mirror of
https://github.com/libretro/RetroArch.git
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165 lines
5.0 KiB
C
165 lines
5.0 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2016 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SHADER_VULKAN_H
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#define SHADER_VULKAN_H
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#include <stdint.h>
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#include <stddef.h>
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#include <boolean.h>
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#include <retro_common_api.h>
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#include "glslang_util.h"
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#include "../include/vulkan/vulkan.h"
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#define VULKAN_ROLLING_SCANLINE_SIMULATION
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RETRO_BEGIN_DECLS
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typedef struct vulkan_filter_chain vulkan_filter_chain_t;
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struct vulkan_filter_chain_texture
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{
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VkImage image;
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VkImageView view;
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VkImageLayout layout;
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unsigned width;
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unsigned height;
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VkFormat format;
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};
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struct vulkan_filter_chain_pass_info
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{
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/* Maximum number of mip-levels to use. */
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unsigned max_levels;
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float scale_x;
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float scale_y;
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/* Ignored for the last pass, swapchain info
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* will be used instead. */
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VkFormat rt_format;
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/* For the last pass, make sure VIEWPORT scale
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* with scale factors of 1 are used. */
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enum glslang_filter_chain_scale scale_type_x;
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enum glslang_filter_chain_scale scale_type_y;
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/* The filter to use for source in this pass. */
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enum glslang_filter_chain_filter source_filter;
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enum glslang_filter_chain_filter mip_filter;
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enum glslang_filter_chain_address address;
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};
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struct vulkan_filter_chain_swapchain_info
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{
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VkViewport viewport;
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VkFormat format;
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VkRenderPass render_pass;
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unsigned num_indices;
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};
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struct vulkan_filter_chain_create_info
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{
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VkDevice device;
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VkPhysicalDevice gpu;
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const VkPhysicalDeviceMemoryProperties *memory_properties;
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VkPipelineCache pipeline_cache;
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VkQueue queue;
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VkCommandPool command_pool;
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unsigned num_passes;
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VkFormat original_format;
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struct
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{
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unsigned width, height;
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} max_input_size;
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struct vulkan_filter_chain_swapchain_info swapchain;
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};
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vulkan_filter_chain_t *vulkan_filter_chain_new(
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const struct vulkan_filter_chain_create_info *info);
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void vulkan_filter_chain_free(vulkan_filter_chain_t *chain);
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void vulkan_filter_chain_set_shader(vulkan_filter_chain_t *chain,
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unsigned pass,
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VkShaderStageFlags stage,
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const uint32_t *spirv,
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size_t spirv_words);
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VkFormat vulkan_filter_chain_get_pass_rt_format(
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vulkan_filter_chain_t *chain,
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unsigned pass);
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bool vulkan_filter_chain_update_swapchain_info(vulkan_filter_chain_t *chain,
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const struct vulkan_filter_chain_swapchain_info *info);
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void vulkan_filter_chain_notify_sync_index(vulkan_filter_chain_t *chain,
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unsigned index);
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bool vulkan_filter_chain_init(vulkan_filter_chain_t *chain);
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void vulkan_filter_chain_set_input_texture(vulkan_filter_chain_t *chain,
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const struct vulkan_filter_chain_texture *texture);
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void vulkan_filter_chain_set_frame_count(vulkan_filter_chain_t *chain,
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uint64_t count);
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void vulkan_filter_chain_set_frame_count_period(vulkan_filter_chain_t *chain,
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unsigned pass,
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unsigned period);
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void vulkan_filter_chain_set_shader_subframes(vulkan_filter_chain_t *chain,
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uint32_t tot_subframes);
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void vulkan_filter_chain_set_current_shader_subframe(vulkan_filter_chain_t *chain,
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uint32_t cur_subframe);
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#ifdef VULKAN_ROLLING_SCANLINE_SIMULATION
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void vulkan_filter_chain_set_simulate_scanline(vulkan_filter_chain_t *chain,
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bool simulate_scanline);
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#endif // VULKAN_ROLLING_SCANLINE_SIMULATION
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void vulkan_filter_chain_set_frame_direction(vulkan_filter_chain_t *chain,
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int32_t direction);
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void vulkan_filter_chain_set_rotation(vulkan_filter_chain_t *chain,
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uint32_t rot);
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void vulkan_filter_chain_build_offscreen_passes(vulkan_filter_chain_t *chain,
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VkCommandBuffer cmd, const VkViewport *vp);
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void vulkan_filter_chain_build_viewport_pass(vulkan_filter_chain_t *chain,
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VkCommandBuffer cmd, const VkViewport *vp, const float *mvp);
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void vulkan_filter_chain_end_frame(vulkan_filter_chain_t *chain,
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VkCommandBuffer cmd);
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vulkan_filter_chain_t *vulkan_filter_chain_create_default(
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const struct vulkan_filter_chain_create_info *info,
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enum glslang_filter_chain_filter filter);
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vulkan_filter_chain_t *vulkan_filter_chain_create_from_preset(
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const struct vulkan_filter_chain_create_info *info,
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const char *path, enum glslang_filter_chain_filter filter);
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struct video_shader *vulkan_filter_chain_get_preset(
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vulkan_filter_chain_t *chain);
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bool vulkan_filter_chain_emits_hdr10(vulkan_filter_chain_t *chain);
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RETRO_END_DECLS
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#endif
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