Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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Merge pull request #12528 from IlDucci/crowdinfix-20210615
Fix Encore Mode on Github, minor English change
2021-06-20 16:55:07 +02:00
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cheevos update to rcheevos 10.1 (#12512) 2021-06-10 17:20:00 +02:00
cores (ffmpeg core) Struct reordering, alignment 2020-08-16 04:23:15 +02:00
ctr (3DS) On error, only init gfx on salamander build 2021-01-17 15:44:35 +01:00
deps update to rcheevos 10.1 (#12512) 2021-06-10 17:20:00 +02:00
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frontend Don't send speech input as command line argument (#12539) 2021-06-20 14:39:14 +02:00
gfx D3D12 Updates: 2021-06-18 21:54:36 +03:00
griffin (cheevos) use common functionality moved into rcheevos (#12504) 2021-06-09 06:32:34 +02:00
input Ver 0.9.2 SR2 (Switchres API) Implimantation 2021-06-04 08:32:56 -07:00
intl Merge pull request #12528 from IlDucci/crowdinfix-20210615 2021-06-20 16:55:07 +02:00
led LED win32 keyboard driver cleanup 2021-01-02 05:46:04 +02:00
libretro-common Revert "Add HAVE_GRIFFIN fallback for now" 2021-06-11 12:05:59 +02:00
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menu (XMB) Dynamic wallpaper improvement 2021-06-18 23:03:34 +03:00
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network Move defines files over to libretro-common 2021-05-18 22:15:04 +02:00
pkg Add expanded resources Rescap to increase performance of UWP version in app mode on Xbox (#12525) 2021-06-15 03:04:10 +02:00
play_feature_delivery (Android/Play Store Builds) Add option to switch all installed cores to Play Store versions 2020-09-02 17:13:03 +01:00
ps2 Improve folder detection 2021-02-06 20:43:28 +01:00
qb Fix '--disable-crtswitchres' configure option (#12500) 2021-06-07 17:39:18 +02:00
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ui improve message wrapping with CJK languages 2021-06-03 21:09:35 +09:00
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com.libretro.RetroArch.appdata.xml Bump up to version 1.9.0 2020-08-08 00:06:53 +02:00
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config.def.h Fix frame delay limit in conf read (#12507) 2021-06-09 06:32:01 +02:00
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config.features.h Adding a generic queue and linked list. 2021-05-05 10:41:13 -07:00
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core_backup.h Reorder structs, alignment 2020-08-15 23:10:31 +02:00
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core_info.h Core Info Cache Improvements 2021-05-06 15:00:55 +01:00
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core_updater_list.h (Android/Play Store) Add frontend support for core installation via Play Feature Delivery 2020-08-28 16:30:54 +01:00
core.h Cleanups 2021-03-14 02:11:36 +01:00
database_info.c Replace strcpy_literal usage of trivial string setting 2021-04-06 11:21:28 +02:00
database_info.h Alignment changes 2020-08-14 18:19:57 +02:00
defaults.h Enable configuration of directory for Favorites, History, Images, Music and Video playlists 2021-01-21 21:28:10 +01:00
disk_control_interface.c Add option to show/hide 'last used disc restored' notifications 2020-07-17 12:52:28 +01:00
disk_control_interface.h More struct reordering/alignment 2020-08-14 21:00:04 +02:00
disk_index_file.c New faster json parser/writer library rjson 2020-10-12 03:02:20 +09:00
disk_index_file.h More struct reordering/alignment 2020-08-14 21:00:04 +02:00
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driver.h Get rid of RARCH_DRIVER_CTL_FIND_INDEX 2020-09-16 18:41:45 +02:00
dynamic.h Add more global warnings 2020-10-10 17:44:56 +02:00
fetch-submodules.sh Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
file_path_special.c (RGUI) Add support for CJK fonts 2020-12-10 15:17:26 +00:00
file_path_special.h Core Info Cache Improvements 2021-05-06 15:00:55 +01:00
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lakka.h Lakka: add menu for time zone setting 2021-04-21 18:12:42 +02:00
list_special.h (Static Platforms) Ensure 'Always Reload Core on Run Content' setting is applied when loading content via the file browser 2021-05-12 10:59:07 +01:00
