RetroArch/gfx
2013-08-11 00:56:53 +02:00
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context Support creating debug contexts. 2013-08-11 00:56:53 +02:00
d3d9 Fix Win32 derp. 2013-06-05 22:00:38 +02:00
fonts Add support for bottom-left origin in libretro GL. 2013-08-11 00:53:46 +02:00
glsym Add fixups for GLfixed. 2013-08-11 00:56:00 +02:00
math Fix matrix_projection(). 2013-05-09 19:02:32 +02:00
py_state Update license headers to 2013. 2013-01-01 01:41:15 +01:00
rpng Make sure that palette entries don't exceed max. 2013-06-04 14:26:21 +02:00
scaler Add SSE build to MSVC 2010. 2013-02-09 11:01:11 +01:00
fbdev.c Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
fbdev.h Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
gfx_common.c Shorten rotation names to avoid overflowing menu. 2013-04-21 18:25:30 +02:00
gfx_common.h Refactor aspect ratio handling. 2013-04-20 10:56:04 +02:00
gfx_context.c Fix Android build. 2013-08-11 00:55:05 +02:00
gfx_context.h Initial work on core GL context support. 2013-08-11 00:50:04 +02:00
gl_common.h Be more conservative about texture memory usage. 2013-08-11 00:56:53 +02:00
gl.c Be more conservative about texture memory usage. 2013-08-11 00:56:53 +02:00
image.c Add RPNG, optional PNG loader. 2013-01-12 14:06:05 +01:00
image.h Move texture_image_render to xdk_d3d.cpp 2013-04-10 10:06:15 +02:00
null.c (RARCH_CONSOLE) Get rid of video_stop_func 2013-04-24 16:08:18 +02:00
omap_gfx.c Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
omapfb.h Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
sdl_gfx.c (APPLE) Take out SDL/GL context parts for OSX 2013-07-16 23:17:55 +02:00
shader_cg.c Be more conservative about texture memory usage. 2013-08-11 00:56:53 +02:00
shader_cg.h Add GL_SHADER_STOCK_BLEND. 2013-04-20 15:46:50 +02:00
shader_common.h Be more conservative about texture memory usage. 2013-08-11 00:56:53 +02:00
shader_glsl.c Be more conservative about texture memory usage. 2013-08-11 00:56:53 +02:00
shader_glsl.h More fixes to core context. 2013-08-11 00:53:46 +02:00
shader_hlsl.c (XDK 360) Add more optimal calls for hlsl_use 2013-04-16 21:33:40 +02:00
shader_hlsl.h (HLSL) Fix build - work with new shader backend 2013-04-12 21:56:43 +02:00
shader_parse.c Save lut paths correctly in shader_parse. 2013-04-16 22:22:26 +02:00
shader_parse.h Add gfx_shader_resolve_relative. 2013-04-15 23:48:25 +02:00
state_tracker.c Update license headers to 2013. 2013-01-01 01:41:15 +01:00
state_tracker.h Reintroduce CGP refactor. 2013-04-06 12:00:10 +02:00
thread_wrapper.c Completely new approach for threaded video. 2013-08-02 23:54:07 +02:00
thread_wrapper.h Begin adding threaded video driver wrapper. 2013-02-16 02:48:08 +01:00
vg.c Fix gfx/vg.c - update_window_title param 2013-04-14 23:48:22 +02:00
xvideo.c Build fixes. 2013-04-25 00:03:02 +02:00