RetroArch/input/input_driver.h
Joe Osborn fbf2c70e0d
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replay format extended to support external tools (#17042)
- replays now start each frame with the number of key events (8 bit
unsigned int, then key events) and the number of input events (16 bit
unsigned int, then the input events)
- this makes it possible to parse replay files without any core
loaded, and makes replays more portable if cores change their polling
strategies
- external tools can now parse replay files
- old (vsn 0) replays will still play back, but new (vsn 1) replays
will not play on old RA
- replay files grow faster now, with each input poll now taking 8
bytes instead of 2
2024-10-04 12:47:34 -07:00

1165 lines
34 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __INPUT_DRIVER__H
#define __INPUT_DRIVER__H
#include <stdint.h>
#include <stdlib.h>
#include <stddef.h>
#include <sys/types.h>
#include <boolean.h>
#include <retro_common_api.h>
#include <retro_inline.h>
#include <libretro.h>
#include <retro_miscellaneous.h>
#include <streams/interface_stream.h>
#ifdef HAVE_CONFIG_H
#include "../config.h"
#endif /* HAVE_CONFIG_H */
#include "input_defines.h"
#include "input_types.h"
#ifdef HAVE_OVERLAY
#include "input_overlay.h"
#endif
#include "input_osk.h"
#include "../msg_hash.h"
#ifdef HAVE_HID
#include "include/hid_types.h"
#include "include/hid_driver.h"
#endif
#include "include/gamepad.h"
#include "../configuration.h"
#include "../performance_counters.h"
#ifdef HAVE_COMMAND
#include "../command.h"
#endif
#if defined(ANDROID)
#define DEFAULT_MAX_PADS 8
#define ANDROID_KEYBOARD_PORT DEFAULT_MAX_PADS
#elif defined(_3DS)
#define DEFAULT_MAX_PADS 1
#elif defined(SWITCH) || defined(HAVE_LIBNX)
#define DEFAULT_MAX_PADS 8
#elif defined(WIIU)
#ifdef WIIU_HID
#define DEFAULT_MAX_PADS 16
#else
#define DEFAULT_MAX_PADS 5
#endif /* WIIU_HID */
#elif defined(DJGPP)
#define DEFAULT_MAX_PADS 1
#define DOS_KEYBOARD_PORT DEFAULT_MAX_PADS
#elif defined(XENON)
#define DEFAULT_MAX_PADS 4
#elif defined(VITA) || defined(SN_TARGET_PSP2) || defined(ORBIS)
#define DEFAULT_MAX_PADS 4
#elif defined(PSP)
#define DEFAULT_MAX_PADS 1
#elif defined(PS2)
#define DEFAULT_MAX_PADS 8
#elif defined(GEKKO) || defined(HW_RVL)
#define DEFAULT_MAX_PADS 4
#elif defined(HAVE_ODROIDGO2)
#define DEFAULT_MAX_PADS 8
#elif (defined(BSD) && !defined(__MACH__))
#define DEFAULT_MAX_PADS 8
#elif defined(__QNX__)
#define DEFAULT_MAX_PADS 8
#elif defined(__PS3__)
#define DEFAULT_MAX_PADS 7
#elif defined(_XBOX)
#define DEFAULT_MAX_PADS 4
#elif defined(HAVE_XINPUT) && !defined(HAVE_DINPUT)
#define DEFAULT_MAX_PADS 4
#elif defined(DINGUX)
#define DEFAULT_MAX_PADS 2
#else
#define DEFAULT_MAX_PADS 16
#endif /* defined(ANDROID) */
#define MAPPER_GET_KEY(state, key) (((state)->keys[(key) / 32] >> ((key) % 32)) & 1)
#define MAPPER_SET_KEY(state, key) (state)->keys[(key) / 32] |= 1 << ((key) % 32)
#define MAPPER_UNSET_KEY(state, key) (state)->keys[(key) / 32] &= ~(1 << ((key) % 32))
#define INHERIT_JOYAXIS(binds) (((binds)[x_plus].joyaxis == (binds)[x_minus].joyaxis) || ( (binds)[y_plus].joyaxis == (binds)[y_minus].joyaxis))
#define REPLAY_TOKEN_INVALID '\0'
#define REPLAY_TOKEN_REGULAR_FRAME 'f'
#define REPLAY_TOKEN_CHECKPOINT_FRAME 'c'
/**
* Takes as input analog key identifiers and converts them to corresponding
* bind IDs ident_minus and ident_plus.
