Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
alphanu1 dd8beb48b6
Add files via upload
Changed variable names
2018-03-26 17:19:35 +01:00
.github Rename PULL_REQUEST_TEMPLATE to PULL_REQUEST_TEMPLATE.md 2017-11-29 12:03:42 -05:00
.vscode subsystem part 2: add LABELS 2018-02-12 02:39:24 -05:00
audio Fix sample count reporting 2018-03-24 16:29:39 +01:00
bootstrap Merge pull request #5941 from frangarcj/vita-adrenaline 2017-12-21 01:05:28 +01:00
camera Refactor verbosity code - try to avoid log calls if verbosity is not 2018-01-17 06:28:26 +01:00
cheevos return early in case path is null and move vars to the top 2018-03-24 19:11:07 -05:00
cores Update libretro-mpv core - only use dlopen for HAVE_OPENGLES builds 2018-02-23 14:40:31 +01:00
ctr (CTR) build fix. 2017-12-25 08:51:50 +01:00
defines Cleanups 2018-01-25 15:30:48 +01:00
deps try to fix android compilation issues 2018-03-18 11:55:54 -05:00
dist-scripts Update 2018-02-18 02:08:18 +01:00
docs
emscripten emscripten: Use argument list for Module.print 2018-01-15 10:06:06 -05:00
frontend Try to fix Coverity warnings 2018-03-19 06:58:36 +01:00
gfx Add files via upload 2018-03-26 17:18:43 +01:00
griffin Fix Griffin build 2018-03-03 15:30:35 +01:00
input [WiiU] Fix OOB read/write in keyboard driver 2018-03-17 13:00:47 +11:00
intl Add files via upload 2018-03-26 17:19:35 +01:00
led Add frontend, battery level and memory amount detection to 3ds port 2018-01-10 16:52:32 -08:00
libretro-common add experimental D3D11 hwrender support. 2018-03-25 23:14:14 +01:00
libretro-db Don't use mmap for libretrodb - using mmap seems 2018-02-13 07:34:19 +01:00
location Refactor verbosity code - try to avoid log calls if verbosity is not 2018-01-17 06:28:26 +01:00
managers Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
media explicitly set codepage for Japanese menubar translation, fixes #4536 and #4761 2017-09-22 09:40:22 -07:00
memory Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
menu CRT SwitchRes 2018-03-26 15:05:12 +01:00
network Fix a bug in remembering device availability for netplay 2018-03-21 19:24:58 -04:00
pkg msvc build fix. 2018-03-25 23:11:31 +01:00
qb Disable D3D10 for now by default until it gets menu display driver 2018-02-15 12:46:37 +01:00
record Revert "Turn scaler_ctx_scale_direct into inline function" 2018-03-14 23:48:47 +01:00
tasks (task_content.c) Minor cleanup 2018-03-25 00:14:35 +01:00
tools (D3D10/11/12) cleanups / fixes. 2018-01-30 19:34:53 +01:00
translation Cleanups 2018-01-26 04:37:53 +01:00
ui Fixed crash when opening content using "open in..", support for keyboard mapper 2018-03-22 22:43:20 -10:00
wifi Refactor verbosity code - try to avoid log calls if verbosity is not 2018-01-17 06:28:26 +01:00
wii Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
wiiu Update imports.h 2018-02-25 13:53:57 +00:00
.editorconfig Add EditorConfig support 2016-09-16 10:44:33 -04:00
.gitignore Add missing slash 2018-02-17 15:59:04 -08:00
.project
.travis.yml Squashed 'deps/SPIRV-Cross/' changes from 33c5cd9..c9516fa 2018-03-06 04:10:13 +01:00
autosave.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
CHANGES.md Update CHANGES.md 2018-03-26 00:40:48 +02:00
command.c Fix C89_BUILD 2018-03-24 16:11:10 +01:00
command.h demonstration of core association reset 2018-03-18 16:41:49 -04:00
config.def.h Add files via upload 2018-03-26 17:17:23 +01:00
config.def.keybinds.h Implement Slow motion toggle 2018-03-10 18:42:45 +01:00
config.features.h Remove remaining references to HAVE_FBO 2017-11-13 08:55:41 +01:00
configuration.c Add files via upload 2018-03-26 17:17:23 +01:00
configuration.h Add files via upload 2018-03-26 17:17:23 +01:00
configure
content.h subsystem part 3: fix saves 2018-02-12 02:39:26 -05:00
CONTRIBUTING.md
COPYING
core_impl.c (Menu) Menu driver no longer uses a duplicate system info 2017-05-28 17:21:57 +02:00
core_info.c (core_info.c) cleanup memory allocations 2018-02-04 23:07:24 +01:00
core_info.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
core_type.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
core.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
database_info.c (database_info.c) Cleanups 2018-02-25 21:58:52 +01:00
database_info.h Cleanups 2017-09-28 09:32:23 +02:00
defaults.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
dirs.c nitpicking fix: makes shader next start at the first shader 2018-02-19 20:01:23 -05:00
dirs.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
