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ctr_shaders
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d3d_shaders
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Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately (#13390)
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2021-12-22 02:17:17 +01:00 |
gl_shaders
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gx2_shaders
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WIIU: Clean up a bunch of compiler warnings
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2021-09-25 13:25:39 -07:00 |
rsx_shaders
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[PSL1GHT] Add RSX graphics support for ps3
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2022-03-27 18:03:30 +02:00 |
vulkan_shaders
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Added HDR support to Vulkan driver (#13456)
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2022-01-08 13:22:34 +01:00 |
caca_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
ctr_gfx.c
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(3DS) Add new3ds speedup toggle (#13718)
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2022-03-09 08:20:15 +01:00 |
ctr_gu.h
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d3d8.c
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(D3D8) Set suppress_screensaver depending on preprocessor define
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2022-05-17 14:22:51 +02:00 |
d3d9_renderchain.h
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(D3D9) Only d3d9_renderchain_add_lut requires create_texture_from_file now,
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2022-05-16 13:24:58 +02:00 |
d3d9cg.c
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Get rid of d3d9_suppress_screensaver in d3d9_common.c
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2022-05-17 14:21:22 +02:00 |
d3d9hlsl.c
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Get rid of d3d9_suppress_screensaver in d3d9_common.c
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2022-05-17 14:21:22 +02:00 |
d3d10.c
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(D3D10) Remove inline functions
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2022-05-17 23:13:33 +02:00 |
d3d11.c
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(D3D11) Get rid of some inlined functions
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2022-05-17 17:04:43 +02:00 |
d3d12.c
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Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
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2022-05-17 12:34:12 +02:00 |
dispmanx_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
drm_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
drm_pixformats.h
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exynos_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
fpga_gfx.c
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Adding to get_video_output_size 2 parameters for additional info
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2021-10-04 23:53:55 +02:00 |
gdi_gfx.c
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Logging cleanups (#13320)
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2021-12-04 14:21:12 +01:00 |
gl1.c
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Support GL1 on osx-ppc (#13569)
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2022-01-30 09:30:39 +01:00 |
gl2.c
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Support GL1 on osx-ppc (#13569)
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2022-01-30 09:30:39 +01:00 |
gl3.c
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(gl3/glcore) Remove gl3_build_default_matrix
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2022-04-02 23:48:34 +02:00 |
gx2_gfx.c
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Add Optimize for GamePad option on Wii U (#13257)
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2022-03-08 14:56:51 +01:00 |
gx_gfx_vi_encoder.c
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gx_gfx.c
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Cleanups/warnings
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2022-03-07 19:32:01 +01:00 |
metal.m
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
network_gfx.c
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Adding to get_video_output_size 2 parameters for additional info
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2021-10-04 23:53:55 +02:00 |
oga_gfx.c
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omap_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
ps2_gfx.c
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[PS2] Improve Compilation (#13359)
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2021-12-15 19:01:56 +01:00 |
psp1_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
psp1_gfx.h
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rsx_gfx.c
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[PSL1GHT] Add RSX graphics support for ps3
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2022-03-27 18:03:30 +02:00 |
sdl2_gfx.c
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sdl_dingux_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
sdl_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
sdl_rs90_gfx.c
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gfx/rs90: Optimise layout of sdl_rs90_video
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2022-03-27 04:35:36 +01:00 |
sixel_gfx.c
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Adding to get_video_output_size 2 parameters for additional info
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2021-10-04 23:53:55 +02:00 |
sunxi_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
switch_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
switch_nx_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
vg.c
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Logging cleanups (#13320)
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2021-12-04 14:21:12 +01:00 |
vga_gfx.c
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Series of djgpp fixes (#13705)
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2022-03-05 15:53:18 +01:00 |
vita2d_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
vulkan.c
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(D3D/Vulkan) Try to prevent implicit memsets
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2022-05-16 21:37:02 +02:00 |
xenon360_gfx.c
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xshm_gfx.c
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xvideo.c
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