.. |
context
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(Apple GL context) Move gfx_context C files to Obj-C .m file
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2014-07-09 13:03:58 +02:00 |
d3d9
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(D3D PC) Cleanups
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2014-06-17 21:33:52 +02:00 |
filters
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Pass correct width to SNES_NTSC_OUT_WIDTH.
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2014-05-20 22:28:14 +02:00 |
fonts
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De-opaque core_info.
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2014-06-17 17:28:39 +02:00 |
glsym
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(iOS) Add optional GLES3 headers to rglgen_headers.h
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2014-06-29 07:47:45 +02:00 |
image
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Fix texture_image_load/free.
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2014-06-17 17:44:48 +02:00 |
math
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Update years on all license headers
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2014-01-01 01:50:59 +01:00 |
py_state
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Push analog dpad mode for autoconfig as well.
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2014-01-08 17:47:07 +01:00 |
rpng
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[GX] overlays appear, still some bugs left
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2014-02-20 17:58:06 -05:00 |
scaler
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Uniquely name gfx/scaler/filter.c for MSVC
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2014-04-16 15:48:33 +02:00 |
filter.c
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Avoid printing errors when filter_idx is 0.
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2014-06-21 11:10:26 +02:00 |
filter.h
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(DSP Filters) Add code for HAVE_BUILTIN_FILTERS
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2014-04-29 21:56:50 +02:00 |
gfx_common.c
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(XDK D3D) Refactor initing code completely - make it more inline
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2014-03-07 05:31:24 +01:00 |
gfx_common.h
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Begin big rewrite of GL/raster font rendering path.
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2014-06-08 14:08:26 +02:00 |
gfx_context.c
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Add initial Mali FBdev support.
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2014-06-05 12:28:17 +02:00 |
gfx_context.h
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Add initial Mali FBdev support.
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2014-06-05 12:28:17 +02:00 |
gl_common.h
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De-opaque gl.c.
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2014-06-17 17:08:46 +02:00 |
gl.c
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De-opaque gl.c.
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2014-06-17 17:08:46 +02:00 |
lima_gfx.c
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(Menu) Replace some more RGUI strings
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2014-06-10 02:44:19 +02:00 |
null.c
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Remove hacky restart function in video interface
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2014-05-30 17:57:21 +02:00 |
omap_gfx.c
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Untested: Rewrite omap_gfx font rendering.
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2014-06-09 12:52:21 +02:00 |
sdl_gfx.c
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Fixup font rendering in SDL-SW.
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2014-06-08 14:08:26 +02:00 |
shader_cg.c
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(PS3 Cg) Fixed crash at game start - Cg state was never properly
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2014-05-29 01:36:41 +02:00 |
shader_cg.h
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(PS3 Cg) Fixed crash at game start - Cg state was never properly
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2014-05-29 01:36:41 +02:00 |
shader_common.c
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Fix texture_image_load/free.
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2014-06-17 17:44:48 +02:00 |
shader_common.h
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Expose currently selected shader via poke interface.
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2014-05-26 18:47:49 +02:00 |
shader_glsl.c
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Make font rendering more robust.
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2014-06-08 14:08:26 +02:00 |
shader_glsl.h
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Update years on all license headers
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2014-01-01 01:50:59 +01:00 |
shader_hlsl.c
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(360 HLSL) Build fix
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2014-05-30 03:43:24 +02:00 |
shader_hlsl.h
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Update years on all license headers
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2014-01-01 01:50:59 +01:00 |
shader_parse.c
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(D3D PC) Build fix and deopaque things
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2014-06-17 20:42:38 +02:00 |
shader_parse.h
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De-opaque shader_parse.
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2014-06-17 16:41:06 +02:00 |
state_tracker.c
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Push analog dpad mode for autoconfig as well.
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2014-01-08 17:47:07 +01:00 |
state_tracker.h
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Update years on all license headers
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2014-01-01 01:50:59 +01:00 |
thread_wrapper.h
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Update years on all license headers
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2014-01-01 01:50:59 +01:00 |
vg.c
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make the vg backend compile without freetype
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2014-06-15 21:46:45 +02:00 |
video_thread_wrapper.c
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Check refresh_rate every frame in thread wrapper.
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2014-06-21 16:18:39 +02:00 |
xvideo.c
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Fix Xvideo build.
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2014-06-08 14:08:26 +02:00 |