RetroArch/gfx/drivers_shader/shader_vulkan.h

165 lines
5.0 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2016 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SHADER_VULKAN_H
#define SHADER_VULKAN_H
#include <stdint.h>
#include <stddef.h>
#include <boolean.h>
#include <retro_common_api.h>
#include "glslang_util.h"
#include "../include/vulkan/vulkan.h"
#define VULKAN_ROLLING_SCANLINE_SIMULATION
RETRO_BEGIN_DECLS
typedef struct vulkan_filter_chain vulkan_filter_chain_t;
struct vulkan_filter_chain_texture
{
VkImage image;
VkImageView view;
VkImageLayout layout;
unsigned width;
unsigned height;
VkFormat format;
};
struct vulkan_filter_chain_pass_info
{
/* Maximum number of mip-levels to use. */
unsigned max_levels;
float scale_x;
float scale_y;
/* Ignored for the last pass, swapchain info
* will be used instead. */
VkFormat rt_format;
/* For the last pass, make sure VIEWPORT scale
* with scale factors of 1 are used. */
enum glslang_filter_chain_scale scale_type_x;
enum glslang_filter_chain_scale scale_type_y;
/* The filter to use for source in this pass. */
enum glslang_filter_chain_filter source_filter;
enum glslang_filter_chain_filter mip_filter;
enum glslang_filter_chain_address address;
};
struct vulkan_filter_chain_swapchain_info
{
VkViewport viewport;
VkFormat format;
VkRenderPass render_pass;
unsigned num_indices;
};
struct vulkan_filter_chain_create_info
{
VkDevice device;
VkPhysicalDevice gpu;
const VkPhysicalDeviceMemoryProperties *memory_properties;
VkPipelineCache pipeline_cache;
VkQueue queue;
VkCommandPool command_pool;
unsigned num_passes;
VkFormat original_format;
struct
{
unsigned width, height;
} max_input_size;
struct vulkan_filter_chain_swapchain_info swapchain;
};
vulkan_filter_chain_t *vulkan_filter_chain_new(
const struct vulkan_filter_chain_create_info *info);
void vulkan_filter_chain_free(vulkan_filter_chain_t *chain);
void vulkan_filter_chain_set_shader(vulkan_filter_chain_t *chain,
unsigned pass,
VkShaderStageFlags stage,
const uint32_t *spirv,
size_t spirv_words);
VkFormat vulkan_filter_chain_get_pass_rt_format(
vulkan_filter_chain_t *chain,
unsigned pass);
bool vulkan_filter_chain_update_swapchain_info(vulkan_filter_chain_t *chain,
const struct vulkan_filter_chain_swapchain_info *info);
void vulkan_filter_chain_notify_sync_index(vulkan_filter_chain_t *chain,
unsigned index);
bool vulkan_filter_chain_init(vulkan_filter_chain_t *chain);
void vulkan_filter_chain_set_input_texture(vulkan_filter_chain_t *chain,
const struct vulkan_filter_chain_texture *texture);
void vulkan_filter_chain_set_frame_count(vulkan_filter_chain_t *chain,
uint64_t count);
void vulkan_filter_chain_set_frame_count_period(vulkan_filter_chain_t *chain,
unsigned pass,
unsigned period);
void vulkan_filter_chain_set_shader_subframes(vulkan_filter_chain_t *chain,
uint32_t tot_subframes);
void vulkan_filter_chain_set_current_shader_subframe(vulkan_filter_chain_t *chain,
uint32_t cur_subframe);
#ifdef VULKAN_ROLLING_SCANLINE_SIMULATION
void vulkan_filter_chain_set_simulate_scanline(vulkan_filter_chain_t *chain,
bool simulate_scanline);
#endif // VULKAN_ROLLING_SCANLINE_SIMULATION
void vulkan_filter_chain_set_frame_direction(vulkan_filter_chain_t *chain,
int32_t direction);
void vulkan_filter_chain_set_rotation(vulkan_filter_chain_t *chain,
uint32_t rot);
void vulkan_filter_chain_build_offscreen_passes(vulkan_filter_chain_t *chain,
VkCommandBuffer cmd, const VkViewport *vp);
void vulkan_filter_chain_build_viewport_pass(vulkan_filter_chain_t *chain,
VkCommandBuffer cmd, const VkViewport *vp, const float *mvp);
void vulkan_filter_chain_end_frame(vulkan_filter_chain_t *chain,
VkCommandBuffer cmd);
vulkan_filter_chain_t *vulkan_filter_chain_create_default(
const struct vulkan_filter_chain_create_info *info,
enum glslang_filter_chain_filter filter);
vulkan_filter_chain_t *vulkan_filter_chain_create_from_preset(
const struct vulkan_filter_chain_create_info *info,
const char *path, enum glslang_filter_chain_filter filter);
struct video_shader *vulkan_filter_chain_get_preset(
vulkan_filter_chain_t *chain);
bool vulkan_filter_chain_emits_hdr10(vulkan_filter_chain_t *chain);
RETRO_END_DECLS
#endif