Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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Override bind save + menu manager overhaul (#14895)
* Input bind override conf saving

* Override menu overhaul
2023-01-24 01:42:50 +01:00
.github Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
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bluetooth bluetoothctl: add / modify pairing steps (#13818) 2022-04-03 19:29:03 +02:00
bootstrap VITA: don't fail if vm_memblock can't be allocated (#13545) 2022-01-25 04:19:00 +01:00
camera Remove asserts 2023-01-09 00:51:05 +01:00
cheevos Achievement Visibility Submenu - Text tweaks 2023-01-05 19:51:55 +01:00
cores Remove asserts 2023-01-09 00:51:05 +01:00
ctr (3DS) Fix CIA installation issues (#14399) 2022-09-11 02:57:31 +02:00
deps (SPIRV-Cross) Some WiiU buildfixes 2023-01-20 18:28:17 +01:00
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frontend Reduce dependence on strcpy_literal (just a macro for strcpy) - prefer 2023-01-22 17:13:38 +01:00
gfx Remove some unused variables 2023-01-24 01:18:59 +01:00
griffin Split up runahead into its own file(s) - runahead.c/runahead.h - 2023-01-11 10:19:56 +01:00
input Addendum - no additional whitespace - already done beforehand 2023-01-22 17:35:49 +01:00
intl Override bind save + menu manager overhaul (#14895) 2023-01-24 01:42:50 +01:00
led Cleanups - try to remove stdio.h include where possible 2023-01-21 22:25:38 +01:00
libretro-common Reduce dependence on strcpy_literal (just a macro for strcpy) - prefer 2023-01-22 17:13:38 +01:00
libretro-db (libretrodb) Replace strncpy 2022-08-25 08:32:02 +02:00
location/drivers Add missing header for Android 2021-09-21 17:00:58 +02:00
media revision to macOS app icon set 2022-05-25 20:04:48 -07:00
memory Use size_t as type for returned value of strlen instead of int 2022-10-29 19:40:48 +02:00
menu Override bind save + menu manager overhaul (#14895) 2023-01-24 01:42:50 +01:00
midi/drivers Fix local header path includes 2021-12-04 16:11:02 +01:00
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network Try to use strlcpy/strlcat instead of snprintf when possible 2023-01-22 18:57:17 +01:00
pkg Set LSApplicationCategoryType to games (#14833) 2023-01-10 14:02:54 +01:00
play_feature_delivery Remove asserts 2023-01-09 00:51:05 +01:00
qb Add CORE_INFO_DIR to ./configure (#14761) 2022-12-23 14:40:48 +01:00
record Remove asserts 2023-01-09 00:51:05 +01:00
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tools (Network) Get rid of the timeout_enable parameter for socket_connect (#14351) 2022-08-25 04:40:19 +02:00
ui Several RARCH_CTL switches don't belong to retroarch state but 2023-01-22 20:16:14 +01:00
uwp retroarch.h functions should be namespaced 'retroarch_' instead 2023-01-22 16:58:22 +01:00
vita/launcher (vita/launcher) Use snprintf 2021-05-18 15:07:58 +02:00
webos Add initial webOS port courtesy of informatic/webosbrew/mariotaku 2021-08-11 20:04:11 +02:00
wii (Netplay) Some cleaning 2022-05-30 22:02:24 -03:00
wiiu Buildfix 2022-11-22 06:13:23 +01:00
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.project
.travis.yml (Travis) Try to take out two Travis jobs that always fail and are 2021-03-22 22:16:19 +01:00
10bpc-gl.diff Clean up white space. 2019-02-03 16:00:50 -08:00
accessibility.h Move more code around 2021-11-06 02:18:01 +01:00
AUTHORS.h Update AUTHORS.h (#14865) 2023-01-18 01:46:36 +01:00
autosave.h
CHANGES.md Update CHANGES.md 2023-01-06 08:10:38 +01:00
cheat_manager.c Fix incorrect lines in .cht files for 'cheat10' and above (#14436) 2022-09-25 17:15:07 +02:00
