mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-15 05:09:42 +00:00
addbcc6487
retroarch.c:flush_rewind_audio() can potentially send up to audio_data.rewind_buf of 2048 frames (4096 samples) to audio_flush(). rarch_resampler_process() can potentially multiply the number of frames by AUDIO_MAX_RATIO, to 32768 frames. audio/jack.c:write_buffer() allocates a buffer of only 2048 frames on the stack, which can overflow. This reliably happens when rewinding in slow motion. Multiply the JACK driver buffer by AUDIO_MAX_RATIO to prevent overflow. However, DSP can also adjust the number of frames without limit. There is no DSP_MAX_RATIO, so check the number of frames in audio/jack.c:write_buffer() and truncate if they will not fit the buffer. This will cause garbled audio, but in practice it is unlikely to occur (DSP plugins do not usually add frames, flush_rewind_audio() does not usually send the maximum possible number of frames). |
||
---|---|---|
.. | ||
filters | ||
test | ||
xaudio-c | ||
alsa_qsa.c | ||
alsa.c | ||
alsathread.c | ||
cc_resampler.c | ||
coreaudio.c | ||
dsound.c | ||
dsp_filter.c | ||
dsp_filter.h | ||
gx_audio.c | ||
jack.c | ||
librsound.c | ||
nullaudio.c | ||
openal.c | ||
opensl.c | ||
oss.c | ||
ps3_audio.c | ||
psp1_audio.c | ||
pulse.c | ||
resampler.c | ||
resampler.h | ||
roar.c | ||
rsound.c | ||
rsound.h | ||
rwebaudio.c | ||
sdl_audio.c | ||
sinc_neon.S | ||
sinc.c | ||
thread_wrapper.c | ||
thread_wrapper.h | ||
utils_neon.S | ||
utils.c | ||
utils.h | ||
xaudio.c | ||
xenon360_audio.c |