driver.c Reduce usage of string_is_not_equal_fast 2018-01-17 01:03:48 +01:00
driver.h Added an LED interface and a Raspberry Pi GPIO implementation 2017-12-27 11:11:08 -05:00
dynamic.c add experimental D3D11 hwrender support. 2018-03-25 23:14:14 +01:00
dynamic.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
fetch-submodules.sh Add --recursive in case submodules have third-party dependencies 2016-09-11 19:43:16 -04:00
file_path_special.c Simplify fill_pathname_representation_wrapper 2018-02-04 23:40:27 +01:00
file_path_special.h libretro-common: Clean up dependencies of file_path 2018-01-13 00:27:49 -05:00
file_path_str.c Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
lakka.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
list_special.c Conditionally build up shader list 2018-02-26 18:56:56 +01:00
list_special.h Fix more MSVC Griffin build errors 2017-12-30 13:35:47 +01:00
Makefile use 64-bit file offsets/seeking on windows 2018-02-14 06:16:12 +00:00
Makefile.common Add files via upload 2018-03-26 14:56:23 +01:00
Makefile.ctr Add 3DS threads 2018-01-17 14:00:57 -08:00
Makefile.ctr.salamander Remove -a from uname 2018-01-05 09:58:10 -08:00
Makefile.emscripten no longer compile with SDL support by default 2018-01-18 22:57:46 -06:00
Makefile.griffin griffin: add vc2015 Makefile target 2018-03-16 21:03:58 +00:00
Makefile.libogc Update 2017-08-20 00:54:39 +02:00
Makefile.msvc (D3D12) add menu display driver. 2018-02-08 00:18:05 +01:00
Makefile.openpandora Start removing SINC ifdefs for individual Makefiles 2017-12-31 21:34:31 +01:00
Makefile.pandora
Makefile.ps3 (PS3) Change back to SNC 2018-03-06 19:03:51 +01:00
Makefile.ps3.cobra (PS3) Change back to SNC 2018-03-06 19:03:51 +01:00
Makefile.ps3.salamander (PS3) Change back to SNC 2018-03-06 19:03:51 +01:00
Makefile.psl1ght Remove remaining references to HAVE_FBO 2017-11-13 08:55:41 +01:00
Makefile.psp1 Start removing SINC ifdefs for individual Makefiles 2017-12-31 21:34:31 +01:00
Makefile.psp1.salamander Add vfs_implementation to Salamander builds 2017-12-14 15:18:48 +01:00
Makefile.switch (NSW) initial support for menu 2017-12-30 11:14:45 +01:00
Makefile.vita Reduce size of Makefiles 2017-12-07 05:54:54 +01:00
Makefile.vita.salamander Add vfs_implementation to Salamander builds 2017-12-14 15:18:48 +01:00
Makefile.wii.salamander Add vfs_implementation to Salamander builds 2017-12-14 15:18:48 +01:00
Makefile.wiiu Turn off WIIU_HID on master 2018-01-19 21:58:22 -08:00
Makefile.win Remove remaining references to HAVE_FBO 2017-11-13 08:55:41 +01:00
movie.c Update libretro-common 2017-12-15 00:31:37 +01:00
movie.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
msg_hash.c add basic support for arabic. 2018-02-05 20:54:55 +01:00
msg_hash.h Add files via upload 2018-03-26 17:17:23 +01:00
no-xib.diff
paths.c subsystem part 4: set savestates properly 2018-03-04 12:34:51 -05:00
paths.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
performance_counters.c VC6 support (targets NT 3.51) 2017-09-06 23:03:02 -04:00
performance_counters.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
playlist.c Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
playlist.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
README-exynos.md
README-mali_fbdev_r4p0.md
README-OMAP.md
README.md Update README.md 2018-03-26 16:20:22 +01:00
retroarch-android-debug.diff add patch to enable gdb/debugging on android 2018-03-01 16:01:04 -05:00
retroarch-mingw-build.sh
retroarch.c Fix --appendconfig conflict with load order 2018-03-20 18:48:51 -04:00
retroarch.cfg reset retroarch.cfg 2018-03-18 19:06:07 -05:00
retroarch.desktop Making description more concrete and adding Russian translation 2017-11-22 19:04:59 +03:00
retroarch.h fix SHADER_NEXT/SHADER_PREV 2018-02-07 21:26:00 -05:00
setting_list.c (menu) Get rid of name_hash 2018-02-25 18:04:32 +01:00
setting_list.h (menu) Get rid of name_hash 2018-02-25 18:04:32 +01:00
verbosity.c Update and fix API error 2018-01-17 19:30:20 +01:00
verbosity.h Remove retro_inline 2018-01-17 06:47:49 +01:00
version_git.c Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
version_git.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
version.all Bump up version 2018-03-20 08:35:17 +01:00
version.dtd Bump to version 1.7.0 2017-12-25 18:17:57 +01:00
version.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
wiiu-devel.properties.template Polish up WiiU deploy scripts 2018-01-10 22:51:00 -08:00

