Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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2012-07-10 06:48:33 +02:00
360 (PS3) Use SYSTEM_DIRECTORY environ 2012-07-10 04:00:04 +02:00
android (Android) Have Android port use null video/input/audio drivers 2012-06-20 06:39:52 +02:00
audio (Xbox 1) DirectSound works 2012-07-08 19:30:19 +03:00
compat getopt_long_ssnes -> getopt_long_rarch 2012-07-07 17:22:25 +02:00
conf Replace use of unsafe strtok() with strtok_r. 2012-06-24 02:37:19 +02:00
console (PS3) Use SYSTEM_DIRECTORY environ 2012-07-10 04:00:04 +02:00
docs Allow sending UDP commands from RetroArch. 2012-06-01 15:15:06 +02:00
gfx (Xbox 1) Compile with HAVE_D3D8 defined - cleaned up some stuff 2012-07-08 21:57:26 +02:00
input (360/Xbox 1) Split up video/input drivers for systems 2012-07-08 21:42:26 +02:00
libretro-test Add support for RETRO_DEVICE_ANALOG. 2012-06-28 18:32:06 +02:00
msvc (Xbox 1) Compile with HAVE_D3D8 defined - cleaned up some stuff 2012-07-08 21:57:26 +02:00
pandora getopt_long_ssnes -> getopt_long_rarch 2012-07-07 17:22:25 +02:00
ps3 (PS3) Change PNG background 2012-07-10 06:48:33 +02:00
qb Fix build on ArchLinux/Pi. 2012-07-09 16:49:20 +02:00
record Libsnes exorcism 2012-07-07 17:08:55 +02:00
tools Snes-isms changed 2012-07-07 16:28:01 +02:00
wii (RARCH_CONSOLE) rarch_console_load_game created 2012-07-08 17:49:58 +02:00
xbox1 (Xbox 1) Add BeginScene/EndScene 2012-07-09 05:35:37 +02:00
.empty initial new branch 2011-11-30 01:07:38 +01:00
.gitignore Add *.ncb to gitignore 2012-07-07 15:46:23 +03:00
AUTHORS Added Darren Alton to AUTHORS for Pandora port - e-mail address missing 2012-07-04 15:18:58 +02:00
autosave.c Snes exorcism 2012-07-07 17:19:32 +02:00
autosave.h More fixups. 2012-04-21 23:31:57 +02:00
boolean.h More fixups. 2012-04-21 23:31:57 +02:00
cheats.c Replace use of unsafe strtok() with strtok_r. 2012-06-24 02:37:19 +02:00
cheats.h More fixups. 2012-04-21 23:31:57 +02:00
config.def.h (Xbox) Added RARCH_CONSOLE functions for null video driver - using null video driver for Xbox 1 for now 2012-07-08 18:21:29 +03:00
config.features.h Add libpng screenshot support. 2012-06-17 13:11:39 +02:00
configure Refactored quickbuild. 2012-06-13 20:46:56 +02:00
COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
driver.c (Xbox) Added RARCH_CONSOLE functions for null video driver - using null video driver for Xbox 1 for now 2012-07-08 18:21:29 +03:00
driver.h (360/Xbox 1) Refactor XInput driver with portability in mind 2012-07-07 20:56:46 +03:00
dynamic.c Snes-isms changed 2012-07-07 16:28:01 +02:00
dynamic.h More fixups. 2012-04-21 23:31:57 +02:00
fifo_buffer.c Fix rarch_stdint.h reference in fifo_buffer.c 2012-06-24 21:48:10 +02:00
fifo_buffer.h Update license headers. 2012-01-08 01:12:05 +01:00
file_path.c (Xbox 1) Include 'include' dir for Xbox 1 so xtl.h is accessible 2012-06-24 23:14:49 +02:00
file.c (Xbox 1) Use xtl.h for Xbox 1 too 2012-06-24 23:22:46 +02:00
file.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
general.h (360/Xbox 1) Refactor XInput driver with portability in mind 2012-07-07 20:56:46 +03:00
hash.c More fixups. 2012-04-21 23:31:57 +02:00
hash.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
libretro.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
Makefile Check more explicitly for X11 presence. 2012-07-09 16:57:23 +02:00
Makefile.pandora (Pandora) Prefer squashfs to iso9660 for building PND. 2012-07-03 03:43:43 -04:00
Makefile.ps3 (PS3) ps3_audio.c no longer uses pthread 2012-07-01 17:54:04 +02:00
Makefile.ps3.retroarch (PS3) Use HAVE_OPENGLES11 for PS3 RGL/PSGL driver 2012-07-01 22:31:44 +02:00
Makefile.ps3.rgl (PS3) The separate libs for PS3 (libretroarch.a and librgl.a) should 2012-06-30 15:06:59 +02:00
Makefile.ps3.salamander (PS3) Add CELL_MK_DIR define to Salamander makefile 2012-06-26 17:19:59 +02:00
Makefile.psl1ght (PSL1GHT) Take out XML support 2012-07-02 02:33:19 +02:00
Makefile.wii Each platform now links in a differently named libretro file - ie. 2012-06-30 14:59:39 +02:00
Makefile.win Windows Makefile fix 2012-06-30 03:25:00 -04:00
Makefile.xenon Each platform now links in a differently named libretro file - ie. 2012-06-30 14:59:39 +02:00
message.c More fixups. 2012-04-21 23:31:57 +02:00
message.h More fixups. 2012-04-21 23:31:57 +02:00
movie.c More fixups. 2012-04-21 23:31:57 +02:00
movie.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
netplay_compat.h Don't include <fcntl.h> in Win32. 2012-05-27 14:18:37 +02:00
netplay.c Libsnes exorcism 2012-07-07 17:08:55 +02:00
netplay.h Snes exorcism 2012-07-07 17:19:32 +02:00
network_cmd.c Replace use of unsafe strtok() with strtok_r. 2012-06-24 02:37:19 +02:00
network_cmd.h Allow sending UDP commands from RetroArch. 2012-06-01 15:15:06 +02:00
patch.c More fixups. 2012-04-21 23:31:57 +02:00
patch.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
README.md Updated README.md to reflect changes 2012-06-30 16:41:35 +02:00
retroarch-mingw-build.sh Updates to mingw build. 2012-04-22 11:42:22 +02:00
retroarch-zip Updates to retroarch-zip. 2012-04-21 23:43:29 +02:00
retroarch.c Snes exorcism 2012-07-07 17:19:32 +02:00
retroarch.cfg Libsnes exorcism 2012-07-07 17:08:55 +02:00
rewind.c More fixups. 2012-04-21 23:31:57 +02:00
rewind.h More fixups. 2012-04-21 23:31:57 +02:00
screenshot.c Add libpng screenshot support. 2012-06-17 13:11:39 +02:00
screenshot.h Add screenshot support from backbuffer. 2012-06-08 22:39:18 +02:00
settings.c (360/Xbox 1) Refactor XInput driver with portability in mind 2012-07-07 20:56:46 +03:00
thread.c More fixups. 2012-04-21 23:31:57 +02:00
thread.h Replace more SSNES strings/references 2012-04-22 02:06:34 +02:00