*
* @param idx Analog key index (eg RETRO_DEVICE_INDEX_ANALOG_LEFT)
* @param ident Analog key identifier (eg RETRO_DEVICE_ID_ANALOG_X)
* @param ident_minus Bind ID minus, will be set by function.
* @param ident_plus Bind ID plus, will be set by function.
*/
#define input_conv_analog_id_to_bind_id(idx, ident, ident_minus, ident_plus) \
switch ((idx << 1) | ident) \
{ \
case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_X: \
ident_minus = RARCH_ANALOG_LEFT_X_MINUS; \
ident_plus = RARCH_ANALOG_LEFT_X_PLUS; \
break; \
case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_Y: \
ident_minus = RARCH_ANALOG_LEFT_Y_MINUS; \
ident_plus = RARCH_ANALOG_LEFT_Y_PLUS; \
break; \
case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_X: \
ident_minus = RARCH_ANALOG_RIGHT_X_MINUS; \
ident_plus = RARCH_ANALOG_RIGHT_X_PLUS; \
break; \
case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_Y: \
ident_minus = RARCH_ANALOG_RIGHT_Y_MINUS; \
ident_plus = RARCH_ANALOG_RIGHT_Y_PLUS; \
break; \
}
RETRO_BEGIN_DECLS
enum rarch_movie_type
{
RARCH_MOVIE_PLAYBACK = 0,
RARCH_MOVIE_RECORD
};
enum input_driver_state_flags
{
INP_FLAG_NONBLOCKING = (1 << 0),
INP_FLAG_KB_LINEFEED_ENABLE = (1 << 1),
INP_FLAG_KB_MAPPING_BLOCKED = (1 << 2),
INP_FLAG_BLOCK_HOTKEY = (1 << 3),
INP_FLAG_BLOCK_LIBRETRO_INPUT = (1 << 4),
INP_FLAG_BLOCK_POINTER_INPUT = (1 << 5),
INP_FLAG_GRAB_MOUSE_STATE = (1 << 6),
INP_FLAG_OLD_ANALOG_DPAD_MODE_SET = (1 << 7),
INP_FLAG_OLD_LIBRETRO_DEVICE_SET = (1 << 8),
INP_FLAG_REMAPPING_CACHE_ACTIVE = (1 << 9),
INP_FLAG_DEFERRED_WAIT_KEYS = (1 << 10),
INP_FLAG_WAIT_INPUT_RELEASE = (1 << 11)
};
#ifdef HAVE_BSV_MOVIE
enum bsv_flags
{
BSV_FLAG_MOVIE_START_RECORDING = (1 << 0),
BSV_FLAG_MOVIE_START_PLAYBACK = (1 << 1),
BSV_FLAG_MOVIE_PLAYBACK = (1 << 2),
BSV_FLAG_MOVIE_RECORDING = (1 << 3),
BSV_FLAG_MOVIE_END = (1 << 4),
BSV_FLAG_MOVIE_EOF_EXIT = (1 << 5)
};
struct bsv_state
{
uint8_t flags;
/* Movie playback/recording support. */
char movie_auto_path[PATH_MAX_LENGTH];
/* Immediate playback/recording. */
char movie_start_path[PATH_MAX_LENGTH];
};
/* These data are always little-endian. */
struct bsv_key_data
{
uint8_t down;
uint8_t _padding;
uint16_t mod;
uint32_t code;
uint32_t character;
};
typedef struct bsv_key_data bsv_key_data_t;
struct bsv_input_data
{
uint8_t port;
uint8_t device;
uint8_t idx;
uint8_t _padding;
/* little-endian numbers */
uint16_t id;
int16_t value;
};
typedef struct bsv_input_data bsv_input_data_t;
struct bsv_movie
{
intfstream_t *file;
uint8_t *state;
int64_t identifier;
uint32_t version;
size_t min_file_pos;
size_t state_size;
/* A ring buffer keeping track of positions
* in the file for each frame. */
size_t *frame_pos;
size_t frame_mask;
uint64_t frame_counter;
/* Staging variables for events */
uint8_t key_event_count;
uint16_t input_event_count;
bsv_key_data_t key_events[128];
bsv_input_data_t input_events[512];
/* Rewind state */
bool playback;
bool first_rewind;
bool did_rewind;
};
typedef struct bsv_movie bsv_movie_t;
#endif
/**
* line_complete callback (when carriage return is pressed)
*
* @param userdata User data which will be passed to subsequent callbacks.
