mirror of
https://github.com/libretro/RetroArch.git
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690 lines
22 KiB
C
690 lines
22 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __DRIVER__H
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#define __DRIVER__H
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#include <sys/types.h>
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#include "boolean.h"
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#include "libretro_private.h"
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#include <stdlib.h>
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#include <stdint.h>
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#include "msvc/msvc_compat.h"
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#include "gfx/scaler/scaler.h"
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#include "gfx/image/image.h"
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#include "gfx/filters/softfilter.h"
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#include "gfx/shader/shader_parse.h"
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#include "audio/dsp_filter.h"
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#include "input/overlay.h"
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#include "frontend/frontend_context.h"
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#ifndef _WIN32
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#include "miscellaneous.h"
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#endif
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#include "frontend/menu/menu_driver.h"
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#include "frontend/menu/backend/menu_backend.h"
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#include "frontend/menu/disp/menu_display.h"
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#include "audio/resamplers/resampler.h"
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#include "record/ffemu.h"
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#include "retro.h"
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#ifdef HAVE_COMMAND
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#include "command.h"
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define AUDIO_CHUNK_SIZE_BLOCKING 512
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/* So we don't get complete line-noise when fast-forwarding audio. */
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#define AUDIO_CHUNK_SIZE_NONBLOCKING 2048
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#define AUDIO_MAX_RATIO 16
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/* Specialized _POINTER that targets the full screen regardless of viewport.
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* Should not be used by a libretro implementation as coordinates returned
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* make no sense.
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*
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* It is only used internally for overlays. */
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#define RARCH_DEVICE_POINTER_SCREEN (RETRO_DEVICE_POINTER | 0x10000)
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/* libretro has 16 buttons from 0-15 (libretro.h)
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* Analog binds use RETRO_DEVICE_ANALOG, but we follow the same scheme
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* internally in RetroArch for simplicity, so they are mapped into [16, 23].
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*/
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#define RARCH_FIRST_CUSTOM_BIND 16
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#define RARCH_FIRST_META_KEY RARCH_CUSTOM_BIND_LIST_END
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/* RetroArch specific bind IDs. */
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enum
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{
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/* Custom binds that extend the scope of RETRO_DEVICE_JOYPAD for
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* RetroArch specifically.
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* Analogs (RETRO_DEVICE_ANALOG) */
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RARCH_ANALOG_LEFT_X_PLUS = RARCH_FIRST_CUSTOM_BIND,
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RARCH_ANALOG_LEFT_X_MINUS,
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RARCH_ANALOG_LEFT_Y_PLUS,
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RARCH_ANALOG_LEFT_Y_MINUS,
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RARCH_ANALOG_RIGHT_X_PLUS,
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RARCH_ANALOG_RIGHT_X_MINUS,
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RARCH_ANALOG_RIGHT_Y_PLUS,
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RARCH_ANALOG_RIGHT_Y_MINUS,
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/* Turbo */
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RARCH_TURBO_ENABLE,
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RARCH_CUSTOM_BIND_LIST_END,
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/* Command binds. Not related to game input,
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* only usable for port 0. */
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RARCH_FAST_FORWARD_KEY = RARCH_FIRST_META_KEY,
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RARCH_FAST_FORWARD_HOLD_KEY,
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RARCH_LOAD_STATE_KEY,
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RARCH_SAVE_STATE_KEY,
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RARCH_FULLSCREEN_TOGGLE_KEY,
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RARCH_QUIT_KEY,
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RARCH_STATE_SLOT_PLUS,
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RARCH_STATE_SLOT_MINUS,
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RARCH_REWIND,
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RARCH_MOVIE_RECORD_TOGGLE,
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RARCH_PAUSE_TOGGLE,
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RARCH_FRAMEADVANCE,
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RARCH_RESET,
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RARCH_SHADER_NEXT,
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RARCH_SHADER_PREV,
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RARCH_CHEAT_INDEX_PLUS,
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RARCH_CHEAT_INDEX_MINUS,
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RARCH_CHEAT_TOGGLE,
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RARCH_SCREENSHOT,
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RARCH_MUTE,
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RARCH_NETPLAY_FLIP,
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RARCH_SLOWMOTION,
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RARCH_ENABLE_HOTKEY,
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RARCH_VOLUME_UP,
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RARCH_VOLUME_DOWN,
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RARCH_OVERLAY_NEXT,
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RARCH_DISK_EJECT_TOGGLE,
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RARCH_DISK_NEXT,
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RARCH_GRAB_MOUSE_TOGGLE,
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RARCH_MENU_TOGGLE,
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RARCH_BIND_LIST_END,
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RARCH_BIND_LIST_END_NULL
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};
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struct retro_keybind
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{
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bool valid;
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unsigned id;
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const char *desc;
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enum retro_key key;
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/* PC only uses lower 16-bits.
