mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-27 18:20:27 +00:00
2315 lines
75 KiB
C
2315 lines
75 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2018 - Ali Bouhlel
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* Copyright (C) 2016-2019 - Brad Parker
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Direct3D 12 driver.
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*
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* Minimum version : Direct3D 12.0 (2015)
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* Minimum OS : Windows 7, Windows 8
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* Recommended OS : Windows 10
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*/
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#define CINTERFACE
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#include <assert.h>
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#include <boolean.h>
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#include <string/stdstring.h>
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#include <file/file_path.h>
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#include <formats/image.h>
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#include <dxgi.h>
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#ifdef HAVE_MENU
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#include "../../menu/menu_driver.h"
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#endif
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#ifdef HAVE_GFX_WIDGETS
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#include "../gfx_widgets.h"
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#endif
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#include "../../driver.h"
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#include "../../verbosity.h"
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#include "../../configuration.h"
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#include "../../retroarch.h"
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#include "../font_driver.h"
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#include "../common/win32_common.h"
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#include "../../performance_counters.h"
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#include "../../menu/menu_driver.h"
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#include "../video_shader_parse.h"
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#include "../drivers_shader/slang_process.h"
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#ifdef HAVE_REWIND
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#include "../../state_manager.h"
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#endif
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#include "../common/d3d_common.h"
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#include "../common/dxgi_common.h"
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#include "../common/d3d12_common.h"
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#include "../common/d3dcompiler_common.h"
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#ifdef HAVE_SLANG
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#include "../drivers_shader/slang_process.h"
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#endif
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#ifdef __WINRT__
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#include "../../uwp/uwp_func.h"
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#endif
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/* Temporary workaround for d3d12 not being able to poll flags during init */
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static gfx_ctx_driver_t d3d12_fake_context;
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static uint32_t d3d12_get_flags(void *data);
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static void d3d12_gfx_sync(d3d12_video_t* d3d12)
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{
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D3D12SignalCommandQueue(d3d12->queue.handle, d3d12->queue.fence, ++d3d12->queue.fenceValue);
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if (D3D12GetCompletedValue(d3d12->queue.fence) < d3d12->queue.fenceValue)
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{
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D3D12SetEventOnCompletion(
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d3d12->queue.fence, d3d12->queue.fenceValue, d3d12->queue.fenceEvent);
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WaitForSingleObject(d3d12->queue.fenceEvent, INFINITE);
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}
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}
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#ifdef HAVE_OVERLAY
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static void d3d12_free_overlays(d3d12_video_t* d3d12)
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{
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unsigned i;
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for (i = 0; i < (unsigned)d3d12->overlays.count; i++)
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d3d12_release_texture(&d3d12->overlays.textures[i]);
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Release(d3d12->overlays.vbo);
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}
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static void
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d3d12_overlay_vertex_geom(void* data, unsigned index, float x, float y, float w, float h)
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{
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d3d12_sprite_t* sprites = NULL;
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D3D12_RANGE range = { 0, 0 };
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d3d12_video_t* d3d12 = (d3d12_video_t*)data;
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if (!d3d12)
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return;
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D3D12Map(d3d12->overlays.vbo, 0, &range, (void**)&sprites);
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sprites[index].pos.x = x;
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sprites[index].pos.y = y;
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sprites[index].pos.w = w;
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sprites[index].pos.h = h;
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range.Begin = index * sizeof(*sprites);
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range.End = range.Begin + sizeof(*sprites);
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D3D12Unmap(d3d12->overlays.vbo, 0, &range);
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}
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static void d3d12_overlay_tex_geom(void* data, unsigned index, float u, float v, float w, float h)
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{
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d3d12_sprite_t* sprites = NULL;
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D3D12_RANGE range = { 0, 0 };
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d3d12_video_t* d3d12 = (d3d12_video_t*)data;
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if (!d3d12)
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return;
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D3D12Map(d3d12->overlays.vbo, 0, &range, (void**)&sprites);
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sprites[index].coords.u = u;
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sprites[index].coords.v = v;
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sprites[index].coords.w = w;
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sprites[index].coords.h = h;
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range.Begin = index * sizeof(*sprites);
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range.End = range.Begin + sizeof(*sprites);
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D3D12Unmap(d3d12->overlays.vbo, 0, &range);
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}
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static void d3d12_overlay_set_alpha(void* data, unsigned index, float mod)
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{
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d3d12_sprite_t* sprites = NULL;
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D3D12_RANGE range = { 0, 0 };
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d3d12_video_t* d3d12 = (d3d12_video_t*)data;
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if (!d3d12)
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return;
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D3D12Map(d3d12->overlays.vbo, 0, &range, (void**)&sprites);
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sprites[index].colors[0] = DXGI_COLOR_RGBA(0xFF, 0xFF, 0xFF, mod * 0xFF);
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sprites[index].colors[1] = sprites[index].colors[0];
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sprites[index].colors[2] = sprites[index].colors[0];
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sprites[index].colors[3] = sprites[index].colors[0];
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range.Begin = index * sizeof(*sprites);
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range.End = range.Begin + sizeof(*sprites);
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D3D12Unmap(d3d12->overlays.vbo, 0, &range);
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}
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static bool d3d12_overlay_load(void* data, const void* image_data, unsigned num_images)
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{
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unsigned i;
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d3d12_sprite_t* sprites = NULL;
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D3D12_RANGE range = { 0, 0 };
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d3d12_video_t* d3d12 = (d3d12_video_t*)data;
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const struct texture_image* images = (const struct texture_image*)image_data;
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if (!d3d12)
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return false;
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d3d12_gfx_sync(d3d12);
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d3d12_free_overlays(d3d12);
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d3d12->overlays.count = num_images;
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d3d12->overlays.textures = (d3d12_texture_t*)calloc(num_images, sizeof(d3d12_texture_t));
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d3d12->overlays.count = num_images;
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d3d12->overlays.vbo_view.SizeInBytes = sizeof(d3d12_sprite_t) * d3d12->overlays.count;
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d3d12->overlays.vbo_view.StrideInBytes = sizeof(d3d12_sprite_t);
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d3d12->overlays.vbo_view.BufferLocation = d3d12_create_buffer(
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d3d12->device, d3d12->overlays.vbo_view.SizeInBytes, &d3d12->overlays.vbo);
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D3D12Map(d3d12->overlays.vbo, 0, &range, (void**)&sprites);
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for (i = 0; i < num_images; i++)
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{
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d3d12->overlays.textures[i].desc.Width = images[i].width;
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d3d12->overlays.textures[i].desc.Height = images[i].height;
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d3d12->overlays.textures[i].desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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d3d12->overlays.textures[i].srv_heap = &d3d12->desc.srv_heap;
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d3d12_init_texture(d3d12->device, &d3d12->overlays.textures[i]);
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d3d12_update_texture(
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images[i].width, images[i].height, 0, DXGI_FORMAT_B8G8R8A8_UNORM, images[i].pixels,
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&d3d12->overlays.textures[i]);
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sprites[i].pos.x = 0.0f;
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sprites[i].pos.y = 0.0f;
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sprites[i].pos.w = 1.0f;
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sprites[i].pos.h = 1.0f;
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sprites[i].coords.u = 0.0f;
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sprites[i].coords.v = 0.0f;
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sprites[i].coords.w = 1.0f;
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sprites[i].coords.h = 1.0f;
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sprites[i].params.scaling = 1;
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sprites[i].params.rotation = 0;
