mirror of
https://github.com/libretro/RetroArch.git
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152 lines
4.9 KiB
C++
152 lines
4.9 KiB
C++
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifndef SSNES360_RESOURCES_H
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#define SSNES360_RESOURCES_H
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//--------------------------------------------------------------------------------------
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// Name tag for resources. An app may initialize this structure, and pass
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// it to the resource's Create() function. From then on, the app may call
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// GetResource() to retrieve a resource using an ascii name.
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//--------------------------------------------------------------------------------------
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struct RESOURCE
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{
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unsigned long dwType;
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unsigned long dwOffset;
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unsigned long dwSize;
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char * strName;
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};
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// Resource types
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enum
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{
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RESOURCETYPE_USERDATA = ( ( 'U' << 24 ) | ( 'S' << 16 ) | ( 'E' << 8 ) | ( 'R' ) ),
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RESOURCETYPE_TEXTURE = ( ( 'T' << 24 ) | ( 'X' << 16 ) | ( '2' << 8 ) | ( 'D' ) ),
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RESOURCETYPE_CUBEMAP = ( ( 'T' << 24 ) | ( 'X' << 16 ) | ( 'C' << 8 ) | ( 'M' ) ),
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RESOURCETYPE_VOLUMETEXTURE = ( ( 'T' << 24 ) | ( 'X' << 16 ) | ( '3' << 8 ) | ( 'D' ) ),
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RESOURCETYPE_VERTEXBUFFER = ( ( 'V' << 24 ) | ( 'B' << 16 ) | ( 'U' << 8 ) | ( 'F' ) ),
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RESOURCETYPE_INDEXBUFFER = ( ( 'I' << 24 ) | ( 'B' << 16 ) | ( 'U' << 8 ) | ( 'F' ) ),
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RESOURCETYPE_EOF = 0xffffffff
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};
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//--------------------------------------------------------------------------------------
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// Name: PackedResource
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//--------------------------------------------------------------------------------------
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class PackedResource
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{
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protected:
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unsigned char * m_pSysMemData; // Alloc'ed memory for resource headers etc.
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unsigned long m_dwSysMemDataSize;
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unsigned char * m_pVidMemData; // Alloc'ed memory for resource data, etc.
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unsigned long m_dwVidMemDataSize;
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RESOURCE* m_pResourceTags; // Tags to associate names with the resources
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unsigned long m_dwNumResourceTags; // Number of resource tags
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public:
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int m_bInitialized; // Resource is fully initialized
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// Loads the resources out of the specified bundle
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HRESULT Create( const char * strFilename );
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void Destroy();
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// Helper function to make sure a resource is registered
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D3DResource* RegisterResource( D3DResource* pResource ) const
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{
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return pResource;
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}
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// Functions to retrieve resources by their offset
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void * GetData( unsigned long dwOffset ) const
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{
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return &m_pSysMemData[dwOffset];
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}
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D3DResource* GetResource( unsigned long dwOffset ) const
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{
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return (( D3DResource* )GetData( dwOffset ) );
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}
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D3DTexture* GetTexture( unsigned long dwOffset ) const
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{
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return ( D3DTexture* )GetResource( dwOffset );
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}
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D3DArrayTexture* GetArrayTexture( unsigned long dwOffset ) const
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{
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return ( D3DArrayTexture* )GetResource( dwOffset );
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}
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D3DCubeTexture* GetCubemap( unsigned long dwOffset ) const
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{
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return ( D3DCubeTexture* )GetResource( dwOffset );
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}
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D3DVolumeTexture* GetVolumeTexture( unsigned long dwOffset ) const
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{
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return ( D3DVolumeTexture* )GetResource( dwOffset );
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}
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D3DVertexBuffer* GetVertexBuffer( unsigned long dwOffset ) const
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{
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return ( D3DVertexBuffer* )GetResource( dwOffset );
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}
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// Functions to retrieve resources by their name
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void * GetData( const char * strName ) const;
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D3DResource* GetResource( const char * strName ) const
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{
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return ( ( D3DResource* )GetData( strName ) );
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}
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D3DTexture* GetTexture( const char * strName ) const
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{
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return ( D3DTexture* )GetResource( strName );
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}
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D3DArrayTexture* GetArrayTexture( const char * strName ) const
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{
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return ( D3DArrayTexture* )GetResource( strName );
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}
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D3DCubeTexture* GetCubemap( const char * strName ) const
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{
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return ( D3DCubeTexture* )GetResource( strName );
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}
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D3DVolumeTexture* GetVolumeTexture( const char * strName ) const
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{
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return ( D3DVolumeTexture* )GetResource( strName );
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}
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D3DVertexBuffer* GetVertexBuffer( const char * strName ) const
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{
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return ( D3DVertexBuffer* )GetResource( strName );
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}
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PackedResource();
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~PackedResource();
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};
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#endif
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