Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
2017-09-25 23:23:25 -05:00
.github add more fields 2017-01-14 15:16:59 -05:00
audio Reduce more stack usage for offending functions 2017-09-09 05:26:14 +02:00
bootstrap Small fix 2017-04-06 11:47:19 +02:00
camera FreeBSD buildfix 2017-08-17 20:28:47 -04:00
cheevos Cast ctype args to unsigned char 2017-08-08 12:21:48 +01:00
cores Add retro_timers.h/retro_math.h 2017-06-28 04:41:38 +02:00
ctr Updated assets.7z 2017-02-28 16:32:52 +00:00
defines Start going through compilation errors 2017-09-05 00:57:58 +02:00
deps CXX_BUILD fixes 2017-09-22 05:06:36 +02:00
dist-scripts Update RARCH_VERSION; replace with PACKAGE_VERSION 2017-09-26 02:52:24 +02:00
docs mark these as deprecated 2016-08-27 21:56:37 -05:00
emscripten move these files over to the package dir 2016-08-28 19:09:55 -05:00
frontend (Xbox) Silence warning 2017-09-13 04:35:57 +02:00
gfx uniquely name D3D function for initing renderchain 2017-09-20 14:53:40 +02:00
griffin Add missing files for Griffin 2017-09-21 19:37:40 +02:00
input C89 buildfix 2017-09-16 19:06:55 -04:00
intl Update portuguese transation 2017-09-25 14:47:04 -03:00
libretro-common C89_BUILD fixes 2017-09-22 05:12:26 +02:00
libretro-db VC6 support (targets NT 3.51) 2017-09-06 23:03:02 -04:00
location Merge runloop.c and retroarch.c 2017-05-11 09:11:46 +02:00
managers Cleanups 2017-05-21 16:43:40 +02:00
media explicitly set codepage for Japanese menubar translation, fixes #4536 and #4761 2017-09-22 09:40:22 -07:00
memory (VITA) Add support for -mthumb 2016-11-14 19:13:07 +01:00
menu show RetroPad buttons instead of keyboard keys when controls are not autoconfigured 2017-09-25 23:23:25 -05:00
network VC6 support (targets NT 3.51) 2017-09-06 23:03:02 -04:00
pkg Merge pull request #5475 from RobLoach/remove-snap 2017-09-26 00:53:29 +02:00
qb Unleash the compressed hunks of data 2017-09-17 22:04:29 -07:00
record Add retro_timers.h/retro_math.h 2017-06-28 04:41:38 +02:00
tasks Try silencing more warnings - do something with return value 2017-09-26 03:51:50 +02:00
tools ps3: use python2 for pkg.py script 2017-08-06 20:17:00 -04:00
ui (ui_win32.c) Style nits/cleanups 2017-09-07 16:42:34 +02:00
wifi Merge runloop.c and retroarch.c 2017-05-11 09:11:46 +02:00
wii Update 2017-08-20 00:54:39 +02:00
wiiu [WiiU] DRC touch support as pointer device 2017-08-19 17:40:56 +10:00
.editorconfig Add EditorConfig support 2016-09-16 10:44:33 -04:00
.gitignore Add Wii U files to .gitignore 2017-06-15 15:20:05 +10:00
.project Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
.travis.yml (Travis CI) Use freeglut3-dev 2016-12-16 14:39:11 +01:00
autosave.h Rewrite autosave_init 2017-05-07 17:45:53 +02:00
CHANGES.md update CHANGES.md 2017-09-20 23:00:41 -05:00
command.c only set_controller=true for the number of ports the core supports 2017-09-17 12:44:17 -05:00
command.h add input_mapper scafolding 2017-09-11 00:20:20 -05:00
config.def.h (MaterialUI) Add Menu Icons Enable setting 2017-08-17 21:05:38 +02:00
config.def.keybinds.h Add QNX-specific settings to config.def.h, refactor default keybinds into a separate file for cleaner per-platform setup 2017-01-09 20:26:09 +00:00
config.features.h TinyALSA support 2017-06-23 20:44:00 -05:00
configuration.c input remapping cleanups 2017-09-11 22:49:39 -05:00
configuration.h fix defaults 2017-09-11 00:21:47 -05:00
configure (qb) Add qb.system.sh 2015-06-16 20:46:11 -03:00