Build Status Coverity Scan Build Status

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • DOS
  • Windows
  • Linux
  • Emscripten
  • FreeBSD
  • NetBSD
  • OpenBSD
  • Haiku
  • Solaris
  • MacOS X
  • PlayStation 3
  • PlayStation Portable
  • PlayStation Vita
  • Original Microsoft Xbox
  • Microsoft Xbox 360 (Libxenon/XeXDK)
  • Nintendo Wii, GameCube (Libogc)
  • Nintendo WiiU
  • Nintendo 3DS
  • Nintendo Switch
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present; however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if it does not exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.

CRT SwitchRes

CRT Switch res will turn on, on the fly. However, you will need to restart retroarch to disable it. With CRT SwitchRes enable Retroarch will start in 2560 @ 480.

Before enabling the CRT SwitchRes options pleasae make sure you have installed CRTEmudriver and installed some modelines. The minimun modelins for all games to switch correctly are:

  • 2560 x 192 @ 60.000000
  • 2560 x 200 @ 60.000000
  • 2560 x 240 @ 60.000000
  • 2560 x 224 @ 60.000000
  • 2560 x 237 @ 60.000000
  • 2560 x 256 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 60.000000
  • 2560 x 480 @ 60.000000

Install these modelines replacing 2560 with your desired super resuloution. The above resolutions are NTSC only so if you would be playing any PAL content please add pal modelines:

  • 2560 x 192 @ 50.000000
  • 2560 x 200 @ 50.000000
  • 2560 x 240 @ 50.000000
  • 2560 x 224 @ 50.000000
  • 2560 x 288 @ 50.000000
  • 2560 x 237 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 50.000000
  • 2560 x 480 @ 50.000000

Some games will require heigher PAL resolutions which should also be installed:

  • 2560 x 512 @ 50.000000
  • 2560 x 576 @ 50.000000

Idealy install all these modelines and everything will work great.

