mirror of
https://github.com/libretro/RetroArch.git
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315 lines
7.6 KiB
C
315 lines
7.6 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef VIDEO_SHADER_DRIVER_H__
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#define VIDEO_SHADER_DRIVER_H__
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#include <boolean.h>
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#include <retro_common_api.h>
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#include <gfx/math/matrix_4x4.h>
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#include "video_coord_array.h"
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#ifdef HAVE_CONFIG_H
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#include "../config.h"
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#endif
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#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
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#ifndef HAVE_SHADER_MANAGER
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#define HAVE_SHADER_MANAGER
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#endif
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#include "video_shader_parse.h"
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#define VIDEO_SHADER_STOCK_BLEND (GFX_MAX_SHADERS - 1)
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#define VIDEO_SHADER_MENU (GFX_MAX_SHADERS - 2)
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#define VIDEO_SHADER_MENU_SEC (GFX_MAX_SHADERS - 3)
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#endif
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#if defined(_XBOX360)
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#define DEFAULT_SHADER_TYPE RARCH_SHADER_HLSL
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#elif defined(__PSL1GHT__) || defined(HAVE_OPENGLES2) || defined(HAVE_GLSL)
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#define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL
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#elif defined(__CELLOS_LV2__) || defined(HAVE_CG)
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#define DEFAULT_SHADER_TYPE RARCH_SHADER_CG
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#else
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#define DEFAULT_SHADER_TYPE RARCH_SHADER_NONE
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#endif
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#include "video_context_driver.h"
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RETRO_BEGIN_DECLS
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enum shader_uniform_type
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{
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UNIFORM_1F = 0,
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UNIFORM_2F,
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UNIFORM_3F,
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UNIFORM_4F,
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UNIFORM_1FV,
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UNIFORM_2FV,
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UNIFORM_3FV,
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UNIFORM_4FV,
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UNIFORM_1I
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};
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enum shader_program_type
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{
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SHADER_PROGRAM_VERTEX = 0,
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SHADER_PROGRAM_FRAGMENT,
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SHADER_PROGRAM_COMBINED
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};
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struct shader_program_info
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{
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void *data;
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const char *vertex;
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const char *fragment;
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const char *combined;
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unsigned idx;
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bool is_file;
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};
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struct uniform_info
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{
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unsigned type; /* shader uniform type */
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bool enabled;
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int32_t location;
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int32_t count;
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struct
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{
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enum shader_program_type type;
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const char *ident;
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uint32_t idx;
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bool add_prefix;
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bool enable;
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} lookup;
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struct
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{
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struct
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{
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intptr_t v0;
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intptr_t v1;
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intptr_t v2;
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intptr_t v3;
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} integer;
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intptr_t *integerv;
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struct
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{
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uintptr_t v0;
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uintptr_t v1;
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uintptr_t v2;
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uintptr_t v3;
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} unsigned_integer;
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uintptr_t *unsigned_integerv;
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struct
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{
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float v0;
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float v1;
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float v2;
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float v3;
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} f;
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float *floatv;
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} result;
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};
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typedef struct shader_backend
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{
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void *(*init)(void *data, const char *path);
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void (*deinit)(void *data);
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/* Set shader parameters. */
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void (*set_params)(void *data, void *shader_data,
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unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height,
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unsigned frame_counter,
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const void *info,
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const void *prev_info,
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const void *feedback_info,
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const void *fbo_info, unsigned fbo_info_cnt);
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void (*set_uniform_parameter)(void *data, struct uniform_info *param,
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void *uniform_data);
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/* Compile a shader program. */
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bool (*compile_program)(void *data, unsigned idx,
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void *program_data, struct shader_program_info *program_info);
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/* Use a shader program specified by variable 'index'. */
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void (*use)(void *data, void *shader_data, unsigned index, bool set_active);
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/* Returns the number of currently loaded shaders. */
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unsigned (*num_shaders)(void *data);
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bool (*filter_type)(void *data, unsigned index, bool *smooth);
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enum gfx_wrap_type (*wrap_type)(void *data, unsigned index);