content.h Simplify content_get_crc 2017-05-06 16:41:22 +02:00
CONTRIBUTING.md
COPYING
core_impl.c (Menu) Menu driver no longer uses a duplicate system info 2017-05-28 17:21:57 +02:00
core_info.c Fix archive scanning 2017-09-18 23:15:28 -07:00
core_info.h Update copyrights 2017-03-22 03:09:18 +01:00
core_type.h Update copyrights 2017-03-22 03:09:18 +01:00
core.h Revert "New attempt to fix memory leaks of struct retro_system_info" 2017-05-30 01:44:49 +02:00
database_info.c MSVC buildfixes 2017-09-19 21:29:28 +02:00
database_info.h move content list builder into scanner task with progress, fixes menu freeze with large playlists 2017-07-09 00:44:02 -04:00
defaults.h (XMB) Display favorites tab, part 2 2017-08-12 17:10:14 +02:00
diff.diff update diff.diff 2017-01-17 17:13:42 +01:00
dirs.c Cleanup 2017-09-22 04:31:54 +02:00
dirs.h Update copyrights 2017-03-22 03:09:18 +01:00
driver.c Revert "Reduce size of variables" 2017-09-09 00:20:39 +02:00
driver.h Fix driver menu left wrap 2017-07-11 21:00:44 -04:00
dynamic.c Reduce stack usage 2017-09-09 21:41:38 +02:00
dynamic.h Add RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT 2017-08-07 18:06:03 +02:00
fetch-submodules.sh Add --recursive in case submodules have third-party dependencies 2016-09-11 19:43:16 -04:00
file_path_special.c (file_path_special.c) Reduce stack usage 2017-09-10 21:27:50 +02:00
file_path_special.h (XMB) Display favorites tab, part 2 2017-08-12 17:10:14 +02:00
file_path_str.c (XMB) Display favorites tab, part 2 2017-08-12 17:10:14 +02:00
lakka.h Add missing copyright mention on some files 2016-10-27 18:17:43 +02:00
list_special.c Merge input_hid_driver 2017-06-11 08:56:36 +02:00
list_special.h Update copyrights 2017-03-22 03:09:18 +01:00
Makefile FreeBSD buildfix 2017-03-29 16:47:58 +00:00
Makefile.common Rename gl_legacy_renderchain to gl2_renderchain 2017-09-19 15:06:49 +02:00
Makefile.ctr Move deps/zlib to deps/libz 2017-03-25 10:05:33 +01:00
Makefile.ctr.salamander Add encoding_utf to Salamander 2017-08-06 13:58:17 +02:00
Makefile.emscripten Move deps/zlib to deps/libz 2017-03-25 10:05:33 +01:00
Makefile.griffin griffin msvc2012/2013: find Win8.1 SDK installation path if not using custom toolchain 2017-09-12 05:52:20 +00:00
Makefile.libogc Update 2017-08-20 00:54:39 +02:00
Makefile.openpandora Merge version.h, dist-cores.sh and version.all 2017-09-26 01:05:43 +02:00
Makefile.pandora Move pandora files 2015-09-20 15:41:28 +02:00
Makefile.ps3 Update RARCH_VERSION; replace with PACKAGE_VERSION 2017-09-26 02:52:24 +02:00
Makefile.ps3.cobra Update RARCH_VERSION; replace with PACKAGE_VERSION 2017-09-26 02:52:24 +02:00
Makefile.ps3.salamander (PS3) Fix Salamander 2017-08-06 14:12:09 +02:00
Makefile.psl1ght Update RARCH_VERSION; replace with PACKAGE_VERSION 2017-09-26 02:52:24 +02:00
Makefile.psp1 Move deps/zlib to deps/libz 2017-03-25 10:05:33 +01:00
Makefile.psp1.salamander Add encoding_utf to Salamander 2017-08-06 13:58:17 +02:00
Makefile.vita adding cheevos support to Vita port 2017-07-06 07:19:17 -03:00
Makefile.vita.salamander Add encoding_utf to Salamander 2017-08-06 13:58:17 +02:00
Makefile.wii.salamander Update 2017-08-19 09:03:10 +02:00
Makefile.wiiu Add keymapper to wiiu builds 2017-09-21 23:44:35 -05:00
Makefile.wiiu.salamander Add encoding_utf to Salamander 2017-08-06 13:58:17 +02:00
Makefile.win add wasapi audio driver 2017-04-11 00:24:37 +02:00
movie.c start fixing bsv recording 2017-05-29 22:49:12 -05:00