* @param line the line of input, which can be NULL.
**/
typedef void (*input_keyboard_line_complete_t)(void *userdata,
const char *line);
struct input_keyboard_line
{
char *buffer;
void *userdata;
/** Line complete callback.
* Calls back after return is
* pressed with the completed line.
* Line can be NULL.
**/
input_keyboard_line_complete_t cb;
size_t ptr;
size_t size;
bool enabled;
};
struct rarch_joypad_info
{
const struct retro_keybind *auto_binds;
float axis_threshold;
uint16_t joy_idx;
};
typedef struct
{
unsigned name_index;
uint16_t vid;
uint16_t pid;
char joypad_driver[32];
char name[128];
char display_name[128];
char config_name[NAME_MAX_LENGTH]; /* Base name of the RetroArch config file */
bool autoconfigured;
} input_device_info_t;
struct remote_message
{
int port;
int device;
int index;
int id;
uint16_t state;
};
struct input_remote
{
#if defined(HAVE_NETWORKING) && defined(HAVE_NETWORKGAMEPAD)
int net_fd[MAX_USERS];
#endif
bool state[RARCH_BIND_LIST_END];
};
typedef struct
{
char display_name[NAME_MAX_LENGTH];
} input_mouse_info_t;
typedef struct input_remote input_remote_t;
typedef struct input_remote_state
{
/* This is a bitmask of (1 << key_bind_id). */
uint64_t buttons[MAX_USERS];
/* Left X, Left Y, Right X, Right Y */
int16_t analog[4][MAX_USERS];
} input_remote_state_t;
typedef struct input_list_element_t
{
int16_t *state;
unsigned port;
unsigned device;
unsigned index;
unsigned int state_size;
} input_list_element;
/**
* Organizes the functions and data structures of each driver that are accessed
* by other parts of the input code. The input_driver structs are the "interface"
* between RetroArch and the input driver.
*
* Every driver must establish an input_driver struct with pointers to its own
* implementations of these functions, and each of those input_driver structs is
* declared below.
*/
struct input_driver
{
/**
* Initializes input driver.
*
* @param joypad_driver Name of the joypad driver associated with the
* input driver
*/
void *(*init)(const char *joypad_driver);
/**
* Called once every frame to poll input. This function pointer can be set
* to NULL if not supported by the input driver, for example if a joypad
* driver is responsible for polling on a particular driver/platform.
*
* @param data the input state struct
*/
void (*poll)(void *data);
/**
* Queries state for a specified control on a specified input port. This
* function pointer can be set to NULL if not supported by the input driver,
* for example if a joypad driver is responsible for querying state for a
* particular driver/platform.
*
* @param joypad_data Input state struct, defined by the input driver
* @param sec_joypad_data Input state struct for secondary input devices (eg
* MFi controllers), defined by a secondary driver.
* Queried state to be returned is the logical OR of
* joypad_data and sec_joypad_data. May be NULL.
* @param joypad_info Info struct for the controller to be queried,
* with hardware device ID and autoconfig mapping.
* @param retro_keybinds Structure for control mappings for all libretro
* input device abstractions
* @param keyboard_mapping_blocked
* If true, disregard custom keyboard mapping
* @param port Which RetroArch port is being polled
* @param device Which libretro abstraction is being polled
* (RETRO_DEVICE_ID_RETROPAD, RETRO_DEVICE_ID_MOUSE)
* @param index For controls with more than one axis or multiple
* simultaneous inputs, such as an analog joystick
* or touchpad.
* @param id Which control is being polled
* (eg RETRO_DEVICE_ID_JOYPAD_START)
*
* @return 1 for pressed digital control, 0 for non-pressed digital control.
* Values in the range of a signed 16-bit integer,[-0x8000, 0x7fff]
*/
int16_t (*input_state)(void *data,
const input_device_driver_t *joypad_data,
const input_device_driver_t *sec_joypad_data,
rarch_joypad_info_t *joypad_info,
const retro_keybind_set *retro_keybinds,
bool keyboard_mapping_blocked,
unsigned port, unsigned device, unsigned index, unsigned id);
/**
* Frees the input struct.
*
* @param data The input state struct.
*/
void (*free)(void *data);
/**
* Sets the state related for sensors, such as polling rate or to deactivate
* the sensor entirely, etc. This function pointer may be set to NULL if
* setting sensor values is not supported.