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* Full 64-bit can be used for port-specific purposes,
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* like simplifying multiple binds, etc. */
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uint64_t joykey;
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/* Default key binding value - for resetting bind to default */
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uint64_t def_joykey;
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uint32_t joyaxis;
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uint32_t def_joyaxis;
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/* Used by input_{push,pop}_analog_dpad(). */
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uint32_t orig_joyaxis;
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};
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struct platform_bind
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{
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uint64_t joykey;
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char desc[64];
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};
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typedef struct video_info
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{
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unsigned width;
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unsigned height;
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bool fullscreen;
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bool vsync;
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bool force_aspect;
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unsigned viwidth;
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bool smooth;
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/* Maximum input size: RARCH_SCALE_BASE * input_scale */
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unsigned input_scale;
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/* Use 32bit RGBA rather than native XBGR1555. */
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bool rgb32;
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} video_info_t;
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typedef struct audio_driver
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{
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void *(*init)(const char *device, unsigned rate, unsigned latency);
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ssize_t (*write)(void *data, const void *buf, size_t size);
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bool (*stop)(void *data);
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bool (*start)(void *data);
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/* Is the audio driver currently running? */
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bool (*alive)(void *data);
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/* Should we care about blocking in audio thread? Fast forwarding. */
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void (*set_nonblock_state)(void *data, bool toggle);
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void (*free)(void *data);
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/* Defines if driver will take standard floating point samples,
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* or int16_t samples. */
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bool (*use_float)(void *data);
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const char *ident;
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/* Optional. */
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size_t (*write_avail)(void *data);
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size_t (*buffer_size)(void *data);
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} audio_driver_t;
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#define AXIS_NEG(x) (((uint32_t)(x) << 16) | UINT16_C(0xFFFF))
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#define AXIS_POS(x) ((uint32_t)(x) | UINT32_C(0xFFFF0000))
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#define AXIS_NONE UINT32_C(0xFFFFFFFF)
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#define AXIS_DIR_NONE UINT16_C(0xFFFF)
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#define AXIS_NEG_GET(x) (((uint32_t)(x) >> 16) & UINT16_C(0xFFFF))
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#define AXIS_POS_GET(x) ((uint32_t)(x) & UINT16_C(0xFFFF))
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#define NO_BTN UINT16_C(0xFFFF)
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#define HAT_UP_SHIFT 15
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#define HAT_DOWN_SHIFT 14
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#define HAT_LEFT_SHIFT 13
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#define HAT_RIGHT_SHIFT 12
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#define HAT_UP_MASK (1 << HAT_UP_SHIFT)
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#define HAT_DOWN_MASK (1 << HAT_DOWN_SHIFT)
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#define HAT_LEFT_MASK (1 << HAT_LEFT_SHIFT)
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#define HAT_RIGHT_MASK (1 << HAT_RIGHT_SHIFT)
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#define HAT_MAP(x, hat) ((x & ((1 << 12) - 1)) | hat)
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#define HAT_MASK (HAT_UP_MASK | HAT_DOWN_MASK | HAT_LEFT_MASK | HAT_RIGHT_MASK)
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#define GET_HAT_DIR(x) (x & HAT_MASK)
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#define GET_HAT(x) (x & (~HAT_MASK))
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enum analog_dpad_mode
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{
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ANALOG_DPAD_NONE = 0,
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ANALOG_DPAD_LSTICK,
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ANALOG_DPAD_RSTICK,
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ANALOG_DPAD_LAST
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};
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typedef struct rarch_joypad_driver rarch_joypad_driver_t;
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typedef struct input_driver
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{
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void *(*init)(void);
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void (*poll)(void *data);
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int16_t (*input_state)(void *data,
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const struct retro_keybind **retro_keybinds,
