RetroArch/360/xdk360_video_resources.h
2012-03-08 21:15:18 +01:00

152 lines
4.9 KiB
C++

/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef SSNES360_RESOURCES_H
#define SSNES360_RESOURCES_H
//--------------------------------------------------------------------------------------
// Name tag for resources. An app may initialize this structure, and pass
// it to the resource's Create() function. From then on, the app may call
// GetResource() to retrieve a resource using an ascii name.
//--------------------------------------------------------------------------------------
struct RESOURCE
{
unsigned long dwType;
unsigned long dwOffset;
unsigned long dwSize;
char * strName;
};
// Resource types
enum
{
RESOURCETYPE_USERDATA = ( ( 'U' << 24 ) | ( 'S' << 16 ) | ( 'E' << 8 ) | ( 'R' ) ),
RESOURCETYPE_TEXTURE = ( ( 'T' << 24 ) | ( 'X' << 16 ) | ( '2' << 8 ) | ( 'D' ) ),
RESOURCETYPE_CUBEMAP = ( ( 'T' << 24 ) | ( 'X' << 16 ) | ( 'C' << 8 ) | ( 'M' ) ),
RESOURCETYPE_VOLUMETEXTURE = ( ( 'T' << 24 ) | ( 'X' << 16 ) | ( '3' << 8 ) | ( 'D' ) ),
RESOURCETYPE_VERTEXBUFFER = ( ( 'V' << 24 ) | ( 'B' << 16 ) | ( 'U' << 8 ) | ( 'F' ) ),
RESOURCETYPE_INDEXBUFFER = ( ( 'I' << 24 ) | ( 'B' << 16 ) | ( 'U' << 8 ) | ( 'F' ) ),
RESOURCETYPE_EOF = 0xffffffff
};
//--------------------------------------------------------------------------------------
// Name: PackedResource
//--------------------------------------------------------------------------------------
class PackedResource
{
protected:
unsigned char * m_pSysMemData; // Alloc'ed memory for resource headers etc.
unsigned long m_dwSysMemDataSize;
unsigned char * m_pVidMemData; // Alloc'ed memory for resource data, etc.
unsigned long m_dwVidMemDataSize;
RESOURCE* m_pResourceTags; // Tags to associate names with the resources
unsigned long m_dwNumResourceTags; // Number of resource tags
public:
int m_bInitialized; // Resource is fully initialized
// Loads the resources out of the specified bundle
HRESULT Create( const char * strFilename );
void Destroy();
// Helper function to make sure a resource is registered
D3DResource* RegisterResource( D3DResource* pResource ) const
{
return pResource;
}
// Functions to retrieve resources by their offset
void * GetData( unsigned long dwOffset ) const
{
return &m_pSysMemData[dwOffset];
}
D3DResource* GetResource( unsigned long dwOffset ) const
{
return (( D3DResource* )GetData( dwOffset ) );
}
D3DTexture* GetTexture( unsigned long dwOffset ) const
{
return ( D3DTexture* )GetResource( dwOffset );
}
D3DArrayTexture* GetArrayTexture( unsigned long dwOffset ) const
{
return ( D3DArrayTexture* )GetResource( dwOffset );
}
D3DCubeTexture* GetCubemap( unsigned long dwOffset ) const
{
return ( D3DCubeTexture* )GetResource( dwOffset );
}
D3DVolumeTexture* GetVolumeTexture( unsigned long dwOffset ) const
{
return ( D3DVolumeTexture* )GetResource( dwOffset );
}
D3DVertexBuffer* GetVertexBuffer( unsigned long dwOffset ) const
{
return ( D3DVertexBuffer* )GetResource( dwOffset );
}
// Functions to retrieve resources by their name
void * GetData( const char * strName ) const;
D3DResource* GetResource( const char * strName ) const
{
return ( ( D3DResource* )GetData( strName ) );
}
D3DTexture* GetTexture( const char * strName ) const
{
return ( D3DTexture* )GetResource( strName );
}
D3DArrayTexture* GetArrayTexture( const char * strName ) const
{
return ( D3DArrayTexture* )GetResource( strName );
}
D3DCubeTexture* GetCubemap( const char * strName ) const
{
return ( D3DCubeTexture* )GetResource( strName );
}
D3DVolumeTexture* GetVolumeTexture( const char * strName ) const
{
return ( D3DVolumeTexture* )GetResource( strName );
}
D3DVertexBuffer* GetVertexBuffer( const char * strName ) const
{
return ( D3DVertexBuffer* )GetResource( strName );
}
PackedResource();
~PackedResource();
};
#endif