*
* @param data
* The input state struct
* @param port
* The port of the device
* @param effect
* Sensor action
* @param rate
* Sensor rate update
*
* @return true if the operation is successful.
**/
bool (*set_sensor_state)(void *data, unsigned port,
enum retro_sensor_action action, unsigned rate);
/**
* Retrieves the sensor state associated with the provided port and ID. This
* function pointer may be set to NULL if retrieving sensor state is not
* supported.
*
* @param data
* The input state struct
* @param port
* The port of the device
* @param id
* Sensor ID
*
* @return The current state associated with the port and ID as a float
**/
float (*get_sensor_input)(void *data, unsigned port, unsigned id);
/**
* The means for an input driver to indicate to RetroArch which libretro
* input abstractions the driver supports.
*
* @param data The input state struct.
*
* @return A unit64_t composed via bitwise operators.
*/
uint64_t (*get_capabilities)(void *data);
/**
* The human-readable name of the input driver.
*/
const char *ident;
/**
* Grab or ungrab the mouse according to the value of `state`. This function
* pointer can be set to NULL if the driver does not support grabbing the
* mouse.
*
* @param data The input state struct
* @param state True to grab the mouse, false to ungrab
*/
void (*grab_mouse)(void *data, bool state);
/**
* Check to see if the input driver has claimed stdin, and therefore it is
* not available for other input. This function pointercan be set to NULL if
* the driver does not support claiming stdin.
*
* @param data The input state struct
*
* @return True if the input driver has claimed stdin.
*/
bool (*grab_stdin)(void *data);
/**
* Haptic feedback for touchscreen key presses. This function pointer can be
* set to NULL if haptic feedback / vibration is not supported.
*/
void (*keypress_vibrate)(void);
};
struct rarch_joypad_driver
{
void *(*init)(void *data);
bool (*query_pad)(unsigned);
void (*destroy)(void);
int32_t (*button)(unsigned, uint16_t);
int16_t (*state)(rarch_joypad_info_t *joypad_info,
const struct retro_keybind *binds, unsigned port);
void (*get_buttons)(unsigned, input_bits_t *);
int16_t (*axis)(unsigned, uint32_t);
void (*poll)(void);
bool (*set_rumble)(unsigned, enum retro_rumble_effect, uint16_t);
bool (*set_rumble_gain)(unsigned, unsigned);
bool (*set_sensor_state)(void *data, unsigned port,
enum retro_sensor_action action, unsigned rate);
float (*get_sensor_input)(void *data, unsigned port, unsigned id);
const char *(*name)(unsigned);
const char *ident;
};
/**
* Callback for keypress events
*
* @param userdata The user data that was passed through from the keyboard press callback.
* @param code keycode
**/
typedef bool (*input_keyboard_press_t)(void *userdata, unsigned code);
struct input_keyboard_ctx_wait
{
void *userdata;
input_keyboard_press_t cb;
};
typedef struct
{
/**
* Array of timers, one for each entry in enum input_combo_type.
*/
rarch_timer_t combo_timers[INPUT_COMBO_LAST];
#if defined(HAVE_NETWORKING) && defined(HAVE_NETWORKGAMEPAD)
input_remote_state_t remote_st_ptr; /* uint64_t alignment */
#endif
/* pointers */
#ifdef HAVE_HID
const void *hid_data;
#endif
void *keyboard_press_data;
input_keyboard_line_t keyboard_line; /* ptr alignment */
input_keyboard_press_t keyboard_press_cb; /* ptr alignment */
input_driver_t *current_driver;
void *current_data;
const input_device_driver_t *primary_joypad; /* ptr alignment */
const input_device_driver_t *secondary_joypad; /* ptr alignment */
const retro_keybind_set *libretro_input_binds[MAX_USERS];
#ifdef HAVE_COMMAND
command_t *command[MAX_CMD_DRIVERS];
#endif
#ifdef HAVE_BSV_MOVIE
bsv_movie_t *bsv_movie_state_handle; /* ptr alignment */
bsv_movie_t *bsv_movie_state_next_handle; /* ptr alignment */
#endif
#ifdef HAVE_OVERLAY
input_overlay_t *overlay_ptr;
input_overlay_t *overlay_cache_ptr;
enum overlay_visibility *overlay_visibility;
float overlay_eightway_dpad_slopes[2];
float overlay_eightway_abxy_slopes[2];