Super Resolutions

The default super resolution is 2560. It is displayed just under the CRT switch option, which can be found in video settings. This can be changed within the retroarch.cfg. The only compatible resolutions are 1920, 2560 and 3840. Any other resolutions will be ignored and native swithing will be activated.

Native Resolutions

On the if any other number is used for super resolutions the native it activeted. if native is what you want then you will need a whole new set of modelines:

  • 512 x 240 @ 50.006977 SNESpal

  • 512 x 224 @ 50.006977 SNESpal

  • 512 x 448 @ 50.006977 SNESpal

  • 512 x 240 @ 60.098812 SNESntsc

  • 512 x 224 @ 60.098812 SNESntsc

  • 512 x 448 @ 60.098812 SNESntsc

  • 256 x 240 @ 50.006977 SNESpal

  • 256 x 448 @ 50.006977 SNESpal

  • 256 x 240 @ 60.098812 SNESntsc

  • 256 x 448 @ 60.098812 SNESntsc

  • 320 x 240 @ 59.922745 MDntsc

  • 320 x 448 @ 59.922745 MDntp

  • 320 x 480 @ 59.922745 MDntsc

  • 256 x 192 @ 59.922745 MDntsc

  • 320 x 224 @ 59.922745 MDntsc

  • 256 x 224 @ 59.922745 MDntsc

  • 320 x 288 @ 49.701458 MDpal

  • 320 x 576 @ 49.701458 MDpal

  • 256 x 192 @ 49.701458 MDpal

  • 320 x 224 @ 49.701458 MDpal

  • 320 x 240 @ 49.701458 MDpal

  • 320 x 448 @ 49.701458 MDpal

  • 320 x 480 @ 49.701458 MDpal

  • 256 x 224 @ 49.701458 MDpal

  • 256 x 288 @ 49.701458 MSYSpal

  • 256 x 240 @ 60.098812 NESntsc

  • 256 x 240 @ 50.006977 NESpal

  • 640 x 480 @ 60.130001 N64ntsc

  • 640 x 237 @ 60.130001 N64ntsc

  • 640 x 240 @ 60.130001 N64ntsc

  • 640 x 480 @ 50.000000 N64pal

  • 640 x 576 @ 50.000000 n64pal

  • 640 x 288 @ 50.000000 n64pal

  • 256 x 252 @ 49.759998 PSXpal

  • 384 x 252 @ 49.759998 PSXpal

  • 640 x 540 @ 49.759998 PSXpal

  • 320 x 252 @ 49.759998 PSXpal

  • 640 x 252 @ 49.759998 PSXpal

  • 384 x 240 @ 59.941002 PSXntsc

  • 256 x 480 @ 59.941002 PSXntsc

  • 352 x 240 @ 59.820000 Saturn/SGFX_NTSCp

  • 704 x 240 @ 59.820000 SaturnNTSCp

  • 352 x 480 @ 59.820000 SaturnNTSCi

  • 704 x 480 @ 59.820000 SaturnNTSCi

  • 352 x 288 @ 49.701458 SaturnPALp

  • 704 x 288 @ 49.701458 SaturnPALp

  • 352 x 576 @ 49.701458 SaturnPALi

  • 704 x 576 @ 49.701458 SaturnPALi

  • 240 x 160 @ 59.730000 GBA

  • 320 x 200 @ 60.000000 Doom

// Arcade

  • 400 x 254 @ 54.706841 MK
  • 384 x 224 @ 59.637405 CPS1

These modelines are more acurate giving exact hz. However, some games may have unwanted results. This is due to mid-scanline resolution chages on the orgiginal hardware. For the best results super resolutions are the way to go.

CRT SwitchRes & Mame

Some arecade resolutions can be alot different. There is rosolution detection to ensure mame games will be diplayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the mame game will look just like the original hardware.

Mame roms that run in a vertical aspect like DoDonPachi need to be roted within mame before rolution swithing and aspect correction will work. Do this before enableing CRT switchRes so that Retroarch will run in your desktop resolution. Once you have roted any games that may need it switch CRT SwitchRes on.