RetroArch/uwp/uwp_main.cpp
krzys-h f6c8a0c5c2 Add UWP input driver
Keyboard, mouse and touch support: done
2018-12-28 22:09:30 +01:00

596 lines
22 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2018 - Krzysztof Haładyn
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "uwp_main.h"
#include <retroarch.h>
#include <queues/task_queue.h>
#include <retro_timers.h>
#include <frontend/frontend.h>
#include <input/input_keymaps.h>
#include <input/input_driver.h>
#include <verbosity.h>
#include "uwp_func.h"
#include <ppltasks.h>
using namespace RetroArchUWP;
using namespace concurrency;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::UI::Core;
using namespace Windows::UI::Input;
using namespace Windows::UI::ViewManagement;
using namespace Windows::Devices::Input;
using namespace Windows::System;
using namespace Windows::System::Profile;
using namespace Windows::Foundation;
using namespace Windows::Graphics::Display;
char uwp_dir_install[PATH_MAX_LENGTH];
char uwp_dir_data[PATH_MAX_LENGTH];
char uwp_device_family[128];
// Some keys are unavailable in the VirtualKey enum (wtf) but the old-style constants work
const struct rarch_key_map rarch_key_map_uwp[] = {
{ (unsigned int)VirtualKey::Back, RETROK_BACKSPACE },
{ (unsigned int)VirtualKey::Tab, RETROK_TAB },
{ (unsigned int)VirtualKey::Clear, RETROK_CLEAR },
{ (unsigned int)VirtualKey::Enter, RETROK_RETURN },
{ (unsigned int)VirtualKey::Pause, RETROK_PAUSE },
{ (unsigned int)VirtualKey::Escape, RETROK_ESCAPE },
{ (unsigned int)VirtualKey::ModeChange, RETROK_MODE },
{ (unsigned int)VirtualKey::Space, RETROK_SPACE },
{ (unsigned int)VirtualKey::PageUp, RETROK_PAGEUP },
{ (unsigned int)VirtualKey::PageDown, RETROK_PAGEDOWN },
{ (unsigned int)VirtualKey::End, RETROK_END },
{ (unsigned int)VirtualKey::Home, RETROK_HOME },
{ (unsigned int)VirtualKey::Left, RETROK_LEFT },
{ (unsigned int)VirtualKey::Up, RETROK_UP },
{ (unsigned int)VirtualKey::Right, RETROK_RIGHT },
{ (unsigned int)VirtualKey::Down, RETROK_DOWN },
{ (unsigned int)VirtualKey::Print, RETROK_PRINT },
{ (unsigned int)VirtualKey::Insert, RETROK_INSERT },
{ (unsigned int)VirtualKey::Delete, RETROK_DELETE },
{ (unsigned int)VirtualKey::Help, RETROK_HELP },
{ (unsigned int)VirtualKey::Number0, RETROK_0 },
{ (unsigned int)VirtualKey::Number1, RETROK_1 },
{ (unsigned int)VirtualKey::Number2, RETROK_2 },
{ (unsigned int)VirtualKey::Number3, RETROK_3 },
{ (unsigned int)VirtualKey::Number4, RETROK_4 },
{ (unsigned int)VirtualKey::Number5, RETROK_5 },
{ (unsigned int)VirtualKey::Number6, RETROK_6 },
{ (unsigned int)VirtualKey::Number7, RETROK_7 },
{ (unsigned int)VirtualKey::Number8, RETROK_8 },
{ (unsigned int)VirtualKey::Number9, RETROK_9 },
{ (unsigned int)VirtualKey::A, RETROK_a },
{ (unsigned int)VirtualKey::B, RETROK_b },
{ (unsigned int)VirtualKey::C, RETROK_c },
{ (unsigned int)VirtualKey::D, RETROK_d },