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sprites[i].colors[0] = 0xFFFFFFFF;
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sprites[i].colors[1] = sprites[i].colors[0];
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sprites[i].colors[2] = sprites[i].colors[0];
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sprites[i].colors[3] = sprites[i].colors[0];
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}
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D3D12Unmap(d3d12->overlays.vbo, 0, NULL);
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return true;
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}
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static void d3d12_overlay_enable(void* data, bool state)
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{
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d3d12_video_t* d3d12 = (d3d12_video_t*)data;
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if (!d3d12)
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return;
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d3d12->overlays.enabled = state;
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win32_show_cursor(d3d12, state);
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}
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static void d3d12_overlay_full_screen(void* data, bool enable)
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{
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d3d12_video_t* d3d12 = (d3d12_video_t*)data;
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if (!d3d12)
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return;
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d3d12->overlays.fullscreen = enable;
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}
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static void d3d12_get_overlay_interface(void* data, const video_overlay_interface_t** iface)
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{
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static const video_overlay_interface_t overlay_interface = {
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d3d12_overlay_enable, d3d12_overlay_load, d3d12_overlay_tex_geom,
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d3d12_overlay_vertex_geom, d3d12_overlay_full_screen, d3d12_overlay_set_alpha,
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};
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*iface = &overlay_interface;
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}
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#endif
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#ifdef HAVE_DXGI_HDR
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static void d3d12_set_hdr_max_nits(void* data, float max_nits)
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{
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dxgi_hdr_uniform_t *mapped_ubo = NULL;
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D3D12_RANGE read_range = { 0, 0 };
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d3d12_video_t *d3d12 = (d3d12_video_t*)data;
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d3d12->hdr.max_output_nits = max_nits;
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d3d12->hdr.ubo_values.max_nits = max_nits;
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D3D12Map(d3d12->hdr.ubo, 0, &read_range, (void**)&mapped_ubo);
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*mapped_ubo = d3d12->hdr.ubo_values;
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D3D12Unmap(d3d12->hdr.ubo, 0, NULL);
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dxgi_set_hdr_metadata(
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d3d12->chain.handle,
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d3d12->hdr.support,
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d3d12->chain.bit_depth,
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d3d12->chain.color_space,
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d3d12->hdr.max_output_nits,
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d3d12->hdr.min_output_nits,
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d3d12->hdr.max_cll,
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d3d12->hdr.max_fall);
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}
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static void d3d12_set_hdr_paper_white_nits(void* data, float paper_white_nits)
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{
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D3D12_RANGE read_range = { 0, 0 };
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dxgi_hdr_uniform_t *mapped_ubo = NULL;
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d3d12_video_t *d3d12 = (d3d12_video_t*)data;
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d3d12->hdr.ubo_values.paper_white_nits = paper_white_nits;
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D3D12Map(d3d12->hdr.ubo, 0, &read_range, (void**)&mapped_ubo);
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*mapped_ubo = d3d12->hdr.ubo_values;
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D3D12Unmap(d3d12->hdr.ubo, 0, NULL);
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}
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static void d3d12_set_hdr_contrast(void* data, float contrast)
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{
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D3D12_RANGE read_range = { 0, 0 };
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d3d12_video_t *d3d12 = (d3d12_video_t*)data;
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dxgi_hdr_uniform_t *mapped_ubo = NULL;
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d3d12->hdr.ubo_values.contrast = contrast;
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D3D12Map(d3d12->hdr.ubo, 0, &read_range, (void**)&mapped_ubo);
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*mapped_ubo = d3d12->hdr.ubo_values;
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D3D12Unmap(d3d12->hdr.ubo, 0, NULL);
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}
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static void d3d12_set_hdr_expand_gamut(void* data, bool expand_gamut)
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{
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D3D12_RANGE read_range = { 0, 0 };
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dxgi_hdr_uniform_t *mapped_ubo = NULL;
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d3d12_video_t *d3d12 = (d3d12_video_t*)data;
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d3d12->hdr.ubo_values.expand_gamut = expand_gamut;
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D3D12Map(d3d12->hdr.ubo, 0, &read_range, (void**)&mapped_ubo);
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*mapped_ubo = d3d12->hdr.ubo_values;
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D3D12Unmap(d3d12->hdr.ubo, 0, NULL);
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}
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#endif
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static void d3d12_set_filtering(void* data, unsigned index, bool smooth, bool ctx_scaling)
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{
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int i;
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d3d12_video_t* d3d12 = (d3d12_video_t*)data;
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for (i = 0; i < RARCH_WRAP_MAX; i++)
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{
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if (smooth)
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d3d12->samplers[RARCH_FILTER_UNSPEC][i] = d3d12->samplers[RARCH_FILTER_LINEAR][i];
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else
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d3d12->samplers[RARCH_FILTER_UNSPEC][i] = d3d12->samplers[RARCH_FILTER_NEAREST][i];
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}
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}
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static void d3d12_gfx_set_rotation(void* data, unsigned rotation)
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{
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math_matrix_4x4 rot;
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math_matrix_4x4* mvp;
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D3D12_RANGE read_range = { 0, 0 };
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d3d12_video_t* d3d12 = (d3d12_video_t*)data;
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if (!d3d12)
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return;
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d3d12_gfx_sync(d3d12);
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d3d12->frame.rotation = rotation;
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matrix_4x4_rotate_z(rot, d3d12->frame.rotation * (M_PI / 2.0f));
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matrix_4x4_multiply(d3d12->mvp, rot, d3d12->mvp_no_rot);
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D3D12Map(d3d12->frame.ubo, 0, &read_range, (void**)&mvp);
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*mvp = d3d12->mvp;
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D3D12Unmap(d3d12->frame.ubo, 0, NULL);
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}
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static void d3d12_update_viewport(void* data, bool force_full)
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{
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d3d12_video_t* d3d12 = (d3d12_video_t*)data;
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video_driver_update_viewport(&d3d12->vp, force_full, d3d12->keep_aspect);
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d3d12->frame.viewport.TopLeftX = d3d12->vp.x;
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d3d12->frame.viewport.TopLeftY = d3d12->vp.y;
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d3d12->frame.viewport.Width = d3d12->vp.width;
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d3d12->frame.viewport.Height = d3d12->vp.height;
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d3d12->frame.viewport.MaxDepth = 0.0f;
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d3d12->frame.viewport.MaxDepth = 1.0f;
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/* having to add vp.x and vp.y here doesn't make any sense */
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d3d12->frame.scissorRect.top = 0;
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d3d12->frame.scissorRect.left = 0;
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d3d12->frame.scissorRect.right = d3d12->vp.x + d3d12->vp.width;
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d3d12->frame.scissorRect.bottom = d3d12->vp.y + d3d12->vp.height;
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if (d3d12->shader_preset && (d3d12->frame.output_size.x != d3d12->vp.width ||
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d3d12->frame.output_size.y != d3d12->vp.height))
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d3d12->resize_render_targets = true;
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d3d12->frame.output_size.x = d3d12->vp.width;
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d3d12->frame.output_size.y = d3d12->vp.height;
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d3d12->frame.output_size.z = 1.0f / d3d12->vp.width;
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d3d12->frame.output_size.w = 1.0f / d3d12->vp.height;
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d3d12->resize_viewport = false;
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}
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static void d3d12_free_shader_preset(d3d12_video_t* d3d12)
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{
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unsigned i;
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if (!d3d12->shader_preset)
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return;
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for (i = 0; i < d3d12->shader_preset->passes; i++)
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{
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unsigned j;
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free(d3d12->shader_preset->pass[i].source.string.vertex);
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free(d3d12->shader_preset->pass[i].source.string.fragment);
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free(d3d12->pass[i].semantics.textures);
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d3d12_release_texture(&d3d12->pass[i].rt);
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d3d12_release_texture(&d3d12->pass[i].feedback);
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for (j = 0; j < SLANG_CBUFFER_MAX; j++)
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{
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free(d3d12->pass[i].semantics.cbuffers[j].uniforms);
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Release(d3d12->pass[i].buffers[j]);
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}
