RetroArch/driver.h

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __DRIVER__H
#define __DRIVER__H
#include <sys/types.h>
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#include "boolean.h"
#include "libretro_private.h"
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#include <stdlib.h>
#include <stdint.h>
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#include "msvc/msvc_compat.h"
#include "gfx/scaler/scaler.h"
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#include "gfx/image/image.h"
#include "gfx/filters/softfilter.h"
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#include "gfx/shader/shader_parse.h"
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#include "audio/dsp_filter.h"
#include "input/overlay.h"
#include "frontend/frontend_context.h"
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#ifndef _WIN32
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#include "miscellaneous.h"
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#endif
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#include "frontend/menu/menu_driver.h"
#include "frontend/menu/backend/menu_backend.h"
#include "frontend/menu/disp/menu_display.h"
#include "audio/resamplers/resampler.h"
#include "record/ffemu.h"
#include "retro.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
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#ifdef HAVE_COMMAND
#include "command.h"
#endif
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#ifdef __cplusplus
extern "C" {
#endif
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#define AUDIO_CHUNK_SIZE_BLOCKING 512
/* So we don't get complete line-noise when fast-forwarding audio. */
#define AUDIO_CHUNK_SIZE_NONBLOCKING 2048
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#define AUDIO_MAX_RATIO 16
/* Specialized _POINTER that targets the full screen regardless of viewport.
* Should not be used by a libretro implementation as coordinates returned
* make no sense.
*
* It is only used internally for overlays. */
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#define RARCH_DEVICE_POINTER_SCREEN (RETRO_DEVICE_POINTER | 0x10000)
/* libretro has 16 buttons from 0-15 (libretro.h)
* Analog binds use RETRO_DEVICE_ANALOG, but we follow the same scheme
* internally in RetroArch for simplicity, so they are mapped into [16, 23].
*/
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#define RARCH_FIRST_CUSTOM_BIND 16
#define RARCH_FIRST_META_KEY RARCH_CUSTOM_BIND_LIST_END
/* RetroArch specific bind IDs. */
enum
{
/* Custom binds that extend the scope of RETRO_DEVICE_JOYPAD for
* RetroArch specifically.
* Analogs (RETRO_DEVICE_ANALOG) */
RARCH_ANALOG_LEFT_X_PLUS = RARCH_FIRST_CUSTOM_BIND,
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RARCH_ANALOG_LEFT_X_MINUS,
RARCH_ANALOG_LEFT_Y_PLUS,
RARCH_ANALOG_LEFT_Y_MINUS,
RARCH_ANALOG_RIGHT_X_PLUS,
RARCH_ANALOG_RIGHT_X_MINUS,
RARCH_ANALOG_RIGHT_Y_PLUS,
RARCH_ANALOG_RIGHT_Y_MINUS,
/* Turbo */
RARCH_TURBO_ENABLE,
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RARCH_CUSTOM_BIND_LIST_END,
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/* Command binds. Not related to game input,
* only usable for port 0. */
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RARCH_FAST_FORWARD_KEY = RARCH_FIRST_META_KEY,
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RARCH_FAST_FORWARD_HOLD_KEY,
RARCH_LOAD_STATE_KEY,
RARCH_SAVE_STATE_KEY,
RARCH_FULLSCREEN_TOGGLE_KEY,
RARCH_QUIT_KEY,
RARCH_STATE_SLOT_PLUS,
RARCH_STATE_SLOT_MINUS,
RARCH_REWIND,
RARCH_MOVIE_RECORD_TOGGLE,
RARCH_PAUSE_TOGGLE,
RARCH_FRAMEADVANCE,
RARCH_RESET,
RARCH_SHADER_NEXT,
RARCH_SHADER_PREV,
RARCH_CHEAT_INDEX_PLUS,
RARCH_CHEAT_INDEX_MINUS,
RARCH_CHEAT_TOGGLE,
RARCH_SCREENSHOT,
RARCH_MUTE,
RARCH_NETPLAY_FLIP,
RARCH_SLOWMOTION,
RARCH_ENABLE_HOTKEY,
RARCH_VOLUME_UP,
RARCH_VOLUME_DOWN,
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RARCH_OVERLAY_NEXT,
RARCH_DISK_EJECT_TOGGLE,
RARCH_DISK_NEXT,
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RARCH_GRAB_MOUSE_TOGGLE,
RARCH_MENU_TOGGLE,
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RARCH_BIND_LIST_END,
RARCH_BIND_LIST_END_NULL
};
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struct retro_keybind
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{
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bool valid;
unsigned id;
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const char *desc;
enum retro_key key;
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/* PC only uses lower 16-bits.
