mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-27 10:10:57 +00:00
215 lines
5.6 KiB
C
215 lines
5.6 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2015 - Ali Bouhlel
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../../general.h"
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#include "../../driver.h"
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typedef struct
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{
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bool nonblocking;
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int16_t* l;
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int16_t* r;
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int16_t* silence;
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uint32_t l_paddr;
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uint32_t r_paddr;
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uint32_t silence_paddr;
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uint32_t pos;
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int rate;
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} ctr_audio_t;
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#define CTR_AUDIO_COUNT (1u << 12u)
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#define CTR_AUDIO_COUNT_MASK (CTR_AUDIO_COUNT - 1u)
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#define CTR_AUDIO_SIZE (CTR_AUDIO_COUNT * sizeof(int16_t))
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#define CTR_AUDIO_SIZE_MASK (CTR_AUDIO_SIZE - 1u)
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static void *ctr_audio_init(const char *device, unsigned rate, unsigned latency)
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{
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(void)device;
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(void)rate;
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(void)latency;
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// if(!csndInit())
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// return NULL;
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ctr_audio_t *ctr = (ctr_audio_t*)calloc(1, sizeof(ctr_audio_t));
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ctr->l = linearAlloc(CTR_AUDIO_SIZE);
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ctr->r = linearAlloc(CTR_AUDIO_SIZE);
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ctr->silence = linearAlloc(CTR_AUDIO_SIZE);
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memset(ctr->l, 0, CTR_AUDIO_SIZE);
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memset(ctr->r, 0, CTR_AUDIO_SIZE);
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memset(ctr->silence, 0, CTR_AUDIO_SIZE);
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ctr->l_paddr = osConvertVirtToPhys((u32)ctr->l);
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ctr->r_paddr = osConvertVirtToPhys((u32)ctr->r);
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ctr->silence_paddr = osConvertVirtToPhys((u32)ctr->silence);
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ctr->pos = 0;
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ctr->rate = rate;
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GSPGPU_FlushDataCache(NULL, (u8*)ctr->silence, CTR_AUDIO_SIZE);
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csndPlaySound(0x8, SOUND_LOOPMODE(CSND_LOOPMODE_NORMAL)| SOUND_FORMAT(CSND_ENCODING_PCM16),
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rate, ctr->silence, ctr->silence, CTR_AUDIO_SIZE);
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csndPlaySound(0x9, SOUND_LOOPMODE(CSND_LOOPMODE_NORMAL)| SOUND_FORMAT(CSND_ENCODING_PCM16),
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rate, ctr->silence, ctr->silence, CTR_AUDIO_SIZE);
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CSND_SetVol(0x8, 0xFFFF, 0);
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CSND_SetVol(0x9, 0, 0xFFFF);
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csndExecCmds(true);
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return ctr;
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}
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static void ctr_audio_free(void *data)
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{
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ctr_audio_t* ctr = (ctr_audio_t*)data;
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// csndExit();
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CSND_SetPlayState(0x8, 0);
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CSND_SetPlayState(0x9, 0);
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csndExecCmds(true);
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linearFree(ctr->l);
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linearFree(ctr->r);
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linearFree(ctr->silence);
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free(ctr);
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}
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static ssize_t ctr_audio_write(void *data, const void *buf, size_t size)
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{
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(void)data;
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(void)buf;
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ctr_audio_t* ctr = (ctr_audio_t*)data;
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int i;
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const uint16_t* src = buf;
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CSND_ChnInfo channel_info;
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csndGetState(0x8, &channel_info);
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uint32_t playpos;
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if((channel_info.samplePAddr >= (ctr->l_paddr)) &&
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(channel_info.samplePAddr < (ctr->l_paddr + CTR_AUDIO_SIZE)))
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{
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playpos = (channel_info.samplePAddr - ctr->l_paddr) / sizeof(uint16_t);
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}
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else
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{
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CSND_SetBlock(0x8, 1, ctr->l_paddr, CTR_AUDIO_SIZE);
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CSND_SetBlock(0x9, 1, ctr->r_paddr, CTR_AUDIO_SIZE);
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csndExecCmds(true);
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playpos = 0;
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}
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if((((playpos - ctr->pos) & CTR_AUDIO_COUNT_MASK) < (CTR_AUDIO_COUNT >> 2)) ||
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(((ctr->pos - playpos ) & CTR_AUDIO_COUNT_MASK) < (CTR_AUDIO_COUNT >> 4)) ||
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(((playpos - ctr->pos) & CTR_AUDIO_COUNT_MASK) < (size >> 2)))
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{
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if (ctr->nonblocking)
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ctr->pos = (playpos + (CTR_AUDIO_COUNT >> 1)) & CTR_AUDIO_COUNT_MASK;
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else
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{
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do{
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svcSleepThread(100000);
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// svcSleepThread(((s64)(CTR_AUDIO_COUNT >> 8) * 1000000000) / ctr->rate);
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csndGetState(0x8, &channel_info);
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playpos = (channel_info.samplePAddr - ctr->l_paddr) / sizeof(uint16_t);
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}while (((playpos - ctr->pos) & CTR_AUDIO_COUNT_MASK) < (CTR_AUDIO_COUNT >> 1)
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|| (((ctr->pos - playpos) & CTR_AUDIO_COUNT_MASK) < (CTR_AUDIO_COUNT >> 4)));
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}
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}
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for (i = 0; i < (size >> 1); i += 2)
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{
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ctr->l[ctr->pos] = src[i];
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ctr->r[ctr->pos] = src[i + 1];
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ctr->pos++;
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ctr->pos &= CTR_AUDIO_COUNT_MASK;
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}
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return size;
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}
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static bool ctr_audio_stop(void *data)
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{
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ctr_audio_t* ctr = (ctr_audio_t*)data;
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CSND_SetBlock(0x8, 1, ctr->silence_paddr, CTR_AUDIO_SIZE);
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CSND_SetBlock(0x9, 1, ctr->silence_paddr, CTR_AUDIO_SIZE);
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csndExecCmds(true);
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return true;
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}
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static bool ctr_audio_alive(void *data)
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{
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(void)data;
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return true;
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}
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static bool ctr_audio_start(void *data)
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{
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ctr_audio_t* ctr = (ctr_audio_t*)data;
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// csndPlaySound(0x8, SOUND_LOOPMODE(CSND_LOOPMODE_NORMAL)| SOUND_FORMAT(CSND_ENCODING_PCM16),
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// ctr->rate, ctr->l_paddr + ((ctr->pos + (CTR_AUDIO_SIZE / 2)) & CTR_AUDIO_SIZE_MASK),
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// (u32*)ctr->silence_paddr, CTR_AUDIO_SIZE);
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CSND_SetBlock(0x8, 1, ctr->l_paddr, CTR_AUDIO_SIZE);
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CSND_SetBlock(0x9, 1, ctr->r_paddr, CTR_AUDIO_SIZE);
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csndExecCmds(true);
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return true;
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}
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static void ctr_audio_set_nonblock_state(void *data, bool state)
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{
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ctr_audio_t* ctr = (ctr_audio_t*)data;
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if (ctr)
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ctr->nonblocking = state;
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}
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static bool ctr_audio_use_float(void *data)
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{
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(void)data;
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return false;
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}
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audio_driver_t audio_ctr = {
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ctr_audio_init,
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ctr_audio_write,
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ctr_audio_stop,
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ctr_audio_start,
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ctr_audio_alive,
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ctr_audio_set_nonblock_state,
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ctr_audio_free,
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ctr_audio_use_float,
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"ctr",
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NULL,
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NULL
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};
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