RetroArch/frontend/menu/menu_shader.h

41 lines
1.6 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _MENU_SHADER_MANAGER_H
#define _MENU_SHADER_MANAGER_H
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
#define HAVE_SHADER_MANAGER
#endif
#include "../../gfx/shader_parse.h"
void menu_shader_manager_init(void *data);
void menu_shader_manager_set_preset(struct gfx_shader *shader,
unsigned type, const char *cgp_path);
int menu_shader_manager_setting_toggle(
unsigned id, const char *label, unsigned action);
void menu_shader_manager_save_preset(
const char *basename, bool apply);
unsigned menu_shader_manager_get_type(
const struct gfx_shader *shader);
void menu_shader_manager_get_str(struct gfx_shader *shader,
char *type_str, size_t type_str_size, const char *menu_label,
const char *label, unsigned type);
int handle_shader_pass_setting(struct gfx_shader *shader, unsigned action);
#endif