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Release(d3d12->pass[i].pipe);
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}
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memset(d3d12->pass, 0, sizeof(d3d12->pass));
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/* only free the history textures here */
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for (i = 1; i <= (unsigned)d3d12->shader_preset->history_size; i++)
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d3d12_release_texture(&d3d12->frame.texture[i]);
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memset(
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&d3d12->frame.texture[1], 0,
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sizeof(d3d12->frame.texture[1]) * d3d12->shader_preset->history_size);
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for (i = 0; i < d3d12->shader_preset->luts; i++)
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d3d12_release_texture(&d3d12->luts[i]);
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memset(d3d12->luts, 0, sizeof(d3d12->luts));
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free(d3d12->shader_preset);
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d3d12->shader_preset = NULL;
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d3d12->init_history = false;
|
|
d3d12->resize_render_targets = false;
|
|
}
|
|
|
|
static bool d3d12_gfx_set_shader(void* data, enum rarch_shader_type type, const char* path)
|
|
{
|
|
#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
|
|
unsigned i;
|
|
d3d12_texture_t* source = NULL;
|
|
d3d12_video_t* d3d12 = (d3d12_video_t*)data;
|
|
|
|
if (!d3d12)
|
|
return false;
|
|
|
|
d3d12_gfx_sync(d3d12);
|
|
d3d12_free_shader_preset(d3d12);
|
|
|
|
if (string_is_empty(path))
|
|
return true;
|
|
|
|
if (type != RARCH_SHADER_SLANG)
|
|
{
|
|
RARCH_WARN("[D3D12]: Only Slang shaders are supported. Falling back to stock.\n");
|
|
return false;
|
|
}
|
|
|
|
d3d12->shader_preset = (struct video_shader*)calloc(1, sizeof(*d3d12->shader_preset));
|
|
|
|
if (!video_shader_load_preset_into_shader(path, d3d12->shader_preset))
|
|
goto error;
|
|
|
|
source = &d3d12->frame.texture[0];
|
|
for (i = 0; i < d3d12->shader_preset->passes; source = &d3d12->pass[i++].rt)
|
|
{
|
|
unsigned j;
|
|
/* clang-format off */
|
|
semantics_map_t semantics_map = {
|
|
{
|
|
/* Original */
|
|
{ &d3d12->frame.texture[0], 0,
|
|
&d3d12->frame.texture[0].size_data, 0},
|
|
|
|
/* Source */
|
|
{ source, 0,
|
|
&source->size_data, 0},
|
|
|
|
/* OriginalHistory */
|
|
{ &d3d12->frame.texture[0], sizeof(*d3d12->frame.texture),
|
|
&d3d12->frame.texture[0].size_data, sizeof(*d3d12->frame.texture)},
|
|
|
|
/* PassOutput */
|
|
{ &d3d12->pass[0].rt, sizeof(*d3d12->pass),
|
|
&d3d12->pass[0].rt.size_data, sizeof(*d3d12->pass)},
|
|
|
|
/* PassFeedback */
|
|
{ &d3d12->pass[0].feedback, sizeof(*d3d12->pass),
|
|
&d3d12->pass[0].feedback.size_data, sizeof(*d3d12->pass)},
|
|
|
|
/* User */
|
|
{ &d3d12->luts[0], sizeof(*d3d12->luts),
|
|
&d3d12->luts[0].size_data, sizeof(*d3d12->luts)},
|
|
},
|
|
{
|
|
&d3d12->mvp, /* MVP */
|
|
&d3d12->pass[i].rt.size_data, /* OutputSize */
|
|
&d3d12->frame.output_size, /* FinalViewportSize */
|
|
&d3d12->pass[i].frame_count, /* FrameCount */
|
|
&d3d12->pass[i].frame_direction, /* FrameDirection */
|
|
}
|
|
};
|
|
/* clang-format on */
|
|
|
|
if (!slang_process(
|
|
d3d12->shader_preset, i, RARCH_SHADER_HLSL, 50, &semantics_map,
|
|
&d3d12->pass[i].semantics))
|
|
goto error;
|
|
|
|
{
|
|
D3DBlob vs_code = NULL;
|
|
D3DBlob ps_code = NULL;
|
|
D3D12_GRAPHICS_PIPELINE_STATE_DESC desc = { d3d12->desc.sl_rootSignature };
|
|
|
|
static const D3D12_INPUT_ELEMENT_DESC inputElementDesc[] = {
|
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d12_vertex_t, position),
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 1, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d12_vertex_t, texcoord),
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
};
|
|
#ifdef DEBUG
|
|
bool save_hlsl = true;
|
|
#else
|
|
bool save_hlsl = false;
|
|
#endif
|
|
static const char vs_ext[] = ".vs.hlsl";
|
|
static const char ps_ext[] = ".ps.hlsl";
|
|
char vs_path[PATH_MAX_LENGTH] = {0};
|
|
char ps_path[PATH_MAX_LENGTH] = {0};
|
|
const char* slang_path = d3d12->shader_preset->pass[i].source.path;
|
|
const char* vs_src = d3d12->shader_preset->pass[i].source.string.vertex;
|
|
const char* ps_src = d3d12->shader_preset->pass[i].source.string.fragment;
|
|
|
|
strlcpy(vs_path, slang_path, sizeof(vs_path));
|
|
strlcpy(ps_path, slang_path, sizeof(ps_path));
|
|
strlcat(vs_path, vs_ext, sizeof(vs_path));
|
|
strlcat(ps_path, ps_ext, sizeof(ps_path));
|
|
|
|
if (!d3d_compile(vs_src, 0, vs_path, "main", "vs_5_0", &vs_code))
|
|
save_hlsl = true;
|
|
if (!d3d_compile(ps_src, 0, ps_path, "main", "ps_5_0", &ps_code))
|
|
save_hlsl = true;
|
|
|
|
desc.BlendState.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
|
|
if (i == d3d12->shader_preset->passes - 1)
|
|
desc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
else
|
|
desc.RTVFormats[0] = glslang_format_to_dxgi(d3d12->pass[i].semantics.format);
|
|
|
|
desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
|
desc.InputLayout.pInputElementDescs = inputElementDesc;
|
|
desc.InputLayout.NumElements = countof(inputElementDesc);
|
|
|
|
if (!d3d12_init_pipeline(
|
|
d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pass[i].pipe))
|
|
save_hlsl = true;
|
|
|
|
if (save_hlsl)
|
|
{
|
|
FILE* fp = fopen(vs_path, "w");
|
|
fwrite(vs_src, 1, strlen(vs_src), fp);
|
|
fclose(fp);
|
|
|
|
fp = fopen(ps_path, "w");
|
|
fwrite(ps_src, 1, strlen(ps_src), fp);
|
|
fclose(fp);
|
|
}
|
|
|
|
free(d3d12->shader_preset->pass[i].source.string.vertex);
|
|
free(d3d12->shader_preset->pass[i].source.string.fragment);
|
|
|
|
d3d12->shader_preset->pass[i].source.string.vertex = NULL;
|
|
d3d12->shader_preset->pass[i].source.string.fragment = NULL;
|
|
|
|
Release(vs_code);
|
|
Release(ps_code);
|
|
|
|
if (!d3d12->pass[i].pipe)
|
|
goto error;
|
|
|
|
#ifdef HAVE_DXGI_HDR
|
|
d3d12->pass[i].rt.rt_view.ptr =
|
|
d3d12->desc.rtv_heap.cpu.ptr +
|
|
(countof(d3d12->chain.renderTargets) + 1 + (2 * i))
|
|
* d3d12->desc.rtv_heap.stride;
|
|
#else
|
|
d3d12->pass[i].rt.rt_view.ptr =
|
|
d3d12->desc.rtv_heap.cpu.ptr +
|
|
(countof(d3d12->chain.renderTargets) + (2 * i))
|
|
* d3d12->desc.rtv_heap.stride;
|
|
#endif
|
|
|
|
d3d12->pass[i].feedback.rt_view.ptr = d3d12->pass[i].rt.rt_view.ptr + d3d12->desc.rtv_heap.stride;
|
|
|
|
d3d12->pass[i].textures.ptr =
|
|
d3d12->desc.srv_heap.gpu.ptr + i * SLANG_NUM_SEMANTICS * d3d12->desc.srv_heap.stride;
|
|
d3d12->pass[i].samplers.ptr = d3d12->desc.sampler_heap.gpu.ptr +
|
|
i * SLANG_NUM_SEMANTICS * d3d12->desc.sampler_heap.stride;
|
|
}
|
|
|
|
for (j = 0; j < SLANG_CBUFFER_MAX; j++)
|
|
{
|
|
if (!d3d12->pass[i].semantics.cbuffers[j].size)
|
|
continue;
|
|
|
|
d3d12->pass[i].buffer_view[j].SizeInBytes = d3d12->pass[i].semantics.cbuffers[j].size;
|
|
d3d12->pass[i].buffer_view[j].BufferLocation = d3d12_create_buffer(
|
|
d3d12->device, d3d12->pass[i].buffer_view[j].SizeInBytes,
|
|
&d3d12->pass[i].buffers[j]);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < d3d12->shader_preset->luts; i++)
|
|
{
|
|
struct texture_image image = { 0 };
|
|
image.supports_rgba = true;
|
|
|
|
if (!image_texture_load(&image, d3d12->shader_preset->lut[i].path))
|
|
goto error;
|
|
|
|
d3d12->luts[i].desc.Width = image.width;
|
|
d3d12->luts[i].desc.Height = image.height;
|
|
d3d12->luts[i].desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
d3d12->luts[i].srv_heap = &d3d12->desc.srv_heap;
|
|
|
|
if (d3d12->shader_preset->lut[i].mipmap)
|
|
d3d12->luts[i].desc.MipLevels = UINT16_MAX;
|
|
|
|
d3d12_init_texture(d3d12->device, &d3d12->luts[i]);
|
|
|
|
d3d12_update_texture(
|
|
image.width, image.height, 0, DXGI_FORMAT_R8G8B8A8_UNORM, image.pixels,
|
|
&d3d12->luts[i]);
|
|
|
|
image_texture_free(&image);
|
|
}
|
|
|
|
d3d12->resize_render_targets = true;
|
|
d3d12->init_history = true;
|
|
|
|
return true;
|
|
|
|
error:
|
|
d3d12_free_shader_preset(d3d12);
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
static bool d3d12_gfx_init_pipelines(d3d12_video_t* d3d12)
|
|
{
|
|
D3DBlob vs_code = NULL;
|
|
D3DBlob ps_code = NULL;
|
|
D3DBlob gs_code = NULL;
|
|
D3DBlob cs_code = NULL;
|
|
settings_t * settings = config_get_ptr();
|
|
D3D12_GRAPHICS_PIPELINE_STATE_DESC desc = { d3d12->desc.rootSignature };
|
|
|
|
desc.BlendState.RenderTarget[0] = d3d12_blend_disable_desc;
|
|
#ifdef HAVE_DXGI_HDR
|
|
desc.RTVFormats[0] = DXGI_FORMAT_R10G10B10A2_UNORM;
|
|
|
|
{
|
|
static const char shader[] =
|
|
#include "d3d_shaders/hdr_sm5.hlsl.h"
|
|
;
|
|
|
|
static const D3D12_INPUT_ELEMENT_DESC inputElementDesc[] = {
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d12_vertex_t, position),
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d12_vertex_t, texcoord),
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(d3d12_vertex_t, color),
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
};
|
|
|
|
if (!d3d_compile(shader, sizeof(shader), NULL, "VSMain", "vs_5_0", &vs_code))
|
|
goto error;
|
|
if (!d3d_compile(shader, sizeof(shader), NULL, "PSMain", "ps_5_0", &ps_code))
|
|
goto error;
|
|
|
|
desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
|
desc.InputLayout.pInputElementDescs = inputElementDesc;
|
|
desc.InputLayout.NumElements = countof(inputElementDesc);
|
|
|
|
if (!d3d12_init_pipeline(
|
|
d3d12->device, vs_code, ps_code, NULL, &desc,
|
|
&d3d12->pipes[VIDEO_SHADER_STOCK_HDR]))
|
|
goto error;
|
|
|
|
Release(vs_code);
|
|
Release(ps_code);
|
|
vs_code = NULL;
|
|
ps_code = NULL;
|
|
}
|
|
#endif
|
|
|
|
desc.BlendState.RenderTarget[0] = d3d12_blend_enable_desc;
|
|
desc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
|
|
{
|
|
static const char shader[] =
|
|
#include "d3d_shaders/opaque_sm5.hlsl.h"
|
|
;
|
|
|
|
static const D3D12_INPUT_ELEMENT_DESC inputElementDesc[] = {
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d12_vertex_t, position),
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d12_vertex_t, texcoord),
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(d3d12_vertex_t, color),
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
};
|
|
|
|
if (!d3d_compile(shader, sizeof(shader), NULL, "VSMain", "vs_5_0", &vs_code))
|
|
goto error;
|
|
if (!d3d_compile(shader, sizeof(shader), NULL, "PSMain", "ps_5_0", &ps_code))
|
|
goto error;
|
|
|
|
desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
|
desc.InputLayout.pInputElementDescs = inputElementDesc;
|
|
desc.InputLayout.NumElements = countof(inputElementDesc);
|
|
|
|
if (!d3d12_init_pipeline(
|
|
d3d12->device, vs_code, ps_code, NULL, &desc,
|
|
&d3d12->pipes[VIDEO_SHADER_STOCK_BLEND]))
|
|
goto error;
|
|
|
|
Release(vs_code);
|
|
Release(ps_code);
|
|
vs_code = NULL;
|
|
ps_code = NULL;
|
|
}
|
|
{
|
|
static const char shader[] =
|
|
#include "d3d_shaders/sprite_sm4.hlsl.h"
|
|
;
|
|
|
|
D3D12_INPUT_ELEMENT_DESC inputElementDesc[] = {
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(d3d12_sprite_t, pos),
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(d3d12_sprite_t, coords),
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(d3d12_sprite_t, colors[0]),
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "COLOR", 1, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(d3d12_sprite_t, colors[1]),
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "COLOR", 2, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(d3d12_sprite_t, colors[2]),
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "COLOR", 3, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(d3d12_sprite_t, colors[3]),
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "PARAMS", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d12_sprite_t, params),
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
};
|
|
|
|
if (!d3d_compile(shader, sizeof(shader), NULL, "VSMain", "vs_5_0", &vs_code))
|
|
goto error;
|
|
if (!d3d_compile(shader, sizeof(shader), NULL, "PSMain", "ps_5_0", &ps_code))
|
|
goto error;
|
|
if (!d3d_compile(shader, sizeof(shader), NULL, "GSMain", "gs_5_0", &gs_code))
|
|
goto error;
|
|
|
|
desc.BlendState.RenderTarget[0].BlendEnable = false;
|
|
desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT;
|
|
desc.InputLayout.pInputElementDescs = inputElementDesc;
|
|
desc.InputLayout.NumElements = countof(inputElementDesc);
|
|
|
|
if (!d3d12_init_pipeline(
|
|
d3d12->device, vs_code, ps_code, gs_code, &desc, &d3d12->sprites.pipe_noblend))
|
|
goto error;
|
|
|
|
desc.BlendState.RenderTarget[0].BlendEnable = true;
|
|
if (!d3d12_init_pipeline(
|
|
d3d12->device, vs_code, ps_code, gs_code, &desc, &d3d12->sprites.pipe_blend))
|
|
goto error;
|
|
|
|
Release(ps_code);
|
|
ps_code = NULL;
|
|
|
|
if (!d3d_compile(shader, sizeof(shader), NULL, "PSMainA8", "ps_5_0", &ps_code))
|
|
goto error;
|
|
|
|
if (!d3d12_init_pipeline(
|
|
d3d12->device, vs_code, ps_code, gs_code, &desc, &d3d12->sprites.pipe_font))
|
|
goto error;
|
|
|
|
Release(vs_code);
|
|
Release(ps_code);
|
|
Release(gs_code);
|
|
vs_code = NULL;
|
|
ps_code = NULL;
|
|
gs_code = NULL;
|
|
}
|
|
|
|
if (string_is_equal(settings->arrays.menu_driver, "xmb"))
|
|
{
|
|
{
|
|
static const char ribbon[] =
|
|
#include "d3d_shaders/ribbon_sm4.hlsl.h"
|
|
;
|
|
static const char ribbon_simple[] =
|
|