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unsigned port, unsigned device, unsigned index, unsigned id);
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bool (*key_pressed)(void *data, int key);
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void (*free)(void *data);
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bool (*set_sensor_state)(void *data, unsigned port,
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enum retro_sensor_action action, unsigned rate);
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float (*get_sensor_input)(void *data, unsigned port, unsigned id);
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uint64_t (*get_capabilities)(void *data);
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const char *ident;
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void (*grab_mouse)(void *data, bool state);
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bool (*set_rumble)(void *data, unsigned port,
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enum retro_rumble_effect effect, uint16_t state);
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const rarch_joypad_driver_t *(*get_joypad_driver)(void *data);
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} input_driver_t;
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typedef struct input_osk_driver
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{
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void *(*init)(size_t size);
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void (*free)(void *data);
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bool (*enable_key_layout)(void *data);
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void (*oskutil_create_activation_parameters)(void *data);
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void (*write_msg)(void *data, const void *msg);
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void (*write_initial_msg)(void *data, const void *msg);
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bool (*start)(void *data);
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void (*lifecycle)(void *data, uint64_t status);
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void *(*get_text_buf)(void *data);
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const char *ident;
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} input_osk_driver_t;
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typedef struct camera_driver
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{
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/* FIXME: params for initialization - queries for resolution,
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* framerate, color format which might or might not be honored. */
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void *(*init)(const char *device, uint64_t buffer_types,
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unsigned width, unsigned height);
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void (*free)(void *data);
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bool (*start)(void *data);
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void (*stop)(void *data);
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/* Polls the camera driver.
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* Will call the appropriate callback if a new frame is ready.
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* Returns true if a new frame was handled. */
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bool (*poll)(void *data,
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retro_camera_frame_raw_framebuffer_t frame_raw_cb,
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retro_camera_frame_opengl_texture_t frame_gl_cb);
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const char *ident;
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} camera_driver_t;
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typedef struct location_driver
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{
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void *(*init)(void);
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void (*free)(void *data);
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bool (*start)(void *data);
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void (*stop)(void *data);
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bool (*get_position)(void *data, double *lat, double *lon,
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double *horiz_accuracy, double *vert_accuracy);
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void (*set_interval)(void *data, unsigned interval_msecs,
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unsigned interval_distance);
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const char *ident;
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} location_driver_t;
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struct rarch_viewport;
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#ifdef HAVE_OVERLAY
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typedef struct video_overlay_interface
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{
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void (*enable)(void *data, bool state);
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bool (*load)(void *data,
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const struct texture_image *images, unsigned num_images);
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void (*tex_geom)(void *data, unsigned image,
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float x, float y, float w, float h);
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void (*vertex_geom)(void *data, unsigned image,
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float x, float y, float w, float h);
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void (*full_screen)(void *data, bool enable);
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void (*set_alpha)(void *data, unsigned image, float mod);
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} video_overlay_interface_t;
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#endif
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struct font_params
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{
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float x;
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float y;
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float scale;
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/* Drop shadow color multiplier. */
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float drop_mod;
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/* Drop shadow offset.