cheat_manager.h Move cheat_manager and state_manager to root folder 2020-10-15 05:29:20 +02:00
CODE_OF_CONDUCT.md Include subject line inclusion. 2021-08-26 09:34:40 -04:00
CODING-GUIDELINES Update CODING-GUIDELINES 2022-10-04 17:53:52 +02:00
com.libretro.RetroArch.appdata.xml chore: Update metadata manifest (Linux) 2021-10-13 16:08:58 +03:00
command.c Override bind save + menu manager overhaul (#14895) 2023-01-24 01:42:50 +01:00
command.h Override bind save + menu manager overhaul (#14895) 2023-01-24 01:42:50 +01:00
config.def.h Add Preemptive Frames to Latency Settings (#14832) 2023-01-10 07:22:14 +01:00
config.def.keybinds.h Add Preemptive Frames to Latency Settings (#14832) 2023-01-10 07:22:14 +01:00
config.features.h Remove references to removed features (#13564) 2022-01-30 09:29:43 +01:00
configuration.c Override bind save + menu manager overhaul (#14895) 2023-01-24 01:42:50 +01:00
configuration.h Override bind save + menu manager overhaul (#14895) 2023-01-24 01:42:50 +01:00
configure qb: Don't create config.log with ./configure --help. 2019-07-28 22:12:26 -07:00
content.h Turn content_get_status into content_get_flags 2022-10-09 20:32:39 +02:00
CONTRIBUTING.md Add coding standards. 2021-08-25 10:54:04 -04:00
COPYING
core_backup.c * Create fill_pathname_join_special - and specify fill_pathname_join 2022-08-04 14:19:38 +02:00
core_backup.h Reorder structs, alignment 2020-08-15 23:10:31 +02:00
core_info.c Style nits 2023-01-22 16:12:27 +01:00
core_info.h Remove unused core_info_hw_api_supported 2022-07-17 08:10:01 +02:00
core_option_manager.c Style nits 2023-01-22 16:12:27 +01:00
core_option_manager.h General cleanups - 2022-08-01 21:31:45 +02:00
core_updater_list.c If we already know the length of the string, use strldup instead. 2022-08-25 16:31:54 +02:00
core_updater_list.h (Android/Play Store) Add frontend support for core installation via Play Feature Delivery 2020-08-28 16:30:54 +01:00
core.h (runloop) Cleanups 2022-11-21 19:11:55 +01:00
database_info.c Style nits 2023-01-22 16:12:27 +01:00
database_info.h added more categories to the explore menu 2022-03-15 05:51:20 +01:00
default.txt Bump to version 1.14.0 2022-12-10 17:57:06 +01:00
defaults.h Remove cursor directory/cursor manager list - Views obsoleted 2022-10-25 15:21:47 +02:00
disk_control_interface.c Revert "Header cleanups - don't include retroarch.h everywhere" 2023-01-08 09:05:46 +01:00
disk_control_interface.h Refine documentation 2022-08-01 15:46:08 +02:00
disk_index_file.c Revert "(RJSON) Combine multiple consecutive rjsonwriter_raw calls into one" 2022-08-26 14:44:29 +02:00
disk_index_file.h More struct reordering/alignment 2020-08-14 21:00:04 +02:00
Doxyfile doxygen: quiet output 2018-09-30 23:37:45 -04:00
driver.h Combine driver.c into retroarch.c 2023-01-09 03:20:25 +01:00
dynamic.h Turn core boolean variables into flags 2022-10-27 00:29:24 +02:00
fetch-submodules.sh Clean up white space. 2019-02-03 16:00:50 -08:00
file_path_special.c Don't include errno.h in files that don't justify its use 2022-08-25 05:19:30 +02:00
file_path_special.h Revert "Add Xdelta support for softpatching (#14706)" (#14743) 2022-12-19 03:29:46 +01:00
github-contributors.py Update AUTHORS.h and script 2021-08-31 22:42:31 +03:00
lakka.h * (PSP/Vita) Remove unused variables 2021-08-12 18:51:33 +02:00
list_special.h (Static Platforms) Ensure 'Always Reload Core on Run Content' setting is applied when loading content via the file browser 2021-05-12 10:59:07 +01:00
location_driver.c Move location state and camera state out of retroarch.c 2021-11-11 07:43:49 +01:00