#include "d3d_shaders/ribbon_simple_sm4.hlsl.h"
|
|
;
|
|
|
|
D3D12_INPUT_ELEMENT_DESC inputElementDesc[] = {
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0,
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
};
|
|
|
|
desc.BlendState.RenderTarget[0].SrcBlend = D3D12_BLEND_ONE;
|
|
desc.BlendState.RenderTarget[0].DestBlend = D3D12_BLEND_ONE;
|
|
desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
|
desc.InputLayout.pInputElementDescs = inputElementDesc;
|
|
desc.InputLayout.NumElements = countof(inputElementDesc);
|
|
|
|
if (!d3d_compile(ribbon, sizeof(ribbon), NULL, "VSMain", "vs_5_0", &vs_code))
|
|
goto error;
|
|
if (!d3d_compile(ribbon, sizeof(ribbon), NULL, "PSMain", "ps_5_0", &ps_code))
|
|
goto error;
|
|
|
|
if (!d3d12_init_pipeline(
|
|
d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pipes[VIDEO_SHADER_MENU]))
|
|
goto error;
|
|
|
|
Release(vs_code);
|
|
Release(ps_code);
|
|
vs_code = NULL;
|
|
ps_code = NULL;
|
|
|
|
if (!d3d_compile(ribbon_simple, sizeof(ribbon_simple), NULL, "VSMain", "vs_5_0", &vs_code))
|
|
goto error;
|
|
if (!d3d_compile(ribbon_simple, sizeof(ribbon_simple), NULL, "PSMain", "ps_5_0", &ps_code))
|
|
goto error;
|
|
|
|
if (!d3d12_init_pipeline(
|
|
d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pipes[VIDEO_SHADER_MENU_2]))
|
|
goto error;
|
|
|
|
Release(vs_code);
|
|
Release(ps_code);
|
|
vs_code = NULL;
|
|
ps_code = NULL;
|
|
}
|
|
|
|
{
|
|
static const char simple_snow[] =
|
|
#include "d3d_shaders/simple_snow_sm4.hlsl.h"
|
|
;
|
|
static const char snow[] =
|
|
#include "d3d_shaders/snow_sm4.hlsl.h"
|
|
;
|
|
static const char bokeh[] =
|
|
#include "d3d_shaders/bokeh_sm4.hlsl.h"
|
|
;
|
|
static const char snowflake[] =
|
|
#include "d3d_shaders/snowflake_sm4.hlsl.h"
|
|
;
|
|
|
|
D3D12_INPUT_ELEMENT_DESC inputElementDesc[] = {
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d12_vertex_t, position),
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d12_vertex_t, texcoord),
|
|
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
};
|
|
|
|
desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
|
desc.InputLayout.pInputElementDescs = inputElementDesc;
|
|
desc.InputLayout.NumElements = countof(inputElementDesc);
|
|
|
|
if (!d3d_compile(simple_snow, sizeof(simple_snow), NULL, "VSMain", "vs_5_0", &vs_code))
|
|
goto error;
|
|
if (!d3d_compile(simple_snow, sizeof(simple_snow), NULL, "PSMain", "ps_5_0", &ps_code))
|
|
goto error;
|
|
|
|
if (!d3d12_init_pipeline(
|
|
d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pipes[VIDEO_SHADER_MENU_3]))
|
|
goto error;
|
|
|
|
Release(vs_code);
|
|
Release(ps_code);
|
|
vs_code = NULL;
|
|
ps_code = NULL;
|
|
|
|
if (!d3d_compile(snow, sizeof(snow), NULL, "VSMain", "vs_5_0", &vs_code))
|
|
goto error;
|
|
if (!d3d_compile(snow, sizeof(snow), NULL, "PSMain", "ps_5_0", &ps_code))
|
|
goto error;
|
|
|
|
if (!d3d12_init_pipeline(
|
|
d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pipes[VIDEO_SHADER_MENU_4]))
|
|
goto error;
|
|
|
|
Release(vs_code);
|
|
Release(ps_code);
|
|
vs_code = NULL;
|
|
ps_code = NULL;
|
|
|
|
if (!d3d_compile(bokeh, sizeof(bokeh), NULL, "VSMain", "vs_5_0", &vs_code))
|
|
goto error;
|
|
if (!d3d_compile(bokeh, sizeof(bokeh), NULL, "PSMain", "ps_5_0", &ps_code))
|
|
goto error;
|
|
|
|
if (!d3d12_init_pipeline(
|
|
d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pipes[VIDEO_SHADER_MENU_5]))
|
|
goto error;
|
|
|
|
Release(vs_code);
|
|
Release(ps_code);
|
|
vs_code = NULL;
|
|
ps_code = NULL;
|
|
|
|
if (!d3d_compile(snowflake, sizeof(snowflake), NULL, "VSMain", "vs_5_0", &vs_code))
|
|
goto error;
|
|
if (!d3d_compile(snowflake, sizeof(snowflake), NULL, "PSMain", "ps_5_0", &ps_code))
|
|
goto error;
|
|
|
|
if (!d3d12_init_pipeline(
|
|
d3d12->device, vs_code, ps_code, NULL, &desc, &d3d12->pipes[VIDEO_SHADER_MENU_6]))
|
|
goto error;
|
|
|
|
Release(vs_code);
|
|
Release(ps_code);
|
|
vs_code = NULL;
|
|
ps_code = NULL;
|
|
}
|
|
}
|
|
|
|
{
|
|
static const char shader[] =
|
|
#include "d3d_shaders/mipmapgen_sm5.h"
|
|
;
|
|
D3D12_COMPUTE_PIPELINE_STATE_DESC desc = { d3d12->desc.cs_rootSignature };
|
|
if (!d3d_compile(shader, sizeof(shader), NULL, "CSMain", "cs_5_0", &cs_code))
|
|
goto error;
|
|
|
|
desc.CS.pShaderBytecode = D3DGetBufferPointer(cs_code);
|
|
desc.CS.BytecodeLength = D3DGetBufferSize(cs_code);
|
|
if (!D3D12CreateComputePipelineState(d3d12->device, &desc, &d3d12->mipmapgen_pipe))
|
|
|
|
Release(cs_code);
|
|
cs_code = NULL;
|
|
}
|
|
|
|
return true;
|
|
|
|
error:
|
|
Release(vs_code);
|
|
Release(ps_code);
|
|
Release(gs_code);
|
|
Release(cs_code);
|
|
return false;
|
|
}
|
|
|
|
static void d3d12_gfx_free(void* data)
|
|
{
|
|
unsigned i;
|
|
d3d12_video_t* d3d12 = (d3d12_video_t*)data;
|
|
|
|
if (!d3d12)
|
|
return;
|
|
|
|
d3d12_gfx_sync(d3d12);
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
d3d12_free_overlays(d3d12);
|
|
#endif
|
|
|
|
d3d12_free_shader_preset(d3d12);
|
|
|
|
font_driver_free_osd();
|
|
|
|
Release(d3d12->sprites.vbo);
|
|
Release(d3d12->menu_pipeline_vbo);
|
|
|
|
#ifdef HAVE_DXGI_HDR
|
|
Release(d3d12->hdr.ubo);
|
|
#endif
|
|
|
|
Release(d3d12->frame.ubo);
|
|
Release(d3d12->frame.vbo);
|
|
Release(d3d12->frame.texture[0].handle);
|
|
Release(d3d12->frame.texture[0].upload_buffer);
|
|
Release(d3d12->menu.vbo);
|
|
Release(d3d12->menu.texture.handle);
|
|
Release(d3d12->menu.texture.upload_buffer);
|
|
|
|
#ifdef HAVE_DXGI_HDR
|
|
d3d12_release_texture(&d3d12->chain.back_buffer);
|
|
d3d12->chain.back_buffer.handle = NULL;
|
|
#endif
|
|
free(d3d12->desc.sampler_heap.map);
|
|
free(d3d12->desc.srv_heap.map);
|
|
free(d3d12->desc.rtv_heap.map);
|
|
Release(d3d12->desc.sampler_heap.handle);
|
|
Release(d3d12->desc.srv_heap.handle);
|
|
Release(d3d12->desc.rtv_heap.handle);
|
|
|
|
Release(d3d12->desc.cs_rootSignature);
|
|
Release(d3d12->desc.sl_rootSignature);
|
|
Release(d3d12->desc.rootSignature);
|
|
|
|
Release(d3d12->ubo);
|
|
|
|
for (i = 0; i < GFX_MAX_SHADERS; i++)
|
|
Release(d3d12->pipes[i]);
|
|
|
|
Release(d3d12->mipmapgen_pipe);
|
|
Release(d3d12->sprites.pipe_blend);
|
|
Release(d3d12->sprites.pipe_noblend);
|
|
Release(d3d12->sprites.pipe_font);
|
|
|
|
Release(d3d12->queue.fence);
|
|
Release(d3d12->chain.renderTargets[0]);
|
|
Release(d3d12->chain.renderTargets[1]);
|
|
Release(d3d12->chain.handle);
|
|
|
|
Release(d3d12->queue.cmd);
|
|
Release(d3d12->queue.allocator);
|
|
Release(d3d12->queue.handle);
|
|
|
|
Release(d3d12->factory);
|
|
Release(d3d12->device);
|
|
Release(d3d12->adapter);
|
|
|
|
for (i = 0; i < D3D12_MAX_GPU_COUNT; i++)
|
|
{
|
|
if (d3d12->adapters[i])
|
|
{
|
|
Release(d3d12->adapters[i]);
|
|
d3d12->adapters[i] = NULL;
|
|
}
|
|
}
|
|
|
|
#ifdef HAVE_DXGI_HDR
|
|
video_driver_unset_hdr_support();
|
|
#endif
|
|
|
|
#ifdef HAVE_MONITOR
|
|
win32_monitor_from_window();
|
|
#endif
|
|
#ifdef HAVE_WINDOW
|
|
win32_destroy_window();
|
|
#endif
|
|
|
|
free(d3d12);
|
|
}
|
|
|
|
static void *d3d12_gfx_init(const video_info_t* video,
|
|
input_driver_t** input, void** input_data)
|
|
{
|
|
#ifdef HAVE_MONITOR
|
|
MONITORINFOEX current_mon;
|
|
HMONITOR hm_to_use;
|
|
WNDCLASSEX wndclass = { 0 };
|
|
#endif
|
|
settings_t* settings = config_get_ptr();
|
|
d3d12_video_t* d3d12 = (d3d12_video_t*)calloc(1, sizeof(*d3d12));
|
|
|
|
if (!d3d12)
|
|
return NULL;
|
|
|
|
#ifdef HAVE_WINDOW
|
|
win32_window_reset();
|
|
#endif
|
|
#ifdef HAVE_MONITOR
|
|
win32_monitor_init();
|
|
wndclass.lpfnWndProc = wnd_proc_d3d_common;
|
|
#ifdef HAVE_DINPUT
|
|
if (string_is_equal(settings->arrays.input_driver, "dinput"))
|
|
wndclass.lpfnWndProc = wnd_proc_d3d_dinput;
|
|
#endif
|
|
#ifdef HAVE_WINRAWINPUT
|
|
if (string_is_equal(settings->arrays.input_driver, "raw"))
|
|
wndclass.lpfnWndProc = wnd_proc_d3d_winraw;
|
|
#endif
|
|
#ifdef HAVE_WINDOW
|
|
win32_window_init(&wndclass, true, NULL);
|
|
#endif
|
|
|
|
win32_monitor_info(¤t_mon, &hm_to_use, &d3d12->cur_mon_id);
|
|
#endif
|
|
|
|
d3d12->vp.full_width = video->width;
|
|
d3d12->vp.full_height = video->height;
|
|
|
|
#ifdef HAVE_MONITOR
|
|
if (!d3d12->vp.full_width)
|
|
d3d12->vp.full_width = current_mon.rcMonitor.right - current_mon.rcMonitor.left;
|
|
if (!d3d12->vp.full_height)
|
|
d3d12->vp.full_height = current_mon.rcMonitor.bottom - current_mon.rcMonitor.top;
|
|
#endif
|
|
|
|
if (!win32_set_video_mode(d3d12, d3d12->vp.full_width, d3d12->vp.full_height, video->fullscreen))
|
|
{
|
|
RARCH_ERR("[D3D12]: win32_set_video_mode failed.\n");
|
|
goto error;
|
|
}
|
|
|
|
#ifdef HAVE_DXGI_HDR
|
|
d3d12->hdr.enable = settings->bools.video_hdr_enable;
|
|
d3d12->hdr.max_output_nits = settings->floats.video_hdr_max_nits;
|
|
d3d12->hdr.min_output_nits = 0.001f;
|
|
d3d12->hdr.max_cll = 0.0f;
|
|
d3d12->hdr.max_fall = 0.0f;
|
|
#endif
|
|
|
|
d3d_input_driver(settings->arrays.input_driver, settings->arrays.input_joypad_driver, input, input_data);
|
|
|
|
if (!d3d12_init_base(d3d12))
|
|
goto error;
|
|
|
|
if (!d3d12_init_descriptors(d3d12))
|
|
goto error;
|
|
|
|
if (!d3d12_gfx_init_pipelines(d3d12))
|
|
goto error;
|
|
|
|
if (!d3d12_init_queue(d3d12))
|
|
goto error;
|
|
|
|
#ifdef __WINRT__
|
|
if (!d3d12_init_swapchain(d3d12, d3d12->vp.full_width, d3d12->vp.full_height, uwp_get_corewindow()))
|
|
goto error;
|
|
#else
|
|
if (!d3d12_init_swapchain(d3d12, d3d12->vp.full_width, d3d12->vp.full_height, main_window.hwnd))
|
|
goto error;
|
|
#endif
|
|
|
|
d3d12_init_samplers(d3d12);
|
|
d3d12_set_filtering(d3d12, 0, video->smooth, video->ctx_scaling);
|
|
|
|
d3d12_create_fullscreen_quad_vbo(d3d12->device, &d3d12->frame.vbo_view, &d3d12->frame.vbo);
|
|
d3d12_create_fullscreen_quad_vbo(d3d12->device, &d3d12->menu.vbo_view, &d3d12->menu.vbo);
|
|
|
|
d3d12->sprites.capacity = 16 * 1024;
|
|
d3d12->sprites.vbo_view.SizeInBytes = sizeof(d3d12_sprite_t) * d3d12->sprites.capacity;
|
|
d3d12->sprites.vbo_view.StrideInBytes = sizeof(d3d12_sprite_t);
|
|
d3d12->sprites.vbo_view.BufferLocation = d3d12_create_buffer(
|
|
d3d12->device, d3d12->sprites.vbo_view.SizeInBytes, &d3d12->sprites.vbo);
|
|
|
|
d3d12->ubo_view.SizeInBytes = sizeof(d3d12_uniform_t);
|
|
d3d12->ubo_view.BufferLocation =
|
|
d3d12_create_buffer(d3d12->device, d3d12->ubo_view.SizeInBytes, &d3d12->ubo);
|
|
|
|
d3d12->frame.ubo_view.SizeInBytes = sizeof(d3d12_uniform_t);
|
|
d3d12->frame.ubo_view.BufferLocation =
|
|
d3d12_create_buffer(d3d12->device, d3d12->frame.ubo_view.SizeInBytes, &d3d12->frame.ubo);
|
|
|
|
matrix_4x4_ortho(d3d12->mvp_no_rot, 0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
|
|
|
|
d3d12->ubo_values.mvp = d3d12->mvp_no_rot;
|
|
d3d12->ubo_values.OutputSize.width = d3d12->chain.viewport.Width;
|
|
d3d12->ubo_values.OutputSize.height = d3d12->chain.viewport.Height;
|
|
|
|
{
|
|
math_matrix_4x4* mvp;
|
|
D3D12_RANGE read_range = { 0, 0 };
|
|
D3D12Map(d3d12->ubo, 0, &read_range, (void**)&mvp);
|
|
*mvp = d3d12->mvp_no_rot;
|
|
D3D12Unmap(d3d12->ubo, 0, NULL);
|
|
}
|
|
|
|
#ifdef HAVE_DXGI_HDR
|
|
d3d12->hdr.ubo_view.SizeInBytes = sizeof(dxgi_hdr_uniform_t);
|
|
d3d12->hdr.ubo_view.BufferLocation =
|
|
d3d12_create_buffer(d3d12->device, d3d12->hdr.ubo_view.SizeInBytes, &d3d12->hdr.ubo);
|
|
|
|
d3d12->hdr.ubo_values.mvp = d3d12->mvp_no_rot;
|
|
d3d12->hdr.ubo_values.max_nits = settings->floats.video_hdr_max_nits;
|
|
d3d12->hdr.ubo_values.paper_white_nits = settings->floats.video_hdr_paper_white_nits;
|
|
d3d12->hdr.ubo_values.contrast = VIDEO_HDR_MAX_CONTRAST - settings->floats.video_hdr_display_contrast;
|
|
d3d12->hdr.ubo_values.expand_gamut = settings->bools.video_hdr_expand_gamut;
|
|
d3d12->hdr.ubo_values.inverse_tonemap = 1.0f; /* Use this to turn on/off the inverse tonemap */
|
|
|
|
{
|
|
dxgi_hdr_uniform_t* mapped_ubo;
|
|
D3D12_RANGE read_range = { 0, 0 };
|
|
D3D12Map(d3d12->hdr.ubo, 0, &read_range, (void**)&mapped_ubo);
|
|
*mapped_ubo = d3d12->hdr.ubo_values;
|
|
D3D12Unmap(d3d12->hdr.ubo, 0, NULL);
|
|
}
|
|
#endif
|
|
|
|
d3d12_gfx_set_rotation(d3d12, 0);
|
|
video_driver_set_size(d3d12->vp.full_width, d3d12->vp.full_height);
|
|
d3d12->chain.viewport.Width = d3d12->vp.full_width;
|
|
d3d12->chain.viewport.Height = d3d12->vp.full_height;
|
|
d3d12->resize_viewport = true;
|
|
d3d12->keep_aspect = video->force_aspect;
|
|
d3d12->chain.vsync = video->vsync;
|
|
d3d12->format = video->rgb32 ? DXGI_FORMAT_B8G8R8X8_UNORM : DXGI_FORMAT_B5G6R5_UNORM;
|
|
d3d12->frame.texture[0].desc.Format = d3d12->format;
|
|
d3d12->frame.texture[0].desc.Width = 4;
|
|
d3d12->frame.texture[0].desc.Height = 4;
|
|
d3d12->frame.texture[0].srv_heap = &d3d12->desc.srv_heap;
|
|
d3d12_init_texture(d3d12->device, &d3d12->frame.texture[0]);
|
|
|
|
font_driver_init_osd(d3d12,
|
|
video,
|
|
false,
|
|
video->is_threaded,
|
|
FONT_DRIVER_RENDER_D3D12_API);
|
|
|
|
{
|
|
d3d12_fake_context.get_flags = d3d12_get_flags;
|
|
d3d12_fake_context.get_metrics = win32_get_metrics;
|
|
video_context_driver_set(&d3d12_fake_context);
|
|
const char *shader_preset = retroarch_get_shader_preset();
|
|
enum rarch_shader_type type = video_shader_parse_type(shader_preset);
|
|
d3d12_gfx_set_shader(d3d12, type, shader_preset);
|
|
}
|
|
|
|
return d3d12;
|
|
|
|
error:
|
|
RARCH_ERR("[D3D12]: Failed to init video driver.\n");
|
|
d3d12_gfx_free(d3d12);
|
|
return NULL;
|
|
}
|
|
|
|
static void d3d12_init_history(d3d12_video_t* d3d12, unsigned width, unsigned height)
|
|
{
|
|
unsigned i;
|
|
|
|
/* todo: should we init history to max_width/max_height instead ?