* Full 64-bit can be used for port-specific purposes,
* like simplifying multiple binds, etc. */
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uint64_t joykey;
/* Default key binding value - for resetting bind to default */
uint64_t def_joykey;
uint32_t joyaxis;
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uint32_t def_joyaxis;
/* Used by input_{push,pop}_analog_dpad(). */
uint32_t orig_joyaxis;
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};
struct platform_bind
{
uint64_t joykey;
char desc[64];
};
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typedef struct video_info
{
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unsigned width;
unsigned height;
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bool fullscreen;
bool vsync;
bool force_aspect;
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unsigned viwidth;
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bool smooth;
/* Maximum input size: RARCH_SCALE_BASE * input_scale */
unsigned input_scale;
/* Use 32bit RGBA rather than native XBGR1555. */
bool rgb32;
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} video_info_t;
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typedef struct audio_driver
{
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void *(*init)(const char *device, unsigned rate, unsigned latency);
ssize_t (*write)(void *data, const void *buf, size_t size);
bool (*stop)(void *data);
bool (*start)(void *data);
/* Is the audio driver currently running? */
bool (*alive)(void *data);
/* Should we care about blocking in audio thread? Fast forwarding. */
void (*set_nonblock_state)(void *data, bool toggle);
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void (*free)(void *data);
/* Defines if driver will take standard floating point samples,
* or int16_t samples. */
bool (*use_float)(void *data);
const char *ident;
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/* Optional. */
size_t (*write_avail)(void *data);
size_t (*buffer_size)(void *data);
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} audio_driver_t;
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#define AXIS_NEG(x) (((uint32_t)(x) << 16) | UINT16_C(0xFFFF))
#define AXIS_POS(x) ((uint32_t)(x) | UINT32_C(0xFFFF0000))
#define AXIS_NONE UINT32_C(0xFFFFFFFF)
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#define AXIS_DIR_NONE UINT16_C(0xFFFF)
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#define AXIS_NEG_GET(x) (((uint32_t)(x) >> 16) & UINT16_C(0xFFFF))
#define AXIS_POS_GET(x) ((uint32_t)(x) & UINT16_C(0xFFFF))
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#define NO_BTN UINT16_C(0xFFFF)
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#define HAT_UP_SHIFT 15
#define HAT_DOWN_SHIFT 14
#define HAT_LEFT_SHIFT 13
#define HAT_RIGHT_SHIFT 12
#define HAT_UP_MASK (1 << HAT_UP_SHIFT)
#define HAT_DOWN_MASK (1 << HAT_DOWN_SHIFT)
#define HAT_LEFT_MASK (1 << HAT_LEFT_SHIFT)
#define HAT_RIGHT_MASK (1 << HAT_RIGHT_SHIFT)
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#define HAT_MAP(x, hat) ((x & ((1 << 12) - 1)) | hat)
#define HAT_MASK (HAT_UP_MASK | HAT_DOWN_MASK | HAT_LEFT_MASK | HAT_RIGHT_MASK)
#define GET_HAT_DIR(x) (x & HAT_MASK)
#define GET_HAT(x) (x & (~HAT_MASK))
enum analog_dpad_mode
{
ANALOG_DPAD_NONE = 0,
ANALOG_DPAD_LSTICK,
ANALOG_DPAD_RSTICK,
ANALOG_DPAD_LAST
};
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typedef struct rarch_joypad_driver rarch_joypad_driver_t;
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typedef struct input_driver
{
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void *(*init)(void);
void (*poll)(void *data);
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int16_t (*input_state)(void *data,
const struct retro_keybind **retro_keybinds,
unsigned port, unsigned device, unsigned index, unsigned id);
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bool (*key_pressed)(void *data, int key);
void (*free)(void *data);
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bool (*set_sensor_state)(void *data, unsigned port,
enum retro_sensor_action action, unsigned rate);
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float (*get_sensor_input)(void *data, unsigned port, unsigned id);
uint64_t (*get_capabilities)(void *data);
const char *ident;
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void (*grab_mouse)(void *data, bool state);
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bool (*set_rumble)(void *data, unsigned port,
enum retro_rumble_effect effect, uint16_t state);
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const rarch_joypad_driver_t *(*get_joypad_driver)(void *data);
