mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 00:20:01 +00:00
336 lines
10 KiB
C
336 lines
10 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2014-2018 - Ali Bouhlel
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <retro_inline.h>
|
|
|
|
#include <lists/string_list.h>
|
|
|
|
#include "dxgi_common.h"
|
|
#ifdef CINTERFACE
|
|
#define D3D11_NO_HELPERS
|
|
#endif
|
|
#include <d3d11.h>
|
|
|
|
#include <boolean.h>
|
|
#include <retro_math.h>
|
|
#include <gfx/math/matrix_4x4.h>
|
|
#include <libretro_d3d.h>
|
|
|
|
#include "../drivers_shader/slang_process.h"
|
|
|
|
#define D3D11_MAX_GPU_COUNT 16
|
|
|
|
typedef const ID3D11ShaderResourceView* D3D11ShaderResourceViewRef;
|
|
typedef const ID3D11SamplerState* D3D11SamplerStateRef;
|
|
typedef const ID3D11BlendState* D3D11BlendStateRef;
|
|
|
|
typedef ID3D11InputLayout* D3D11InputLayout;
|
|
typedef ID3D11RasterizerState* D3D11RasterizerState;
|
|
typedef ID3D11DepthStencilState* D3D11DepthStencilState;
|
|
typedef ID3D11BlendState* D3D11BlendState;
|
|
typedef ID3D11PixelShader* D3D11PixelShader;
|
|
typedef ID3D11SamplerState* D3D11SamplerState;
|
|
typedef ID3D11VertexShader* D3D11VertexShader;
|
|
typedef ID3D11DomainShader* D3D11DomainShader;
|
|
typedef ID3D11HullShader* D3D11HullShader;
|
|
typedef ID3D11ComputeShader* D3D11ComputeShader;
|
|
typedef ID3D11GeometryShader* D3D11GeometryShader;
|
|
|
|
/* auto-generated */
|
|
|
|
typedef ID3D11Resource* D3D11Resource;
|
|
typedef ID3D11Buffer* D3D11Buffer;
|
|
typedef ID3D11Texture1D* D3D11Texture1D;
|
|
typedef ID3D11Texture2D* D3D11Texture2D;
|
|
typedef ID3D11Texture3D* D3D11Texture3D;
|
|
typedef ID3D11View* D3D11View;
|
|
typedef ID3D11ShaderResourceView* D3D11ShaderResourceView;
|
|
typedef ID3D11RenderTargetView* D3D11RenderTargetView;
|
|
typedef ID3D11DepthStencilView* D3D11DepthStencilView;
|
|
typedef ID3D11UnorderedAccessView* D3D11UnorderedAccessView;
|
|
typedef ID3D11Asynchronous* D3D11Asynchronous;
|
|
typedef ID3D11Query* D3D11Query;
|
|
typedef ID3D11Predicate* D3D11Predicate;
|
|
typedef ID3D11Counter* D3D11Counter;
|
|
typedef ID3D11ClassInstance* D3D11ClassInstance;
|
|
typedef ID3D11ClassLinkage* D3D11ClassLinkage;
|
|
typedef ID3D11CommandList* D3D11CommandList;
|
|
typedef ID3D11DeviceContext* D3D11DeviceContext;
|
|
typedef ID3D11VideoDecoder* D3D11VideoDecoder;
|
|
typedef ID3D11VideoProcessorEnumerator* D3D11VideoProcessorEnumerator;
|
|
typedef ID3D11VideoProcessor* D3D11VideoProcessor;
|
|
typedef ID3D11AuthenticatedChannel* D3D11AuthenticatedChannel;
|
|
typedef ID3D11CryptoSession* D3D11CryptoSession;
|
|
typedef ID3D11VideoDecoderOutputView* D3D11VideoDecoderOutputView;
|
|
typedef ID3D11VideoProcessorInputView* D3D11VideoProcessorInputView;
|
|
typedef ID3D11VideoProcessorOutputView* D3D11VideoProcessorOutputView;
|
|
typedef ID3D11VideoContext* D3D11VideoContext;
|
|
typedef ID3D11VideoDevice* D3D11VideoDevice;
|
|
typedef ID3D11Device* D3D11Device;
|
|
#ifdef DEBUG
|
|
typedef ID3D11Debug* D3D11Debug;
|
|
#endif
|
|
typedef ID3D11SwitchToRef* D3D11SwitchToRef;
|
|
