Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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Themaister 1cececac18 Add get_proc_address.
Render something "real" in GL.
2013-03-28 01:11:32 +01:00
android (Grifin) Move griffin to root (to indicate it's no longer console-specific 2013-03-18 05:46:19 +01:00
audio Use more compatible .globl symbols in NEON ASM. 2013-03-27 00:38:11 +01:00
compat Fix some bugs in attr handling in RXML. 2013-01-07 02:10:54 +01:00
conf Build fix Win32 2013-03-17 12:30:26 +01:00
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deps (Minizip) Don't go through ioapi's function pointers - negates 2013-03-13 05:06:26 +01:00
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frontend (RMenu) select_setting - cleanups 2013-03-26 15:26:16 +01:00
gfx Add get_proc_address. 2013-03-28 01:11:32 +01:00
griffin (iOS, BTstack) More refactoring; Now have to choose the type of pad to connect (annoying, but there's no other way the code gets stable) 2013-03-26 22:40:36 -04:00
gx Refactor aspect_ratio member. 2013-03-17 22:05:15 +01:00
input Add MENU_TOGGLE bind config. 2013-03-16 12:21:16 +01:00
ios (iOS) Cache the RAModuleInfo structures instead of reloading the each time a RAModuleList is created. 2013-03-26 22:40:37 -04:00
libretro-test (libretro-test) Make MSVC compatible 2013-03-24 23:45:23 +01:00
libretro-test-gl Add get_proc_address. 2013-03-28 01:11:32 +01:00
media (Android) Update overlays - now adds an RGUI toggle button 2013-03-25 03:07:58 +01:00
msvc (Salamander) Split up Salamander into its own separate file 2013-03-22 21:27:34 +01:00
ngc (NGC) Remove sidestep code 2013-02-14 15:48:14 +01:00
pandora Rename bSNES XML shaders to GLSL XML shader in comments 2013-01-07 17:07:21 +01:00
playbook (Blackberry) Add HAVE_RGUI to managed build 2013-03-24 00:23:48 +01:00
ps3 (RGL PS3) Take out ppuData from struct 2013-03-27 06:51:55 +01:00
psp Revert "Remove platform-specific MAX_PADS - use global define MAX_PLAYERS" 2013-03-16 17:51:45 +01:00
psp1 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
qb Add -Wno-unused-variable if present. 2013-03-16 12:24:53 +01:00
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wii (GX) Remove Wiiuse 2013-02-15 01:34:03 +01:00
xdk (XDK) D3D - Drop BeginScene/EndScene - they are just stub on XDK 2013-03-17 15:09:51 +01:00
xenon Revert "Remove platform-specific MAX_PADS - use global define MAX_PLAYERS" 2013-03-16 17:51:45 +01:00
.empty initial new branch 2011-11-30 01:07:38 +01:00
.gitignore add some things to .gitignore for xcode projects 2013-03-19 11:57:51 -04:00
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cheats.c Fix warnings. 2013-01-02 16:43:53 +01:00
cheats.h Update license headers to 2013. 2013-01-01 01:41:15 +01:00
command.c Update command interface. 2013-03-17 11:11:14 +01:00
command.h Update license headers to 2013. 2013-01-01 01:41:15 +01:00
config.def.h Combine menu_settings_set and menu_settings_set_default and 2013-03-23 17:21:42 +01:00
config.features.h Add zip loading support to core. 2013-01-21 23:52:47 +01:00
configure Bump versions to 0.9.8.4. 2013-03-16 14:29:45 +01:00
CONTRIBUTING.md Update CONTRIBUTING.md 2012-12-09 10:16:35 +01:00
COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
driver_funcs.h Make android_handle_events an implementation of input_poll function - 2013-03-04 14:12:04 +01:00
driver.c Add get_proc_address. 2013-03-28 01:11:32 +01:00
driver.h Add get_proc_address. 2013-03-28 01:11:32 +01:00
dynamic.c Add get_proc_address. 2013-03-28 01:11:32 +01:00
dynamic.h Use more approriate namespacing. 2013-03-22 23:42:34 +01:00
fifo_buffer.c Update license headers to 2013. 2013-01-01 01:41:15 +01:00
fifo_buffer.h Update license headers to 2013. 2013-01-01 01:41:15 +01:00
file_extract.c Change WANT_RZLIB to WANT_MINIZ 2013-02-16 21:43:29 +01:00
file_extract.h Add zip loading support to core. 2013-01-21 23:52:47 +01:00
file_path.c Refactor slash handling slightly. 2013-03-17 12:59:52 +01:00
file.c Error out correctly if ROM fopen() fails. 2013-02-18 20:31:29 +01:00
file.h Add relative-to-application querying to config. 2013-03-17 12:28:26 +01:00
general.h Add initial GL direct rendering test. 2013-03-27 16:15:15 +01:00
hash.c Fix warnings. 2013-01-02 16:43:53 +01:00
hash.h Change WANT_RZLIB to WANT_MINIZ 2013-02-16 21:43:29 +01:00
libretro.h Add get_proc_address. 2013-03-28 01:11:32 +01:00
Makefile (PC) Fix RGUI build 2013-03-24 06:45:35 +01:00
Makefile.ngc (Grifin) Move griffin to root (to indicate it's no longer console-specific 2013-03-18 05:46:19 +01:00
Makefile.pandora (Pandora) planning to use retroarch-zip later 2012-09-18 17:26:16 -04:00
Makefile.ps3 (Grifin) Move griffin to root (to indicate it's no longer console-specific 2013-03-18 05:46:19 +01:00
Makefile.ps3.rgl (RGL) Cleanups 2013-03-26 22:16:04 +01:00
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Makefile.win Fix Win32 build. 2013-03-24 02:35:10 +01:00
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retroarch.c (iOS) Load BTstack dynamically; no more separate nobtstack xcode scheme. 2013-03-18 20:32:24 -04:00
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RetroArch

RetroArch (formerly known as SSNES) is a simple frontend for the libretro API. An API that attempts to generalize a retro gaming system, such as SNES, NES, GameBoy, Arcade machines, etc. Emulator/game cores are instantiated as loadable plugins.

libretro

libretro is an API that exposes the core of a retro gaming system. A frontend for libretro handles video output, audio output and input. A libretro core written in portable C or C++ can run seamlessly on many platforms.

libretro API header

Binaries

Latest Windows binaries are currently hosted on my homepage.

Related projects

Philosophy

RetroArch attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line. It is also designed to be portable.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch still requires SDL 1.2 libraries.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file. Each user should create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg. The users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the retroarch-joyconfig tool. It is also possible to configure joypads using the RetroArch-Phoenix GUI frontend.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add 'pkg' as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called 'libretro_ps3.a'.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the 'msvc-360/RetroArch-360/Release' directory in order to link RetroArch 360. This file needs to be called 'libretro_xdk360.lib'.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called 'libretro_xenon360.a'.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called 'libretro_wii.a'.