RetroArch/input/common
Nathan Strong 5da1cd08ff Unify the HID driver architecture
== DETAILS
When I first implemented the Wii U HID architecture, I ended up
having to design my own implementation because, at the time, I did
not have a way to read the HID device string to allow the existing
code to successfully detect the gamepad.

After spending some time experimenting, I've figured out how to
do this. And that means I can better align the HID driver with other
platforms.

change summary:

- create a single state structure for all three sub-types of wiiu pads
  (kpad, wpad, and hid)
- eliminate confusing duplicate pad lists
- eliminate confusing duplicate HID pad drivers (ds3, gamecube
  adapter, etc)
- ensure the ds3 driver still works
2021-10-05 09:23:08 -07:00
..
input_hid_common.c Fix analog inputs on HID devices (#12991) 2021-09-15 03:30:05 +02:00
input_x11_common.c Cleanups 2020-08-28 20:40:06 +02:00
input_x11_common.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
linux_common.c Cleanups 2020-07-24 22:23:52 +02:00
linux_common.h Cleanups 2020-07-24 22:23:52 +02:00
wayland_common.c Get rid of RARCH_LOG in wayland_common - gets rid of warning/error 2021-03-22 23:35:14 +01:00
wayland_common.h (Wayland) Fix serious warnings - input struct pointer was being passed 2020-08-31 19:56:03 +02:00