|
|
* to prevent out of memory errors happening several frames later
|
|
* and to reduce memory fragmentation */
|
|
|
|
assert(d3d12->shader_preset);
|
|
for (i = 0; i < (unsigned)d3d12->shader_preset->history_size + 1; i++)
|
|
{
|
|
d3d12->frame.texture[i].desc.Width = width;
|
|
d3d12->frame.texture[i].desc.Height = height;
|
|
d3d12->frame.texture[i].desc.Format = d3d12->frame.texture[0].desc.Format;
|
|
d3d12->frame.texture[i].desc.MipLevels = d3d12->frame.texture[0].desc.MipLevels;
|
|
d3d12->frame.texture[i].srv_heap = &d3d12->desc.srv_heap;
|
|
d3d12_init_texture(d3d12->device, &d3d12->frame.texture[i]);
|
|
/* todo: clear texture ? */
|
|
}
|
|
d3d12->init_history = false;
|
|
}
|
|
static void d3d12_init_render_targets(d3d12_video_t* d3d12, unsigned width, unsigned height)
|
|
{
|
|
unsigned i;
|
|
|
|
assert(d3d12->shader_preset);
|
|
|
|
for (i = 0; i < d3d12->shader_preset->passes; i++)
|
|
{
|
|
struct video_shader_pass* pass = &d3d12->shader_preset->pass[i];
|
|
|
|
if (pass->fbo.valid)
|
|
{
|
|
|
|
switch (pass->fbo.type_x)
|
|
{
|
|
case RARCH_SCALE_INPUT:
|
|
width *= pass->fbo.scale_x;
|
|
break;
|
|
|
|
case RARCH_SCALE_VIEWPORT:
|
|
width = d3d12->vp.width * pass->fbo.scale_x;
|
|
break;
|
|
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
width = pass->fbo.abs_x;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!width)
|
|
width = d3d12->vp.width;
|
|
|
|
switch (pass->fbo.type_y)
|
|
{
|
|
case RARCH_SCALE_INPUT:
|
|
height *= pass->fbo.scale_y;
|
|
break;
|
|
|
|
case RARCH_SCALE_VIEWPORT:
|
|
height = d3d12->vp.height * pass->fbo.scale_y;
|
|
break;
|
|
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
height = pass->fbo.abs_y;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!height)
|
|
height = d3d12->vp.height;
|
|
}
|
|
else if (i == (d3d12->shader_preset->passes - 1))
|
|
{
|
|
width = d3d12->vp.width;
|
|
height = d3d12->vp.height;
|
|
}
|
|
|
|
RARCH_LOG("[D3D12]: Updating framebuffer size %ux%u.\n", width, height);
|
|
|
|
if ((i != (d3d12->shader_preset->passes - 1)) || (width != d3d12->vp.width) ||
|
|
(height != d3d12->vp.height))
|
|
{
|
|
d3d12->pass[i].viewport.Width = width;
|
|
d3d12->pass[i].viewport.Height = height;
|
|
d3d12->pass[i].viewport.MaxDepth = 1.0;
|
|
d3d12->pass[i].scissorRect.right = width;
|
|
d3d12->pass[i].scissorRect.bottom = height;
|
|
d3d12->pass[i].rt.desc.Width = width;
|
|
d3d12->pass[i].rt.desc.Height = height;
|
|
d3d12->pass[i].rt.desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
|
|
d3d12->pass[i].rt.srv_heap = &d3d12->desc.srv_heap;
|
|
d3d12->pass[i].rt.desc.Format = glslang_format_to_dxgi(d3d12->pass[i].semantics.format);
|
|
d3d12_init_texture(d3d12->device, &d3d12->pass[i].rt);
|
|
|
|
if (pass->feedback)
|
|
{
|
|
d3d12->pass[i].feedback.desc = d3d12->pass[i].rt.desc;
|
|
d3d12->pass[i].feedback.srv_heap = &d3d12->desc.srv_heap;
|
|
d3d12_init_texture(d3d12->device, &d3d12->pass[i].feedback);
|
|
/* todo: do we need to clear it to black here ? */
|
|
}
|
|
}
|
|
else
|
|
{
|
|
d3d12->pass[i].rt.size_data.x = width;
|
|
d3d12->pass[i].rt.size_data.y = height;
|
|
d3d12->pass[i].rt.size_data.z = 1.0f / width;
|
|
d3d12->pass[i].rt.size_data.w = 1.0f / height;
|
|
}
|
|
|
|
d3d12->pass[i].sampler = d3d12->samplers[pass->filter][pass->wrap];
|
|
}
|
|
|
|
d3d12->resize_render_targets = false;
|
|
|
|
#if 0
|
|
error:
|
|
d3d12_free_shader_preset(d3d12);
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
static bool d3d12_gfx_frame(
|
|
void* data,
|
|
const void* frame,
|
|
unsigned width,
|
|
unsigned height,
|
|
uint64_t frame_count,
|
|
unsigned pitch,
|
|
const char* msg,
|
|
video_frame_info_t* video_info)
|
|
{
|
|
unsigned i;
|
|
d3d12_texture_t* texture = NULL;
|
|
d3d12_video_t* d3d12 = (d3d12_video_t*)data;
|
|
bool vsync = d3d12->chain.vsync;
|
|
unsigned sync_interval = (vsync) ? d3d12->chain.swap_interval : 0;
|
|
unsigned present_flags = (vsync) ? 0 : DXGI_PRESENT_ALLOW_TEARING;
|
|
const char *stat_text = video_info->stat_text;
|
|
bool statistics_show = video_info->statistics_show;
|
|
unsigned video_width = video_info->width;
|
|
unsigned video_height = video_info->height;
|
|
struct font_params *osd_params = (struct font_params*)
|
|
&video_info->osd_stat_params;
|
|
bool menu_is_alive = video_info->menu_is_alive;
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
bool widgets_active = video_info->widgets_active;
|
|
#endif
|
|
#ifdef HAVE_DXGI_HDR
|
|
bool video_hdr_enable = video_info->hdr_enable;
|
|
if (d3d12->resize_chain || (d3d12->hdr.enable != video_hdr_enable))
|
|
#else
|
|
if (d3d12->resize_chain)
|
|
#endif
|
|
{
|
|
#ifdef HAVE_DXGI_HDR
|
|
d3d12->hdr.enable = video_hdr_enable;
|
|
#endif
|
|
|
|
for (i = 0; i < countof(d3d12->chain.renderTargets); i++)
|
|
Release(d3d12->chain.renderTargets[i]);
|
|
|
|
#ifdef HAVE_DXGI_HDR
|
|
if (d3d12->hdr.enable)
|
|
{
|
|
d3d12_release_texture(&d3d12->chain.back_buffer);
|
|
d3d12->chain.back_buffer.handle = NULL;
|
|
}
|
|
DXGIResizeBuffers(d3d12->chain.handle,
|
|
countof(d3d12->chain.renderTargets),
|
|
video_width,
|
|
video_height,
|
|
d3d12->chain.formats[d3d12->chain.bit_depth],
|
|
DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING);
|
|
#else
|
|
DXGIResizeBuffers(d3d12->chain.handle,
|
|
0,
|
|
0,
|
|
0,
|
|
DXGI_FORMAT_UNKNOWN,
|
|
DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING);
|
|
#endif
|
|
|
|
for (i = 0; i < countof(d3d12->chain.renderTargets); i++)
|
|
{
|
|
DXGIGetSwapChainBuffer(d3d12->chain.handle, i,
|
|
&d3d12->chain.renderTargets[i]);
|
|
D3D12CreateRenderTargetView(
|
|
d3d12->device, d3d12->chain.renderTargets[i],
|
|
NULL, d3d12->chain.desc_handles[i]);
|
|
}
|
|
|
|
d3d12->chain.viewport.Width = video_width;
|
|
d3d12->chain.viewport.Height = video_height;
|
|
d3d12->chain.scissorRect.right = video_width;
|
|
d3d12->chain.scissorRect.bottom = video_height;
|
|
d3d12->resize_chain = false;
|
|
d3d12->resize_viewport = true;
|
|
|
|
d3d12->ubo_values.OutputSize.width = d3d12->chain.viewport.Width;
|
|
d3d12->ubo_values.OutputSize.height = d3d12->chain.viewport.Height;
|
|
|
|
video_driver_set_size(video_width, video_height);
|
|
|
|
#ifdef HAVE_DXGI_HDR
|
|
#ifdef __WINRT__
|
|
if (!(d3d12->hdr.support =
|
|
dxgi_check_display_hdr_support(d3d12->factory, uwp_get_corewindow())))
|
|
d3d12->hdr.enable = false;
|
|
#else
|
|
if (!(d3d12->hdr.support =
|
|
dxgi_check_display_hdr_support(d3d12->factory, main_window.hwnd)))
|
|
d3d12->hdr.enable = false;
|
|
#endif
|
|
|
|
if(d3d12->hdr.enable)
|
|
{
|
|
memset(&d3d12->chain.back_buffer,
|
|
0, sizeof(d3d12->chain.back_buffer));
|
|
d3d12->chain.back_buffer.desc.Width = video_width;
|
|
d3d12->chain.back_buffer.desc.Height = video_height;
|
|
d3d12->chain.back_buffer.desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
d3d12->chain.back_buffer.desc.Flags =
|
|
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
|
|
d3d12->chain.back_buffer.srv_heap = &d3d12->desc.srv_heap;
|
|
d3d12->chain.back_buffer.rt_view.ptr =
|
|
d3d12->desc.rtv_heap.cpu.ptr
|
|
+ countof(d3d12->chain.renderTargets)
|
|
* d3d12->desc.rtv_heap.stride;
|
|
d3d12_init_texture(d3d12->device, &d3d12->chain.back_buffer);
|
|
|
|
dxgi_swapchain_color_space(d3d12->chain.handle,
|
|
&d3d12->chain.color_space,
|
|
DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020);
|
|
|
|
d3d12->chain.bit_depth = DXGI_SWAPCHAIN_BIT_DEPTH_10;
|
|
}
|
|
else
|
|
{
|
|
dxgi_swapchain_color_space(d3d12->chain.handle,
|
|
&d3d12->chain.color_space,
|
|
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709);
|
|
|
|
d3d12->chain.bit_depth = DXGI_SWAPCHAIN_BIT_DEPTH_8;
|
|
}
|
|
|
|
dxgi_set_hdr_metadata(
|
|
d3d12->chain.handle,
|
|
d3d12->hdr.support,
|
|
d3d12->chain.bit_depth,
|
|
d3d12->chain.color_space,
|
|
d3d12->hdr.max_output_nits,
|
|
d3d12->hdr.min_output_nits,
|
|
d3d12->hdr.max_cll,
|
|
d3d12->hdr.max_fall);
|
|
#endif
|
|
}
|
|
|
|
D3D12ResetCommandAllocator(d3d12->queue.allocator);
|
|
|
|
D3D12ResetGraphicsCommandList(
|
|
d3d12->queue.cmd, d3d12->queue.allocator,
|
|
d3d12->pipes[VIDEO_SHADER_STOCK_BLEND]);
|
|
|
|
{
|
|
D3D12DescriptorHeap desc_heaps[] = { d3d12->desc.srv_heap.handle,