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* If both are 0, no drop shadow will be rendered. */
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int drop_x, drop_y;
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/* ABGR. Use the macros. */
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uint32_t color;
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bool full_screen;
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};
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#define FONT_COLOR_RGBA(r, g, b, a) (((r) << 0) | ((g) << 8) | ((b) << 16) | ((a) << 24))
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#define FONT_COLOR_GET_RED(col) (((col) >> 0) & 0xff)
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#define FONT_COLOR_GET_GREEN(col) (((col) >> 8) & 0xff)
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#define FONT_COLOR_GET_BLUE(col) (((col) >> 16) & 0xff)
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#define FONT_COLOR_GET_ALPHA(col) (((col) >> 24) & 0xff)
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/* Optionally implemented interface to poke more
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* deeply into video driver. */
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typedef struct video_poke_interface
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{
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void (*set_filtering)(void *data, unsigned index, bool smooth);
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#ifdef HAVE_FBO
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uintptr_t (*get_current_framebuffer)(void *data);
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retro_proc_address_t (*get_proc_address)(void *data, const char *sym);
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#endif
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void (*set_aspect_ratio)(void *data, unsigned aspectratio_index);
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void (*apply_state_changes)(void *data);
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#ifdef HAVE_MENU
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/* Update texture. */
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void (*set_texture_frame)(void *data, const void *frame, bool rgb32,
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unsigned width, unsigned height, float alpha);
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/* Enable or disable rendering. */
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void (*set_texture_enable)(void *data, bool enable, bool full_screen);
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#endif
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void (*set_osd_msg)(void *data, const char *msg,
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const struct font_params *params);
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void (*show_mouse)(void *data, bool state);
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void (*grab_mouse_toggle)(void *data);
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struct gfx_shader *(*get_current_shader)(void *data);
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} video_poke_interface_t;
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typedef struct video_driver
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{
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/* Should the video driver act as an input driver as well?
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* The video initialization might preinitialize an input driver
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* to override the settings in case the video driver relies on
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* input driver for event handling. */
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void *(*init)(const video_info_t *video, const input_driver_t **input,
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void **input_data);
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/* msg is for showing a message on the screen along with the video frame. */
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bool (*frame)(void *data, const void *frame, unsigned width,
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unsigned height, unsigned pitch, const char *msg);
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/* Should we care about syncing to vblank? Fast forwarding. */
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void (*set_nonblock_state)(void *data, bool toggle);
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/* Is the window still active? */
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bool (*alive)(void *data);
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/* Does the window have focus? */
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bool (*focus)(void *data);
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/* Sets shader. Might not be implemented. Will be moved to
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* poke_interface later. */
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bool (*set_shader)(void *data, enum rarch_shader_type type,
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const char *path);
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void (*free)(void *data);
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const char *ident;
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void (*set_rotation)(void *data, unsigned rotation);
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void (*viewport_info)(void *data, struct rarch_viewport *vp);
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/* Reads out in BGR byte order (24bpp). */
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bool (*read_viewport)(void *data, uint8_t *buffer);
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#ifdef HAVE_OVERLAY
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void (*overlay_interface)(void *data, const video_overlay_interface_t **iface);
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#endif
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void (*poke_interface)(void *data, const video_poke_interface_t **iface);
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unsigned (*wrap_type_to_enum)(enum gfx_wrap_type type);
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} video_driver_t;
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enum rarch_display_type
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{
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/* Non-bindable types like consoles, KMS, VideoCore, etc. */
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RARCH_DISPLAY_NONE = 0,
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/* video_display => Display*, video_window => Window */
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RARCH_DISPLAY_X11,
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/* video_display => N/A, video_window => HWND */
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RARCH_DISPLAY_WIN32,
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RARCH_DISPLAY_OSX
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};
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typedef struct driver
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{
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const frontend_ctx_driver_t *frontend_ctx;
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const audio_driver_t *audio;
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const video_driver_t *video;
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const input_driver_t *input;
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const input_osk_driver_t *osk;
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const camera_driver_t *camera;
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const location_driver_t *location;
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const rarch_resampler_t *resampler;
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const ffemu_backend_t *recording;
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struct retro_callbacks retro_ctx;
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void *audio_data;
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void *video_data;
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void *input_data;
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void *osk_data;
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void *camera_data;
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void *location_data;
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void *resampler_data;
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void *recording_data;
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#ifdef HAVE_NETPLAY
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void *netplay_data;
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#endif
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bool audio_active;
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bool video_active;
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bool camera_active;
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bool location_active;
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bool osk_active;
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#ifdef HAVE_MENU
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menu_handle_t *menu;
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const menu_ctx_driver_t *menu_ctx;
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#endif
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bool threaded_video;
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/* If set during context deinit, the driver should keep
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* graphics context alive to avoid having to reset all
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* context state. */
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bool video_cache_context;
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/* Set to true by driver if context caching succeeded. */
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bool video_cache_context_ack;
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/* Set this to true if the platform in question needs to 'own'
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* the respective handle and therefore skip regular RetroArch
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* driver teardown/reiniting procedure.