location_driver.h Move location state and camera state out of retroarch.c 2021-11-11 07:43:49 +01:00
Makefile Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
Makefile.apple Clean up white space. 2019-02-03 16:00:50 -08:00
Makefile.classic_sega_mini Remove remaining mentions of joyconfig (#14787) 2022-12-31 02:35:08 +01:00
Makefile.classic_snesc Remove remaining mentions of joyconfig (#14787) 2022-12-31 02:35:08 +01:00
Makefile.common Split up runahead into its own file(s) - runahead.c/runahead.h - 2023-01-11 10:19:56 +01:00
Makefile.ctr Add HAVE_UPDATE_CORE_INFO for targets that already have HAVE_UPDATE_CORES defined 2022-12-23 01:52:38 +01:00
Makefile.ctr.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.dingux Add HAVE_IFINFO macro (#14265) 2022-08-01 07:51:02 +02:00
Makefile.dos Revert "Add Xdelta support for softpatching (#14706)" (#14743) 2022-12-19 03:29:46 +01:00
Makefile.emscripten (Emscripten) Add HAVE_PATCH support for Emscripten 2023-01-07 05:15:36 +01:00
Makefile.griffin Add HAVE_UPDATE_CORE_INFO for targets that already have HAVE_UPDATE_CORES defined 2022-12-23 01:52:38 +01:00
Makefile.lfx000 Add Leapfrog (LFx000) Target (#14697) 2022-12-04 22:53:13 +01:00
Makefile.libnx Add HAVE_UPDATE_CORE_INFO for targets that already have HAVE_UPDATE_CORES defined 2022-12-23 01:52:38 +01:00
Makefile.libogc Clean up white space. 2019-02-03 16:00:50 -08:00
Makefile.miyoo Revert "Add Xdelta support for softpatching (#14706)" (#14743) 2022-12-19 03:29:46 +01:00
Makefile.msvc Add HAVE_IFINFO macro (#14265) 2022-08-01 07:51:02 +02:00
Makefile.ngc Revert "Add Xdelta support for softpatching (#14706)" (#14743) 2022-12-19 03:29:46 +01:00
Makefile.openpandora Add HAVE_CORE_INFO_CACHE - disable this for Steam build 2021-10-14 15:57:28 +02:00
Makefile.orbis Add HAVE_UPDATE_CORE_INFO for targets that already have HAVE_UPDATE_CORES defined 2022-12-23 01:52:38 +01:00
Makefile.orbis.salamander Improve makefiles 2022-11-08 21:36:44 +01:00
Makefile.pandora Remove remaining mentions of joyconfig (#14787) 2022-12-31 02:35:08 +01:00
Makefile.ps2 Revert "Add Xdelta support for softpatching (#14706)" (#14743) 2022-12-19 03:29:46 +01:00
Makefile.ps2.salamander [PS2] Use ps2_drivers library for simplify frontend (#14724) 2022-12-12 05:52:57 +01:00
Makefile.psl1ght [PSL1GHT] Update Makefile.psl1ght 2022-03-27 18:03:45 +02:00
Makefile.psl1ght.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.psp1 Revert "Add Xdelta support for softpatching (#14706)" (#14743) 2022-12-19 03:29:46 +01:00
Makefile.psp1.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.retrofw Revert "Add Xdelta support for softpatching (#14706)" (#14743) 2022-12-19 03:29:46 +01:00
Makefile.rg350 Add HAVE_CORE_INFO_CACHE - disable this for Steam build 2021-10-14 15:57:28 +02:00
Makefile.rg350_odbeta Add HAVE_CORE_INFO_CACHE - disable this for Steam build 2021-10-14 15:57:28 +02:00
Makefile.rs90 Revert "Add Xdelta support for softpatching (#14706)" (#14743) 2022-12-19 03:29:46 +01:00
Makefile.switch Add HAVE_CORE_INFO_CACHE - disable this for Steam build 2021-10-14 15:57:28 +02:00
Makefile.vita Revert "Add Xdelta support for softpatching (#14706)" (#14743) 2022-12-19 03:29:46 +01:00
Makefile.vita.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.webos Add HAVE_UPDATE_CORE_INFO for targets that already have HAVE_UPDATE_CORES defined 2022-12-23 01:52:38 +01:00
Makefile.wii Revert "Add Xdelta support for softpatching (#14706)" (#14743) 2022-12-19 03:29:46 +01:00
Makefile.wii.salamander Forgot to add compat_strldup.c to Wii and WiiU salamanders 2022-08-25 17:02:05 +02:00
