RetroArch/gfx/drivers_shader
2020-09-23 02:00:03 +03:00
..
glslang_util_cxx.cpp use strlcpy_literal for string literal copies 2020-09-19 23:28:01 +02:00
glslang_util_cxx.h Move C code over to glslang_util.c 2019-08-18 18:01:21 +02:00
glslang_util.c Improve glslang_read_shader_file somewhat 2020-08-26 23:46:16 +02:00
glslang_util.h (GLSLANG) Move more common code out of shader_gl_core and shader_vulkan 2020-08-16 02:05:38 +02:00
glslang.cpp Use string_starts_with_size where possible - avoids the strlen 2020-06-25 12:51:04 +02:00
glslang.hpp Buildfix 2020-03-03 11:08:16 +01:00
shader_gl_cg.c Add HAVE_REWIND switch 2020-07-01 21:04:05 +02:00
shader_gl_core.cpp (slang shader backends) Cleanups 2020-08-16 02:29:54 +02:00
shader_gl_core.h (slang shader backends) Cleanups 2020-08-16 02:29:54 +02:00
shader_glsl.c gl_glsl_set_proc_address unneeded - remove it 2020-08-04 03:58:51 +02:00
shader_glsl.h gl_glsl_set_proc_address unneeded - remove it 2020-08-04 03:58:51 +02:00
shader_vulkan.cpp (Vulkan) Reduce log spam 2020-09-23 02:00:03 +03:00
shader_vulkan.h (slang shader backends) Cleanups 2020-08-16 02:29:54 +02:00
slang_process.cpp (jdgleaver) Initialize string lists properly to prevent memory leaks 2020-08-25 13:25:27 +02:00
slang_process.h Merge slang_preprocess.cpp into slang_process.cpp 2019-08-18 18:55:22 +02:00
slang_reflection.cpp Increased Slang Max Params, Textures & Passes 2020-07-05 13:45:58 -04:00
slang_reflection.h Changed SLANG_NUM_BINDINGS to 16 for D3D11 Fix 2020-07-08 12:06:59 -04:00
slang_reflection.hpp (shaders slang) Cut down on code duplication 2020-08-03 18:13:08 +02:00