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*
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* If set to true, the 'free' function will get skipped. It is
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* then up to the driver implementation to properly handle
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* 'reiniting' inside the 'init' function and make sure it
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* returns the existing handle instead of allocating and
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* returning a pointer to a new handle.
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*
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* Typically, if a driver intends to make use of this, it should
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* set this to true at the end of its 'init' function. */
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bool video_data_own;
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bool audio_data_own;
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bool input_data_own;
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bool camera_data_own;
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bool location_data_own;
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bool osk_data_own;
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#ifdef HAVE_MENU
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bool menu_data_own;
|
|
#endif
|
|
|
|
#ifdef HAVE_COMMAND
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|
rarch_cmd_t *command;
|
|
#endif
|
|
bool stdin_claimed;
|
|
bool block_hotkey;
|
|
bool block_input;
|
|
bool block_libretro_input;
|
|
bool flushing_input;
|
|
bool nonblock_state;
|
|
|
|
/* Opaque handles to currently running window.
|
|
* Used by e.g. input drivers which bind to a window.
|
|
* Drivers are responsible for setting these if an input driver
|
|
* could potentially make use of this. */
|
|
uintptr_t video_display;
|
|
uintptr_t video_window;
|
|
enum rarch_display_type display_type;
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|
|
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/* Used for 15-bit -> 16-bit conversions that take place before
|
|
* being passed to video driver. */
|
|
struct scaler_ctx scaler;
|
|
void *scaler_out;
|
|
|
|
/* Graphics driver requires RGBA byte order data (ABGR on little-endian)
|
|
* for 32-bit.
|
|
* This takes effect for overlay and shader cores that wants to load
|
|
* data into graphics driver. Kinda hackish to place it here, it is only
|
|
* used for GLES.