{ (unsigned int)VirtualKey::E, RETROK_e },
{ (unsigned int)VirtualKey::F, RETROK_f },
{ (unsigned int)VirtualKey::G, RETROK_g },
{ (unsigned int)VirtualKey::H, RETROK_h },
{ (unsigned int)VirtualKey::I, RETROK_i },
{ (unsigned int)VirtualKey::J, RETROK_j },
{ (unsigned int)VirtualKey::K, RETROK_k },
{ (unsigned int)VirtualKey::L, RETROK_l },
{ (unsigned int)VirtualKey::M, RETROK_m },
{ (unsigned int)VirtualKey::N, RETROK_n },
{ (unsigned int)VirtualKey::O, RETROK_o },
{ (unsigned int)VirtualKey::P, RETROK_p },
{ (unsigned int)VirtualKey::Q, RETROK_q },
{ (unsigned int)VirtualKey::R, RETROK_r },
{ (unsigned int)VirtualKey::S, RETROK_s },
{ (unsigned int)VirtualKey::T, RETROK_t },
{ (unsigned int)VirtualKey::U, RETROK_u },
{ (unsigned int)VirtualKey::V, RETROK_v },
{ (unsigned int)VirtualKey::W, RETROK_w },
{ (unsigned int)VirtualKey::X, RETROK_x },
{ (unsigned int)VirtualKey::Y, RETROK_y },
{ (unsigned int)VirtualKey::Z, RETROK_z },
{ (unsigned int)VirtualKey::LeftWindows, RETROK_LSUPER },
{ (unsigned int)VirtualKey::RightWindows, RETROK_RSUPER },
{ (unsigned int)VirtualKey::Application, RETROK_MENU },
{ (unsigned int)VirtualKey::NumberPad0, RETROK_KP0 },
{ (unsigned int)VirtualKey::NumberPad1, RETROK_KP1 },
{ (unsigned int)VirtualKey::NumberPad2, RETROK_KP2 },
{ (unsigned int)VirtualKey::NumberPad3, RETROK_KP3 },
{ (unsigned int)VirtualKey::NumberPad4, RETROK_KP4 },
{ (unsigned int)VirtualKey::NumberPad5, RETROK_KP5 },
{ (unsigned int)VirtualKey::NumberPad6, RETROK_KP6 },
{ (unsigned int)VirtualKey::NumberPad7, RETROK_KP7 },
{ (unsigned int)VirtualKey::NumberPad8, RETROK_KP8 },
{ (unsigned int)VirtualKey::NumberPad9, RETROK_KP9 },
{ (unsigned int)VirtualKey::Multiply, RETROK_KP_MULTIPLY },
{ (unsigned int)VirtualKey::Add, RETROK_KP_PLUS },
{ (unsigned int)VirtualKey::Subtract, RETROK_KP_MINUS },
{ (unsigned int)VirtualKey::Decimal, RETROK_KP_PERIOD },
{ (unsigned int)VirtualKey::Divide, RETROK_KP_DIVIDE },
{ (unsigned int)VirtualKey::F1, RETROK_F1 },
{ (unsigned int)VirtualKey::F2, RETROK_F2 },
{ (unsigned int)VirtualKey::F3, RETROK_F3 },
{ (unsigned int)VirtualKey::F4, RETROK_F4 },
{ (unsigned int)VirtualKey::F5, RETROK_F5 },
{ (unsigned int)VirtualKey::F6, RETROK_F6 },
{ (unsigned int)VirtualKey::F7, RETROK_F7 },
{ (unsigned int)VirtualKey::F8, RETROK_F8 },
{ (unsigned int)VirtualKey::F9, RETROK_F9 },
{ (unsigned int)VirtualKey::F10, RETROK_F10 },
{ (unsigned int)VirtualKey::F11, RETROK_F11 },
{ (unsigned int)VirtualKey::F12, RETROK_F12 },
{ (unsigned int)VirtualKey::F13, RETROK_F13 },
{ (unsigned int)VirtualKey::F14, RETROK_F14 },
{ (unsigned int)VirtualKey::F15, RETROK_F15 },
{ (unsigned int)VirtualKey::NumberKeyLock, RETROK_NUMLOCK },
{ (unsigned int)VirtualKey::Scroll, RETROK_SCROLLOCK },
{ (unsigned int)VirtualKey::LeftShift, RETROK_LSHIFT },
{ (unsigned int)VirtualKey::RightShift, RETROK_RSHIFT },
