RetroArch/gfx
twinaphex 8e04ac2f12 (PS3 image) Some more safety checks
(Driver) Safety check before invoking menu_context_destroy
2014-06-02 18:08:08 +02:00
..
context Don't abuse g_extern.lifecycle_state for setting RARCH_QUIT_KEY 2014-06-02 09:52:30 +02:00
d3d9 (D3D PC) Properly implement WM_DESTROY again 2014-05-30 22:46:47 +02:00
filters Pass correct width to SNES_NTSC_OUT_WIDTH. 2014-05-20 22:28:14 +02:00
fonts (PS3) libdbgfont - double buffer size in bytes (was getting crashes 2014-05-30 22:19:51 +02:00
glsym Split up rglgen header includes to separate header file 2014-05-08 03:30:43 +02:00
image (PS3 image) Some more safety checks 2014-06-02 18:08:08 +02:00
math Update years on all license headers 2014-01-01 01:50:59 +01:00
py_state Push analog dpad mode for autoconfig as well. 2014-01-08 17:47:07 +01:00
rpng [GX] overlays appear, still some bugs left 2014-02-20 17:58:06 -05:00
scaler Uniquely name gfx/scaler/filter.c for MSVC 2014-04-16 15:48:33 +02:00
filter.c (Gfx filter) Fix warning 2014-05-21 18:23:28 +02:00
filter.h (DSP Filters) Add code for HAVE_BUILTIN_FILTERS 2014-04-29 21:56:50 +02:00
gfx_common.c (XDK D3D) Refactor initing code completely - make it more inline 2014-03-07 05:31:24 +01:00
gfx_common.h (Performance counters) Add performance counters to regular build 2014-06-01 22:07:39 +02:00
gfx_context.c (QNX) Change __BLACKBERRY_QNX__ define to __QNX__ 2014-05-20 02:48:11 +02:00
gfx_context.h Add HW context support to X/EGL and KMS/EGL. 2014-04-19 16:06:25 +02:00
gl_common.h (PSGL) More PSGL ifdefs 2014-05-27 22:27:16 +02:00
gl.c Give float FBO's priority over sRGB FBO's (half-undo commit 48331e82). 2014-05-31 00:55:08 -04:00
lima_gfx.c Remove hacky restart function in video interface 2014-05-30 17:57:21 +02:00
null.c Remove hacky restart function in video interface 2014-05-30 17:57:21 +02:00
omap_gfx.c Remove hacky restart function in video interface 2014-05-30 17:57:21 +02:00
sdl_gfx.c Remove reset interface from SW SDL and Xvideo. 2014-05-30 18:13:34 +02:00
shader_cg.c (PS3 Cg) Fixed crash at game start - Cg state was never properly 2014-05-29 01:36:41 +02:00
shader_cg.h (PS3 Cg) Fixed crash at game start - Cg state was never properly 2014-05-29 01:36:41 +02:00
shader_common.c Take out image driver 2014-05-28 21:14:33 +02:00
shader_common.h Expose currently selected shader via poke interface. 2014-05-26 18:47:49 +02:00
shader_glsl.c Add sanity check for Cg/GLSL attrib indices. 2014-05-28 19:30:36 +02:00
shader_glsl.h Update years on all license headers 2014-01-01 01:50:59 +01:00
shader_hlsl.c (360 HLSL) Build fix 2014-05-30 03:43:24 +02:00
shader_hlsl.h Update years on all license headers 2014-01-01 01:50:59 +01:00
shader_parse.c (360) Build fixes - due to same 'cannot convert parameter 1 from 2014-06-01 02:38:01 +02:00
shader_parse.h (360) Build fixes - due to same 'cannot convert parameter 1 from 2014-06-01 02:38:01 +02:00
state_tracker.c Push analog dpad mode for autoconfig as well. 2014-01-08 17:47:07 +01:00
state_tracker.h Update years on all license headers 2014-01-01 01:50:59 +01:00
thread_wrapper.h Update years on all license headers 2014-01-01 01:50:59 +01:00
vg.c Add HW context support to X/EGL and KMS/EGL. 2014-04-19 16:06:25 +02:00
video_thread_wrapper.c Remove hacky restart function in video interface 2014-05-30 17:57:21 +02:00
xvideo.c Remove reset interface from SW SDL and Xvideo. 2014-05-30 18:13:34 +02:00