59:27 +01:00 |
|
Jean-André Santoni
|
1fa5b66a23
|
New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg
|
2016-11-09 11:59:43 +01:00 |
|
twinaphex
|
245a65a0d7
|
Change this
|
2016-09-07 01:12:35 +02:00 |
|
mudlord
|
f3a0d8518e
|
mudlord is a fucking clot/hack and needs to be shot.
Should have tested on other drivers than Nvidia Windows.
|
2016-09-07 05:56:07 +10:00 |
|
Brad Miller
|
94be5a8651
|
Update modern_pipeline_xmb_ribbon.glsl.vert.h
nit
|
2016-09-06 15:58:37 +10:00 |
|
mudlord
|
d77759cc1b
|
change
|
2016-09-06 15:45:57 +10:00 |
|
mudlord
|
73a1cd4631
|
greatly optimized modern vertex shader for ribbon.
|
2016-09-06 15:42:16 +10:00 |
|
twinaphex
|
4e91f6fcd0
|
Use CG macro instead
|
2016-06-08 05:26:33 +02:00 |
|
radius
|
991ea3c008
|
[nk] fix nuklear in linux and don't request a core context on windows
|
2016-06-07 19:40:11 -05:00 |
|
twinaphex
|
b23784ddc5
|
Update modern_alpha_blend.gls.vert.h
|
2016-05-30 08:55:31 +02:00 |
|
twinaphex
|
632cc599d6
|
Change modern_alpha_blend.glsl.frag.h
|
2016-05-30 08:53:49 +02:00 |
|
twinaphex
|
0f12336737
|
Take this out too
|
2016-05-30 08:51:41 +02:00 |
|
twinaphex
|
d93d8e7a8f
|
Update stock_fragment_modern
|
2016-05-30 08:44:13 +02:00 |
|
twinaphex
|
d39d925c1d
|
Fix opsque Cg shader
|
2016-05-29 03:48:08 +02:00 |
|
twinaphex
|
da6a74b2dc
|
Leave only GLSL_330 macro
|
2016-05-28 20:58:49 +02:00 |
|
Twinaphex
|
2056d25e3e
|
Update GLSL_330_ES/GLSL_330_CORE
|
2016-05-28 20:56:37 +02:00 |
|
Twinaphex
|
e331281d6a
|
(shaders_common.h) Fix GLES
|
2016-05-28 20:56:02 +02:00 |
|
twinaphex
|
3d5cc14030
|
Convert other shaders
|
2016-05-28 18:43:00 +02:00 |
|
twinaphex
|
653359911a
|
Cleanup shaders
|
2016-05-28 18:18:23 +02:00 |
|
radius
|
38305f8fb7
|
Update the menu driver to work with the latest version
|
2016-05-24 21:41:51 -05:00 |
|
twinaphex
|
3dfd8a0584
|
Split up vertex/fragment shader conditionals for XMB ribbon
|
2016-05-09 04:31:21 +02:00 |
|
twinaphex
|
b4f4720f51
|
(Cg) Update Cg simple ribbon courtesy of teepee
|
2016-04-26 22:11:58 +02:00 |
|