{ (unsigned int)VirtualKey::LeftControl, RETROK_LCTRL },
{ (unsigned int)VirtualKey::RightControl, RETROK_RCTRL },
{ (unsigned int)VirtualKey::LeftMenu, RETROK_LALT },
{ (unsigned int)VirtualKey::RightMenu, RETROK_RALT },
{ VK_RETURN, RETROK_KP_ENTER },
{ (unsigned int)VirtualKey::CapitalLock, RETROK_CAPSLOCK },
{ VK_OEM_1, RETROK_SEMICOLON },
{ VK_OEM_PLUS, RETROK_EQUALS },
{ VK_OEM_COMMA, RETROK_COMMA },
{ VK_OEM_MINUS, RETROK_MINUS },
{ VK_OEM_PERIOD, RETROK_PERIOD },
{ VK_OEM_2, RETROK_SLASH },
{ VK_OEM_3, RETROK_BACKQUOTE },
{ VK_OEM_4, RETROK_LEFTBRACKET },
{ VK_OEM_5, RETROK_BACKSLASH },
{ VK_OEM_6, RETROK_RIGHTBRACKET },
{ VK_OEM_7, RETROK_QUOTE },
{ 0, RETROK_UNKNOWN }
};
struct uwp_input_state_t {
short mouse_screen_x = 0, mouse_screen_y = 0;
short mouse_rel_x = 0, mouse_rel_y = 0;
bool mouse_left = false, mouse_right = false, mouse_middle = false;
bool mouse_button4 = false, mouse_button5 = false;
short mouse_wheel_left = 0, mouse_wheel_up = 0;
short touch_screen_x = 0, touch_screen_y = 0;
short touch_rel_x = 0, touch_rel_y = 0;
bool touch_touched = false;
};
struct uwp_input_state_t uwp_current_input, uwp_next_input;
// The main function is only used to initialize our IFrameworkView class.
[Platform::MTAThread]
int main(Platform::Array<Platform::String^>^)
{
Platform::String^ install_dir = Windows::ApplicationModel::Package::Current->InstalledLocation->Path + L"\\";
wcstombs(uwp_dir_install, install_dir->Data(), PATH_MAX_LENGTH);
Platform::String^ data_dir = Windows::Storage::ApplicationData::Current->LocalFolder->Path + L"\\";
wcstombs(uwp_dir_data, data_dir->Data(), PATH_MAX_LENGTH);
wcstombs(uwp_device_family, AnalyticsInfo::VersionInfo->DeviceFamily->Data(), 128);
RARCH_LOG("Data dir: %ls\n", data_dir->Data());
RARCH_LOG("Install dir: %ls\n", install_dir->Data());
auto direct3DApplicationSource = ref new Direct3DApplicationSource();
CoreApplication::Run(direct3DApplicationSource);
return 0;
}
IFrameworkView^ Direct3DApplicationSource::CreateView()
{
return ref new App();
}
App^ App::m_instance;
App::App() :
m_initialized(false),
m_windowClosed(false),
m_windowVisible(true),
m_windowFocused(true),
m_windowResized(false)
{
m_instance = this;
}
// The first method called when the IFrameworkView is being created.
void App::Initialize(CoreApplicationView^ applicationView)
{
// Register event handlers for app lifecycle. This example includes Activated, so that we
// can make the CoreWindow active and start rendering on the window.
applicationView->Activated +=
ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated);
CoreApplication::Suspending +=
ref new EventHandler<SuspendingEventArgs^>(this, &App::OnSuspending);
CoreApplication::Resuming +=
ref new EventHandler<Platform::Object^>(this, &App::OnResuming);
}
// Called when the CoreWindow object is created (or re-created).