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} input_driver_t;
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typedef struct input_osk_driver
{
void *(*init)(size_t size);
void (*free)(void *data);
bool (*enable_key_layout)(void *data);
void (*oskutil_create_activation_parameters)(void *data);
void (*write_msg)(void *data, const void *msg);
void (*write_initial_msg)(void *data, const void *msg);
bool (*start)(void *data);
void (*lifecycle)(void *data, uint64_t status);
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void *(*get_text_buf)(void *data);
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const char *ident;
} input_osk_driver_t;
typedef struct camera_driver
{
/* FIXME: params for initialization - queries for resolution,
* framerate, color format which might or might not be honored. */
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void *(*init)(const char *device, uint64_t buffer_types,
unsigned width, unsigned height);
void (*free)(void *data);
bool (*start)(void *data);
void (*stop)(void *data);
/* Polls the camera driver.
* Will call the appropriate callback if a new frame is ready.
* Returns true if a new frame was handled. */
bool (*poll)(void *data,
retro_camera_frame_raw_framebuffer_t frame_raw_cb,
retro_camera_frame_opengl_texture_t frame_gl_cb);
const char *ident;
} camera_driver_t;
typedef struct location_driver
{
void *(*init)(void);
void (*free)(void *data);
bool (*start)(void *data);
void (*stop)(void *data);
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bool (*get_position)(void *data, double *lat, double *lon,
double *horiz_accuracy, double *vert_accuracy);
void (*set_interval)(void *data, unsigned interval_msecs,
unsigned interval_distance);
const char *ident;
} location_driver_t;
struct rarch_viewport;
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#ifdef HAVE_OVERLAY
typedef struct video_overlay_interface
{
void (*enable)(void *data, bool state);
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bool (*load)(void *data,
const struct texture_image *images, unsigned num_images);
void (*tex_geom)(void *data, unsigned image,
float x, float y, float w, float h);
void (*vertex_geom)(void *data, unsigned image,
float x, float y, float w, float h);
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void (*full_screen)(void *data, bool enable);
void (*set_alpha)(void *data, unsigned image, float mod);
} video_overlay_interface_t;
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#endif
struct font_params
{
float x;
float y;
float scale;
/* Drop shadow color multiplier. */
float drop_mod;
/* Drop shadow offset.
* If both are 0, no drop shadow will be rendered. */
int drop_x, drop_y;
/* ABGR. Use the macros. */
uint32_t color;
bool full_screen;
};
#define FONT_COLOR_RGBA(r, g, b, a) (((r) << 0) | ((g) << 8) | ((b) << 16) | ((a) << 24))
#define FONT_COLOR_GET_RED(col) (((col) >> 0) & 0xff)
#define FONT_COLOR_GET_GREEN(col) (((col) >> 8) & 0xff)
#define FONT_COLOR_GET_BLUE(col) (((col) >> 16) & 0xff)
#define FONT_COLOR_GET_ALPHA(col) (((col) >> 24) & 0xff)
/* Optionally implemented interface to poke more
* deeply into video driver. */
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typedef struct video_poke_interface
{
void (*set_filtering)(void *data, unsigned index, bool smooth);
#ifdef HAVE_FBO
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uintptr_t (*get_current_framebuffer)(void *data);
retro_proc_address_t (*get_proc_address)(void *data, const char *sym);
#endif
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void (*set_aspect_ratio)(void *data, unsigned aspectratio_index);
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void (*apply_state_changes)(void *data);
#ifdef HAVE_MENU
/* Update texture. */
void (*set_texture_frame)(void *data, const void *frame, bool rgb32,
unsigned width, unsigned height, float alpha);
/* Enable or disable rendering. */
void (*set_texture_enable)(void *data, bool enable, bool full_screen);
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#endif
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void (*set_osd_msg)(void *data, const char *msg,
const struct font_params *params);
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void (*show_mouse)(void *data, bool state);
void (*grab_mouse_toggle)(void *data);
struct gfx_shader *(*get_current_shader)(void *data);
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} video_poke_interface_t;
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typedef struct video_driver
{
/* Should the video driver act as an input driver as well?
