Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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Twinaphex c3af671a6d Merge pull request #1996 from heuripedes/gl-perf
(gl_raster_font) Reduce the size of the font atlas textures
2015-07-19 18:31:47 +02:00
android/phoenix (Android) Bump up APK version code; bump up version 2015-07-19 11:50:00 +02:00
apple (OSX) Bump up to version 1.2.2 2015-07-19 00:14:31 +02:00
audio Get rid of some superfluous wrapper functions 2015-07-12 11:21:05 +02:00
camera Use UINT64_C(1) everywhere instead of 1ULL 2015-07-12 07:53:46 +02:00
cores (ffmpeg_core.c) Buildfix 2015-06-30 14:38:19 +02:00
decompress (decompress) Cleanups 2015-06-14 19:37:24 +02:00
deps Update stb_truetype 2015-07-17 11:15:04 +02:00
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docs Update docs/retroarch.1 2015-01-24 04:09:40 +01:00
emscripten allow upload of SRM files, also allow upload of savestates but it seems saves are not compatible from PC 2015-05-12 00:41:40 -04:00
frontend (Darwin) Cleanups 2015-07-18 23:49:58 +02:00
gfx (gl_raster_font) Reorder ancient/modern checks 2015-07-19 13:01:28 -03:00
griffin Wrap stb include in griffin 2015-07-14 12:05:08 -03:00
gx/ld (GX) Move sicksaxis GX files to input/ and rename it 2014-08-15 21:18:46 +02:00
input Create meta_key_pressed 2015-07-17 03:31:51 +02:00
intl Update msg_hash_es.c 2015-07-18 18:34:59 +02:00
libretro-common Get rid of builtin_bswap16/bswap32 - breaks on OSX 10.8 2015-07-18 20:56:47 +02:00
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logger/netlogger Combine logger headers 2015-06-27 16:14:54 +02:00
media add retina-ready Info.plist to media 2015-06-09 08:55:52 -05:00
mem/neon (PS3) Get rid of altivec_mem 2014-09-07 05:49:34 +02:00
menu Build fixes 2015-07-19 14:27:52 +02:00
msvc (MSVC) Define HAVE_STB_FONT 2015-07-15 02:25:30 +02:00
ngc (Griffin) Take out ifndef HW_RVL out of ngc/ssaram.c - already guarded against 2013-07-28 20:15:26 +02:00
pandora (Pandora) Cleanup retroarch.cfg 2014-08-19 16:02:17 +02:00
performance Move retroarch_logger.h to libretro-common/include 2015-06-30 00:38:10 +02:00
ps3 Use UINT64_C(1) everywhere instead of 1ULL 2015-07-12 07:53:46 +02:00
psp1 (PSP1) update icons 2014-08-19 16:09:21 +02:00
qb Make stb font support optional 2015-07-14 12:00:28 -03:00
qnx Create HAVE_MAIN define 2015-04-20 21:10:01 +02:00
record Updates pt. 4 2015-07-02 18:55:49 +02:00
tasks (Overlays) Cleanups 2015-07-12 07:12:33 +02:00
tests Remove instances of 'RetroArch' name with 'program' 2015-06-30 15:26:14 +02:00
tools Fixed nunchuk controller support, it was not correctly detected. 2015-07-13 22:58:01 -05:00
ui (OSX) Fix IBAction openCores 2015-07-18 19:24:14 +02:00
wii (Wii) Bump up to version 1.2.2 2015-07-19 11:50:27 +02:00
xdk Get rid of now-empty file screenshot_xdk1.c 2015-03-30 02:24:52 +02:00
.empty initial new branch 2011-11-30 01:07:38 +01:00
.gitignore (gitignore) Fix #1705 2015-05-18 20:30:49 -03:00
.project Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
AUTHORS (CoreText) Add to AUTHORS 2014-10-20 19:41:39 +02:00
autosave.c (autosave.c) Cleanups 2015-06-22 21:23:13 +02:00
autosave.h Add documentation for autosave.c and turn some functions static 2015-01-09 02:53:08 +01:00
cheats.c Cleanup some other small leaks to do with config_get_string 2015-07-09 20:16:30 +02:00
cheats.h Add Cheat File Save As 2015-01-19 19:00:26 +01:00
circle.yml Mac OS X / CircleCI fixes 2015-03-06 14:04:21 -08:00
command_event.c fix system dir resetting on each startup 2015-07-17 02:53:59 -05:00
command_event.h Builtin image viewer should now work 2015-06-28 17:21:32 +02:00
command.c (command.c) Cleanups 2015-07-02 21:35:57 +02:00
command.h Style nits 2015-04-13 11:39:40 +02:00
config.def.h (OSX) Set XMB driver as menu default driver from OSX 10.6 and up 2015-07-18 16:15:54 +02:00
config.features.h Refactors 2015-07-03 00:16:46 +02:00
configuration.c fix system dir resetting on each startup 2015-07-17 02:53:59 -05:00
configuration.h fix setting and clearing system directory when using content dir 2015-07-16 01:46:11 -05:00
configure (qb) Add qb.system.sh 2015-06-16 20:46:11 -03:00
content.c Updates 2015-07-02 14:08:04 +02:00
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CONTRIBUTING.md Update CONTRIBUTING.md 2012-12-09 10:16:35 +01:00
COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
core_info.c Pointers set by config_get_string need to be freed 2015-07-12 21:14:41 +02:00
core_info.h Fix implicit declaration warning 2015-07-04 20:17:59 +02:00
core_options.c (core_options.c) Make code more robust 2015-06-25 15:38:57 +02:00
core_options.h More documentation for core options functions and change 2015-01-16 02:10:17 +01:00
database_info.c Cleanups 2015-07-02 00:56:51 +02:00
database_info.h C89 fixes/cleanups 2015-06-26 16:04:42 +02:00
