RetroArch/gfx
2011-10-07 17:58:22 +02:00
..
ext Use SK_* keysyms (pretty much SDL 1.2). 2011-09-13 14:40:33 +02:00
py_state Slight cleanup. 2011-06-08 17:55:32 +02:00
ext.c Can use SDL 1.3 just fine now. 2011-09-13 14:41:45 +02:00
fonts.c Default font path OSX. 2011-10-06 21:12:11 +02:00
fonts.h Default fonts. 2011-10-06 19:06:38 +02:00
gfx_common.c Fix newline typo. 2011-09-22 13:15:16 +03:00
gfx_common.h Start working towards SDL 1.2/1.3 compat. 2011-09-13 14:06:49 +02:00
gl_common.h Start working towards SDL 1.2/1.3 compat. 2011-09-13 14:06:49 +02:00
gl.c Cache font rendering. Major overhead reduction. 2011-10-07 17:58:22 +02:00
image.c Fixup. 2011-08-29 17:23:49 +02:00
image.h Add lookup texture support. :D yay. 2011-05-18 20:22:27 +02:00
sdl.c Default font path OSX. 2011-10-06 21:12:11 +02:00
sdlwrap.c Fixup build for OSX. 2011-10-06 20:49:00 +02:00
sdlwrap.h Resizing windows in 1.2 should not trigger some init code :) 2011-09-22 21:50:57 +02:00
shader_cg.c Only load second pass shaders when render-to-texture is set. 2011-09-26 22:45:28 +02:00
shader_cg.h Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
shader_glsl.c Only load second pass shaders when render-to-texture is set. 2011-09-26 22:45:28 +02:00
shader_glsl.h Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
snes_state.c Fix issue when input_slot is 2. 2011-06-16 15:00:04 +02:00
snes_state.h Input capturing semantic. 2011-06-11 20:02:17 +02:00
xvideo.c Default font path OSX. 2011-10-06 21:12:11 +02:00