* The video initialization might preinitialize an input driver
* to override the settings in case the video driver relies on
* input driver for event handling. */
void *(*init)(const video_info_t *video, const input_driver_t **input,
void **input_data);
/* msg is for showing a message on the screen along with the video frame. */
bool (*frame)(void *data, const void *frame, unsigned width,
unsigned height, unsigned pitch, const char *msg);
/* Should we care about syncing to vblank? Fast forwarding. */
void (*set_nonblock_state)(void *data, bool toggle);
/* Is the window still active? */
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bool (*alive)(void *data);
/* Does the window have focus? */
bool (*focus)(void *data);
/* Sets shader. Might not be implemented. Will be moved to
* poke_interface later. */
bool (*set_shader)(void *data, enum rarch_shader_type type,
const char *path);
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void (*free)(void *data);
const char *ident;
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void (*set_rotation)(void *data, unsigned rotation);
void (*viewport_info)(void *data, struct rarch_viewport *vp);
/* Reads out in BGR byte order (24bpp). */
bool (*read_viewport)(void *data, uint8_t *buffer);
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#ifdef HAVE_OVERLAY
void (*overlay_interface)(void *data, const video_overlay_interface_t **iface);
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#endif
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void (*poke_interface)(void *data, const video_poke_interface_t **iface);
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unsigned (*wrap_type_to_enum)(enum gfx_wrap_type type);
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} video_driver_t;
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enum rarch_display_type
{
/* Non-bindable types like consoles, KMS, VideoCore, etc. */
RARCH_DISPLAY_NONE = 0,
/* video_display => Display*, video_window => Window */
RARCH_DISPLAY_X11,
/* video_display => N/A, video_window => HWND */
RARCH_DISPLAY_WIN32,
RARCH_DISPLAY_OSX
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};
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typedef struct driver
{
const frontend_ctx_driver_t *frontend_ctx;
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const audio_driver_t *audio;
const video_driver_t *video;
const input_driver_t *input;
const input_osk_driver_t *osk;
const camera_driver_t *camera;
const location_driver_t *location;
const rarch_resampler_t *resampler;
const ffemu_backend_t *recording;
struct retro_callbacks retro_ctx;
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void *audio_data;
void *video_data;
void *input_data;
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void *osk_data;
void *camera_data;
void *location_data;
void *resampler_data;
void *recording_data;
#ifdef HAVE_NETPLAY
void *netplay_data;
#endif
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bool audio_active;
bool video_active;
bool camera_active;
bool location_active;
bool osk_active;
#ifdef HAVE_MENU
menu_handle_t *menu;
const menu_ctx_driver_t *menu_ctx;
#endif
bool threaded_video;
/* If set during context deinit, the driver should keep
* graphics context alive to avoid having to reset all
* context state. */
bool video_cache_context;
/* Set to true by driver if context caching succeeded. */
bool video_cache_context_ack;
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/* Set this to true if the platform in question needs to 'own'
* the respective handle and therefore skip regular RetroArch
* driver teardown/reiniting procedure.
*
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* If set to true, the 'free' function will get skipped. It is
* then up to the driver implementation to properly handle
* 'reiniting' inside the 'init' function and make sure it
* returns the existing handle instead of allocating and
* returning a pointer to a new handle.
*
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* Typically, if a driver intends to make use of this, it should
* set this to true at the end of its 'init' function. */
bool video_data_own;
bool audio_data_own;
bool input_data_own;
bool camera_data_own;
bool location_data_own;
bool osk_data_own;
#ifdef HAVE_MENU
bool menu_data_own;
#endif
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#ifdef HAVE_COMMAND
rarch_cmd_t *command;
#endif
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bool stdin_claimed;
bool block_hotkey;
bool block_input;
bool block_libretro_input;
bool flushing_input;
bool nonblock_state;
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/* Opaque handles to currently running window.