typedef ID3D11TracingDevice* D3D11TracingDevice;
|
|
typedef ID3D11InfoQueue* D3D11InfoQueue;
|
|
|
|
|
|
enum d3d11_feature_level_hint
|
|
{
|
|
D3D11_FEATURE_LEVEL_HINT_DONTCARE,
|
|
D3D11_FEATURE_LEVEL_HINT_1_0_CORE,
|
|
D3D11_FEATURE_LEVEL_HINT_9_1,
|
|
D3D11_FEATURE_LEVEL_HINT_9_2,
|
|
D3D11_FEATURE_LEVEL_HINT_9_3,
|
|
D3D11_FEATURE_LEVEL_HINT_10_0,
|
|
D3D11_FEATURE_LEVEL_HINT_10_1,
|
|
D3D11_FEATURE_LEVEL_HINT_11_0,
|
|
D3D11_FEATURE_LEVEL_HINT_11_1,
|
|
D3D11_FEATURE_LEVEL_HINT_12_0,
|
|
D3D11_FEATURE_LEVEL_HINT_12_1,
|
|
D3D11_FEATURE_LEVEL_HINT_12_2
|
|
};
|
|
|
|
typedef struct d3d11_vertex_t
|
|
{
|
|
float position[2];
|
|
float texcoord[2];
|
|
float color[4];
|
|
} d3d11_vertex_t;
|
|
|
|
typedef struct
|
|
{
|
|
D3D11Texture2D handle;
|
|
D3D11Texture2D staging;
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
D3D11RenderTargetView rt_view;
|
|
D3D11ShaderResourceView view;
|
|
D3D11SamplerStateRef sampler;
|
|
float4_t size_data;
|
|
} d3d11_texture_t;
|
|
|
|
typedef struct
|
|
{
|
|
UINT32 colors[4];
|
|
struct
|
|
{
|
|
float x, y, w, h;
|
|
} pos;
|
|
struct
|
|
{
|
|
float u, v, w, h;
|
|
} coords;
|
|
struct
|
|
{
|
|
float scaling;
|
|
float rotation;
|
|
} params;
|
|
} d3d11_sprite_t;
|
|
|
|
#ifndef ALIGN
|
|
#ifdef _MSC_VER
|
|
#define ALIGN(x) __declspec(align(x))
|
|
#else
|
|
#define ALIGN(x) __attribute__((aligned(x)))
|
|
#endif
|
|
#endif
|
|
|
|
typedef struct ALIGN(16)
|
|
{
|
|
math_matrix_4x4 mvp;
|
|
struct
|
|
{
|
|
float width;
|
|
float height;
|
|
} OutputSize;
|
|
float time;
|
|
} d3d11_uniform_t;
|
|
|
|
typedef struct d3d11_shader_t
|
|
{
|
|
D3D11VertexShader vs;
|
|
D3D11PixelShader ps;
|
|
D3D11GeometryShader gs;
|
|
D3D11InputLayout layout;
|
|
} d3d11_shader_t;
|
|
|
|
enum d3d11_state_flags
|
|
{
|
|
D3D11_ST_FLAG_VSYNC = (1 << 0),
|
|
D3D11_ST_FLAG_WAITABLE_SWAPCHAINS = (1 << 1),
|
|
D3D11_ST_FLAG_WAIT_FOR_VBLANK = (1 << 2),
|
|
D3D11_ST_FLAG_RESIZE_CHAIN = (1 << 3),
|
|
D3D11_ST_FLAG_KEEP_ASPECT = (1 << 4),
|
|
D3D11_ST_FLAG_RESIZE_VIEWPORT = (1 << 5),
|
|
D3D11_ST_FLAG_RESIZE_RTS = (1 << 6), /* RT = Render Target */
|
|
D3D11_ST_FLAG_INIT_HISTORY = (1 << 7),
|
|
D3D11_ST_FLAG_HAS_FLIP_MODEL = (1 << 8),
|
|
D3D11_ST_FLAG_HAS_ALLOW_TEARING = (1 << 9),
|
|
D3D11_ST_FLAG_HW_IFACE_ENABLE = (1 << 10),
|
|
D3D11_ST_FLAG_HDR_SUPPORT = (1 << 11),
|
|
D3D11_ST_FLAG_HDR_ENABLE = (1 << 12),
|
|
D3D11_ST_FLAG_SPRITES_ENABLE = (1 << 13),
|
|
D3D11_ST_FLAG_OVERLAYS_ENABLE = (1 << 14),
|
|
D3D11_ST_FLAG_OVERLAYS_FULLSCREEN = (1 << 15),
|
|
D3D11_ST_FLAG_MENU_ENABLE = (1 << 16),
|
|
D3D11_ST_FLAG_MENU_FULLSCREEN = (1 << 17)
|
|
};
|
|
|
|
typedef struct
|
|
{
|
|
unsigned cur_mon_id;
|
|
HANDLE frameLatencyWaitableObject;
|
|
DXGISwapChain swapChain;
|
|
D3D11Device device;
|
|
D3D_FEATURE_LEVEL supportedFeatureLevel;
|
|
D3D11DeviceContext context;
|
|
D3D11RasterizerState scissor_enabled;
|
|
D3D11RasterizerState scissor_disabled;
|
|
D3D11Buffer ubo;
|
|
d3d11_uniform_t ubo_values;
|
|
#ifdef HAVE_DXGI_HDR
|
|
d3d11_texture_t back_buffer;
|
|
#endif
|
|
D3D11SamplerState samplers[RARCH_FILTER_MAX][RARCH_WRAP_MAX];