|
|
d3d12->desc.sampler_heap.handle };
|
|
D3D12SetDescriptorHeaps(d3d12->queue.cmd,
|
|
countof(desc_heaps), desc_heaps);
|
|
}
|
|
|
|
#if 0
|
|
/* Custom viewport doesn't call apply_state_changes,
|
|
so we can't rely on this for now */
|
|
if (d3d12->resize_viewport)
|
|
#endif
|
|
d3d12_update_viewport(d3d12, false);
|
|
|
|
D3D12IASetPrimitiveTopology(d3d12->queue.cmd,
|
|
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
|
|
if (frame && width && height)
|
|
{
|
|
if (d3d12->shader_preset)
|
|
{
|
|
if (d3d12->shader_preset->luts && d3d12->luts[0].dirty)
|
|
for (i = 0; i < d3d12->shader_preset->luts; i++)
|
|
d3d12_upload_texture(d3d12->queue.cmd, &d3d12->luts[i],
|
|
d3d12);
|
|
|
|
if (d3d12->frame.texture[0].desc.Width != width ||
|
|
d3d12->frame.texture[0].desc.Height != height)
|
|
d3d12->resize_render_targets = true;
|
|
|
|
if (d3d12->resize_render_targets)
|
|
{
|
|
/* Release all render targets first
|
|
to avoid memory fragmentation */
|
|
for (i = 0; i < d3d12->shader_preset->passes; i++)
|
|
{
|
|
d3d12_release_texture(&d3d12->pass[i].rt);
|
|
d3d12->pass[i].rt.handle = NULL;
|
|
d3d12_release_texture(&d3d12->pass[i].feedback);
|
|
d3d12->pass[i].feedback.handle = NULL;
|
|
}
|
|
}
|
|
|
|
if (d3d12->shader_preset->history_size)
|
|
{
|
|
if (d3d12->init_history)
|
|
d3d12_init_history(d3d12, width, height);
|
|
else
|
|
{
|
|
int k;
|
|
/* TODO/FIXME: what about frame-duping ?
|
|
* maybe clone d3d12_texture_t with AddRef */
|
|
d3d12_texture_t tmp =
|
|
d3d12->frame.texture[d3d12->shader_preset->history_size];
|
|
for (k = d3d12->shader_preset->history_size; k > 0; k--)
|
|
d3d12->frame.texture[k] = d3d12->frame.texture[k - 1];
|
|
d3d12->frame.texture[0] = tmp;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Either no history, or we moved a texture
|
|
of a different size in the front slot */
|
|
if (d3d12->frame.texture[0].desc.Width != width ||
|
|
d3d12->frame.texture[0].desc.Height != height)
|
|
{
|
|
d3d12->frame.texture[0].desc.Width = width;
|
|
d3d12->frame.texture[0].desc.Height = height;
|
|
d3d12->frame.texture[0].srv_heap = &d3d12->desc.srv_heap;
|
|
d3d12_init_texture(d3d12->device, &d3d12->frame.texture[0]);
|
|
}
|
|
|
|
if (d3d12->resize_render_targets)
|
|
d3d12_init_render_targets(d3d12, width, height);
|
|
|
|
d3d12_update_texture(width, height, pitch, d3d12->format,
|
|
frame, &d3d12->frame.texture[0]);
|
|
|
|
d3d12_upload_texture(d3d12->queue.cmd, &d3d12->frame.texture[0],
|
|
d3d12);
|
|
}
|
|
D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1, &d3d12->frame.vbo_view);
|
|
|
|
texture = d3d12->frame.texture;
|
|
|
|
if (d3d12->shader_preset)
|
|
{
|
|
D3D12SetGraphicsRootSignature(d3d12->queue.cmd,
|
|
d3d12->desc.sl_rootSignature);
|
|
|
|
for (i = 0; i < d3d12->shader_preset->passes; i++)
|
|
{
|
|
if (d3d12->shader_preset->pass[i].feedback)
|
|
{
|
|
d3d12_texture_t tmp = d3d12->pass[i].feedback;
|
|
d3d12->pass[i].feedback = d3d12->pass[i].rt;
|
|
d3d12->pass[i].rt = tmp;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < d3d12->shader_preset->passes; i++)
|
|
{
|
|
unsigned j;
|
|
|
|
D3D12SetPipelineState(d3d12->queue.cmd, d3d12->pass[i].pipe);
|
|
|
|
if (d3d12->shader_preset->pass[i].frame_count_mod)
|
|
d3d12->pass[i].frame_count = frame_count
|
|
% d3d12->shader_preset->pass[i].frame_count_mod;
|
|
else
|
|
d3d12->pass[i].frame_count = frame_count;
|
|
|
|
#ifdef HAVE_REWIND
|
|
if (state_manager_frame_is_reversed())
|
|
d3d12->pass[i].frame_direction = -1;
|
|
else
|
|
#endif
|
|
d3d12->pass[i].frame_direction = 1;
|
|
|
|
for (j = 0; j < SLANG_CBUFFER_MAX; j++)
|
|
{
|
|
cbuffer_sem_t* buffer_sem = &d3d12->pass[i].semantics.cbuffers[j];
|
|
|
|
if (buffer_sem->stage_mask && buffer_sem->uniforms)
|
|
{
|
|
D3D12_RANGE range = { 0, 0 };
|
|
uint8_t* mapped_data = NULL;
|
|
uniform_sem_t* uniform = buffer_sem->uniforms;
|
|
|
|
D3D12Map(d3d12->pass[i].buffers[j], 0, &range,
|
|
(void**)&mapped_data);
|
|
while (uniform->size)
|
|
{
|
|
if (uniform->data)
|
|
memcpy(mapped_data + uniform->offset,
|
|
uniform->data, uniform->size);
|
|
uniform++;
|
|
}
|
|
D3D12Unmap(d3d12->pass[i].buffers[j], 0, NULL);
|
|
|
|
D3D12SetGraphicsRootConstantBufferView(
|
|
d3d12->queue.cmd, j == SLANG_CBUFFER_UBO
|
|
? ROOT_ID_UBO
|
|
: ROOT_ID_PC,
|
|
d3d12->pass[i].buffer_view[j].BufferLocation);
|
|
}
|
|
}
|
|
#if 0
|
|
D3D12OMSetRenderTargets(d3d12->queue.cmd, 1, NULL, FALSE, NULL);
|
|
#endif
|
|
|
|
{
|
|
texture_sem_t* texture_sem = d3d12->pass[i].semantics.textures;
|
|
while (texture_sem->stage_mask)
|
|
{
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE handle = {
|
|
d3d12->pass[i].textures.ptr
|
|
- d3d12->desc.srv_heap.gpu.ptr
|
|
+ d3d12->desc.srv_heap.cpu.ptr
|
|
+ texture_sem->binding * d3d12->desc.srv_heap.stride
|
|
};
|
|
d3d12_texture_t* tex =
|
|
(d3d12_texture_t*)texture_sem->texture_data;
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC desc = { tex->desc.Format };
|
|
|
|
desc.Shader4ComponentMapping =
|
|
D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
desc.ViewDimension =
|
|
D3D12_SRV_DIMENSION_TEXTURE2D;
|
|
desc.Texture2D.MipLevels = tex->desc.MipLevels;
|
|
|
|
D3D12CreateShaderResourceView(d3d12->device,
|
|
tex->handle, &desc, handle);
|
|
}
|
|
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE handle = {
|
|
d3d12->pass[i].samplers.ptr
|
|
- d3d12->desc.sampler_heap.gpu.ptr
|
|
+ d3d12->desc.sampler_heap.cpu.ptr
|
|
+ texture_sem->binding
|
|
* d3d12->desc.sampler_heap.stride
|
|
};
|
|
D3D12_SAMPLER_DESC desc = { D3D12_FILTER_MIN_MAG_MIP_LINEAR };
|
|
|
|
if (texture_sem->filter == RARCH_FILTER_NEAREST)
|
|
desc.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
|
|
|
|
switch (texture_sem->wrap)
|
|
{
|
|
default:
|
|
case RARCH_WRAP_BORDER:
|
|
desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_BORDER;
|
|
break;
|
|
|
|
case RARCH_WRAP_EDGE:
|
|
desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
break;
|
|
|
|
case RARCH_WRAP_REPEAT:
|
|
desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
|
break;
|
|
|
|
case RARCH_WRAP_MIRRORED_REPEAT:
|
|
desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_MIRROR;
|
|
break;
|
|
}
|
|
|
|
desc.AddressV = desc.AddressU;
|
|
desc.AddressW = desc.AddressU;
|
|
desc.MaxAnisotropy = 1;
|
|
desc.ComparisonFunc = D3D12_COMPARISON_FUNC_NEVER;
|
|
desc.MinLOD = -D3D12_FLOAT32_MAX;
|
|
desc.MaxLOD = D3D12_FLOAT32_MAX;
|
|
|
|
D3D12CreateSampler(d3d12->device, &desc, handle);
|
|
}
|
|
|
|
texture_sem++;
|
|
}
|
|
|
|
D3D12SetGraphicsRootDescriptorTable(
|
|
d3d12->queue.cmd, ROOT_ID_TEXTURE_T,
|
|
d3d12->pass[i].textures);
|
|
D3D12SetGraphicsRootDescriptorTable(
|
|
d3d12->queue.cmd, ROOT_ID_SAMPLER_T,
|
|
d3d12->pass[i].samplers);
|
|
}
|
|
|
|
if (d3d12->pass[i].rt.handle)
|
|
{
|
|
d3d12_resource_transition(
|
|
d3d12->queue.cmd, d3d12->pass[i].rt.handle,
|
|
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
D3D12OMSetRenderTargets(d3d12->queue.cmd, 1,
|
|
&d3d12->pass[i].rt.rt_view, FALSE, NULL);
|
|
#if 0
|
|
D3D12ClearRenderTargetView(
|
|
d3d12->queue.cmd, d3d12->pass[i].rt.rt_view,
|
|
d3d12->chain.clearcolor, 0, NULL);
|
|
#endif
|
|
D3D12RSSetViewports(d3d12->queue.cmd, 1,
|
|
&d3d12->pass[i].viewport);
|
|
D3D12RSSetScissorRects(d3d12->queue.cmd, 1,
|
|
&d3d12->pass[i].scissorRect);
|
|
|
|
D3D12DrawInstanced(d3d12->queue.cmd, 4, 1, 0, 0);
|
|
|
|
d3d12_resource_transition(
|
|
d3d12->queue.cmd, d3d12->pass[i].rt.handle,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET,
|
|
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
|
texture = &d3d12->pass[i].rt;
|
|
}
|
|
else
|
|
{
|
|
texture = NULL;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (texture)
|
|
{
|
|
D3D12SetPipelineState(d3d12->queue.cmd,
|
|
d3d12->pipes[VIDEO_SHADER_STOCK_BLEND]);
|
|
D3D12SetGraphicsRootSignature(d3d12->queue.cmd,
|
|
d3d12->desc.rootSignature);
|
|
d3d12_set_texture(d3d12->queue.cmd, &d3d12->frame.texture[0]);
|
|
d3d12_set_sampler(d3d12->queue.cmd,
|
|
d3d12->samplers[RARCH_FILTER_UNSPEC][RARCH_WRAP_DEFAULT]);
|
|
D3D12SetGraphicsRootConstantBufferView(
|
|
d3d12->queue.cmd, ROOT_ID_UBO,
|
|
