RetroArch/gfx
2014-06-12 22:15:32 +02:00
..
context Change d3d9.hpp to d3d.hpp 2014-06-11 00:49:18 +02:00
d3d9 (Overlays) Add explicit overlay_enable option 2014-06-12 22:15:32 +02:00
filters Pass correct width to SNES_NTSC_OUT_WIDTH. 2014-05-20 22:28:14 +02:00
fonts Change d3d9.hpp to d3d.hpp 2014-06-11 00:49:18 +02:00
glsym Split up rglgen header includes to separate header file 2014-05-08 03:30:43 +02:00
image (XDK) Change DrawVerticeFormat to Vertex 2014-06-08 04:20:49 +02:00
math Update years on all license headers 2014-01-01 01:50:59 +01:00
py_state Push analog dpad mode for autoconfig as well. 2014-01-08 17:47:07 +01:00
rpng [GX] overlays appear, still some bugs left 2014-02-20 17:58:06 -05:00
scaler Uniquely name gfx/scaler/filter.c for MSVC 2014-04-16 15:48:33 +02:00
filter.c (Gfx filter) Fix warning 2014-05-21 18:23:28 +02:00
filter.h (DSP Filters) Add code for HAVE_BUILTIN_FILTERS 2014-04-29 21:56:50 +02:00
gfx_common.c (XDK D3D) Refactor initing code completely - make it more inline 2014-03-07 05:31:24 +01:00
gfx_common.h Begin big rewrite of GL/raster font rendering path. 2014-06-08 14:08:26 +02:00
gfx_context.c Add initial Mali FBdev support. 2014-06-05 12:28:17 +02:00
gfx_context.h Add initial Mali FBdev support. 2014-06-05 12:28:17 +02:00
gl_common.h (Menu) Replace more rgui_ references to menu_ 2014-06-10 02:15:29 +02:00
gl.c (Overlays) Add explicit overlay_enable option 2014-06-12 22:15:32 +02:00
lima_gfx.c (Menu) Replace some more RGUI strings 2014-06-10 02:44:19 +02:00
null.c Remove hacky restart function in video interface 2014-05-30 17:57:21 +02:00
omap_gfx.c Untested: Rewrite omap_gfx font rendering. 2014-06-09 12:52:21 +02:00
sdl_gfx.c Fixup font rendering in SDL-SW. 2014-06-08 14:08:26 +02:00
shader_cg.c (PS3 Cg) Fixed crash at game start - Cg state was never properly 2014-05-29 01:36:41 +02:00
shader_cg.h (PS3 Cg) Fixed crash at game start - Cg state was never properly 2014-05-29 01:36:41 +02:00
shader_common.c Take out image driver 2014-05-28 21:14:33 +02:00
shader_common.h Expose currently selected shader via poke interface. 2014-05-26 18:47:49 +02:00
shader_glsl.c Make font rendering more robust. 2014-06-08 14:08:26 +02:00
shader_glsl.h Update years on all license headers 2014-01-01 01:50:59 +01:00
shader_hlsl.c (360 HLSL) Build fix 2014-05-30 03:43:24 +02:00
shader_hlsl.h Update years on all license headers 2014-01-01 01:50:59 +01:00
shader_parse.c (360) Build fixes - due to same 'cannot convert parameter 1 from 2014-06-01 02:38:01 +02:00
shader_parse.h (360) Build fixes - due to same 'cannot convert parameter 1 from 2014-06-01 02:38:01 +02:00
state_tracker.c Push analog dpad mode for autoconfig as well. 2014-01-08 17:47:07 +01:00
state_tracker.h Update years on all license headers 2014-01-01 01:50:59 +01:00
thread_wrapper.h Update years on all license headers 2014-01-01 01:50:59 +01:00
vg.c Disable font rendering in VG for now. 2014-06-08 14:08:26 +02:00
video_thread_wrapper.c Remove hacky restart function in video interface 2014-05-30 17:57:21 +02:00
xvideo.c Fix Xvideo build. 2014-06-08 14:08:26 +02:00