RetroArch/gfx
twinaphex 6d6c170f09 (Xbox 1) Set up for 32bit color now - just need a more elegant
way of automatically switching on 32bit/16bit color during init
instead of g_settings.video.color_format
2012-11-10 16:17:01 +01:00
..
context (Xbox 1) Set up for 32bit color now - just need a more elegant 2012-11-10 16:17:01 +01:00
d3d9 Fix crash on frame dupes in D3D9. 2012-11-10 13:57:21 +01:00
ext Update SDL and XVideo for RGB565. 2012-10-21 21:59:25 +02:00
fonts Add RETRO_DEVICE_POINTER. 2012-10-28 00:38:31 +02:00
math remove VGU requirement from VG video driver 2012-09-24 19:30:24 -04:00
py_state Purge some now useless code. 2012-10-13 20:22:45 +02:00
scaler (RARCH_PERF) Rename benchmark.c to perforance.c 2012-11-01 06:21:18 +01:00
ext_gfx.c Add RETRO_DEVICE_POINTER. 2012-10-28 00:38:31 +02:00
gfx_common.c Update credits for collaborated files 2012-10-18 06:06:55 +02:00
gfx_common.h Only build D3D as C++ on Win32. 2012-11-04 22:56:41 +01:00
gfx_context.c (Android) Add Android context hooks 2012-10-09 00:11:11 +02:00
gfx_context.h (PS3/RMenu) refactored HAVE_CG_MENU out of existence - now 2012-10-22 06:12:12 +02:00
gl_common.h (Android) Implement macro override calls for Android - for bypassing 2012-11-03 10:18:08 +01:00
gl_font.h (Rmenu/fonts) no longer use gl_render_msg_post 2012-08-04 02:28:38 +02:00
gl.c (GL) Use macro defines for context functions - will override this for 2012-11-03 09:18:31 +01:00
image.c Remove "special" GLES2 paths in image.c. 2012-09-29 22:04:11 +02:00
image.h (Xbox 1) Refactor surface code to implementation of texture_image 2012-08-05 17:18:19 +02:00
null.c Only build in start/stop/restart on RARCH_CONSOLE. 2012-07-08 17:29:09 +02:00
sdl_gfx.c Add RETRO_DEVICE_POINTER support to SDL/Xv. 2012-10-28 11:04:07 +01:00
shader_cg.c Clarifying comment in shader_cg. 2012-10-27 12:24:06 +02:00
shader_cg.h Rework attribute and MVP passing in GL. 2012-09-11 23:32:00 +02:00
shader_glsl.c (Android GLSL) MAX_PROGRAMS 8 instead of 16, MAX_TEXTURES 4 instead 2012-11-03 09:35:18 +01:00
shader_glsl.h Refactor all GL context handling code. 2012-09-25 01:37:23 +02:00
shader_hlsl.c (360) Shows amount of shaders that were loaded at init 2012-10-01 02:45:29 +02:00
shader_hlsl.h (360) Shows amount of shaders that were loaded at init 2012-10-01 02:45:29 +02:00
state_tracker.c Snes exorcism 2012-07-07 17:19:32 +02:00
state_tracker.h Only build D3D as C++ on Win32. 2012-11-04 22:56:41 +01:00
vg.c (RARCH_PERF) Rename benchmark.c to perforance.c 2012-11-01 06:21:18 +01:00
xvideo.c Add RETRO_DEVICE_POINTER support to SDL/Xv. 2012-10-28 11:04:07 +01:00