void App::SetWindow(CoreWindow^ window)
{
window->SizeChanged +=
ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &App::OnWindowSizeChanged);
window->VisibilityChanged +=
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
window->Activated +=
ref new TypedEventHandler<CoreWindow^, WindowActivatedEventArgs^>(this, &App::OnWindowActivated);
window->Closed +=
ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
window->KeyDown +=
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKey);
window->KeyUp +=
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKey);
window->PointerPressed +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointer);
window->PointerReleased +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointer);
window->PointerMoved +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointer);
window->PointerWheelChanged +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointer);
DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
currentDisplayInformation->DpiChanged +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDpiChanged);
currentDisplayInformation->OrientationChanged +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnOrientationChanged);
DisplayInformation::DisplayContentsInvalidated +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDisplayContentsInvalidated);
Windows::UI::Core::SystemNavigationManager::GetForCurrentView()->BackRequested +=
ref new EventHandler<Windows::UI::Core::BackRequestedEventArgs^>(this, &App::OnBackRequested);
}
// Initializes scene resources, or loads a previously saved app state.
void App::Load(Platform::String^ entryPoint)
{
int ret = rarch_main(NULL, NULL, NULL);
if (ret != 0)
{
RARCH_ERR("Init failed\n");
CoreApplication::Exit();
return;
}
m_initialized = true;
}
// This method is called after the window becomes active.
void App::Run()
{
if (!m_initialized)
{
RARCH_WARN("Initialization failed, so not running\n");
return;
}
bool x = false;
while (true)
{
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
unsigned sleep_ms = 0;
int ret = runloop_iterate(&sleep_ms);
if (ret == 1 && sleep_ms > 0)
retro_sleep(sleep_ms);
task_queue_check();
if (!x)
{
/* HACK: I have no idea why is this necessary but it is required to get proper scaling on Xbox *
* Perhaps PreferredLaunchViewSize is broken and we need to wait until the app starts to call TryResizeView */
m_windowResized = true;
x = true;
}
if (ret == -1)
break;
}
}
// Required for IFrameworkView.
// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView
// class is torn down while the app is in the foreground.
void App::Uninitialize()
{
main_exit(NULL);
}
// Application lifecycle event handlers.
void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
{
// Run() won't start until the CoreWindow is activated.
CoreWindow::GetForCurrentThread()->Activate();
}
void App::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
{
// Save app state asynchronously after requesting a deferral. Holding a deferral
// indicates that the application is busy performing suspending operations. Be
// aware that a deferral may not be held indefinitely. After about five seconds,
// the app will be forced to exit.
SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
create_task([this, deferral]()
{
// TODO: Maybe creating a save state here would be a good idea?
deferral->Complete();
});
}
void App::OnResuming(Platform::Object^ sender, Platform::Object^ args)
{
// Restore any data or state that was unloaded on suspend. By default, data
// and state are persisted when resuming from suspend. Note that this event
// does not occur if the app was previously terminated.
}
void App::OnBackRequested(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args)
{
/* Prevent the B controller button on Xbox One from quitting the app */
args->Handled = true;
}
// Window event handlers.
void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
{
m_windowResized = true;
}
