RetroArch/gfx/drivers_shader
2019-12-07 07:24:20 +01:00
..
glslang_util_cxx.cpp Go back to plain strlcpy/strlcat - probably best to look at 2019-09-23 00:19:01 +02:00
glslang_util_cxx.h Move C code over to glslang_util.c 2019-08-18 18:01:21 +02:00
glslang_util.c Move C code over to glslang_util.c 2019-08-18 18:01:21 +02:00
glslang_util.h Move C code over to glslang_util.c 2019-08-18 18:01:21 +02:00
shader_gl_cg.c save unmodified auto-shaders as a reference instead of a copy, see: 2019-08-22 16:57:28 +02:00
shader_gl_core.cpp More buildfixes for ANGLE 2019-12-07 07:24:20 +01:00
shader_gl_core.h added "FrameDirection" slang semantic and implementation for glcore and vulkan 2019-05-24 22:11:12 +02:00
shader_glsl.c More buildfixes for ANGLE 2019-12-07 07:24:20 +01:00
shader_glsl.h Integrate video_driver.c into retroarch.c 2019-06-17 15:10:22 +02:00
shader_vulkan.cpp save unmodified auto-shaders as a reference instead of a copy, see: 2019-08-22 16:57:28 +02:00
shader_vulkan.h added "FrameDirection" slang semantic and implementation for glcore and vulkan 2019-05-24 22:11:12 +02:00
slang_process.cpp Revert "Simplify slang_process.cpp" 2019-11-12 01:34:03 +01:00
slang_process.h Merge slang_preprocess.cpp into slang_process.cpp 2019-08-18 18:55:22 +02:00
slang_reflection.cpp Start cleaning up the rather messy manual assignment 2019-09-20 02:03:26 +02:00
slang_reflection.h Buildfix for C89 2019-07-20 21:33:09 +02:00
slang_reflection.hpp Add a new "glcore" driver with slang support. 2019-03-09 12:30:49 +01:00