* Used by e.g. input drivers which bind to a window.
* Drivers are responsible for setting these if an input driver
* could potentially make use of this. */
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uintptr_t video_display;
uintptr_t video_window;
enum rarch_display_type display_type;
/* Used for 15-bit -> 16-bit conversions that take place before
* being passed to video driver. */
struct scaler_ctx scaler;
void *scaler_out;
/* Graphics driver requires RGBA byte order data (ABGR on little-endian)
* for 32-bit.
* This takes effect for overlay and shader cores that wants to load
* data into graphics driver. Kinda hackish to place it here, it is only
* used for GLES.
* TODO: Refactor this better. */
bool gfx_use_rgba;
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#ifdef HAVE_OVERLAY
input_overlay_t *overlay;
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input_overlay_state_t overlay_state;
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#endif
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/* Interface for "poking". */
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const video_poke_interface_t *video_poke;
/* Last message given to the video driver */
const char *current_msg;
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} driver_t;
void init_drivers(void);
void init_drivers_pre(void);
void uninit_drivers(void);
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void find_prev_driver(const char *label, char *str, size_t sizeof_str);
void find_next_driver(const char *label, char *str, size_t sizeof_str);
void find_prev_resampler_driver(void);
void find_next_resampler_driver(void);
void driver_set_monitor_refresh_rate(float hz);
bool driver_monitor_fps_statistics(double *refresh_rate,
double *deviation, unsigned *sample_points);
void driver_set_nonblock_state(bool nonblock);
/* Used by RETRO_ENVIRONMENT_SET_HW_RENDER. */
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uintptr_t driver_get_current_framebuffer(void);
retro_proc_address_t driver_get_proc_address(const char *sym);
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/* Used by RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE */
bool driver_set_rumble_state(unsigned port,
enum retro_rumble_effect effect, uint16_t strength);
/* Used by RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE */
bool driver_set_sensor_state(unsigned port,
enum retro_sensor_action action, unsigned rate);
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float driver_sensor_get_input(unsigned port, unsigned action);
/* Use this if you need the real video driver and driver data pointers */
void *driver_video_resolve(const video_driver_t **drv);
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/* Used by RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE. */
bool driver_camera_start(void);
void driver_camera_stop(void);
void driver_camera_poll(void);
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/* Used by RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE. */
bool driver_location_start(void);
void driver_location_stop(void);
bool driver_location_get_position(double *lat, double *lon,
double *horiz_accuracy, double *vert_accuracy);
void driver_location_set_interval(unsigned interval_msecs,
unsigned interval_distance);
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/* Used by RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO. */
bool driver_update_system_av_info(const struct retro_system_av_info *info);
extern driver_t driver;
/* Backends */
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extern audio_driver_t audio_rsound;
extern audio_driver_t audio_oss;
extern audio_driver_t audio_alsa;
extern audio_driver_t audio_alsathread;
extern audio_driver_t audio_roar;
extern audio_driver_t audio_openal;
extern audio_driver_t audio_opensl;
extern audio_driver_t audio_jack;
extern audio_driver_t audio_sdl;
extern audio_driver_t audio_xa;
extern audio_driver_t audio_pulse;
extern audio_driver_t audio_dsound;
extern audio_driver_t audio_coreaudio;
extern audio_driver_t audio_xenon360;
extern audio_driver_t audio_ps3;
