RetroArch/gfx
Twinaphex512 53868033b7 (MSVC 2012) Initial MSVC 2012 solution
Just need to sort out the linking errors - we'll need to create a
Direct3D driver that is not external for PC and do away with the
'external' one which is really an unacceptable extra dependency for such
a popular graphics API. Also, look if the WGL context file will even
work. Added some TODOs too.
2012-10-24 15:48:44 +02:00
..
context (MSVC 2012) Initial MSVC 2012 solution 2012-10-24 15:48:44 +02:00
ext Update SDL and XVideo for RGB565. 2012-10-21 21:59:25 +02:00
fonts Have the scale value make more sense in freetype. 2012-09-29 19:20:30 +02:00
math remove VGU requirement from VG video driver 2012-09-24 19:30:24 -04:00
py_state Purge some now useless code. 2012-10-13 20:22:45 +02:00
scaler (MSVC 2012) Initial MSVC 2012 solution 2012-10-24 15:48:44 +02:00
ext_gfx.c Update SDL and XVideo for RGB565. 2012-10-21 21:59:25 +02:00
gfx_common.c Update credits for collaborated files 2012-10-18 06:06:55 +02:00
gfx_common.h Refactor out common X11 code. 2012-09-26 15:52:25 +02:00
gfx_context.c (Android) Add Android context hooks 2012-10-09 00:11:11 +02:00
gfx_context.h (PS3/RMenu) refactored HAVE_CG_MENU out of existence - now 2012-10-22 06:12:12 +02:00
gl_common.h Add viewport screenshot support to GLES 2012-10-22 19:03:57 -04:00
gl_font.h (Rmenu/fonts) no longer use gl_render_msg_post 2012-08-04 02:28:38 +02:00
gl.c Make GLES screenshots clearer. 2012-10-23 08:37:51 +02:00
image.c Remove "special" GLES2 paths in image.c. 2012-09-29 22:04:11 +02:00
image.h (Xbox 1) Refactor surface code to implementation of texture_image 2012-08-05 17:18:19 +02:00
null.c Only build in start/stop/restart on RARCH_CONSOLE. 2012-07-08 17:29:09 +02:00
sdl_gfx.c Update SDL and XVideo for RGB565. 2012-10-21 21:59:25 +02:00
shader_cg.c Begin reworking RGB565 as default pixel format. 2012-10-20 01:12:02 +02:00
shader_cg.h Rework attribute and MVP passing in GL. 2012-09-11 23:32:00 +02:00
shader_glsl.c Pre-cache uniform locations in GLSL. 2012-10-21 03:05:10 +02:00
shader_glsl.h Refactor all GL context handling code. 2012-09-25 01:37:23 +02:00
shader_hlsl.c (360) Shows amount of shaders that were loaded at init 2012-10-01 02:45:29 +02:00
shader_hlsl.h (360) Shows amount of shaders that were loaded at init 2012-10-01 02:45:29 +02:00
state_tracker.c Snes exorcism 2012-07-07 17:19:32 +02:00
state_tracker.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
vg.c Update OpenVG for RGB565 2012-10-22 17:28:12 -04:00
xvideo.c Update SDL and XVideo for RGB565. 2012-10-21 21:59:25 +02:00