Makefile.wiiu Add HAVE_UPDATE_CORE_INFO for targets that already have HAVE_UPDATE_CORES defined 2022-12-23 01:52:38 +01:00
Makefile.win Add HAVE_IFINFO macro (#14265) 2022-08-01 07:51:02 +02:00
manual_content_scan.c Remove unused function 2022-12-05 21:40:51 +01:00
manual_content_scan.h Remove unused function 2022-12-05 21:40:51 +01:00
midi_driver.c MIDI driver cleanups (#14686) 2022-11-29 11:29:39 +01:00
midi_driver.h Split up midi_driver code to midi_driver.c 2021-09-20 03:43:37 +02:00
msg_hash.c (intl) CLeanups 2023-01-21 18:50:00 +01:00
msg_hash.h Override bind save + menu manager overhaul (#14895) 2023-01-24 01:42:50 +01:00
no-xib.diff Clean up white space. 2019-02-03 16:00:50 -08:00
nvda_controller.h Change name of nvdaController.h 2020-05-10 08:51:25 +02:00
nvdaControllerClient64.dll Added in auto-translate support, fixes for ozone and glui accessibility, and support for nvda and SAPI narration. 2020-04-13 17:46:08 -07:00
paths.h Override bind save + menu manager overhaul (#14895) 2023-01-24 01:42:50 +01:00
performance_counters.h Cleanups - split up global state to retroarch_data.h 2020-11-17 01:34:20 +01:00
playlist.c (playlist.c) Cleanups 2023-01-09 02:58:52 +01:00
playlist.h Playlist + database changes: (#14531) 2022-10-18 21:32:54 +02:00
README-exynos.md
README-mali_fbdev_r4p0.md Remove references to removed features (#13564) 2022-01-30 09:29:43 +01:00
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README.md Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
retroarch_types.h Several RARCH_CTL switches don't belong to retroarch state but 2023-01-22 20:16:14 +01:00
retroarch-android-debug.diff
retroarch-apple-packaging.sh Build OSX Metal using Makefile (#11941) 2021-01-26 09:48:15 +01:00
retroarch-mingw-build.sh Clean up white space. 2019-02-03 16:00:50 -08:00
retroarch.c Override bind save + menu manager overhaul (#14895) 2023-01-24 01:42:50 +01:00
retroarch.cfg Remove remaining mentions of joyconfig (#14787) 2022-12-31 02:35:08 +01:00
retroarch.desktop Add StartupWMClass to retroarch.desktop file 2021-08-08 23:14:56 -04:00
retroarch.h retroarch.h functions should be namespaced 'retroarch_' instead 2023-01-22 16:58:22 +01:00
runahead.c Preemptive Frames: Call retro_run before retro_serialize (#14893) 2023-01-23 14:52:51 +01:00
runahead.h Split up runahead into its own file(s) - runahead.c/runahead.h - 2023-01-11 10:19:56 +01:00
runloop.c Ignore system subdir replacement if subdir has subdirs (#14887) 2023-01-22 13:03:10 +01:00
runloop.h Pause + hotkey + runloop related changes (#14879) 2023-01-21 01:17:47 +01:00
runtime_file_defines.h (config.def.h) only try to include define headers 2022-11-27 22:57:17 +01:00
runtime_file.c (task_save.c) Simplification in control flow 2022-08-27 07:55:02 +02:00
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setting_list.h rarch_setting - we can downgrade flags and free_flags to 32bit 2022-10-05 04:34:47 +02:00
state_manager.c Pause + hotkey + runloop related changes (#14879) 2023-01-21 01:17:47 +01:00
state_manager.h Use flags for state_manager_rewind_state 2022-11-16 15:13:59 +01:00
switch_performance_profiles.h First attempt at adding proper brightness 2020-11-26 19:22:05 +01:00
translation_defines.h Add Persian, Hebrew and Asturian language options 2020-06-04 14:54:28 +03:00
travis_metal_deploy.sh Last fix 2021-05-29 11:03:35 +07:00
travis-deploy-key.enc
verbosity.c (iOS) Buildfix and cleanup some unused variables 2023-01-09 01:54:45 +01:00
verbosity.h [ORBIS] add debugnet support 2022-05-21 16:31:10 +02:00
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version.h
wiiu-devel.properties.template

