mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-26 02:25:13 +00:00
411 lines
10 KiB
C
411 lines
10 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../../driver.h"
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#include <stdint.h>
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#include <sys/spu_initialize.h>
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "../gl_common.h"
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#include "../image.h"
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#include "ps3_ctx.h"
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#ifdef HAVE_OPENGLES11
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#define glOrtho glOrthof
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#endif
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static struct texture_image menu_texture;
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static PSGLdevice* gl_device;
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static PSGLcontext* gl_context;
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// Other vertex orientations
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static const GLfloat vertexes_90[] = {
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0, 1,
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1, 1,
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1, 0,
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0, 0
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};
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static const GLfloat vertexes_180[] = {
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1, 1,
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1, 0,
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0, 0,
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0, 1
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};
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static const GLfloat vertexes_270[] = {
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1, 0,
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0, 0,
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0, 1,
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1, 1
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};
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//forward decls
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extern const GLfloat *vertex_ptr;
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extern const GLfloat *default_vertex_ptr;
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void gfx_ctx_set_swap_interval(unsigned interval, bool inited)
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{
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(void)inited;
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if (gl_context)
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{
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if (interval)
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glEnable(GL_VSYNC_SCE);
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else
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glDisable(GL_VSYNC_SCE);
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}
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}
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void gfx_ctx_check_window(bool *quit,
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bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
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{
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gl_t *gl = driver.video_data;
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*quit = false;
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*resize = false;
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#ifdef HAVE_SYSUTILS
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cellSysutilCheckCallback();
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#endif
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if (gl->quitting)
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*quit = true;
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if (gl->should_resize)
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*resize = true;
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}
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#ifndef HAVE_GRIFFIN
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bool gfx_ctx_window_has_focus(void)
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{
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return true;
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}
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void gfx_ctx_swap_buffers(void)
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{
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psglSwap();
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}
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#endif
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void gfx_ctx_clear(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void gfx_ctx_set_blend(bool enable)
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{
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if(enable)
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{
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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}
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else
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glDisable(GL_BLEND);
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}
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void gfx_ctx_set_resize(unsigned width, unsigned height) { }
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bool gfx_ctx_menu_init(void)
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{
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gl_t *gl = driver.video_data;
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if (!gl)
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return false;
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#ifdef HAVE_CG_MENU
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glGenTextures(1, &gl->menu_texture_id);
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RARCH_LOG("Loading texture image for menu...\n");
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if (!texture_image_load(default_paths.menu_border_file, &menu_texture))
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{
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RARCH_ERR("Failed to load texture image for menu.\n");
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return false;
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}
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glBindTexture(GL_TEXTURE_2D, gl->menu_texture_id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ARGB_SCE, menu_texture.width, menu_texture.height, 0,
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GL_ARGB_SCE, GL_UNSIGNED_INT_8_8_8_8, menu_texture.pixels);
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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free(menu_texture.pixels);
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#endif
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return true;
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}
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void gfx_ctx_update_window_title(bool reset) { }
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void gfx_ctx_get_video_size(unsigned *width, unsigned *height)
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{
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psglGetDeviceDimensions(gl_device, width, height);
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}
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bool gfx_ctx_init(void)
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{
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PSGLinitOptions options = {
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.enable = PSGL_INIT_MAX_SPUS | PSGL_INIT_INITIALIZE_SPUS,
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.maxSPUs = 1,
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.initializeSPUs = GL_FALSE,
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};
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#if CELL_SDK_VERSION < 0x340000
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options.enable |= PSGL_INIT_HOST_MEMORY_SIZE;
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#endif
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// Initialize 6 SPUs but reserve 1 SPU as a raw SPU for PSGL
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sys_spu_initialize(6, 1);
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psglInit(&options);
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PSGLdeviceParameters params;
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params.enable = PSGL_DEVICE_PARAMETERS_COLOR_FORMAT |
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PSGL_DEVICE_PARAMETERS_DEPTH_FORMAT |
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PSGL_DEVICE_PARAMETERS_MULTISAMPLING_MODE;
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params.colorFormat = GL_ARGB_SCE;
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params.depthFormat = GL_NONE;
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params.multisamplingMode = GL_MULTISAMPLING_NONE_SCE;
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if (g_console.triple_buffering_enable)
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{
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params.enable |= PSGL_DEVICE_PARAMETERS_BUFFERING_MODE;
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params.bufferingMode = PSGL_BUFFERING_MODE_TRIPLE;
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}
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if (g_console.current_resolution_id)
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{
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CellVideoOutResolution resolution;
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cellVideoOutGetResolution(g_console.current_resolution_id, &resolution);
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params.enable |= PSGL_DEVICE_PARAMETERS_WIDTH_HEIGHT;
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params.width = resolution.width;
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params.height = resolution.height;
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}
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gl_device = psglCreateDeviceExtended(¶ms);
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gl_context = psglCreateContext();
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psglMakeCurrent(gl_context, gl_device);
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psglResetCurrentContext();
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return true;
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}
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bool gfx_ctx_set_video_mode(
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unsigned width, unsigned height,
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unsigned bits, bool fullscreen)
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{
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return true;
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}
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void gfx_ctx_destroy(void)
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{
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psglDestroyContext(gl_context);
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psglDestroyDevice(gl_device);
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psglExit();
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}
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void gfx_ctx_input_driver(const input_driver_t **input, void **input_data) { }
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void gfx_ctx_set_filtering(unsigned index, bool set_smooth)
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{
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gl_t *gl = driver.video_data;
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if (!gl)
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return;
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if (index == 1)
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{
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// Apply to all PREV textures.