void App::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
{
m_windowVisible = args->Visible;
}
void App::OnWindowActivated(CoreWindow^ sender, WindowActivatedEventArgs^ args)
{
m_windowFocused = args->WindowActivationState != CoreWindowActivationState::Deactivated;
}
void App::OnKey(CoreWindow^ sender, KeyEventArgs^ args)
{
uint16_t mod = 0;
if ((sender->GetKeyState(VirtualKey::Shift) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked)
mod |= RETROKMOD_SHIFT;
if ((sender->GetKeyState(VirtualKey::Control) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked)
mod |= RETROKMOD_CTRL;
if ((sender->GetKeyState(VirtualKey::Menu) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked)
mod |= RETROKMOD_ALT;
if ((sender->GetKeyState(VirtualKey::CapitalLock) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked)
mod |= RETROKMOD_CAPSLOCK;
if ((sender->GetKeyState(VirtualKey::Scroll) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked)
mod |= RETROKMOD_SCROLLOCK;
if ((sender->GetKeyState(VirtualKey::LeftWindows) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked ||
(sender->GetKeyState(VirtualKey::RightWindows) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked)
mod |= RETROKMOD_META;
unsigned keycode = input_keymaps_translate_keysym_to_rk((unsigned)args->VirtualKey);
input_keyboard_event(!args->KeyStatus.IsKeyReleased, keycode, 0, mod, RETRO_DEVICE_KEYBOARD);
}
void App::OnPointer(CoreWindow^ sender, PointerEventArgs^ args)
{
if (args->CurrentPoint->PointerDevice->PointerDeviceType == PointerDeviceType::Mouse)
{
uwp_next_input.mouse_left = args->CurrentPoint->Properties->IsLeftButtonPressed;
uwp_next_input.mouse_middle = args->CurrentPoint->Properties->IsMiddleButtonPressed;
uwp_next_input.mouse_right = args->CurrentPoint->Properties->IsRightButtonPressed;
uwp_next_input.mouse_button4 = args->CurrentPoint->Properties->IsXButton1Pressed;
uwp_next_input.mouse_button5 = args->CurrentPoint->Properties->IsXButton2Pressed;
uwp_next_input.mouse_screen_x = args->CurrentPoint->Position.X;
uwp_next_input.mouse_screen_y = args->CurrentPoint->Position.Y;
uwp_next_input.mouse_rel_x = uwp_next_input.mouse_screen_x - uwp_current_input.mouse_screen_x;
uwp_next_input.mouse_rel_y = uwp_next_input.mouse_screen_y - uwp_current_input.mouse_screen_y;
if (args->CurrentPoint->Properties->IsHorizontalMouseWheel)
{
uwp_next_input.mouse_wheel_left += args->CurrentPoint->Properties->MouseWheelDelta;
}
else
{
uwp_next_input.mouse_wheel_up += args->CurrentPoint->Properties->MouseWheelDelta;
}
}
else
{
uwp_next_input.touch_touched = args->CurrentPoint->IsInContact;
uwp_next_input.touch_screen_x = args->CurrentPoint->Position.X;
uwp_next_input.touch_screen_y = args->CurrentPoint->Position.Y;
uwp_next_input.touch_rel_x = uwp_next_input.touch_screen_x - uwp_current_input.touch_screen_x;
uwp_next_input.touch_rel_y = uwp_next_input.touch_screen_y - uwp_current_input.touch_screen_y;
}
}
void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
{
m_windowClosed = true;
}
// DisplayInformation event handlers.
void App::OnDpiChanged(DisplayInformation^ sender, Object^ args)
{
m_windowResized = true;
}
void App::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
{
m_windowResized = true;
}
void App::OnDisplayContentsInvalidated(DisplayInformation^ sender, Object^ args)
{
// Probably can be ignored?
}
// Taken from DirectX UWP samples - on Xbox, everything is scaled 200% so getting the DPI calculation correct is crucial
static inline float ConvertDipsToPixels(float dips, float dpi)
{
static const float dipsPerInch = 96.0f;
return floorf(dips * dpi / dipsPerInch + 0.5f);
}
// Implement UWP equivalents of various win32_* functions
extern "C" {
bool win32_has_focus(void)
{
return App::GetInstance()->IsWindowFocused();
}
bool win32_set_video_mode(void *data, unsigned width, unsigned height, bool fullscreen)
{
if (App::GetInstance()->IsInitialized())
{
if (fullscreen != ApplicationView::GetForCurrentView()->IsFullScreenMode)
{
if (fullscreen)
