RetroArch/gfx/drivers_shader
2021-04-12 06:51:01 +02:00
..
glslang_util_cxx.cpp build_stage_source - use std::string reserve and append, significantly 2021-04-10 22:11:26 +02:00
glslang_util_cxx.h Move C code over to glslang_util.c 2019-08-18 18:01:21 +02:00
glslang_util.c Use path_basename_nocompression where we are sure we are not 2021-04-11 17:44:41 +02:00
glslang_util.h Bump up version (but don't tag yet) 2021-03-27 02:22:39 +01:00
glslang.cpp Use string_starts_with_size where possible - avoids the strlen 2020-06-25 12:51:04 +02:00
glslang.hpp Buildfix 2020-03-03 11:08:16 +01:00
shader_gl_cg.c Shaders Load Refactor and Fix Referenced Texture Loading 2020-12-26 21:09:27 -05:00
shader_gl_core.cpp (shader_gl_core) Remove std::string usage and std::to_string usage 2021-04-11 00:09:40 +02:00
shader_gl_core.h (slang shader backends) Cleanups 2020-08-16 02:29:54 +02:00
shader_glsl.c [VITA] Add support for Vita GLES2 (PIGLET) 2021-01-06 19:14:30 +01:00
shader_glsl.h gl_glsl_set_proc_address unneeded - remove it 2020-08-04 03:58:51 +02:00
shader_vulkan.cpp Put this behind VULKAN_DEBUG ifdef 2021-04-11 00:15:06 +02:00
shader_vulkan.h (slang shader backends) Cleanups 2020-08-16 02:29:54 +02:00
slang_process.cpp slang_preprocess_parse_parameters - get rid of one local variable 2021-04-11 01:49:41 +02:00
slang_process.h Merge slang_preprocess.cpp into slang_process.cpp 2019-08-18 18:55:22 +02:00
slang_reflection.cpp Attempt to fix max problems on all platforms 2021-04-12 06:51:01 +02:00
slang_reflection.h Changed SLANG_NUM_BINDINGS to 16 for D3D11 Fix 2020-07-08 12:06:59 -04:00
slang_reflection.hpp (shaders slang) Cut down on code duplication 2020-08-03 18:13:08 +02:00