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for (unsigned i = 0; i < TEXTURES; i++)
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{
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glBindTexture(GL_TEXTURE_2D, gl->texture[i]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, set_smooth ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, set_smooth ? GL_LINEAR : GL_NEAREST);
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}
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}
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else if (index >= 2 && gl->fbo_inited)
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{
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glBindTexture(GL_TEXTURE_2D, gl->fbo_texture[index - 2]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, set_smooth ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, set_smooth ? GL_LINEAR : GL_NEAREST);
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}
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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}
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void gfx_ctx_set_fbo(bool enable)
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{
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gl_t *gl = driver.video_data;
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gl->fbo_inited = enable;
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gl->render_to_tex = enable;
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}
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/*============================================================
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MISC
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TODO: Refactor
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============================================================ */
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void gfx_ctx_get_available_resolutions (void)
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{
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bool defaultresolution;
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uint32_t resolution_count;
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uint16_t num_videomodes;
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if (g_console.check_available_resolutions)
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return;
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defaultresolution = true;
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uint32_t videomode[] = {
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CELL_VIDEO_OUT_RESOLUTION_480, CELL_VIDEO_OUT_RESOLUTION_576,
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CELL_VIDEO_OUT_RESOLUTION_960x1080, CELL_VIDEO_OUT_RESOLUTION_720,
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CELL_VIDEO_OUT_RESOLUTION_1280x1080, CELL_VIDEO_OUT_RESOLUTION_1440x1080,
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CELL_VIDEO_OUT_RESOLUTION_1600x1080, CELL_VIDEO_OUT_RESOLUTION_1080
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};
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num_videomodes = sizeof(videomode) / sizeof(uint32_t);
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resolution_count = 0;
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for (unsigned i = 0; i < num_videomodes; i++)
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{
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if (cellVideoOutGetResolutionAvailability(CELL_VIDEO_OUT_PRIMARY, videomode[i], CELL_VIDEO_OUT_ASPECT_AUTO, 0))
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resolution_count++;
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}
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g_console.supported_resolutions = malloc(resolution_count * sizeof(uint32_t));
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g_console.supported_resolutions_count = 0;
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for (unsigned i = 0; i < num_videomodes; i++)
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{
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if (cellVideoOutGetResolutionAvailability(CELL_VIDEO_OUT_PRIMARY, videomode[i], CELL_VIDEO_OUT_ASPECT_AUTO, 0))
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{
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g_console.supported_resolutions[g_console.supported_resolutions_count++] = videomode[i];
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g_console.initial_resolution_id = videomode[i];
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if (g_console.current_resolution_id == videomode[i])
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{
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defaultresolution = false;
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g_console.current_resolution_index = g_console.supported_resolutions_count-1;
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}
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}
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}
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/* In case we didn't specify a resolution - make the last resolution
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that was added to the list (the highest resolution) the default resolution */
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if (g_console.current_resolution_id > num_videomodes || defaultresolution)
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g_console.current_resolution_index = g_console.supported_resolutions_count - 1;
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g_console.check_available_resolutions = true;
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}
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int gfx_ctx_check_resolution(unsigned resolution_id)
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{
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return cellVideoOutGetResolutionAvailability(CELL_VIDEO_OUT_PRIMARY, resolution_id, CELL_VIDEO_OUT_ASPECT_AUTO, 0);
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}
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const char *ps3_get_resolution_label(uint32_t resolution)
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{
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switch (resolution)
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{
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case CELL_VIDEO_OUT_RESOLUTION_480:
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return "720x480 (480p)";
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case CELL_VIDEO_OUT_RESOLUTION_576:
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return "720x576 (576p)";
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case CELL_VIDEO_OUT_RESOLUTION_720:
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return "1280x720 (720p)";
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case CELL_VIDEO_OUT_RESOLUTION_960x1080:
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return "960x1080";
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case CELL_VIDEO_OUT_RESOLUTION_1280x1080:
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return "1280x1080";
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case CELL_VIDEO_OUT_RESOLUTION_1440x1080:
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return "1440x1080";
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case CELL_VIDEO_OUT_RESOLUTION_1600x1080:
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return "1600x1080";
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case CELL_VIDEO_OUT_RESOLUTION_1080:
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return "1920x1080 (1080p)";
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default:
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return "Unknown";
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}
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}
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void gfx_ctx_set_projection(gl_t *gl, const struct gl_ortho *ortho, bool allow_rotate)
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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if (allow_rotate)
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{
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switch (gl->rotation)
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{
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case 90:
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vertex_ptr = vertexes_90;
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break;
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case 180:
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vertex_ptr = vertexes_180;
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break;
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case 270:
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vertex_ptr = vertexes_270;
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break;
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case 0:
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default:
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vertex_ptr = default_vertex_ptr;
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break;
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}
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}
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glVertexPointer(2, GL_FLOAT, 0, vertex_ptr);
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glOrtho(ortho->left, ortho->right, ortho->bottom, ortho->top, ortho->znear, ortho->zfar);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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void gfx_ctx_set_aspect_ratio(void *data, unsigned aspectratio_index)
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{
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(void)data;
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gl_t *gl = driver.video_data;
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if (g_console.aspect_ratio_index == ASPECT_RATIO_AUTO)
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rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height);
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g_settings.video.aspect_ratio = aspectratio_lut[g_console.aspect_ratio_index].value;
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g_settings.video.force_aspect = false;
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gl->keep_aspect = true;
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gl->should_resize = true;
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}
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void gfx_ctx_set_overscan(void)
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{
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gl_t *gl = driver.video_data;
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if (!gl)
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return;
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gl->should_resize = true;
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}
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