extern audio_driver_t audio_gx;
extern audio_driver_t audio_psp1;
extern audio_driver_t audio_rwebaudio;
extern audio_driver_t audio_null;
extern video_driver_t video_gl;
extern video_driver_t video_psp1;
extern video_driver_t video_vita;
extern video_driver_t video_d3d;
extern video_driver_t video_gx;
extern video_driver_t video_xenon360;
extern video_driver_t video_xvideo;
extern video_driver_t video_xdk_d3d;
extern video_driver_t video_sdl;
extern video_driver_t video_sdl2;
extern video_driver_t video_vg;
extern video_driver_t video_omap;
extern video_driver_t video_exynos;
extern video_driver_t video_null;
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extern input_driver_t input_android;
extern input_driver_t input_sdl;
extern input_driver_t input_dinput;
extern input_driver_t input_x;
extern input_driver_t input_wayland;
extern input_driver_t input_ps3;
extern input_driver_t input_psp;
extern input_driver_t input_xenon360;
extern input_driver_t input_gx;
extern input_driver_t input_xinput;
extern input_driver_t input_linuxraw;
extern input_driver_t input_udev;
extern input_driver_t input_apple;
extern input_driver_t input_qnx;
extern input_driver_t input_rwebinput;
extern input_driver_t input_null;
extern camera_driver_t camera_v4l2;
extern camera_driver_t camera_android;
extern camera_driver_t camera_rwebcam;
extern camera_driver_t camera_ios;
extern camera_driver_t camera_null;
extern location_driver_t location_apple;
extern location_driver_t location_android;
extern location_driver_t location_null;
extern input_osk_driver_t input_ps3_osk;
extern input_osk_driver_t input_null_osk;
extern menu_ctx_driver_t menu_ctx_rmenu;
extern menu_ctx_driver_t menu_ctx_rmenu_xui;
extern menu_ctx_driver_t menu_ctx_rgui;
extern menu_ctx_driver_t menu_ctx_glui;
extern menu_ctx_driver_t menu_ctx_lakka;
extern menu_ctx_driver_backend_t menu_ctx_backend_common;
extern menu_ctx_driver_backend_t menu_ctx_backend_lakka;
extern rarch_joypad_driver_t *joypad_drivers[];
#define check_netplay_flip_func(trigger_input) check_netplay_flip(BIND_PRESSED(trigger_input, RARCH_NETPLAY_FLIP), BIND_PRESSED(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY))
#define check_overlay_func(input, old_input) rarch_check_overlay(BIND_PRESSED(input, RARCH_OVERLAY_NEXT), BIND_PRESSED(old_input, RARCH_OVERLAY_NEXT))
#define check_oneshot_func(trigger_input) check_oneshot(BIND_PRESSED(trigger_input, RARCH_FRAMEADVANCE), BIND_PRESSED(trigger_input, RARCH_REWIND))
#define check_slowmotion_func(input) check_slowmotion(BIND_PRESSED(input, RARCH_SLOWMOTION))
#define check_shader_dir_func(trigger_input) check_shader_dir(BIND_PRESSED(trigger_input, RARCH_SHADER_NEXT), BIND_PRESSED(trigger_input, RARCH_SHADER_PREV))
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#define check_enter_menu_func(input) BIND_PRESSED(input, RARCH_MENU_TOGGLE)
#define check_mute_func(input, old_input) check_mute(BIND_PRESSED(input, RARCH_MUTE), BIND_PRESSED(old_input, RARCH_MUTE))
#define check_volume_func(input, old_input) check_volume(BIND_PRESSED(input, RARCH_VOLUME_UP), BIND_PRESSED(old_input, RARCH_VOLUME_DOWN))
#define check_fullscreen_func(trigger_input) rarch_check_fullscreen(BIND_PRESSED(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY))
#define check_fast_forward_button_func(input, old_input, trigger_input) check_fast_forward_button(BIND_PRESSED(trigger_input, RARCH_FAST_FORWARD_KEY), BIND_PRESSED(input, RARCH_FAST_FORWARD_HOLD_KEY), BIND_PRESSED(old_input, RARCH_FAST_FORWARD_HOLD_KEY))
#define check_rewind_func(input) check_rewind(BIND_PRESSED(input, RARCH_REWIND))
#define check_stateslots_func(trigger_input) check_stateslots(BIND_PRESSED(trigger_input, RARCH_STATE_SLOT_PLUS), BIND_PRESSED(trigger_input, RARCH_STATE_SLOT_MINUS))
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#define check_pause_func(input) check_pause(BIND_PRESSED(input, RARCH_PAUSE_TOGGLE), BIND_PRESSED(input, RARCH_FRAMEADVANCE))
#define check_quit_key_func(input) BIND_PRESSED(input, RARCH_QUIT_KEY)
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#ifdef __cplusplus
}
#endif
#endif