d3d12->frame.ubo_view.BufferLocation);
|
|
}
|
|
|
|
d3d12->chain.frame_index = DXGIGetCurrentBackBufferIndex(
|
|
d3d12->chain.handle);
|
|
|
|
#ifdef HAVE_DXGI_HDR
|
|
if(d3d12->hdr.enable)
|
|
{
|
|
d3d12_resource_transition(
|
|
d3d12->queue.cmd, d3d12->chain.back_buffer.handle,
|
|
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
D3D12OMSetRenderTargets(
|
|
d3d12->queue.cmd, 1,
|
|
&d3d12->chain.back_buffer.rt_view, FALSE, NULL);
|
|
/* TODO/FIXME - fix this warning that shows up with Debug logging
|
|
* EXECUTIONWARNING #820: CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE
|
|
* We need to set clear value during resource creation to NULL for
|
|
* D3D12_RESOURCE_DIMENSION_BUFFER, yet we get spammed with this
|
|
* warning
|
|
*/
|
|
D3D12ClearRenderTargetView(
|
|
d3d12->queue.cmd, d3d12->chain.back_buffer.rt_view,
|
|
d3d12->chain.clearcolor, 0, NULL);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
d3d12_resource_transition(
|
|
d3d12->queue.cmd,
|
|
d3d12->chain.renderTargets[d3d12->chain.frame_index],
|
|
D3D12_RESOURCE_STATE_PRESENT,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
D3D12OMSetRenderTargets(
|
|
d3d12->queue.cmd, 1,
|
|
&d3d12->chain.desc_handles[d3d12->chain.frame_index],
|
|
FALSE, NULL);
|
|
D3D12ClearRenderTargetView(
|
|
d3d12->queue.cmd,
|
|
d3d12->chain.desc_handles[d3d12->chain.frame_index],
|
|
d3d12->chain.clearcolor, 0, NULL);
|
|
}
|
|
|
|
D3D12RSSetViewports(d3d12->queue.cmd, 1, &d3d12->frame.viewport);
|
|
D3D12RSSetScissorRects(d3d12->queue.cmd, 1, &d3d12->frame.scissorRect);
|
|
|
|
D3D12DrawInstanced(d3d12->queue.cmd, 4, 1, 0, 0);
|
|
|
|
D3D12SetPipelineState(d3d12->queue.cmd,
|
|
d3d12->pipes[VIDEO_SHADER_STOCK_BLEND]);
|
|
D3D12SetGraphicsRootSignature(d3d12->queue.cmd, d3d12->desc.rootSignature);
|
|
|
|
if (d3d12->menu.enabled && d3d12->menu.texture.handle)
|
|
{
|
|
if (d3d12->menu.texture.dirty)
|
|
d3d12_upload_texture(d3d12->queue.cmd, &d3d12->menu.texture,
|
|
d3d12);
|
|
|
|
D3D12SetGraphicsRootConstantBufferView(
|
|
d3d12->queue.cmd, ROOT_ID_UBO, d3d12->ubo_view.BufferLocation);
|
|
|
|
if (d3d12->menu.fullscreen)
|
|
{
|
|
D3D12RSSetViewports(d3d12->queue.cmd, 1, &d3d12->chain.viewport);
|
|
D3D12RSSetScissorRects(d3d12->queue.cmd, 1, &d3d12->chain.scissorRect);
|
|
}
|
|
|
|
d3d12_set_texture_and_sampler(d3d12->queue.cmd, &d3d12->menu.texture);
|
|
D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1, &d3d12->menu.vbo_view);
|
|
D3D12DrawInstanced(d3d12->queue.cmd, 4, 1, 0, 0);
|
|
}
|
|
|
|
d3d12->sprites.pipe = d3d12->sprites.pipe_noblend;
|
|
D3D12SetPipelineState(d3d12->queue.cmd, d3d12->sprites.pipe);
|
|
D3D12IASetPrimitiveTopology(d3d12->queue.cmd,
|
|
D3D_PRIMITIVE_TOPOLOGY_POINTLIST);
|
|
|
|
d3d12->sprites.enabled = true;
|
|
|
|
#ifdef HAVE_MENU
|
|
#ifndef HAVE_GFX_WIDGETS
|
|
if (d3d12->menu.enabled)
|
|
#endif
|
|
{
|
|
D3D12RSSetViewports(d3d12->queue.cmd, 1,
|
|
&d3d12->chain.viewport);
|
|
D3D12RSSetScissorRects(d3d12->queue.cmd, 1,
|
|
&d3d12->chain.scissorRect);
|
|
D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1,
|
|
&d3d12->sprites.vbo_view);
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_MENU
|
|
if (d3d12->menu.enabled)
|
|
menu_driver_frame(menu_is_alive, video_info);
|
|
else
|
|
#endif
|
|
if (statistics_show)
|
|
{
|
|
if (osd_params)
|
|
{
|
|
D3D12SetPipelineState(d3d12->queue.cmd,
|
|
d3d12->sprites.pipe_blend);
|
|
D3D12RSSetViewports(d3d12->queue.cmd, 1,
|
|
&d3d12->chain.viewport);
|
|
D3D12RSSetScissorRects(d3d12->queue.cmd, 1,
|
|
&d3d12->chain.scissorRect);
|
|
D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1,
|
|
&d3d12->sprites.vbo_view);
|
|
font_driver_render_msg(d3d12, stat_text,
|
|
(const struct font_params*)osd_params, NULL);
|
|
}
|
|
}
|
|
#ifdef HAVE_OVERLAY
|
|
if (d3d12->overlays.enabled)
|
|
{
|
|
if (d3d12->overlays.fullscreen)
|
|
{
|
|
D3D12RSSetViewports(d3d12->queue.cmd, 1,
|
|
&d3d12->chain.viewport);
|
|
D3D12RSSetScissorRects(d3d12->queue.cmd, 1,
|
|
&d3d12->chain.scissorRect);
|
|
}
|
|
else
|
|
{
|
|
D3D12RSSetViewports(d3d12->queue.cmd, 1,
|
|
&d3d12->frame.viewport);
|
|
D3D12RSSetScissorRects(d3d12->queue.cmd, 1,
|
|
&d3d12->frame.scissorRect);
|
|
}
|
|
|
|
D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1,
|
|
&d3d12->overlays.vbo_view);
|
|
D3D12SetPipelineState(d3d12->queue.cmd, d3d12->sprites.pipe_blend);
|
|
|
|
D3D12SetGraphicsRootDescriptorTable(
|
|
d3d12->queue.cmd, ROOT_ID_SAMPLER_T,
|
|
d3d12->samplers[RARCH_FILTER_UNSPEC][RARCH_WRAP_DEFAULT]);
|
|
|
|
for (i = 0; i < (unsigned)d3d12->overlays.count; i++)
|
|
{
|
|
if (d3d12->overlays.textures[i].dirty)
|
|
d3d12_upload_texture(d3d12->queue.cmd,
|
|
&d3d12->overlays.textures[i],
|
|
d3d12);
|
|
|
|
D3D12SetGraphicsRootDescriptorTable(
|
|
d3d12->queue.cmd, ROOT_ID_TEXTURE_T,
|
|
d3d12->overlays.textures[i].gpu_descriptor[0]);
|
|
D3D12DrawInstanced(d3d12->queue.cmd, 1, 1, i, 0);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
if (widgets_active)
|
|
gfx_widgets_frame(video_info);
|
|
#endif
|
|
|
|
if (msg && *msg)
|
|
{
|
|
D3D12SetPipelineState(d3d12->queue.cmd,
|
|
d3d12->sprites.pipe_blend);
|
|
D3D12RSSetViewports(d3d12->queue.cmd, 1,
|
|
&d3d12->chain.viewport);
|
|
D3D12RSSetScissorRects(d3d12->queue.cmd, 1,
|
|
&d3d12->chain.scissorRect);
|
|
D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1,
|
|
&d3d12->sprites.vbo_view);
|
|
|
|
font_driver_render_msg(d3d12, msg, NULL, NULL);
|
|
}
|
|
d3d12->sprites.enabled = false;
|
|
|
|
#ifdef HAVE_DXGI_HDR
|
|
/* Copy over back buffer to swap chain render targets */
|
|
if (d3d12->hdr.enable)
|
|
{
|
|
d3d12_resource_transition(
|
|
d3d12->queue.cmd,
|
|
d3d12->chain.renderTargets[d3d12->chain.frame_index],
|
|
D3D12_RESOURCE_STATE_PRESENT,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
d3d12_resource_transition(
|
|
d3d12->queue.cmd, d3d12->chain.back_buffer.handle,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET,
|
|
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
|
D3D12SetPipelineState(d3d12->queue.cmd,
|
|
d3d12->pipes[VIDEO_SHADER_STOCK_HDR]);
|
|
|
|
D3D12OMSetRenderTargets(
|
|
d3d12->queue.cmd, 1,
|
|
&d3d12->chain.desc_handles[d3d12->chain.frame_index],
|
|
FALSE, NULL);
|
|
D3D12ClearRenderTargetView(
|
|
d3d12->queue.cmd,
|
|
d3d12->chain.desc_handles[d3d12->chain.frame_index],
|
|
d3d12->chain.clearcolor, 0, NULL);
|
|
|
|
D3D12SetGraphicsRootSignature(d3d12->queue.cmd,
|
|
d3d12->desc.rootSignature);
|
|
d3d12_set_texture(d3d12->queue.cmd, &d3d12->chain.back_buffer);
|
|
d3d12_set_sampler(d3d12->queue.cmd,
|
|
d3d12->samplers[RARCH_FILTER_UNSPEC][RARCH_WRAP_DEFAULT]);
|
|
D3D12SetGraphicsRootConstantBufferView(
|
|
d3d12->queue.cmd, ROOT_ID_UBO,
|
|
d3d12->hdr.ubo_view.BufferLocation);
|
|
D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1,
|
|
&d3d12->frame.vbo_view);
|
|
|
|
D3D12IASetPrimitiveTopology(d3d12->queue.cmd,
|
|
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
|
|
D3D12RSSetViewports(d3d12->queue.cmd, 1,
|
|
&d3d12->chain.viewport);
|
|
D3D12RSSetScissorRects(d3d12->queue.cmd, 1,
|
|
&d3d12->chain.scissorRect);
|
|
|
|
D3D12DrawInstanced(d3d12->queue.cmd, 4, 1, 0, 0);
|
|
}
|
|
#endif
|
|
|
|
d3d12_resource_transition(
|
|
d3d12->queue.cmd,
|
|
d3d12->chain.renderTargets[d3d12->chain.frame_index],
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET,
|
|
D3D12_RESOURCE_STATE_PRESENT);
|
|
|
|
D3D12CloseGraphicsCommandList(d3d12->queue.cmd);
|
|
|
|
D3D12ExecuteGraphicsCommandLists(d3d12->queue.handle, 1,
|
|
&d3d12->queue.cmd);
|
|
|
|
#if defined(_WIN32) && !defined(__WINRT__)
|
|
win32_update_title();
|
|
#endif
|
|
DXGIPresent(d3d12->chain.handle, sync_interval, present_flags);
|
|
|
|
/* Sync after Present for minimal delay */
|
|
d3d12_gfx_sync(d3d12);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void d3d12_gfx_set_nonblock_state(void* data, bool toggle,
|
|
bool adaptive_vsync_enabled,
|
|
unsigned swap_interval)
|
|
{
|
|
d3d12_video_t* d3d12 = (d3d12_video_t*)data;
|
|
d3d12->chain.vsync = !toggle;
|
|
d3d12->chain.swap_interval = swap_interval;
|
|
}
|
|
|
|
static bool d3d12_gfx_alive(void* data)
|
|
{
|
|
bool quit;
|
|