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RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes video game system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

ozone menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, chat on discord, or visit our IRC channel: #retroarch @ irc.freenode.org. You could create a post in Reddit with Technical Support flair.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric and touchscreen UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), run-ahead input latency removal, etc.

RetroArch also emphasizes being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • DOS
  • Windows 11
  • Windows 10
  • Windows 8
  • Windows 7
  • Windows Vista
  • Windows XP
  • Windows Millennium
  • Windows 2000
  • Windows NT 3.5
  • Windows 98
  • Windows 95
  • Linux
  • Emscripten (WebAssembly and JavaScript)
  • FreeBSD
  • NetBSD
  • OpenBSD
  • Haiku
  • Solaris
  • Apple macOS (PPC, x86-32 and x86-64)
  • Apple iOS
  • Apple tvOS
  • Android (2.x to most recent version)
  • PlayStation2
  • PlayStation3
  • PlayStation4
  • PlayStation Portable
  • PlayStation Vita
  • Original Microsoft Xbox
  • Microsoft Xbox 360 (Libxenon/XeXDK)
  • Microsoft Xbox One
  • Microsoft Xbox Series S/X
  • Nintendo GameCube
  • Nintendo Wii
  • Nintendo Wii U
  • Nintendo 3DS/2DS
  • Nintendo Switch
  • Nintendo NES/SNES Classic Edition
  • Raspberry Pi
  • Blackberry
  • OpenDingux
  • Miyoo
  • RS90
  • RetroFW

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present; however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Requirements

OpenGL1

Your videocard needs to at least support the OpenGL 1.1 spec.

Shaders: N/A

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly. XMB won't have shader pipeline effects because of the aforementioned lack of shader support.

OpenGL2

Your videocard needs to at least support the OpenGL 2.1 spec.

Shaders: You can choose between either NVIDIA Cg shaders (deprecated, requires separate runtime to be installed on your system), or GLSL shaders.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

OpenGL3

Your videocard needs to at least support the OpenGL 3.2 core feature spec.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Direct3D 11

Your videocard needs to at least support the Direct3D11 11.0 spec. The card also needs to support at least the Shader Model 4.0.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Vulkan

Your videocard needs to at least support the Vulkan 1.0 spec.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if it does not exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or manually configure them in retroarch.cfg.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.

CRT 15Khz Resolution Switching

CRT SwitchRes will turn on, on the fly. However, you will need to restart RetroArch to disable it. With CRT SwitchRes enable RetroArch will start in 2560 x 480 @ 60.

If you are running Windows, before enabling the CRT SwitchRes options please make sure you have installed CRTEmudriver and installed some modelines. The minimum modelines for all games to switch correctly are:

  • 2560 x 192 @ 60.000000
  • 2560 x 200 @ 60.000000
  • 2560 x 240 @ 60.000000
  • 2560 x 224 @ 60.000000
  • 2560 x 237 @ 60.000000
  • 2560 x 256 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 60.000000
  • 2560 x 480 @ 60.000000

Install these modelines replacing 2560 with your desired super resolution. The above resolutions are NTSC only so if you would be playing any PAL content please add PAL modelines:

  • 2560 x 192 @ 50.000000
  • 2560 x 200 @ 50.000000
  • 2560 x 240 @ 50.000000
  • 2560 x 224 @ 50.000000
  • 2560 x 288 @ 50.000000
  • 2560 x 237 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 50.000000
  • 2560 x 480 @ 50.000000

Some games will require higher PAL resolutions which should also be installed:

  • 2560 x 512 @ 50.000000
  • 2560 x 576 @ 50.000000

Ideally install all these modelines and everything will work great.