/* touch pointer indexes from previous poll */
int old_touch_index_lut[OVERLAY_MAX_TOUCH];
#endif
uint16_t flags;
#ifdef HAVE_NETWORKGAMEPAD
input_remote_t *remote;
#endif
char *osk_grid[45]; /* ptr alignment */
#if defined(HAVE_TRANSLATE)
#if defined(HAVE_ACCESSIBILITY)
int ai_gamepad_state[MAX_USERS];
#endif
#endif
int osk_ptr;
turbo_buttons_t turbo_btns; /* int32_t alignment */
input_mapper_t mapper; /* uint32_t alignment */
input_device_info_t input_device_info[MAX_INPUT_DEVICES]; /* unsigned alignment */
input_mouse_info_t input_mouse_info[MAX_INPUT_DEVICES];
unsigned old_analog_dpad_mode[MAX_USERS];
unsigned old_libretro_device[MAX_USERS];
unsigned osk_last_codepoint;
unsigned osk_last_codepoint_len;
unsigned input_hotkey_block_counter;
#ifdef HAVE_ACCESSIBILITY
unsigned gamepad_input_override;
#endif
enum osk_type osk_idx;
#ifdef HAVE_BSV_MOVIE
struct bsv_state bsv_movie_state; /* char alignment */
#endif
/* primitives */
bool analog_requested[MAX_USERS];
retro_bits_512_t keyboard_mapping_bits; /* bool alignment */
input_game_focus_state_t game_focus_state; /* bool alignment */
} input_driver_state_t;
void input_driver_init_joypads(void);
/**
* Get an enumerated list of all input driver names
*
* @return string listing of all input driver names, separated by '|'.
**/
const char* config_get_input_driver_options(void);
/**
* Sets the rumble state.
*
* @param port
* User number.
* @param joy_idx
* TODO/FIXME ???
* @param effect
* Rumble effect.
* @param strength
* Strength of rumble effect.
*
* @return true if the rumble state has been successfully set
**/
bool input_driver_set_rumble(
unsigned port, unsigned joy_idx,
enum retro_rumble_effect effect, uint16_t strength);
/**
* Sets the rumble gain.
*
* @param gain
* Rumble gain, 0-100 [%]
* @param input_max_users
* TODO/FIXME - ???
*
* @return true if the rumble gain has been successfully set
**/
bool input_driver_set_rumble_gain(
unsigned gain,
unsigned input_max_users);
/**
* Sets the sensor state.
*
* @param port
* User number.
* @param sensors_enable
* TODO/FIXME - ???
* @param effect
* Sensor action
* @param rate
* Sensor rate update
*
* @return true if the sensor state has been successfully set
**/
bool input_driver_set_sensor(
unsigned port, bool sensors_enable,
enum retro_sensor_action action, unsigned rate);
/**
* Retrieves the sensor state associated with the provided port and ID.
*
* @param port
* Port of the device
* @param sensors_enable
* TODO/FIXME - ???
* @param id
* Sensor ID
*
* @return The current state associated with the port and ID as a float
**/
float input_driver_get_sensor(
unsigned port, bool sensors_enable, unsigned id);
uint64_t input_driver_get_capabilities(void);
bool video_driver_init_input(
input_driver_t *tmp,
settings_t *settings,
bool verbosity_enabled);
bool input_driver_grab_mouse(void);
bool input_driver_ungrab_mouse(void);
/**
* Get an enumerated list of all joypad driver names
*
* @return String listing of all joypad driver names, separated by '|'.
**/
const char* config_get_joypad_driver_options(void);
/**
* Initialize a joypad driver of name ident. If ident points to NULL or a
* zero-length string, equivalent to calling input_joypad_init_first().
*
* @param ident identifier of driver to initialize.
* @param data joypad state data pointer, which can be NULL and will be
* initialized by the new joypad driver, if one is found.
*
* @return The joypad driver if found, otherwise NULL.
**/
const input_device_driver_t *input_joypad_init_driver(
const char *ident, void *data);
/**
* Registers a newly connected pad with RetroArch.
*
* @param port
* Joystick number
* @param driver
* Handle for joypad driver handling joystick's input
**/
void input_pad_connect(unsigned port, input_device_driver_t *driver);
/**
* Called by drivers when keyboard events are fired. Interfaces with the global
* driver struct and libretro callbacks.
*
* @param down
* Was Keycode pressed down?
* @param code
* Keycode.
* @param character
* Character inputted.
* @param mod
* TODO/FIXME/???
