.. |
context
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(360 Set 32bit color format - screen currently cut in half
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2012-11-10 15:57:05 +01:00 |
d3d9
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Fix crash on frame dupes in D3D9.
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2012-11-10 13:57:21 +01:00 |
ext
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Update SDL and XVideo for RGB565.
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2012-10-21 21:59:25 +02:00 |
fonts
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Add RETRO_DEVICE_POINTER.
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2012-10-28 00:38:31 +02:00 |
math
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remove VGU requirement from VG video driver
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2012-09-24 19:30:24 -04:00 |
py_state
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Purge some now useless code.
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2012-10-13 20:22:45 +02:00 |
scaler
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(RARCH_PERF) Rename benchmark.c to perforance.c
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2012-11-01 06:21:18 +01:00 |
ext_gfx.c
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Add RETRO_DEVICE_POINTER.
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2012-10-28 00:38:31 +02:00 |
gfx_common.c
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Update credits for collaborated files
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2012-10-18 06:06:55 +02:00 |
gfx_common.h
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Only build D3D as C++ on Win32.
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2012-11-04 22:56:41 +01:00 |
gfx_context.c
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(Android) Add Android context hooks
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2012-10-09 00:11:11 +02:00 |
gfx_context.h
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(PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
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2012-10-22 06:12:12 +02:00 |
gl_common.h
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(Android) Implement macro override calls for Android - for bypassing
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2012-11-03 10:18:08 +01:00 |
gl_font.h
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(Rmenu/fonts) no longer use gl_render_msg_post
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2012-08-04 02:28:38 +02:00 |
gl.c
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(GL) Use macro defines for context functions - will override this for
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2012-11-03 09:18:31 +01:00 |
image.c
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Remove "special" GLES2 paths in image.c.
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2012-09-29 22:04:11 +02:00 |
image.h
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(Xbox 1) Refactor surface code to implementation of texture_image
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2012-08-05 17:18:19 +02:00 |
null.c
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Only build in start/stop/restart on RARCH_CONSOLE.
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2012-07-08 17:29:09 +02:00 |
sdl_gfx.c
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Add RETRO_DEVICE_POINTER support to SDL/Xv.
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2012-10-28 11:04:07 +01:00 |
shader_cg.c
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Clarifying comment in shader_cg.
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2012-10-27 12:24:06 +02:00 |
shader_cg.h
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Rework attribute and MVP passing in GL.
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2012-09-11 23:32:00 +02:00 |
shader_glsl.c
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(Android GLSL) MAX_PROGRAMS 8 instead of 16, MAX_TEXTURES 4 instead
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2012-11-03 09:35:18 +01:00 |
shader_glsl.h
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Refactor all GL context handling code.
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2012-09-25 01:37:23 +02:00 |
shader_hlsl.c
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(360) Shows amount of shaders that were loaded at init
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2012-10-01 02:45:29 +02:00 |
shader_hlsl.h
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(360) Shows amount of shaders that were loaded at init
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2012-10-01 02:45:29 +02:00 |
state_tracker.c
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Snes exorcism
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2012-07-07 17:19:32 +02:00 |
state_tracker.h
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Only build D3D as C++ on Win32.
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2012-11-04 22:56:41 +01:00 |
vg.c
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(RARCH_PERF) Rename benchmark.c to perforance.c
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2012-11-01 06:21:18 +01:00 |
xvideo.c
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Add RETRO_DEVICE_POINTER support to SDL/Xv.
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2012-10-28 11:04:07 +01:00 |