Super Resolutions

The default super resolution is 2560. It is displayed just under the CRT switch option, which can be found in video settings. This can be changed within the retroarch.cfg. The only compatible resolutions are 1920, 2560 and 3840. Any other resolutions will be ignored and native switching will be activated.

Native Resolutions

If native resolutions are activated you will need a whole new set of modelines:

  • 256 x 240 @ 50.006977 SNESpal

  • 256 x 448 @ 50.006977 SNESpal

  • 512 x 224 @ 50.006977 SNESpal

  • 512 x 240 @ 50.006977 SNESpal

  • 512 x 448 @ 50.006977 SNESpal

  • 256 x 240 @ 60.098812 SNESntsc

  • 256 x 448 @ 60.098812 SNESntsc

  • 512 x 240 @ 60.098812 SNESntsc

  • 512 x 224 @ 60.098812 SNESntsc

  • 512 x 448 @ 60.098812 SNESntsc

  • 256 x 192 @ 59.922745 MDntsc

  • 256 x 224 @ 59.922745 MDntsc

  • 320 x 224 @ 59.922745 MDntsc

  • 320 x 240 @ 59.922745 MDntsc

  • 320 x 448 @ 59.922745 MDntsc

  • 320 x 480 @ 59.922745 MDntsc

  • 256 x 192 @ 49.701458 MDpal

  • 256 x 224 @ 49.701458 MDpal

  • 320 x 224 @ 49.701458 MDpal

  • 320 x 240 @ 49.701458 MDpal

  • 320 x 288 @ 49.701458 MDpal

  • 320 x 448 @ 49.701458 MDpal

  • 320 x 480 @ 49.701458 MDpal

  • 320 x 576 @ 49.701458 MDpal

  • 256 x 288 @ 49.701458 MSYSpal

  • 256 x 240 @ 60.098812 NESntsc

  • 256 x 240 @ 50.006977 NESpal

  • 640 x 237 @ 60.130001 N64ntsc

  • 640 x 240 @ 60.130001 N64ntsc

  • 640 x 480 @ 60.130001 N64ntsc

  • 640 x 288 @ 50.000000 N64pal

  • 640 x 480 @ 50.000000 N64pal

  • 640 x 576 @ 50.000000 N64pal

  • 256 x 252 @ 49.759998 PSXpal

  • 320 x 252 @ 49.759998 PSXpal

  • 384 x 252 @ 49.759998 PSXpal

  • 640 x 252 @ 49.759998 PSXpal

  • 640 x 540 @ 49.759998 PSXpal

  • 384 x 240 @ 59.941002 PSXntsc

  • 256 x 480 @ 59.941002 PSXntsc

  • 352 x 240 @ 59.820000 Saturn/SGFX_NTSCp

  • 704 x 240 @ 59.820000 SaturnNTSCp

  • 352 x 480 @ 59.820000 SaturnNTSCi

  • 704 x 480 @ 59.820000 SaturnNTSCi

  • 352 x 288 @ 49.701458 SaturnPALp

  • 704 x 288 @ 49.701458 SaturnPALp

  • 352 x 576 @ 49.701458 SaturnPALi

  • 704 x 576 @ 49.701458 SaturnPALi

  • 240 x 160 @ 59.730000 GBA

  • 320 x 200 @ 60.000000 Doom

// Arcade

  • 400 x 254 @ 54.706841 MK
  • 384 x 224 @ 59.637405 CPS1

These modelines are more accurate giving exact hz. However, some games may have unwanted results. This is due to mid-scanline resolution changes on the original hardware. For the best results super resolutions are the way to go.

CRT resolution switching & MAME

Some arcade resolutions can be very different from consumer CRTs. There is resolution detection to ensure MAME games will be displayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the MAME game will look just like the original hardware.

MAME ROMs that run in a vertical aspect like DoDonPachi need to be rotated within MAME before resolution switching and aspect correction will work. Do this before enabling CRT SwitchRes so that RetroArch will run in your desktop resolution. Once you have rotated any games that may need it turn CRT SwitchRes on.

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