**/
void input_keyboard_event(bool down, unsigned code, uint32_t character,
uint16_t mod, unsigned device);
input_driver_state_t *input_state_get_ptr(void);
/*************************************/
#ifdef HAVE_HID
/**
* Get an enumerated list of all HID driver names
*
* @return String listing of all HID driver names, separated by '|'.
**/
const char* config_get_hid_driver_options(void);
/**
* Finds first suitable HID driver and initializes.
*
* @return HID driver if found, otherwise NULL.
**/
const hid_driver_t *input_hid_init_first(void);
/**
* Get a pointer to the HID driver data structure
*
* @return Pointer to hid_data struct
**/
void *hid_driver_get_data(void);
/**
* This should be called after we've invoked free() on the HID driver; the
* memory will have already been freed so we need to reset the pointer.
*/
void hid_driver_reset_data(void);
#endif /* HAVE_HID */
/*************************************/
/**
* Set the name of the device in the specified port
*
* @param port
* The port of the device to be assigned to
*/
void input_config_set_device_name(unsigned port, const char *name);
/**
* Set the formatted "display name" of the device in the specified port
*
* @param port
* The port of the device to be assigned to
*/
void input_config_set_device_display_name(unsigned port, const char *name);
void input_config_set_mouse_display_name(unsigned port, const char *name);
/**
* Set the configuration name for the device in the specified port
*
* @param port
* The port of the device to be assigned to
* @param name
* The name of the config to set.
*/
void input_config_set_device_config_name(unsigned port, const char *name);
/**
* Set the joypad driver for the device in the specified port
*
* @param port
* The port of the device to be assigned to
* @param driver
* The driver to set the given port to.
*/
void input_config_set_device_joypad_driver(unsigned port, const char *driver);
/**
* Set the vendor ID (vid) for the device in the specified port
*
* @param port
* The port of the device to be assigned to
* @param vid
* The VID to set the given device port to.
*/
void input_config_set_device_vid(unsigned port, uint16_t vid);
/**
* Set the pad ID (pid) for the device in the specified port
*
* @param port
* The port of the device to be assigned to
* @param pid
* The PID to set the given device port to.
*/
void input_config_set_device_pid(unsigned port, uint16_t pid);
/**
* Sets the autoconfigured flag for the device in the specified port
*
* @param port
* The port of the device to be assigned to
* @param autoconfigured
* Whether or nor the device is configured automatically.
*/
void input_config_set_device_autoconfigured(unsigned port, bool autoconfigured);
/**
* Sets the name index number for the device in the specified port
*
* @param port
* The port of the device to be assigned to
* @param name_index
* The name index to set the device to use.
*/
void input_config_set_device_name_index(unsigned port, unsigned name_index);
/**
* Sets the device type of the specified port
*
* @param port
* The port of the device to be assigned to
* @param id
* The device type (RETRO_DEVICE_JOYPAD, RETRO_DEVICE_MOUSE, etc)
*/
void input_config_set_device(unsigned port, unsigned id);
/* Clear input_device_info */
void input_config_clear_device_name(unsigned port);
void input_config_clear_device_display_name(unsigned port);
void input_config_clear_device_config_name(unsigned port);
void input_config_clear_device_joypad_driver(unsigned port);
unsigned input_config_get_device_count(void);
unsigned *input_config_get_device_ptr(unsigned port);
unsigned input_config_get_device(unsigned port);
/* Get input_device_info */
const char *input_config_get_device_name(unsigned port);
const char *input_config_get_device_display_name(unsigned port);
const char *input_config_get_mouse_display_name(unsigned port);
const char *input_config_get_device_config_name(unsigned port);
const char *input_config_get_device_joypad_driver(unsigned port);
/**
* Retrieves the vendor id (vid) of a connected controller
*
* @param port
* The port of the device
*
* @return the vendor id VID of the device
*/
uint16_t input_config_get_device_vid(unsigned port);
/**
* Retrieves the pad id (pad) of a connected controller
*
* @param port
* The port of the device
*
* @return the port id PID of the device
*/
uint16_t input_config_get_device_pid(unsigned port);
/**
* Returns the value of the autoconfigured flag for the specified device
*
* @param port
* The port of the device
*
* @return the autoconfigured flag
*/
bool input_config_get_device_autoconfigured(unsigned port);
/**
* Get the name index number for the device in this port
*
* @param port
* The port of the device
*
* @return the name index for this device
*/
unsigned input_config_get_device_name_index(unsigned port);
/*****************************************************************************/
/**
* Retrieve the device name char pointer.
