RetroArch/gfx/context/ps3_ctx.c
2012-07-24 00:15:33 +02:00

411 lines
10 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../driver.h"
#include <stdint.h>
#include <sys/spu_initialize.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "../gl_common.h"
#include "../image.h"
#include "ps3_ctx.h"
#ifdef HAVE_OPENGLES11
#define glOrtho glOrthof
#endif
static struct texture_image menu_texture;
static PSGLdevice* gl_device;
static PSGLcontext* gl_context;
// Other vertex orientations
static const GLfloat vertexes_90[] = {
0, 1,
1, 1,
1, 0,
0, 0
};
static const GLfloat vertexes_180[] = {
1, 1,
1, 0,
0, 0,
0, 1
};
static const GLfloat vertexes_270[] = {
1, 0,
0, 0,
0, 1,
1, 1
};
//forward decls
extern const GLfloat *vertex_ptr;
extern const GLfloat *default_vertex_ptr;
void gfx_ctx_set_swap_interval(unsigned interval, bool inited)
{
(void)inited;
if (gl_context)
{
if (interval)
glEnable(GL_VSYNC_SCE);
else
glDisable(GL_VSYNC_SCE);
}
}
void gfx_ctx_check_window(bool *quit,
bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
{
gl_t *gl = driver.video_data;
*quit = false;
*resize = false;
#ifdef HAVE_SYSUTILS
cellSysutilCheckCallback();
#endif
if (gl->quitting)
*quit = true;
if (gl->should_resize)
*resize = true;
}
#ifndef HAVE_GRIFFIN
bool gfx_ctx_window_has_focus(void)
{
return true;
}
void gfx_ctx_swap_buffers(void)
{
psglSwap();
}
#endif
void gfx_ctx_clear(void)
{
glClear(GL_COLOR_BUFFER_BIT);
}
void gfx_ctx_set_blend(bool enable)
{
if(enable)
{
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
}
else
glDisable(GL_BLEND);
}
void gfx_ctx_set_resize(unsigned width, unsigned height) { }
bool gfx_ctx_menu_init(void)
{
gl_t *gl = driver.video_data;
if (!gl)
return false;
#ifdef HAVE_CG_MENU
glGenTextures(1, &gl->menu_texture_id);
RARCH_LOG("Loading texture image for menu...\n");
if (!texture_image_load(default_paths.menu_border_file, &menu_texture))
{
RARCH_ERR("Failed to load texture image for menu.\n");
return false;
}
glBindTexture(GL_TEXTURE_2D, gl->menu_texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ARGB_SCE, menu_texture.width, menu_texture.height, 0,
GL_ARGB_SCE, GL_UNSIGNED_INT_8_8_8_8, menu_texture.pixels);
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
free(menu_texture.pixels);
#endif
return true;
}
void gfx_ctx_update_window_title(bool reset) { }
void gfx_ctx_get_video_size(unsigned *width, unsigned *height)
{
psglGetDeviceDimensions(gl_device, width, height);
}
bool gfx_ctx_init(void)
{
PSGLinitOptions options = {
.enable = PSGL_INIT_MAX_SPUS | PSGL_INIT_INITIALIZE_SPUS,
.maxSPUs = 1,
.initializeSPUs = GL_FALSE,
};
#if CELL_SDK_VERSION < 0x340000
options.enable |= PSGL_INIT_HOST_MEMORY_SIZE;
#endif
// Initialize 6 SPUs but reserve 1 SPU as a raw SPU for PSGL
sys_spu_initialize(6, 1);
psglInit(&options);
PSGLdeviceParameters params;
params.enable = PSGL_DEVICE_PARAMETERS_COLOR_FORMAT |
PSGL_DEVICE_PARAMETERS_DEPTH_FORMAT |
PSGL_DEVICE_PARAMETERS_MULTISAMPLING_MODE;
params.colorFormat = GL_ARGB_SCE;
params.depthFormat = GL_NONE;
params.multisamplingMode = GL_MULTISAMPLING_NONE_SCE;
if (g_console.triple_buffering_enable)
{
params.enable |= PSGL_DEVICE_PARAMETERS_BUFFERING_MODE;
params.bufferingMode = PSGL_BUFFERING_MODE_TRIPLE;
}
if (g_console.current_resolution_id)
{
CellVideoOutResolution resolution;
cellVideoOutGetResolution(g_console.current_resolution_id, &resolution);
params.enable |= PSGL_DEVICE_PARAMETERS_WIDTH_HEIGHT;
params.width = resolution.width;
params.height = resolution.height;
}
gl_device = psglCreateDeviceExtended(&params);
gl_context = psglCreateContext();
psglMakeCurrent(gl_context, gl_device);
psglResetCurrentContext();
return true;
}
bool gfx_ctx_set_video_mode(
unsigned width, unsigned height,
unsigned bits, bool fullscreen)
{
return true;
}
void gfx_ctx_destroy(void)
{
psglDestroyContext(gl_context);
psglDestroyDevice(gl_device);
psglExit();
}
void gfx_ctx_input_driver(const input_driver_t **input, void **input_data) { }
void gfx_ctx_set_filtering(unsigned index, bool set_smooth)
{
gl_t *gl = driver.video_data;
if (!gl)
return;
if (index == 1)
{
// Apply to all PREV textures.