RetroArch

RetroArch (formerly known as SSNES) is a simple frontend for the libretro API. An API that attempts to generalize a retro gaming system, such as SNES, NES, GameBoy, Arcade machines, etc. Emulator/game cores are instantiated as loadable plugins.

libretro

libretro is an API that exposes the core of a retro gaming system. A frontend for libretro handles video output, audio output and input. A libretro core written in portable C or C++ can run seamlessly on many platforms.

libretro API header

Binaries

Latest Windows binaries are currently hosted on my homepage.

Related projects

Philosophy

RetroArch attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line. It is also designed to be portable.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Wii (Libogc)
  • Raspberry Pi

Dependencies (PC)

RetroArch requires these libraries to build:

  • SDL

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (bSNES XML shaders)
  • libfreetype2 (TTF font rendering on screen)
  • libsamplerate

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • XAudio2 (Win32)
  • PulseAudio

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file. Each user should create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg. The users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the retroarch-joyconfig tool. It is also possible to configure joypads using the RetroArch-Phoenix GUI frontend.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add 'pkg' as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called 'libretro_ps3.a'.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the 'msvc-360/RetroArch-360/Release' directory in order to link RetroArch 360. This file needs to be called 'libretro_xdk360.lib'.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called 'libretro_xenon360.a'.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called 'libretro_wii.a'.