mirror of
https://github.com/libretro/RetroArch.git
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196 lines
5.6 KiB
C
196 lines
5.6 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2017 - Ali Bouhlel
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __PSP1_VIDEO_INL_H
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#define __PSP1_VIDEO_INL_H
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#include <pspge.h>
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#include "pspgu.h"
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typedef void (*GuCallback)(int);
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typedef struct
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{
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GuCallback sig;
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GuCallback fin;
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short signal_history[16];
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int signal_offset;
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int kernel_event_flag;
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int ge_callback_id;
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GuSwapBuffersCallback swapBuffersCallback;
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int swapBuffersBehaviour;
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} GuSettings;
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typedef struct
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{
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unsigned int* start;
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unsigned int* current;
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int parent_context;
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} GuDisplayList;
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typedef struct
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{
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GuDisplayList list;
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int scissor_enable;
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int scissor_start[2];
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int scissor_end[2];
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int near_plane;
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int far_plane;
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int depth_offset;
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int fragment_2x;
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int texture_function;
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int texture_proj_map_mode;
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int texture_map_mode;
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int sprite_mode[4];
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unsigned int clear_color;
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unsigned int clear_stencil;
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unsigned int clear_depth;
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int texture_mode;
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} GuContext;
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typedef struct
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{
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int pixel_size;
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int frame_width;
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void* frame_buffer;
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void* disp_buffer;
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void* depth_buffer;
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int depth_width;
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int width;
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int height;
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} GuDrawBuffer;
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typedef struct
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{
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/* row 0 */
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unsigned char enable; /* Light enable */
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unsigned char type; /* Light type */
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unsigned char xpos; /* X position */
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unsigned char ypos; /* Y position */
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/* row 1 */
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unsigned char zpos; // Z position
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unsigned char xdir; // X direction
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unsigned char ydir; // Y direction
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unsigned char zdir; // Z direction
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/* row 2 */
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unsigned char ambient; // Ambient color
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unsigned char diffuse; // Diffuse color
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unsigned char specular; // Specular color
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unsigned char constant; // Constant attenuation
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/* row 3 */
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unsigned char linear; // Linear attenuation
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unsigned char quadratic;// Quadratic attenuation
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unsigned char exponent; // Light exponent
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unsigned char cutoff; // Light cutoff
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} GuLightSettings;
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extern unsigned int gu_current_frame;
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extern GuContext gu_contexts[3];
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extern int ge_list_executed[2];
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extern void* ge_edram_address;
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extern GuSettings gu_settings;
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extern GuDisplayList* gu_list;
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extern int gu_curr_context;
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extern int gu_init;
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extern int gu_display_on;
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extern int gu_call_mode;
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extern int gu_states;
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extern GuDrawBuffer gu_draw_buffer;
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extern unsigned int* gu_object_stack[];
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extern int gu_object_stack_depth;
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extern GuLightSettings light_settings[4];
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static int tbpcmd_tbl[8] = { 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7 }; /* 0x30A18 */
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static int tbwcmd_tbl[8] = { 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf }; /* 0x30A38 */
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static int tsizecmd_tbl[8] = { 0xb8, 0xb9, 0xba, 0xbb, 0xbc, 0xbd, 0xbe, 0xbf }; /* 0x30A58 */
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#define sendCommandi(cmd, argument) *(gu_list->current++) = (cmd << 24) | (argument & 0xffffff)
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#define sendCommandiStall(cmd, argument) \
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{ \
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sendCommandi(cmd,argument); \
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if (!gu_object_stack_depth && !gu_curr_context) \
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sceGeListUpdateStallAddr(ge_list_executed[0],gu_list->current); \
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}
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#define __sceGuCopyImage(psm, sx, sy, width, height, srcw, src, dx, dy, destw, dest) \
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sendCommandi(178,((unsigned int)(src)) & 0xffffff); \
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sendCommandi(179,((((unsigned int)(src)) & 0xff000000) >> 8)|(srcw)); \
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sendCommandi(235,((sy) << 10)|(sx)); \
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sendCommandi(180,((unsigned int)(dest)) & 0xffffff); \
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sendCommandi(181,((((unsigned int)(dest)) & 0xff000000) >> 8)| (destw)); \
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sendCommandi(236,((dy) << 10) | (dx)); \
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sendCommandi(238,(((height)-1) << 10)|((width)-1)); \
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sendCommandi(234,((psm) ^ 0x03) ? 0 : 1)
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#define __sceGuSync(mode, what) \
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switch (mode) \
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{ \
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case 0: return sceGeDrawSync(what); \
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case 3: return sceGeListSync(ge_list_executed[0],what); \
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case 4: return sceGeListSync(ge_list_executed[1],what); \
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default: case 1: case 2: return 0; \
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}
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#define __sceGuTexFlush() sendCommandf(203,0.0f)
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#define __sceGuTexImage(mipmap, width, height, tbw, tbp) \
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sendCommandi(tbpcmd_tbl[(mipmap)],((unsigned int)(tbp)) & 0xffffff); \
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sendCommandi(tbwcmd_tbl[(mipmap)],((((unsigned int)(tbp)) >> 8) & 0x0f0000)|(tbw)); \
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sendCommandi(tsizecmd_tbl[(mipmap)],(getExp(height) << 8)|(getExp((width)))); \
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__sceGuTexFlush()
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#define __sceGuCallList(list) \
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{ \
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unsigned int list_addr = (unsigned int)list; \
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if (gu_call_mode == 1) \
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{ \
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sendCommandi(14,(list_addr >> 16) | 0x110000); \
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sendCommandi(12,list_addr & 0xffff); \
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sendCommandiStall(0,0); \
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} \
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else \
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{ \
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sendCommandi(16,(list_addr >> 8) & 0xf0000); \
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sendCommandiStall(10,list_addr & 0xffffff); \
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} \
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}
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#define __sceGuFinish_GU_DIRECT() \
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sendCommandi(15,0); \
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sendCommandiStall(12,0); \
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/* go to parent list */ \
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gu_curr_context = gu_list->parent_context; \
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gu_list = &gu_contexts[gu_curr_context].list
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void sendCommandf(int cmd, float argument);
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void callbackSig(int id, void* arg);
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void callbackFin(int id, void* arg);
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void resetValues();
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#endif
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