|
|
* TODO: Refactor this better. */
|
|
bool gfx_use_rgba;
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
input_overlay_t *overlay;
|
|
input_overlay_state_t overlay_state;
|
|
#endif
|
|
|
|
/* Interface for "poking". */
|
|
const video_poke_interface_t *video_poke;
|
|
|
|
/* Last message given to the video driver */
|
|
const char *current_msg;
|
|
} driver_t;
|
|
|
|
void init_drivers(void);
|
|
void init_drivers_pre(void);
|
|
void uninit_drivers(void);
|
|
|
|
void find_prev_driver(const char *label, char *str, size_t sizeof_str);
|
|
void find_next_driver(const char *label, char *str, size_t sizeof_str);
|
|
|
|
void find_prev_resampler_driver(void);
|
|
void find_next_resampler_driver(void);
|
|
|
|
void driver_set_monitor_refresh_rate(float hz);
|
|
bool driver_monitor_fps_statistics(double *refresh_rate,
|
|
double *deviation, unsigned *sample_points);
|
|
void driver_set_nonblock_state(bool nonblock);
|
|
|
|
/* Used by RETRO_ENVIRONMENT_SET_HW_RENDER. */
|
|
uintptr_t driver_get_current_framebuffer(void);
|
|
|
|
retro_proc_address_t driver_get_proc_address(const char *sym);
|
|
|
|
/* Used by RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE */
|
|
bool driver_set_rumble_state(unsigned port,
|
|
enum retro_rumble_effect effect, uint16_t strength);
|
|
|
|
/* Used by RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE */
|
|
bool driver_set_sensor_state(unsigned port,
|
|
enum retro_sensor_action action, unsigned rate);
|
|
|
|
float driver_sensor_get_input(unsigned port, unsigned action);
|
|
|
|
/* Use this if you need the real video driver and driver data pointers */
|
|
void *driver_video_resolve(const video_driver_t **drv);
|
|
|
|
/* Used by RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE. */
|
|
bool driver_camera_start(void);
|
|
void driver_camera_stop(void);
|
|
void driver_camera_poll(void);
|
|
|
|
/* Used by RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE. */
|
|
bool driver_location_start(void);
|
|
void driver_location_stop(void);
|
|
bool driver_location_get_position(double *lat, double *lon,
|
|
double *horiz_accuracy, double *vert_accuracy);
|
|
void driver_location_set_interval(unsigned interval_msecs,
|
|
unsigned interval_distance);
|
|
|
|
/* Used by RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO. */
|
|
bool driver_update_system_av_info(const struct retro_system_av_info *info);
|
|
|
|
extern driver_t driver;
|
|
|
|
/* Backends */
|
|
extern audio_driver_t audio_rsound;
|
|
extern audio_driver_t audio_oss;
|
|
extern audio_driver_t audio_alsa;
|
|
extern audio_driver_t audio_alsathread;
|
|
extern audio_driver_t audio_roar;
|
|
extern audio_driver_t audio_openal;
|
|
extern audio_driver_t audio_opensl;
|
|
extern audio_driver_t audio_jack;
|
|
extern audio_driver_t audio_sdl;
|
|
extern audio_driver_t audio_xa;
|
|
extern audio_driver_t audio_pulse;
|
|
extern audio_driver_t audio_dsound;
|
|
extern audio_driver_t audio_coreaudio;
|
|
extern audio_driver_t audio_xenon360;
|
|
extern audio_driver_t audio_ps3;
|
|
extern audio_driver_t audio_gx;
|
|
extern audio_driver_t audio_psp1;
|
|
extern audio_driver_t audio_rwebaudio;
|
|
extern audio_driver_t audio_null;
|
|
|
|
extern video_driver_t video_gl;
|
|
extern video_driver_t video_psp1;
|
|
extern video_driver_t video_vita;
|
|
extern video_driver_t video_d3d;
|
|
extern video_driver_t video_gx;
|
|
extern video_driver_t video_xenon360;
|
|
extern video_driver_t video_xvideo;
|
|
extern video_driver_t video_xdk_d3d;
|
|
extern video_driver_t video_sdl;
|
|
extern video_driver_t video_sdl2;
|
|
extern video_driver_t video_vg;
|
|