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void (*shader_scale)(void *data,
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unsigned index, struct gfx_fbo_scale *scale);
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bool (*set_coords)(void *handle_data,
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void *shader_data, const struct video_coords *coords);
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bool (*set_mvp)(void *data, void *shader_data,
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const math_matrix_4x4 *mat);
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unsigned (*get_prev_textures)(void *data);
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bool (*get_feedback_pass)(void *data, unsigned *pass);
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bool (*mipmap_input)(void *data, unsigned index);
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struct video_shader *(*get_current_shader)(void *data);
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enum rarch_shader_type type;
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/* Human readable string. */
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const char *ident;
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} shader_backend_t;
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typedef struct video_shader_ctx_init
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{
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enum rarch_shader_type shader_type;
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const shader_backend_t *shader;
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struct
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{
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bool core_context_enabled;
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} gl;
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void *data;
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const char *path;
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} video_shader_ctx_init_t;
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typedef struct video_shader_ctx_params
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{
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void *data;
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unsigned width;
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unsigned height;
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unsigned tex_width;
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unsigned tex_height;
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unsigned out_width;
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unsigned out_height;
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unsigned frame_counter;
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const void *info;
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const void *prev_info;
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const void *feedback_info;
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const void *fbo_info;
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unsigned fbo_info_cnt;
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} video_shader_ctx_params_t;
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typedef struct video_shader_ctx_coords
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{
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void *handle_data;
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const void *data;
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} video_shader_ctx_coords_t;
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typedef struct video_shader_ctx_scale
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{
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unsigned idx;
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struct gfx_fbo_scale *scale;
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} video_shader_ctx_scale_t;
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typedef struct video_shader_ctx_info
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{
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bool set_active;
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unsigned num;
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unsigned idx;
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void *data;
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} video_shader_ctx_info_t;
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typedef struct video_shader_ctx_mvp
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{
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void *data;
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const math_matrix_4x4 *matrix;
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} video_shader_ctx_mvp_t;
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typedef struct video_shader_ctx_filter
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{
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unsigned index;
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bool *smooth;
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} video_shader_ctx_filter_t;
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typedef struct video_shader_ctx_wrap
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{
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unsigned idx;
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enum gfx_wrap_type type;
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} video_shader_ctx_wrap_t;
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typedef struct video_shader_ctx
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{
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struct video_shader *data;
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} video_shader_ctx_t;
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typedef struct video_shader_ctx_ident
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{
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const char *ident;
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} video_shader_ctx_ident_t;
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typedef struct video_shader_ctx_texture
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{
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unsigned id;
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} video_shader_ctx_texture_t;
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bool video_shader_driver_get_prev_textures(video_shader_ctx_texture_t *texture);
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bool video_shader_driver_get_ident(video_shader_ctx_ident_t *ident);
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bool video_shader_driver_get_current_shader(video_shader_ctx_t *shader);
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bool video_shader_driver_direct_get_current_shader(video_shader_ctx_t *shader);
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bool video_shader_driver_deinit(void);
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bool video_shader_driver_set_parameter(struct uniform_info *param);
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bool video_shader_driver_set_parameters(video_shader_ctx_params_t *params);
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bool video_shader_driver_init_first(void);
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bool video_shader_driver_init(video_shader_ctx_init_t *init);
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bool video_shader_driver_get_feedback_pass(unsigned *data);
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bool video_shader_driver_mipmap_input(unsigned *index);
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bool video_shader_driver_set_coords(video_shader_ctx_coords_t *coords);
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bool video_shader_driver_scale(video_shader_ctx_scale_t *scaler);
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bool video_shader_driver_info(video_shader_ctx_info_t *shader_info);
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bool video_shader_driver_set_mvp(video_shader_ctx_mvp_t *mvp);
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bool video_shader_driver_filter_type(video_shader_ctx_filter_t *filter);
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bool video_shader_driver_compile_program(struct shader_program_info *program_info);
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bool video_shader_driver_use(video_shader_ctx_info_t *shader_info);
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bool video_shader_driver_wrap_type(video_shader_ctx_wrap_t *wrap);
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extern const shader_backend_t gl_glsl_backend;
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extern const shader_backend_t hlsl_backend;
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extern const shader_backend_t gl_cg_backend;
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extern const shader_backend_t shader_null_backend;
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RETRO_END_DECLS
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#endif
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