for (unsigned i = 0; i < TEXTURES; i++)
{
glBindTexture(GL_TEXTURE_2D, gl->texture[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, set_smooth ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, set_smooth ? GL_LINEAR : GL_NEAREST);
}
}
else if (index >= 2 && gl->fbo_inited)
{
glBindTexture(GL_TEXTURE_2D, gl->fbo_texture[index - 2]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, set_smooth ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, set_smooth ? GL_LINEAR : GL_NEAREST);
}
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
}
void gfx_ctx_set_fbo(bool enable)
{
gl_t *gl = driver.video_data;
gl->fbo_inited = enable;
gl->render_to_tex = enable;
}
/*============================================================
MISC
TODO: Refactor
============================================================ */
void gfx_ctx_get_available_resolutions (void)
{
bool defaultresolution;
uint32_t resolution_count;
uint16_t num_videomodes;
if (g_console.check_available_resolutions)
return;
defaultresolution = true;
uint32_t videomode[] = {
CELL_VIDEO_OUT_RESOLUTION_480, CELL_VIDEO_OUT_RESOLUTION_576,
CELL_VIDEO_OUT_RESOLUTION_960x1080, CELL_VIDEO_OUT_RESOLUTION_720,
CELL_VIDEO_OUT_RESOLUTION_1280x1080, CELL_VIDEO_OUT_RESOLUTION_1440x1080,
CELL_VIDEO_OUT_RESOLUTION_1600x1080, CELL_VIDEO_OUT_RESOLUTION_1080
};
num_videomodes = sizeof(videomode) / sizeof(uint32_t);
resolution_count = 0;
for (unsigned i = 0; i < num_videomodes; i++)
{
if (cellVideoOutGetResolutionAvailability(CELL_VIDEO_OUT_PRIMARY, videomode[i], CELL_VIDEO_OUT_ASPECT_AUTO, 0))
resolution_count++;
}
g_console.supported_resolutions = malloc(resolution_count * sizeof(uint32_t));
g_console.supported_resolutions_count = 0;
for (unsigned i = 0; i < num_videomodes; i++)
{
if (cellVideoOutGetResolutionAvailability(CELL_VIDEO_OUT_PRIMARY, videomode[i], CELL_VIDEO_OUT_ASPECT_AUTO, 0))
{
g_console.supported_resolutions[g_console.supported_resolutions_count++] = videomode[i];
g_console.initial_resolution_id = videomode[i];
if (g_console.current_resolution_id == videomode[i])
{
defaultresolution = false;
g_console.current_resolution_index = g_console.supported_resolutions_count-1;
}
}
}
/* In case we didn't specify a resolution - make the last resolution
that was added to the list (the highest resolution) the default resolution */
if (g_console.current_resolution_id > num_videomodes || defaultresolution)
g_console.current_resolution_index = g_console.supported_resolutions_count - 1;
g_console.check_available_resolutions = true;
}
int gfx_ctx_check_resolution(unsigned resolution_id)
{
return cellVideoOutGetResolutionAvailability(CELL_VIDEO_OUT_PRIMARY, resolution_id, CELL_VIDEO_OUT_ASPECT_AUTO, 0);
}
const char *ps3_get_resolution_label(uint32_t resolution)
{
switch (resolution)
{
case CELL_VIDEO_OUT_RESOLUTION_480:
return "720x480 (480p)";
case CELL_VIDEO_OUT_RESOLUTION_576:
return "720x576 (576p)";
case CELL_VIDEO_OUT_RESOLUTION_720:
return "1280x720 (720p)";
case CELL_VIDEO_OUT_RESOLUTION_960x1080:
return "960x1080";
case CELL_VIDEO_OUT_RESOLUTION_1280x1080:
return "1280x1080";
case CELL_VIDEO_OUT_RESOLUTION_1440x1080:
return "1440x1080";
case CELL_VIDEO_OUT_RESOLUTION_1600x1080:
return "1600x1080";
case CELL_VIDEO_OUT_RESOLUTION_1080:
return "1920x1080 (1080p)";
default:
return "Unknown";
}
}
void gfx_ctx_set_projection(gl_t *gl, const struct gl_ortho *ortho, bool allow_rotate)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (allow_rotate)
{
switch (gl->rotation)
{
case 90:
vertex_ptr = vertexes_90;
break;
case 180:
vertex_ptr = vertexes_180;
break;
case 270:
vertex_ptr = vertexes_270;
break;
case 0:
default:
vertex_ptr = default_vertex_ptr;
break;
}
}
glVertexPointer(2, GL_FLOAT, 0, vertex_ptr);
glOrtho(ortho->left, ortho->right, ortho->bottom, ortho->top, ortho->znear, ortho->zfar);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void gfx_ctx_set_aspect_ratio(void *data, unsigned aspectratio_index)
{
(void)data;
gl_t *gl = driver.video_data;
if (g_console.aspect_ratio_index == ASPECT_RATIO_AUTO)
rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height);
g_settings.video.aspect_ratio = aspectratio_lut[g_console.aspect_ratio_index].value;
g_settings.video.force_aspect = false;
gl->keep_aspect = true;
gl->should_resize = true;
}
void gfx_ctx_set_overscan(void)
{
gl_t *gl = driver.video_data;
if (!gl)
return;
gl->should_resize = true;
}