Makefile Set -I. at the beginning to include the right config.h 2021-04-27 17:37:27 +02:00
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Makefile.common (cheevos) use common functionality moved into rcheevos (#12504) 2021-06-09 06:32:34 +02:00
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Makefile.ps2 Update 7-Zip dependency to latest stable version (fixes CHD support on static platforms) 2021-04-28 12:00:50 +01:00
Makefile.ps2.salamander Remove legacy way of using logs for PS2 and PSP platform 2021-01-19 14:31:45 +01:00
Makefile.psl1ght PSL1GHT joypad restored 2021-05-16 20:04:43 +02:00
Makefile.psl1ght.salamander PSL1GHT salamander build fix 2021-05-19 00:31:09 +02:00
Makefile.psp1 Remove embedded PTE from RA and use the one provided by the toolchain 2021-06-07 12:48:13 +02:00
Makefile.psp1.salamander Remove legacy way of using logs for PS2 and PSP platform 2021-01-19 14:31:45 +01:00
Makefile.rg350 Add OpenDingux Beta support 2021-03-25 16:19:42 +00:00
Makefile.rg350_odbeta Add OpenDingux Beta support 2021-03-25 16:19:42 +00:00
Makefile.switch ibxm: update to 20191214 2020-11-21 20:30:19 +00:00
Makefile.vita VIta: Enable menu sounds 2021-05-29 20:22:37 +02:00
Makefile.vita.salamander [VITA] Fix bubble name 2021-01-03 23:41:14 +01:00
Makefile.wii Update 7-Zip dependency to latest stable version (fixes CHD support on static platforms) 2021-04-28 12:00:50 +01:00
Makefile.wii.salamander (rhash to lrc_hash) Fix console builds 2020-12-28 20:24:55 +01:00
Makefile.wiiu (rhash to lrc_hash) Fix console builds 2020-12-28 20:24:55 +01:00
Makefile.win (Makefiles) Use fallback directory in Git version checking 2020-07-20 13:44:39 +01:00
manual_content_scan.c Manual Content Scan: Auto select last used 'Content Directory' and 'Arcade DAT File' when opening file browser 2021-02-09 17:44:14 +00:00
manual_content_scan.h Manual Content Scan: Auto select last used 'Content Directory' and 'Arcade DAT File' when opening file browser 2021-02-09 17:44:14 +00:00
msg_hash.c Put this behind HAVE_LANGEXTRA 2021-06-04 20:50:21 +02:00
msg_hash.h Merge pull request #12488 from Jamiras/cheevos_challenge_indicators 2021-06-05 16:02:38 +02:00
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nvdaControllerClient64.dll Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
paths.h Jdgleaver improvements 2020-11-20 03:55:55 +01:00
performance_counters.h Cleanups - split up global state to retroarch_data.h 2020-11-17 01:34:20 +01:00
playlist.c (core_info) Performance optimisations + code clean-ups/refactors 2021-04-26 14:30:31 +01:00
playlist.h (Android) Play Store builds: Do not resolve symlinks when handling core paths 2020-08-31 12:13:49 +01:00
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README.md Squashed 'deps/vitaGL/' changes from 81403e2..34bc720 2020-11-13 14:29:36 +01:00
retroarch_data.h Fix '--disable-crtswitchres' configure option (#12500) 2021-06-07 17:39:18 +02:00
retroarch_fwd_decls.h Add API extension for setting 'need_fullpath' based on content file extension and to request persistent frontend content data buffers 2021-06-01 15:28:39 +01:00
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retroarch.c Add enhanced search functionality to the 'Manage Cores' menu (#12516) 2021-06-11 21:17:32 +02:00
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runtime_file.c MSVC buildfixes 2021-05-21 17:09:55 +02:00
runtime_file.h Reorder structs, alignment 2020-08-15 23:10:31 +02:00
setting_list.h Move this outside of the header and into menu_setting.c 2020-09-05 20:27:29 +02:00
state_manager.c include achievement runtime state in save states 2021-02-17 19:44:39 -07:00
state_manager.h Move rewind manager state variable to p_rarch 2020-10-15 06:04:20 +02:00
switch_performance_profiles.h First attempt at adding proper brightness 2020-11-26 19:22:05 +01:00
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travis_metal_deploy.sh Last fix 2021-05-29 11:03:35 +07:00
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verbosity.c PSL1GHT salamander build fix 2021-05-19 00:31:09 +02:00
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Build Status Coverity Scan Build Status Crowdin