|
|
D3D11BlendState blend_enable;
|
|
D3D11BlendState blend_disable;
|
|
D3D11BlendState blend_pipeline;
|
|
D3D11Buffer menu_pipeline_vbo;
|
|
math_matrix_4x4 mvp, mvp_no_rot, identity;
|
|
struct video_viewport vp;
|
|
D3D11_VIEWPORT viewport;
|
|
D3D11_RECT scissor;
|
|
DXGI_FORMAT format;
|
|
float clearcolor[4];
|
|
unsigned swap_interval;
|
|
uint32_t flags;
|
|
d3d11_shader_t shaders[GFX_MAX_SHADERS];
|
|
#ifdef HAVE_DXGI_HDR
|
|
enum dxgi_swapchain_bit_depth
|
|
chain_bit_depth;
|
|
DXGI_COLOR_SPACE_TYPE chain_color_space;
|
|
DXGI_FORMAT chain_formats[DXGI_SWAPCHAIN_BIT_DEPTH_COUNT];
|
|
#endif
|
|
#ifdef __WINRT__
|
|
DXGIFactory2 factory;
|
|
#else
|
|
DXGIFactory1 factory;
|
|
#endif
|
|
DXGIAdapter adapter;
|
|
|
|
struct retro_hw_render_interface_d3d11 hw_iface;
|
|
|
|
#ifdef HAVE_DXGI_HDR
|
|
struct
|
|
{
|
|
dxgi_hdr_uniform_t ubo_values;
|
|
D3D11Buffer ubo;
|
|
float max_output_nits;
|
|
float min_output_nits;
|
|
float max_cll;
|
|
float max_fall;
|
|
} hdr;
|
|
#endif
|
|
|
|
struct
|
|
{
|
|
d3d11_shader_t shader;
|
|
d3d11_shader_t shader_font;
|
|
D3D11Buffer vbo;
|
|
int offset;
|
|
int capacity;
|
|
} sprites;
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
struct
|
|
{
|
|
D3D11Buffer vbo;
|
|
d3d11_texture_t* textures;
|
|
int count;
|
|
} overlays;
|
|
#endif
|
|
|
|
struct
|
|
{
|
|
d3d11_texture_t texture;
|
|
D3D11Buffer vbo;
|
|
} menu;
|
|
|
|
struct
|
|
{
|
|
d3d11_texture_t texture[GFX_MAX_FRAME_HISTORY + 1];
|
|
D3D11Buffer vbo;
|
|
D3D11Buffer ubo;
|
|
D3D11_VIEWPORT viewport;
|
|
float4_t output_size;
|
|
int rotation;
|
|
} frame;
|
|
|
|
struct
|
|
{
|
|
d3d11_shader_t shader;
|
|
D3D11Buffer buffers[SLANG_CBUFFER_MAX];
|
|
d3d11_texture_t rt;
|
|
d3d11_texture_t feedback;
|
|
D3D11_VIEWPORT viewport;
|
|
pass_semantics_t semantics;
|
|
uint32_t frame_count;
|
|
int32_t frame_direction;
|
|
} pass[GFX_MAX_SHADERS];
|
|
|
|
struct video_shader* shader_preset;
|
|
struct string_list *gpu_list;
|
|
IDXGIAdapter1 *current_adapter;
|
|
IDXGIAdapter1 *adapters[D3D11_MAX_GPU_COUNT];
|
|
d3d11_texture_t luts[GFX_MAX_TEXTURES];
|
|
} d3d11_video_t;
|
|
|
|
static INLINE void d3d11_release_texture(d3d11_texture_t* texture)
|
|
{
|
|
Release(texture->handle);
|
|
Release(texture->staging);
|
|
Release(texture->view);
|
|
Release(texture->rt_view);
|
|
}
|
|
|
|
void d3d11_init_texture(D3D11Device device, d3d11_texture_t* texture);
|
|
|
|
void d3d11_update_texture(
|
|
D3D11DeviceContext ctx,
|
|
unsigned width,
|
|
unsigned height,
|
|
unsigned pitch,
|
|
DXGI_FORMAT format,
|
|
const void* data,
|
|
d3d11_texture_t* texture);
|
|
|
|
DXGI_FORMAT d3d11_get_closest_match(
|
|
D3D11Device device, DXGI_FORMAT desired_format, UINT desired_format_support);
|
|
|
|
bool d3d11_init_shader(
|
|
D3D11Device device,
|
|
const char* src,
|
|
size_t size,
|
|
const void* src_name,
|
|
LPCSTR vs_entry,
|
|
LPCSTR ps_entry,
|
|
LPCSTR gs_entry,
|
|
const D3D11_INPUT_ELEMENT_DESC* input_element_descs,
|
|
UINT num_elements,
|
|
d3d11_shader_t* out,
|
|
enum d3d11_feature_level_hint hint);
|