dir_list_special.c Add DATABASE_STATUS_ITERATE_BEGIN 2015-05-24 06:14:44 +02:00
dir_list_special.h (dir_list_special.h) C89 build fix 2015-06-26 16:09:11 +02:00
driver.c (driver.c) use msg_hash.h 2015-07-02 05:26:10 +02:00
driver.h Decouple 'overlay' state from driver_t 2015-07-09 01:10:30 +02:00
dynamic.c fix setting and clearing system directory when using content dir 2015-07-16 01:46:11 -05:00
dynamic.h Start hooking up imageviewer, pt. 1 2015-06-28 17:02:01 +02:00
fetch-submodules.sh Some improvements to fetch-submodules.sh I thought I committed weeks ago 2015-03-14 19:57:14 -07:00
file_ext.h Start updating headers 2015-01-07 17:46:50 +01:00
file_ops.c (file_ops.c) Fix -Wsign_compare warning 2015-06-23 11:49:24 +02:00
file_ops.h Simplify file_read some more 2015-03-21 09:34:50 +01:00
file_path_special.c C89_BUILD fixes 2015-06-29 21:39:00 +02:00
general.h Bump up to 1.2.2 2015-07-16 10:12:31 +02:00
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git_version.h Start updating headers 2015-01-07 17:46:50 +01:00
libretro_private.h Start updating headers 2015-01-07 17:46:50 +01:00
libretro_version_1.c Get rid of some superfluous wrapper functions 2015-07-12 11:14:41 +02:00
libretro_version_1.h Cleanups in libretro_version_1.c 2015-01-13 02:33:29 +01:00
libretro.h C source isn't executable. Nor is that bitmap. 2015-07-12 12:51:52 +02:00
Makefile Add C89_BUILD flag that makes the compiler throw about 30000 errors. 2015-06-26 15:43:45 +02:00
Makefile.common Take out -Wno-invalid-encoding - GCC doesn't support this, and 2015-07-18 22:48:45 +02:00
Makefile.ctr Create HAVE_RPNG define 2015-04-19 16:55:03 +02:00
Makefile.emscripten Create HAVE_MAIN define 2015-04-20 21:10:01 +02:00
Makefile.griffin Fixed nunchuk controller support, it was not correctly detected. 2015-07-13 22:58:01 -05:00
Makefile.openpandora Turn WANT_MINIZ into WANT_ZLIB 2015-03-14 05:24:57 +01:00
Makefile.pandora Build fixes 2015-01-12 23:38:21 +01:00
Makefile.ps3 (PS3) Compile in HAVE_STB_FONT - remove <memory.h> dependency 2015-07-14 17:21:11 +02:00
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Makefile.wii.salamander Add rhash.c to Salamander 2015-06-15 01:56:01 +02:00
Makefile.win Make stb font support optional 2015-07-14 12:00:28 -03:00
Makefile.xenon Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
movie.c (libretro-common) Move hash.c/hash.h to libretro-common 2015-06-04 21:13:13 +02:00
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msg_hash.c Add Polish (ISO-8859-2) 2015-07-07 02:56:27 +02:00
msg_hash.h Add Polish (ISO-8859-2) 2015-07-07 02:56:27 +02:00
netplay.c Updates 2015-07-02 18:39:57 +02:00
netplay.h Move deinit_netplay to netplay.c 2015-04-11 13:31:33 +02:00
patch.c Cleanups 2015-07-02 00:56:51 +02:00
patch.h Move patch code to patch.c 2015-02-19 04:30:53 +01:00
performance.c (SNC) Fix a bunch of compiler warnings 2015-06-30 15:49:40 +02:00
performance.h Rearrange header include dependencies 2015-06-02 17:17:46 +02:00
playlist.c Move retroarch_logger.h to libretro-common/include 2015-06-30 00:38:10 +02:00
playlist.h (playlist) Add content_playlist_qsort() 2015-06-11 10:04:35 -03:00
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README.md Rename RetroArch_OSX 2015-06-02 09:48:02 +02:00
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retroarch.c (OSX) Fix crash at exit 2015-07-18 15:07:16 +02:00
retroarch.cfg (Menu) Refactor zip file handling to be list-based 2015-07-14 12:49:54 +02:00
retroarch.h make system directory restore correctly when closing content in case it was set to content dir 2015-07-12 02:35:27 -05:00
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rewind.h Split these functions out. ctult needs them for netplay. 2015-06-27 04:53:37 +02:00
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runloop.c Some robustness checks 2015-07-18 15:26:31 +02:00
runloop.h Get rid of lifecycle_state in runloop struct 2015-07-10 18:54:58 +02:00
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RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot -(http://buildbot.libretro.com/).

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Linux

  • Prerequisites:
sudo apt-get install -y make git-core curl g++ pkg-config libglu1-mesa-dev freeglut3-dev mesa-common-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
  • Compiling:
./configure
make

Mac

  • Prerequisites: XCode, Cg.
  • You can open the project (apple/RetroArch.xcodeproj) in the Xcode IDE and build (⌘-B) and run (⌘-R) it there. Or you can use the command line...
  • Debug:
# Build
xcodebuild -target RetroArch -configuration Debug -project apple/RetroArch.xcodeproj
# Run
open ./apple/build/Debug/RetroArch.app/
  • Release:
# Build
xcodebuild -target RetroArch -configuration Release -project apple/RetroArch.xcodeproj
# Run
open ./apple/build/Release/RetroArch.app/

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.