*
* @deprecated input_config_get_device_name_ptr is required by linuxraw_joypad
* and parport_joypad. These drivers should be refactored such that this
* low-level access is not required.
*
* @param port
* The port of the device
*
* @return a pointer to the device name on the specified port
*/
char *input_config_get_device_name_ptr(unsigned port);
/**
* Get the size of the device name.
*
* @deprecated input_config_get_device_name_size is required by linuxraw_joypad
* and parport_joypad. These drivers should be refactored such that this
* low-level access is not required.
*
* @param port
* The port of the device
*
* @return the size of the device name on the specified port
*/
size_t input_config_get_device_name_size(unsigned port);
bool input_driver_button_combo(
unsigned mode,
retro_time_t current_time,
input_bits_t* p_input);
bool input_driver_find_driver(
settings_t *settings,
const char *prefix,
bool verbosity_enabled);
void input_keyboard_line_append(
struct input_keyboard_line *keyboard_line,
const char *word, size_t len);
void input_keyboard_line_clear(input_driver_state_t *input_st);
void input_keyboard_line_free(input_driver_state_t *input_st);
/**
* input_keyboard_start_line:
* @userdata : Userdata.
* @cb : Line complete callback function.
*
* Sets function pointer for keyboard line handle.
*
* The underlying buffer can be reallocated at any time
* (or be NULL), but the pointer to it remains constant
* throughout the objects lifetime.
*
* Returns: underlying buffer of the keyboard line.
**/
const char **input_keyboard_start_line(
void *userdata,
struct input_keyboard_line *keyboard_line,
input_keyboard_line_complete_t cb);
#if defined(HAVE_NETWORKING) && defined(HAVE_NETWORKGAMEPAD)
input_remote_t *input_driver_init_remote(
settings_t *settings,
unsigned num_active_users);
void input_remote_free(input_remote_t *handle, unsigned max_users);
#endif
void input_game_focus_free(void);
/**
* Converts a retro_keybind to a human-readable string, optionally allowing a
* fallback auto_bind to be used as the source for the string.
*
* @param buf A string which will be overwritten with the returned value
* @param bind A binding to convert to a string
* @param auto_bind A default binding which will be used after `bind`. Can be NULL.
* @param size The maximum length that will be written to `buf`
*/
size_t input_config_get_bind_string(void *settings_data,
char *s, const struct retro_keybind *bind,
const struct retro_keybind *auto_bind, size_t len);
size_t input_config_get_bind_string_joyaxis(
bool input_descriptor_label_show,
char *s, const char *prefix,
const struct retro_keybind *bind, size_t len);
size_t input_config_get_bind_string_joykey(
bool input_descriptor_label_show,
char *s, const char *prefix,
const struct retro_keybind *bind, size_t len);
bool input_key_pressed(int key, bool keyboard_pressed);
bool input_set_rumble_state(unsigned port,
enum retro_rumble_effect effect, uint16_t strength);
bool input_set_rumble_gain(unsigned gain);
float input_get_sensor_state(unsigned port, unsigned id);
bool input_set_sensor_state(unsigned port,
enum retro_sensor_action action, unsigned rate);
void *input_driver_init_wrap(input_driver_t *input, const char *name);
const struct retro_keybind *input_config_get_bind_auto(unsigned port, unsigned id);
void input_config_reset_autoconfig_binds(unsigned port);
void input_config_reset(void);
const char *joypad_driver_name(unsigned i);
void joypad_driver_reinit(void *data, const char *joypad_driver_name);
#ifdef HAVE_COMMAND
void input_driver_init_command(
input_driver_state_t *input_st,
settings_t *settings);
void input_driver_deinit_command(input_driver_state_t *input_st);
#endif
#ifdef HAVE_OVERLAY
void input_overlay_unload(void);
void input_overlay_init(void);
void input_overlay_check_mouse_cursor(void);
#endif
#ifdef HAVE_BSV_MOVIE
void bsv_movie_frame_rewind(void);
void bsv_movie_next_frame(input_driver_state_t *input_st);
void bsv_movie_read_next_events(bsv_movie_t*handle);
void bsv_movie_finish_rewind(input_driver_state_t *input_st);
void bsv_movie_deinit(input_driver_state_t *input_st);
void bsv_movie_deinit_full(input_driver_state_t *input_st);
void bsv_movie_enqueue(input_driver_state_t *input_st, bsv_movie_t *state, enum bsv_flags flags);
bool movie_start_playback(input_driver_state_t *input_st, char *path);
bool movie_start_record(input_driver_state_t *input_st, char *path);
bool movie_stop_playback(input_driver_state_t *input_st);
bool movie_stop_record(input_driver_state_t *input_st);
bool movie_stop(input_driver_state_t *input_st);
size_t replay_get_serialize_size(void);
bool replay_get_serialized_data(void* buffer);
bool replay_set_serialized_data(void* buffer);
#endif
/**
* input_poll:
*
* Input polling callback function.