ApplicationView::GetForCurrentView()->TryEnterFullScreenMode();
else
ApplicationView::GetForCurrentView()->ExitFullScreenMode();
}
ApplicationView::GetForCurrentView()->TryResizeView(Size(width, height));
}
else
{
/* In case the window is not activated yet, TryResizeView will fail and we have to set the initial parameters instead */
/* Note that these are preserved after restarting the app and used for the UWP splash screen size (!), so they should be set only during init and not changed afterwards */
ApplicationView::PreferredLaunchViewSize = Size(width, height);
ApplicationView::PreferredLaunchWindowingMode = fullscreen ? ApplicationViewWindowingMode::FullScreen : ApplicationViewWindowingMode::PreferredLaunchViewSize;
}
/* Setting the window size may sometimes fail "because UWP"
* (i.e. we are on device with no windows, or Windows sandbox decides the window can't be that small)
* so in case resizing fails we just send a resized event back to RetroArch with old size
* (and report success because otherwise it bails out hard about failing to set video mode)
*/
App::GetInstance()->SetWindowResized();
return true;
}
void win32_show_cursor(bool state)
{
CoreWindow::GetForCurrentThread()->PointerCursor = state ? ref new CoreCursor(CoreCursorType::Arrow, 0) : nullptr;
}
void win32_check_window(bool *quit, bool *resize, unsigned *width, unsigned *height)
{
*quit = App::GetInstance()->IsWindowClosed();
*resize = App::GetInstance()->CheckWindowResized();
if (*resize)
{
float dpi = DisplayInformation::GetForCurrentView()->LogicalDpi;
*width = ConvertDipsToPixels(CoreWindow::GetForCurrentThread()->Bounds.Width, dpi);
*height = ConvertDipsToPixels(CoreWindow::GetForCurrentThread()->Bounds.Height, dpi);
}
}
void* uwp_get_corewindow(void)
{
return (void*)CoreWindow::GetForCurrentThread();
}
void uwp_input_next_frame(void)
{
uwp_current_input = uwp_next_input;
uwp_next_input.mouse_rel_x = 0;
uwp_next_input.mouse_rel_y = 0;
uwp_next_input.mouse_wheel_up %= WHEEL_DELTA;
uwp_next_input.mouse_wheel_left %= WHEEL_DELTA;
uwp_next_input.touch_rel_x = 0;
uwp_next_input.touch_rel_y = 0;
}
bool uwp_keyboard_pressed(unsigned key)
{
unsigned sym = rarch_keysym_lut[(enum retro_key)key];
return (CoreWindow::GetForCurrentThread()->GetKeyState((VirtualKey)sym) & CoreVirtualKeyStates::Down) == CoreVirtualKeyStates::Down;
}
int16_t uwp_mouse_state(unsigned port, unsigned id, bool screen)
{
int16_t state = 0;
switch (id)
{
case RETRO_DEVICE_ID_MOUSE_X:
return screen ? uwp_current_input.mouse_screen_x : uwp_current_input.mouse_rel_x;
case RETRO_DEVICE_ID_MOUSE_Y:
return screen ? uwp_current_input.mouse_screen_y : uwp_current_input.mouse_rel_y;
case RETRO_DEVICE_ID_MOUSE_LEFT:
return uwp_current_input.mouse_left;
case RETRO_DEVICE_ID_MOUSE_RIGHT:
return uwp_current_input.mouse_right;
case RETRO_DEVICE_ID_MOUSE_WHEELUP:
return uwp_current_input.mouse_wheel_up > WHEEL_DELTA;
case RETRO_DEVICE_ID_MOUSE_WHEELDOWN:
return uwp_current_input.mouse_wheel_up < -WHEEL_DELTA;
case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP:
return uwp_current_input.mouse_wheel_left > WHEEL_DELTA;
case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN:
return uwp_current_input.mouse_wheel_left < -WHEEL_DELTA;
case RETRO_DEVICE_ID_MOUSE_MIDDLE:
return uwp_current_input.mouse_middle;
case RETRO_DEVICE_ID_MOUSE_BUTTON_4:
return uwp_current_input.mouse_button4;
case RETRO_DEVICE_ID_MOUSE_BUTTON_5:
return uwp_current_input.mouse_button5;
}
return 0;
}
// TODO: I don't have any touch-enabled Windows devices to test if this actually works
int16_t uwp_pointer_state(unsigned idx, unsigned id, bool screen)
{
switch (id)
{
case RETRO_DEVICE_ID_POINTER_X:
return screen ? uwp_current_input.touch_screen_x : uwp_current_input.touch_rel_x;
case RETRO_DEVICE_ID_POINTER_Y:
return screen ? uwp_current_input.touch_screen_y : uwp_current_input.touch_rel_y;
case RETRO_DEVICE_ID_POINTER_PRESSED:
return uwp_current_input.touch_touched;
default:
break;
}
return 0;
}
}