RetroArch/gfx
2014-08-15 21:14:26 +02:00
..
context (Wayland) Add stub input handlers to context 2014-08-11 19:17:40 +02:00
d3d9 (XDK) Move xdk/d3d9 to gfx/d3d9 2014-08-15 21:00:26 +02:00
filters softfilters: blargg/ntsc: correct source file permissions 2014-08-13 17:51:43 +02:00
fonts De-opaque core_info. 2014-06-17 17:28:39 +02:00
glsym (glsym) OSX/iOS don't define these - have them in for copy/paste purposes 2014-07-13 23:07:53 +02:00
gx (GX) Build fix 2014-08-15 21:08:56 +02:00
image Fix texture_image_load/free. 2014-06-17 17:44:48 +02:00
math Update years on all license headers 2014-01-01 01:50:59 +01:00
psp (PSP) Move psp files to gfx/psp 2014-08-15 21:14:26 +02:00
py_state Start getting rid of driver_funcs.h macros 2014-08-14 19:54:22 +02:00
rpng [GX] overlays appear, still some bugs left 2014-02-20 17:58:06 -05:00
scaler Implement SDL driver video poke interface 2014-08-11 20:57:01 -03:00
exynos_gfx.c exynos: also use interpolate mode for menu blending 2014-08-09 16:43:48 +02:00
filter.c Avoid printing errors when filter_idx is 0. 2014-06-21 11:10:26 +02:00
filter.h (DSP Filters) Add code for HAVE_BUILTIN_FILTERS 2014-04-29 21:56:50 +02:00
gfx_common.c (Win32) Fixup build 2014-08-03 03:30:59 +02:00
gfx_common.h Just expose all aspect ratios - some users want these weird ratios 2014-07-18 04:10:22 +02:00
gfx_context.c Move wayland context in context list below X11 - gets rid of 2014-08-14 23:21:27 +02:00
gfx_context.h (Wayland) Adding preliminary work by maister - input hookup still 2014-08-09 21:35:27 +02:00
gl_common.h (Recording) Bake in HAVE_RECORD implicitly 2014-08-12 05:28:43 +02:00
gl.c (Recording) Bake in HAVE_RECORD implicitly 2014-08-12 05:28:43 +02:00
nullgfx.c Add null drivers 2014-08-14 03:05:44 +02:00
omap_gfx.c Untested: Rewrite omap_gfx font rendering. 2014-06-09 12:52:21 +02:00
sdl2_gfx.c (SDL2) Fix windows build again 2014-08-13 11:45:11 -03:00
sdl_gfx.c Implement SDL driver video poke interface 2014-08-11 20:57:01 -03:00
shader_cg.c (PS3 Cg) Fixed crash at game start - Cg state was never properly 2014-05-29 01:36:41 +02:00
shader_cg.h (PS3 Cg) Fixed crash at game start - Cg state was never properly 2014-05-29 01:36:41 +02:00
shader_common.c (gfx) Cleanups 2014-08-03 02:16:02 +02:00
shader_common.h Expose currently selected shader via poke interface. 2014-05-26 18:47:49 +02:00
shader_glsl.c Backport Lioncash - Fix some compile warnings realted to casting 2014-07-23 07:17:31 +02:00
shader_glsl.h Update years on all license headers 2014-01-01 01:50:59 +01:00
shader_hlsl.c (360 HLSL) Build fix 2014-05-30 03:43:24 +02:00
shader_hlsl.h Update years on all license headers 2014-01-01 01:50:59 +01:00
shader_parse.c (D3D PC) Build fix and deopaque things 2014-06-17 20:42:38 +02:00
shader_parse.h De-opaque shader_parse. 2014-06-17 16:41:06 +02:00
state_tracker.c Start getting rid of driver_funcs.h macros 2014-08-14 19:54:22 +02:00
state_tracker.h Update years on all license headers 2014-01-01 01:50:59 +01:00
thread_wrapper.h Update years on all license headers 2014-01-01 01:50:59 +01:00
vg.c make the vg backend compile without freetype 2014-06-15 21:46:45 +02:00
video_thread_wrapper.c video_thread_wrapper.c - make code safer - prevent more null pointer 2014-08-14 16:39:35 +02:00
xenon360_gfx.c (GX) Build fix 2014-08-15 21:08:56 +02:00
xvideo.c Fix Xvideo build. 2014-06-08 14:08:26 +02:00