movie.h Revert "Refactor BSV movie code" 2017-05-07 18:28:07 +02:00
msg_hash.c msg_hash: support GDI files 2017-09-18 09:03:43 -07:00
msg_hash.h msg_hash: support GDI files 2017-09-18 09:03:43 -07:00
no-xib.diff Add no-xib.diff 2015-10-13 23:23:33 +02:00
paths.c paths.c - reduce stack size 2017-09-09 22:32:39 +02:00
paths.h Update copyrights 2017-03-22 03:09:18 +01:00
performance_counters.c VC6 support (targets NT 3.51) 2017-09-06 23:03:02 -04:00
performance_counters.h Update copyrights 2017-03-22 03:09:18 +01:00
playlist.c (playlist.c) Fix clear/free loop conditionals 2017-08-19 08:40:09 -03:00
playlist.h (playlist.c) Don't expose struct details to outside 2017-07-01 03:38:36 +02:00
README-exynos.md exynos: update TODO list 2014-08-09 16:43:48 +02:00
README-mali_fbdev_r4p0.md Fix some spelling errors (pendantic info lintian warnings). 2016-07-20 23:28:29 -03:00
README-OMAP.md video_omap: more docu fixes 2014-01-14 16:39:24 -06:00
README.md Update README.md 2017-08-26 10:26:18 +01:00
retroarch-mingw-build.sh Add support for different "make" binaries 2014-07-30 01:14:57 +02:00
retroarch.c add input_mapper scafolding 2017-09-11 00:20:20 -05:00
retroarch.cfg Disable showing hidden files by default 2017-06-21 10:46:32 -04:00
retroarch.desktop (Linux) Add a GenericName to the desktop entry 2015-06-18 09:49:14 -07:00
retroarch.h Reorder variables 2017-09-09 19:58:09 +02:00
setting_list.c Reduce stack usage for menu_setting_new_internal 2017-09-09 06:10:58 +02:00
setting_list.h Reduce stack usage for menu_setting_new_internal 2017-09-09 06:10:58 +02:00
verbosity.c Clean up the log output 2017-07-04 21:46:22 -04:00
verbosity.h Clean up the log output 2017-07-04 21:46:22 -04:00
version_git.c Update copyrights 2017-03-22 03:09:18 +01:00
version_git.h Update copyrights 2017-03-22 03:09:18 +01:00
version.all Revert "Bump up to version 1.6.8" 2017-09-26 04:05:36 +02:00
version.dtd Update 2017-09-26 00:47:07 +02:00
version.h Merge version.h, dist-cores.sh and version.all 2017-09-26 01:05:43 +02:00

Build Status Coverity Scan Build Status

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation 3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Nintendo 3DS
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Linux

  • Prerequisites:
sudo apt-get install -y make git-core curl g++ pkg-config libglu1-mesa-dev freeglut3-dev mesa-common-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
  • Compiling:
./configure
make

Mac

  • Prerequisites: XCode, Cg.
  • You can open the project (pkg/apple/RetroArch.xcodeproj) in the Xcode IDE and build (⌘-B) and run (⌘-R) it there. Or you can use the command line...
  • Debug:
# Build
xcodebuild -target RetroArch -configuration Debug -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Debug/RetroArch.app/
  • Release:
# Build
xcodebuild -target RetroArch -configuration Release -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Release/RetroArch.app/

PC

Instructions for compiling on PC can be found in the wiki.

PlayStation 3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

    make -f Makefile.ps3.salamander

  2. Finally, compile RetroArch packed together with the GUI:

    make -f Makefile.ps3

PlayStation 3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

pkg/msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the pkg/msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.griffin platform=wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.