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https://github.com/libretro/RetroArch.git
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41 lines
1.6 KiB
C
41 lines
1.6 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _MENU_SHADER_MANAGER_H
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#define _MENU_SHADER_MANAGER_H
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#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
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#define HAVE_SHADER_MANAGER
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#endif
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#include "../../gfx/shader_parse.h"
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void menu_shader_manager_init(void *data);
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void menu_shader_manager_set_preset(struct gfx_shader *shader,
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unsigned type, const char *cgp_path);
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int menu_shader_manager_setting_toggle(
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unsigned id, const char *label, unsigned action);
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void menu_shader_manager_save_preset(
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const char *basename, bool apply);
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unsigned menu_shader_manager_get_type(
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const struct gfx_shader *shader);
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void menu_shader_manager_get_str(struct gfx_shader *shader,
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char *type_str, size_t type_str_size, const char *menu_label,
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const char *label, unsigned type);
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int handle_shader_pass_setting(struct gfx_shader *shader, unsigned action);
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#endif
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