d3d12_video_t* d3d12 = (d3d12_video_t*)data;
|
|
|
|
win32_check_window(NULL,
|
|
&quit,
|
|
&d3d12->resize_chain,
|
|
&d3d12->vp.full_width,
|
|
&d3d12->vp.full_height);
|
|
|
|
if ( d3d12->resize_chain
|
|
&& d3d12->vp.full_width != 0
|
|
&& d3d12->vp.full_height != 0)
|
|
video_driver_set_size(d3d12->vp.full_width, d3d12->vp.full_height);
|
|
|
|
return !quit;
|
|
}
|
|
|
|
static bool d3d12_gfx_suppress_screensaver(void* data, bool enable) { return false; }
|
|
static bool d3d12_gfx_has_windowed(void* data) { return true; }
|
|
|
|
static struct video_shader* d3d12_gfx_get_current_shader(void* data)
|
|
{
|
|
d3d12_video_t* d3d12 = (d3d12_video_t*)data;
|
|
|
|
if (!d3d12)
|
|
return NULL;
|
|
|
|
return d3d12->shader_preset;
|
|
}
|
|
|
|
static void d3d12_gfx_viewport_info(void* data, struct video_viewport* vp)
|
|
{
|
|
d3d12_video_t* d3d12 = (d3d12_video_t*)data;
|
|
|
|
*vp = d3d12->vp;
|
|
}
|
|
|
|
static void d3d12_set_menu_texture_frame(
|
|
void* data, const void* frame, bool rgb32,
|
|
unsigned width, unsigned height, float alpha)
|
|
{
|
|
d3d12_video_t* d3d12 = (d3d12_video_t*)data;
|
|
settings_t* settings = config_get_ptr();
|
|
int pitch = width *
|
|
(rgb32 ? sizeof(uint32_t) : sizeof(uint16_t));
|
|
DXGI_FORMAT format = rgb32 ? DXGI_FORMAT_B8G8R8A8_UNORM
|
|
: (DXGI_FORMAT)DXGI_FORMAT_EX_A4R4G4B4_UNORM;
|
|
|
|
if (
|
|
d3d12->menu.texture.desc.Width != width ||
|
|
d3d12->menu.texture.desc.Height != height)
|
|
{
|
|
d3d12->menu.texture.desc.Width = width;
|
|
d3d12->menu.texture.desc.Height = height;
|
|
d3d12->menu.texture.desc.Format = format;
|
|
d3d12->menu.texture.srv_heap = &d3d12->desc.srv_heap;
|
|
d3d12_init_texture(d3d12->device, &d3d12->menu.texture);
|
|
}
|
|
|
|
d3d12_update_texture(width, height, pitch,
|
|
format, frame, &d3d12->menu.texture);
|
|
|
|
d3d12->menu.alpha = alpha;
|
|
|
|
{
|
|
D3D12_RANGE read_range = { 0, 0 };
|
|
d3d12_vertex_t* v = NULL;
|
|
|
|
D3D12Map(d3d12->menu.vbo, 0, &read_range, (void**)&v);
|
|
v[0].color[3] = alpha;
|
|
v[1].color[3] = alpha;
|
|
v[2].color[3] = alpha;
|
|
v[3].color[3] = alpha;
|
|
D3D12Unmap(d3d12->menu.vbo, 0, NULL);
|
|
}
|
|
|
|
d3d12->menu.texture.sampler = settings->bools.menu_linear_filter
|
|
? d3d12->samplers[RARCH_FILTER_LINEAR][RARCH_WRAP_DEFAULT]
|
|
: d3d12->samplers[RARCH_FILTER_NEAREST][RARCH_WRAP_DEFAULT];
|
|
}
|
|
|
|
static void d3d12_set_menu_texture_enable(void* data,
|
|
bool state, bool full_screen)
|
|
{
|
|
d3d12_video_t* d3d12 = (d3d12_video_t*)data;
|
|
|
|
if (!d3d12)
|
|
return;
|
|
|
|
d3d12->menu.enabled = state;
|
|
d3d12->menu.fullscreen = full_screen;
|
|
}
|
|
|
|
static void d3d12_gfx_set_aspect_ratio(void* data, unsigned aspect_ratio_idx)
|
|
{
|
|
d3d12_video_t* d3d12 = (d3d12_video_t*)data;
|
|
|
|
if (!d3d12)
|
|
return;
|
|
|
|
d3d12->keep_aspect = true;
|
|
d3d12->resize_viewport = true;
|
|
}
|
|
|
|
static void d3d12_gfx_apply_state_changes(void* data)
|
|
{
|
|
d3d12_video_t* d3d12 = (d3d12_video_t*)data;
|
|
|
|
if (d3d12)
|
|
d3d12->resize_viewport = true;
|
|
}
|
|
|
|
static void d3d12_gfx_set_osd_msg(
|
|
void* data,
|
|
const char* msg,
|
|
const void* params,
|
|
void* font)
|
|
{
|
|
d3d12_video_t* d3d12 = (d3d12_video_t*)data;
|
|
|
|
if (!d3d12 || !d3d12->sprites.enabled)
|
|
return;
|
|
|
|
font_driver_render_msg(d3d12, msg,
|
|
(const struct font_params*)params, font);
|
|
}
|
|
|
|
static uintptr_t d3d12_gfx_load_texture(
|
|
void* video_data, void* data, bool threaded,
|
|
enum texture_filter_type filter_type)
|
|
{
|
|
d3d12_texture_t* texture = NULL;
|
|
d3d12_video_t* d3d12 = (d3d12_video_t*)video_data;
|
|
struct texture_image* image = (struct texture_image*)data;
|
|
|
|
if (!d3d12)
|
|
return 0;
|
|
|
|
texture = (d3d12_texture_t*)calloc(1, sizeof(*texture));
|
|
|
|
if (!texture)
|
|
return 0;
|
|
|
|
switch (filter_type)
|
|
{
|
|
case TEXTURE_FILTER_MIPMAP_LINEAR:
|
|
texture->desc.MipLevels = UINT16_MAX;
|
|
case TEXTURE_FILTER_LINEAR:
|
|
texture->sampler = d3d12->samplers[
|
|
RARCH_FILTER_LINEAR][RARCH_WRAP_EDGE];
|
|
break;
|
|
case TEXTURE_FILTER_MIPMAP_NEAREST:
|
|
texture->desc.MipLevels = UINT16_MAX;
|
|
case TEXTURE_FILTER_NEAREST:
|
|
texture->sampler = d3d12->samplers[
|
|
RARCH_FILTER_NEAREST][RARCH_WRAP_EDGE];
|
|
break;
|
|
}
|
|
|
|
texture->desc.Width = image->width;
|
|
texture->desc.Height = image->height;
|
|
texture->desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
texture->srv_heap = &d3d12->desc.srv_heap;
|
|
|
|
d3d12_init_texture(d3d12->device, texture);
|
|
|
|
d3d12_update_texture(
|
|
image->width, image->height, 0,
|
|
DXGI_FORMAT_B8G8R8A8_UNORM, image->pixels, texture);
|
|
|
|
return (uintptr_t)texture;
|
|
}
|
|
static void d3d12_gfx_unload_texture(void* data,
|
|
bool threaded, uintptr_t handle)
|
|
{
|
|
d3d12_texture_t* texture = (d3d12_texture_t*)handle;
|
|
|
|
if (!texture)
|
|
return;
|
|
|
|
d3d12_gfx_sync((d3d12_video_t*)data);
|
|
d3d12_release_texture(texture);
|
|
free(texture);
|
|
}
|
|
|
|
static uint32_t d3d12_get_flags(void *data)
|
|
{
|
|
uint32_t flags = 0;
|
|
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING);
|
|
#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_SLANG);
|
|
#endif
|
|
|
|
return flags;
|
|
}
|
|
|
|
#ifndef __WINRT__
|
|
static void d3d12_get_video_output_size(void *data,
|
|
unsigned *width, unsigned *height, char *desc, size_t desc_len)
|
|
{
|
|
win32_get_video_output_size(width, height, desc, desc_len);
|
|
}
|
|
|
|
static void d3d12_get_video_output_prev(void *data)
|
|
{
|
|
unsigned width = 0;
|
|
unsigned height = 0;
|
|
win32_get_video_output_prev(&width, &height);
|
|
}
|
|
|
|
static void d3d12_get_video_output_next(void *data)
|
|
{
|
|
unsigned width = 0;
|
|
unsigned height = 0;
|
|
win32_get_video_output_next(&width, &height);
|
|
}
|
|
#endif
|
|
|
|
static const video_poke_interface_t d3d12_poke_interface = {
|
|
d3d12_get_flags,
|
|
d3d12_gfx_load_texture,
|
|
d3d12_gfx_unload_texture,
|
|
NULL, /* set_video_mode */
|
|
#ifndef __WINRT__
|
|
win32_get_refresh_rate,
|
|
#else
|
|
/* UWP does not expose this information easily */
|
|
NULL,
|
|
#endif
|
|
d3d12_set_filtering,
|
|
#ifdef __WINRT__
|
|
NULL, /* get_video_output_size */
|
|
NULL, /* get_video_output_prev */
|
|
NULL, /* get_video_output_next */
|
|
#else
|
|
d3d12_get_video_output_size,
|
|
d3d12_get_video_output_prev,
|
|
d3d12_get_video_output_next,
|
|
#endif
|
|
NULL, /* get_current_framebuffer */
|
|
NULL, /* get_proc_address */
|
|
d3d12_gfx_set_aspect_ratio,
|
|
d3d12_gfx_apply_state_changes,
|
|
d3d12_set_menu_texture_frame,
|
|
d3d12_set_menu_texture_enable,
|
|
d3d12_gfx_set_osd_msg,
|
|
win32_show_cursor,
|
|
NULL, /* grab_mouse_toggle */
|
|
d3d12_gfx_get_current_shader,
|
|
NULL, /* get_current_software_framebuffer */
|
|
NULL, /* get_hw_render_interface */
|
|
#ifdef HAVE_DXGI_HDR
|
|
d3d12_set_hdr_max_nits,
|
|
d3d12_set_hdr_paper_white_nits,
|
|
d3d12_set_hdr_contrast,
|
|
d3d12_set_hdr_expand_gamut,
|
|
#else
|
|
NULL, /* set_hdr_max_nits */
|
|
NULL, /* set_hdr_paper_white_nits */
|
|
NULL, /* set_hdr_contrast */
|
|
NULL /* set_hdr_expand_gamut */
|
|
#endif
|
|
};
|
|
|
|
static void d3d12_gfx_get_poke_interface(void* data, const video_poke_interface_t** iface)
|
|
{
|
|
*iface = &d3d12_poke_interface;
|
|
}
|
|
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
static bool d3d12_gfx_widgets_enabled(void *data) { return true; }
|
|
#endif
|
|
|
|
video_driver_t video_d3d12 = {
|
|
d3d12_gfx_init,
|
|
d3d12_gfx_frame,
|
|
d3d12_gfx_set_nonblock_state,
|
|
d3d12_gfx_alive,
|
|
win32_has_focus,
|
|
d3d12_gfx_suppress_screensaver,
|
|
d3d12_gfx_has_windowed,
|
|
d3d12_gfx_set_shader,
|
|
d3d12_gfx_free,
|
|
"d3d12",
|
|
NULL, /* set_viewport */
|
|
d3d12_gfx_set_rotation,
|
|
d3d12_gfx_viewport_info,
|
|
NULL, /* read_viewport */
|
|
NULL, /* read_frame_raw */
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
d3d12_get_overlay_interface,
|
|
#endif
|
|
#ifdef HAVE_VIDEO_LAYOUT
|
|
NULL,
|
|
#endif
|
|
d3d12_gfx_get_poke_interface,
|
|
NULL, /* d3d12_wrap_type_to_enum */
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
d3d12_gfx_widgets_enabled
|
|
#endif
|
|
};
|