extern video_driver_t video_omap;
|
|
extern video_driver_t video_exynos;
|
|
extern video_driver_t video_null;
|
|
|
|
extern input_driver_t input_android;
|
|
extern input_driver_t input_sdl;
|
|
extern input_driver_t input_dinput;
|
|
extern input_driver_t input_x;
|
|
extern input_driver_t input_wayland;
|
|
extern input_driver_t input_ps3;
|
|
extern input_driver_t input_psp;
|
|
extern input_driver_t input_xenon360;
|
|
extern input_driver_t input_gx;
|
|
extern input_driver_t input_xinput;
|
|
extern input_driver_t input_linuxraw;
|
|
extern input_driver_t input_udev;
|
|
extern input_driver_t input_apple;
|
|
extern input_driver_t input_qnx;
|
|
extern input_driver_t input_rwebinput;
|
|
extern input_driver_t input_null;
|
|
|
|
extern camera_driver_t camera_v4l2;
|
|
extern camera_driver_t camera_android;
|
|
extern camera_driver_t camera_rwebcam;
|
|
extern camera_driver_t camera_ios;
|
|
extern camera_driver_t camera_null;
|
|
|
|
extern location_driver_t location_apple;
|
|
extern location_driver_t location_android;
|
|
extern location_driver_t location_null;
|
|
|
|
extern input_osk_driver_t input_ps3_osk;
|
|
extern input_osk_driver_t input_null_osk;
|
|
|
|
extern menu_ctx_driver_t menu_ctx_rmenu;
|
|
extern menu_ctx_driver_t menu_ctx_rmenu_xui;
|
|
extern menu_ctx_driver_t menu_ctx_rgui;
|
|
extern menu_ctx_driver_t menu_ctx_glui;
|
|
extern menu_ctx_driver_t menu_ctx_lakka;
|
|
|
|
extern menu_ctx_driver_backend_t menu_ctx_backend_common;
|
|
extern menu_ctx_driver_backend_t menu_ctx_backend_lakka;
|
|
|
|
extern rarch_joypad_driver_t *joypad_drivers[];
|
|
|
|
#define check_netplay_flip_func(trigger_input) check_netplay_flip(BIND_PRESSED(trigger_input, RARCH_NETPLAY_FLIP), BIND_PRESSED(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY))
|
|
#define check_overlay_func(input, old_input) rarch_check_overlay(BIND_PRESSED(input, RARCH_OVERLAY_NEXT), BIND_PRESSED(old_input, RARCH_OVERLAY_NEXT))
|
|
#define check_oneshot_func(trigger_input) check_oneshot(BIND_PRESSED(trigger_input, RARCH_FRAMEADVANCE), BIND_PRESSED(trigger_input, RARCH_REWIND))
|
|
#define check_slowmotion_func(input) check_slowmotion(BIND_PRESSED(input, RARCH_SLOWMOTION))
|
|
#define check_shader_dir_func(trigger_input) check_shader_dir(BIND_PRESSED(trigger_input, RARCH_SHADER_NEXT), BIND_PRESSED(trigger_input, RARCH_SHADER_PREV))
|
|
#define check_enter_menu_func(input) BIND_PRESSED(input, RARCH_MENU_TOGGLE)
|
|
#define check_mute_func(input, old_input) check_mute(BIND_PRESSED(input, RARCH_MUTE), BIND_PRESSED(old_input, RARCH_MUTE))
|
|
#define check_volume_func(input, old_input) check_volume(BIND_PRESSED(input, RARCH_VOLUME_UP), BIND_PRESSED(old_input, RARCH_VOLUME_DOWN))
|
|
#define check_fullscreen_func(trigger_input) rarch_check_fullscreen(BIND_PRESSED(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY))
|
|
#define check_fast_forward_button_func(input, old_input, trigger_input) check_fast_forward_button(BIND_PRESSED(trigger_input, RARCH_FAST_FORWARD_KEY), BIND_PRESSED(input, RARCH_FAST_FORWARD_HOLD_KEY), BIND_PRESSED(old_input, RARCH_FAST_FORWARD_HOLD_KEY))
|
|
#define check_rewind_func(input) check_rewind(BIND_PRESSED(input, RARCH_REWIND))
|
|
#define check_stateslots_func(trigger_input) check_stateslots(BIND_PRESSED(trigger_input, RARCH_STATE_SLOT_PLUS), BIND_PRESSED(trigger_input, RARCH_STATE_SLOT_MINUS))
|
|
#define check_pause_func(input) check_pause(BIND_PRESSED(input, RARCH_PAUSE_TOGGLE), BIND_PRESSED(input, RARCH_FRAMEADVANCE))
|
|
#define check_quit_key_func(input) BIND_PRESSED(input, RARCH_QUIT_KEY)
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|
|
|