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes video game system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

ozone menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, chat on discord, or visit our IRC channel: #retroarch @ irc.freenode.org. You could create a post in Reddit with Technical Support flair.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric and touchscreen UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), run-ahead input latency removal, etc.

RetroArch also emphasizes being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • DOS
  • Windows
  • Linux
  • Emscripten (WebAssembly and JavaScript)
  • FreeBSD
  • NetBSD
  • OpenBSD
  • Haiku
  • Solaris
  • macOS (PPC, x86-32 and x86-64)
  • PlayStation 2
  • PlayStation 3
  • PlayStation Portable
  • PlayStation Vita
  • Original Microsoft Xbox
  • Microsoft Xbox 360 (Libxenon/XeXDK)
  • Nintendo GameCube
  • Nintendo Wii
  • Nintendo Wii U
  • Nintendo 3DS/2DS
  • Nintendo Switch
  • Nintendo NES/SNES Classic Edition
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present; however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if it does not exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.

CRT 15Khz Resolution Switching

CRT SwitchRes will turn on, on the fly. However, you will need to restart RetroArch to disable it. With CRT SwitchRes enable RetroArch will start in 2560 x 480 @ 60.

If you are running Windows, before enabling the CRT SwitchRes options please make sure you have installed CRTEmudriver and installed some modelines. The minimum modelines for all games to switch correctly are:

  • 2560 x 192 @ 60.000000
  • 2560 x 200 @ 60.000000
  • 2560 x 240 @ 60.000000
  • 2560 x 224 @ 60.000000
  • 2560 x 237 @ 60.000000
  • 2560 x 256 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 60.000000
  • 2560 x 480 @ 60.000000

Install these modelines replacing 2560 with your desired super resolution. The above resolutions are NTSC only so if you would be playing any PAL content please add PAL modelines:

  • 2560 x 192 @ 50.000000
  • 2560 x 200 @ 50.000000
  • 2560 x 240 @ 50.000000
  • 2560 x 224 @ 50.000000
  • 2560 x 288 @ 50.000000
  • 2560 x 237 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 50.000000
  • 2560 x 480 @ 50.000000

Some games will require higher PAL resolutions which should also be installed:

  • 2560 x 512 @ 50.000000
  • 2560 x 576 @ 50.000000

Ideally install all these modelines and everything will work great.

Super Resolutions

The default super resolution is 2560. It is displayed just under the CRT switch option, which can be found in video settings. This can be changed within the retroarch.cfg. The only compatible resolutions are 1920, 2560 and 3840. Any other resolutions will be ignored and native switching will be activated.

Native Resolutions

If native resolutions are activated you will need a whole new set of modelines:

  • 256 x 240 @ 50.006977 SNESpal

  • 256 x 448 @ 50.006977 SNESpal

  • 512 x 224 @ 50.006977 SNESpal

  • 512 x 240 @ 50.006977 SNESpal

  • 512 x 448 @ 50.006977 SNESpal

  • 256 x 240 @ 60.098812 SNESntsc

  • 256 x 448 @ 60.098812 SNESntsc

  • 512 x 240 @ 60.098812 SNESntsc

  • 512 x 224 @ 60.098812 SNESntsc

  • 512 x 448 @ 60.098812 SNESntsc

  • 256 x 192 @ 59.922745 MDntsc

  • 256 x 224 @ 59.922745 MDntsc

  • 320 x 224 @ 59.922745 MDntsc

  • 320 x 240 @ 59.922745 MDntsc

  • 320 x 448 @ 59.922745 MDntsc

  • 320 x 480 @ 59.922745 MDntsc

  • 256 x 192 @ 49.701458 MDpal

  • 256 x 224 @ 49.701458 MDpal

  • 320 x 224 @ 49.701458 MDpal

  • 320 x 240 @ 49.701458 MDpal

  • 320 x 288 @ 49.701458 MDpal

  • 320 x 448 @ 49.701458 MDpal

  • 320 x 480 @ 49.701458 MDpal

  • 320 x 576 @ 49.701458 MDpal

  • 256 x 288 @ 49.701458 MSYSpal

  • 256 x 240 @ 60.098812 NESntsc

  • 256 x 240 @ 50.006977 NESpal

  • 640 x 237 @ 60.130001 N64ntsc

  • 640 x 240 @ 60.130001 N64ntsc

  • 640 x 480 @ 60.130001 N64ntsc

  • 640 x 288 @ 50.000000 N64pal

  • 640 x 480 @ 50.000000 N64pal

  • 640 x 576 @ 50.000000 N64pal

  • 256 x 252 @ 49.759998 PSXpal

  • 320 x 252 @ 49.759998 PSXpal

  • 384 x 252 @ 49.759998 PSXpal

  • 640 x 252 @ 49.759998 PSXpal

  • 640 x 540 @ 49.759998 PSXpal

  • 384 x 240 @ 59.941002 PSXntsc

  • 256 x 480 @ 59.941002 PSXntsc

  • 352 x 240 @ 59.820000 Saturn/SGFX_NTSCp

  • 704 x 240 @ 59.820000 SaturnNTSCp

  • 352 x 480 @ 59.820000 SaturnNTSCi

  • 704 x 480 @ 59.820000 SaturnNTSCi

  • 352 x 288 @ 49.701458 SaturnPALp

  • 704 x 288 @ 49.701458 SaturnPALp

  • 352 x 576 @ 49.701458 SaturnPALi

  • 704 x 576 @ 49.701458 SaturnPALi

  • 240 x 160 @ 59.730000 GBA

  • 320 x 200 @ 60.000000 Doom

// Arcade

  • 400 x 254 @ 54.706841 MK
  • 384 x 224 @ 59.637405 CPS1

These modelines are more accurate giving exact hz. However, some games may have unwanted results. This is due to mid-scanline resolution changes on the original hardware. For the best results super resolutions are the way to go.

CRT resolution switching & MAME

Some arcade resolutions can be very different from consumer CRTs. There is resolution detection to ensure MAME games will be displayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the MAME game will look just like the original hardware.

MAME ROMs that run in a vertical aspect like DoDonPachi need to be rotated within MAME before resolution switching and aspect correction will work. Do this before enabling CRT SwitchRes so that RetroArch will run in your desktop resolution. Once you have rotated any games that may need it turn CRT SwitchRes on.

Socials

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