mirror of
https://github.com/libretro/RetroArch.git
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1124ac8494
rely on HAVE_ASYNC_POLL whether or not input_async_poll_func or input_poll_func is 'blanked out'
170 lines
7.4 KiB
C
170 lines
7.4 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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// Convenience macros.
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#ifndef _RARCH_DRIVER_FUNCS_H
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#define _RARCH_DRIVER_FUNCS_H
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#define audio_init_func(device, rate, latency) driver.audio->init(device, rate, latency)
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#define audio_write_func(buf, size) driver.audio->write(driver.audio_data, buf, size)
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#define audio_stop_func() driver.audio->stop(driver.audio_data)
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#define audio_start_func() driver.audio->start(driver.audio_data)
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#define audio_set_nonblock_state_func(state) driver.audio->set_nonblock_state(driver.audio_data, state)
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#define audio_free_func() driver.audio->free(driver.audio_data)
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#define audio_use_float_func() driver.audio->use_float(driver.audio_data)
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#define audio_write_avail_func() driver.audio->write_avail(driver.audio_data)
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#define audio_buffer_size_func() driver.audio->buffer_size(driver.audio_data)
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#if !defined(RARCH_CONSOLE) /* Normal */
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#define video_init_func(video_info, input, input_data) \
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driver.video->init(video_info, input, input_data)
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#define video_frame_func(data, width, height, pitch, msg) \
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driver.video->frame(driver.video_data, data, width, height, pitch, msg)
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#define video_set_nonblock_state_func(state) driver.video->set_nonblock_state(driver.video_data, state)
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#define video_alive_func() driver.video->alive(driver.video_data)
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#define video_focus_func() driver.video->focus(driver.video_data)
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#define video_set_shader_func(type, path, mask) driver.video->set_shader(driver.video_data, type, path, mask)
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#define video_set_rotation_func(rotate) driver.video->set_rotation(driver.video_data, rotate)
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#define video_set_aspect_ratio_func(aspect_idx) driver.video->set_aspect_ratio(driver.video_data, aspect_idx)
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#define video_viewport_info_func(info) driver.video->viewport_info(driver.video_data, info)
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#define video_read_viewport_func(buffer) driver.video->read_viewport(driver.video_data, buffer)
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#define video_overlay_interface_func(iface) driver.video->overlay_interface(driver.video_data, iface)
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#define video_free_func() driver.video->free(driver.video_data)
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#define input_init_func() driver.input->init()
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#ifdef HAVE_ASYNC_POLL
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#define input_async_poll_func() driver.input->poll(driver.input_data)
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#define input_poll_func()
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#else
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#define input_poll_func() driver.input->poll(driver.input_data)
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#define input_async_poll_func()
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#endif
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#define input_input_state_func(retro_keybinds, port, device, index, id) \
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driver.input->input_state(driver.input_data, retro_keybinds, port, device, index, id)
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#define input_free_func() driver.input->free(driver.input_data)
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static inline bool input_key_pressed_func(int key)
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{
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if (driver.block_hotkey)
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return false;
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bool ret = driver.input->key_pressed(driver.input_data, key);
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#ifdef HAVE_OVERLAY
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ret |= driver.overlay_state & (UINT64_C(1) << key);
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#endif
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#ifdef HAVE_COMMAND
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if (!ret && driver.command)
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ret = rarch_cmd_get(driver.command, key);
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#endif
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return ret;
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}
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#else
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/*============================================================
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VIDEO
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============================================================ */
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#define CONCAT2(A, B) A##B
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#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) /* GL */
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#define MAKENAME_VIDEO(A) CONCAT2(gl, A)
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#define video_set_aspect_ratio_func(aspectratio_idx) gfx_ctx_set_aspect_ratio(driver.video_data, aspectratio_idx)