**/
void input_driver_poll(void);
/**
* input_state_wrapper:
* @port : user number.
* @device : device identifier of user.
* @idx : index value of user.
* @id : identifier of key pressed by user.
*
* Input state callback function.
*
* Returns: Non-zero if the given key (identified by @id)
* was pressed by the user (assigned to @port).
**/
int16_t input_driver_state_wrapper(unsigned port, unsigned device,
unsigned idx, unsigned id);
void input_driver_collect_system_input(input_driver_state_t *input_st,
settings_t *settings, input_bits_t *current_bits);
/**
* input_keyboard_event:
* @down : Keycode was pressed down?
* @code : Keycode.
* @character : Character inputted.
* @mod : TODO/FIXME: ???
*
* Keyboard event utils. Called by drivers when keyboard events
* are fired.
* This interfaces with the global system driver struct
* and libretro callbacks.
**/
void input_keyboard_event(bool down, unsigned code,
uint32_t character, uint16_t mod, unsigned device);
extern const unsigned input_config_bind_order[24];
extern input_device_driver_t *joypad_drivers[];
extern input_driver_t *input_drivers[];
#ifdef HAVE_HID
extern hid_driver_t *hid_drivers[];
#endif
extern input_driver_t input_android;
extern input_driver_t input_sdl;
extern input_driver_t input_sdl_dingux;
extern input_driver_t input_dinput;
extern input_driver_t input_x;
extern input_driver_t input_ps4;
extern input_driver_t input_ps3;
extern input_driver_t input_psp;
extern input_driver_t input_ps2;
extern input_driver_t input_ctr;
extern input_driver_t input_switch;
extern input_driver_t input_xenon360;
extern input_driver_t input_gx;
extern input_driver_t input_wiiu;
extern input_driver_t input_xinput;
extern input_driver_t input_uwp;
extern input_driver_t input_linuxraw;
extern input_driver_t input_udev;
extern input_driver_t input_cocoa;
extern input_driver_t input_qnx;
extern input_driver_t input_rwebinput;
extern input_driver_t input_dos;
extern input_driver_t input_winraw;
extern input_driver_t input_wayland;
extern input_driver_t input_test;
extern input_device_driver_t dinput_joypad;
extern input_device_driver_t linuxraw_joypad;
extern input_device_driver_t parport_joypad;
extern input_device_driver_t udev_joypad;
extern input_device_driver_t xinput_joypad;
extern input_device_driver_t sdl_joypad;
extern input_device_driver_t sdl_dingux_joypad;
extern input_device_driver_t ps4_joypad;
extern input_device_driver_t ps3_joypad;
extern input_device_driver_t psp_joypad;
extern input_device_driver_t ps2_joypad;
extern input_device_driver_t ctr_joypad;
extern input_device_driver_t switch_joypad;
extern input_device_driver_t xdk_joypad;
extern input_device_driver_t gx_joypad;
extern input_device_driver_t wiiu_joypad;
extern input_device_driver_t hid_joypad;
extern input_device_driver_t android_joypad;
extern input_device_driver_t qnx_joypad;
extern input_device_driver_t mfi_joypad;
extern input_device_driver_t dos_joypad;
extern input_device_driver_t rwebpad_joypad;
extern input_device_driver_t test_joypad;
#ifdef HAVE_HID
extern hid_driver_t iohidmanager_hid;
extern hid_driver_t btstack_hid;
extern hid_driver_t libusb_hid;
extern hid_driver_t wiiusb_hid;
extern hid_driver_t wiiu_hid;
#endif /* HAVE_HID */
extern retro_keybind_set input_config_binds[MAX_USERS];
extern retro_keybind_set input_autoconf_binds[MAX_USERS];
RETRO_END_DECLS
#endif /* __INPUT_DRIVER__H */