mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-25 00:49:47 +00:00
89 lines
2.7 KiB
C++
89 lines
2.7 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
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#define HAVE_SHADERS 1
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#endif
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#if defined(HAVE_ZLIB) || defined(HAVE_7ZIP)
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#define HAVE_COMPRESSION 1
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#endif
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#if defined(_MSC_VER)
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#include <string.h>
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#include <compat/posix_string.h>
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#endif
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/*============================================================
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MENU
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============================================================ */
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#ifdef HAVE_XUI
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#include "../menu/drivers/xui.cpp"
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#endif
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/*============================================================
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UI
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============================================================ */
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#if defined(HAVE_QT)
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#include "../ui/drivers/ui_qt.cpp"
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#include "../ui/drivers/qt/ui_qt_window.cpp"
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#include "../ui/drivers/qt/ui_qt_browser_window.cpp"
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#include "../ui/drivers/qt/ui_qt_msg_window.cpp"
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#include "../ui/drivers/qt/ui_qt_application.cpp"
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#endif
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#if defined(HAVE_QT_WRAPPER)
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#include "../ui/drivers/ui_qt.cpp"
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#endif
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/*============================================================
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VIDEO DRIVER
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============================================================ */
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#ifdef HAVE_VULKAN
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#include "../gfx/drivers_shader/shader_vulkan.cpp"
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#endif
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#ifdef HAVE_SPIRV_CROSS
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#include "../deps/SPIRV-Cross/spirv_cross.cpp"
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#include "../deps/SPIRV-Cross/spirv_cfg.cpp"
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#include "../deps/SPIRV-Cross/spirv_glsl.cpp"
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#include "../deps/SPIRV-Cross/spirv_hlsl.cpp"
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#include "../deps/SPIRV-Cross/spirv_msl.cpp"
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#ifdef HAVE_SLANG
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#include "../gfx/drivers_shader/glslang_util.cpp"
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#include "../gfx/drivers_shader/slang_preprocess.cpp"
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#include "../gfx/drivers_shader/slang_process.cpp"
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#include "../gfx/drivers_shader/slang_reflection.cpp"
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#endif
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#endif
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/*============================================================
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FONTS
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============================================================ */
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#if defined(_XBOX360)
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#include "../gfx/drivers_font/xdk360_fonts.cpp"
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#endif
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#ifdef WANT_GLSLANG
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#ifdef _WIN32
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#include "../deps/glslang/glslang/glslang/OSDependent/Windows/ossource.cpp"
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#endif
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#if defined(__linux__)
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#include "../deps/glslang/glslang/glslang/OSDependent/Unix/ossource.cpp"
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#endif
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#endif
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