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#define gfx_ctx_window_has_focus() (true)
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#elif defined(_XBOX) && (defined(HAVE_D3D8) || defined(HAVE_D3D9)) /* D3D */
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#define MAKENAME_VIDEO(A) CONCAT2(xdk_d3d, A)
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#elif defined(XENON) /* XENON */
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#define MAKENAME_VIDEO(A) CONCAT2(xenon360_gfx, A)
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#define video_set_aspect_ratio_func(aspectratio_idx) gfx_ctx_set_aspect_ratio(driver.video_data, aspectratio_idx)
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#define gfx_ctx_window_has_focus() (true)
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#elif defined(GEKKO) /* Gamecube, Wii */
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#define MAKENAME_VIDEO(A) CONCAT2(gx, A)
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#define video_set_aspect_ratio_func(aspectratio_idx) gx_set_aspect_ratio(driver.video_data, aspectratio_idx)
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#define video_viewport_size_func(width, height) ((void)0)
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#define video_read_viewport_func(buffer) (false)
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//#elif defined(PSP) /* PSP1 */
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//#define MAKENAME_VIDEO(A) CONCAT2(psp, A)
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//#define video_set_aspect_ratio_func(aspectratio_idx) (true)
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#else /* NULL */
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#define MAKENAME_VIDEO(A) CONCAT2(nullvideo, A)
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#define video_set_aspect_ratio_func(aspectratio_idx) (true)
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#endif
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#define video_viewport_info_func(info) driver.video->viewport_info(driver.video_data, info)
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#define video_init_func(video_info, input, input_data) MAKENAME_VIDEO(_init)(video_info, input, input_data)
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#define video_frame_func(data, width, height, pitch, msg) \
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MAKENAME_VIDEO(_frame)(driver.video_data, data, width, height, pitch, msg)
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#define video_alive_func() MAKENAME_VIDEO(_alive)(driver.video_data)
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#define video_focus_func() MAKENAME_VIDEO(_focus)(driver.video_data)
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#define video_free_func() MAKENAME_VIDEO(_free)(driver.video_data)
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#define video_set_nonblock_state_func(state) MAKENAME_VIDEO(_set_nonblock_state)(driver.video_data, state)
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#define video_set_rotation_func(rotation) MAKENAME_VIDEO(_set_rotation)(driver.video_data, rotation)
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#define video_stop_func() MAKENAME_VIDEO(_stop)()
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#define video_start_func() MAKENAME_VIDEO(_start)()
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#define video_set_shader_func(type, path, mask) MAKENAME_VIDEO(_set_shader)(driver.video_data, type, path, mask)
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#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
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/*============================================================
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INPUT
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============================================================ */
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#if defined(_XBOX) && (defined(HAVE_D3D8) || defined(HAVE_D3D9)) /* D3D */
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#define MAKENAME_INPUT(A) CONCAT2(xdk, A)
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#elif defined(GEKKO) /* Gamecube, Wii */
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#define MAKENAME_INPUT(A) CONCAT2(gx, A)
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#define gfx_ctx_window_has_focus() (true)
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#elif defined(__CELLOS_LV2__) /* PS3 */
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#define MAKENAME_INPUT(A) CONCAT2(ps3, A)
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#elif defined(ANDROID) /* ANDROID */
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#define MAKENAME_INPUT(A) CONCAT2(android, A)
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#elif defined(XENON) /* XENON */
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#define MAKENAME_INPUT(A) CONCAT2(xenon360, A)
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#else
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#define MAKENAME_INPUT(A) CONCAT2(nullinput, A)
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#endif
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#define gfx_ctx_window_has_focus() (true)
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#define input_init_func() MAKENAME_INPUT(_input_init)()
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#define input_async_poll_func()
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#define input_poll_func() MAKENAME_INPUT(_input_poll)(driver.input_data)
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#define input_input_state_func(retro_keybinds, port, device, index, id) \
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MAKENAME_INPUT(_input_state)(driver.input_data, retro_keybinds, port, device, index, id)
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#define input_key_pressed_func(key) MAKENAME_INPUT(_input_key_pressed)(driver.input_data, key)
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#define input_free_func() MAKENAME_INPUT(_input_free_input)(driver.input_data)
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#define video_overlay_interface_func(iface) driver.video->overlay_interface(driver.video_data, iface)
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#endif
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#endif /* _RARCH_DRIVER_FUNCS_H */
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