Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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2014-05-31 23:47:35 +02:00
android (Android) Properly implement input free function 2014-05-29 23:57:58 +02:00
apple (OSX) Update xcodeproj 2014-05-23 03:07:59 +02:00
audio Fix up some IIR presets. 2014-05-30 23:17:24 +02:00
blackberry-qnx (QNX) Properly implement qnx input free function 2014-05-29 23:57:00 +02:00
camera [Android] Add support for GLES3 HW render. 2014-04-14 13:17:05 +02:00
compat Update years on all license headers 2014-01-01 01:50:59 +01:00
conf Update years on all license headers 2014-01-01 01:50:59 +01:00
console Add screenshot_dir to default_paths 2014-05-31 16:23:45 +02:00
deps/rzlib (BB10) Build fixes 2014-05-17 22:16:25 +02:00
dist-scripts (RARCH_CONSOLE) Fix whole archive linking for NXEngine cores 2014-04-17 18:10:04 +02:00
docs Fix man-page. 2014-05-09 18:52:45 +02:00
driver-contexts Cleanup global_init_drivers/global_uninit_drivers 2014-05-28 18:40:03 +02:00
emscripten Include boolean.h instead of stdbool.h 2014-02-11 07:49:15 +01:00
frontend Revert "(RMenu) Take out menu_texture_inited bool" 2014-05-31 23:47:35 +02:00
gfx Header changes 2014-05-31 21:23:53 +02:00
griffin (XDK D3D) Make drdiver more feature-complete and inline with PC 2014-05-30 08:23:29 +02:00
gx [GX] fix video driver to work with driver teardown 2014-05-30 20:21:07 -04:00
input [GX] own input driver, prevent wiimote disconnecting on game load 2014-05-30 20:59:08 -04:00
libretro-test Add missing MOUSE_MIDDLE. 2014-04-25 23:44:53 +02:00
libretro-test-gl (QNX) Change __BLACKBERRY_QNX__ define to __QNX__ 2014-05-20 02:48:11 +02:00
location Update years on all license headers 2014-01-01 01:50:59 +01:00
logger (XDK1) Fix RARCH_LOG/RARCH_WARN/RARCH_ERR - will need some 2014-01-11 12:04:16 +01:00
media (Lakka) Add some core and content icons 2014-05-31 18:02:13 +02:00
msvc (MSVC 2010) Build fix 2014-05-30 22:40:57 +02:00
ngc (Griffin) Take out ifndef HW_RVL out of ngc/ssaram.c - already guarded against 2013-07-28 20:15:26 +02:00
pandora List all special keys in sample configuration file. 2014-01-08 21:11:09 -08:00
performance (Logger) Some changes 2013-11-27 23:36:46 +01:00
ps3 (GCMGL) Rewrite cgGLDisableClientState 2014-05-28 19:17:35 +02:00
psp (Input) Move console input drivers to input/ directory - should start getting rid of 2014-05-13 17:01:27 +02:00
psp1 Remove hacky restart function in video interface 2014-05-30 17:57:21 +02:00
qb Forgot --configure SDL_IMAGE. 2014-05-28 21:21:54 +02:00
record Create abstract interface for FFemu. 2014-05-04 11:48:20 +02:00
thread Include boolean.h instead of stdbool.h 2014-02-11 07:49:15 +01:00
tools Fix off-by-one error with PASSPREV. 2014-05-16 16:17:02 +02:00
wii (Wii) Bump up version 2014-03-10 03:39:19 +01:00
xdk (Menu) render_messagebox/render/frame functions from menu_ctx no longer 2014-05-30 21:51:12 +02:00
xenon Include boolean.h instead of stdbool.h 2014-02-11 07:49:15 +01:00
.empty initial new branch 2011-11-30 01:07:38 +01:00
.gitignore ignore xcode workspaces 2013-12-05 00:45:38 -05:00
.project Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
AUTHORS (Authors) Add Lakka author to credits 2014-05-09 17:55:39 +02:00
autosave.c Initial take on subsystems support. 2014-04-04 14:58:42 +02:00
autosave.h Update years on all license headers 2014-01-01 01:50:59 +01:00
boolean.h Expand boolean.h 2014-02-11 07:52:10 +01:00
cheats.c (cheats.c) Declare variables at top 2014-05-15 01:00:18 +02:00
cheats.h Update years on all license headers 2014-01-01 01:50:59 +01:00
command.c Remove references to XML shaders. 2014-05-25 23:40:14 +02:00
command.h Check command interface in rarch_input_poll. 2014-03-17 11:34:25 +01:00
config.def.h config.def.h - retro_keybinds_menu can go now too 2014-05-31 18:14:12 +02:00
config.features.h Log udev feature. 2013-12-08 16:07:14 +01:00
configure PACKAGE_VERSION is defined now in general.h for all versions 2013-07-19 16:20:14 +02:00
CONTRIBUTING.md Update CONTRIBUTING.md 2012-12-09 10:16:35 +01:00
COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
core_options.c Update years on all license headers 2014-01-01 01:50:59 +01:00
core_options.h Update years on all license headers 2014-01-01 01:50:59 +01:00
driver_funcs.h Small cleanup for HAVE_COMMAND. 2014-01-11 12:16:23 +01:00
driver.c Don't init assets from init. 2014-05-31 23:24:46 +02:00
driver.h Revert "(RMenu) Take out menu_texture_inited bool" 2014-05-31 23:47:35 +02:00
dynamic_dummy.c Update years on all license headers 2014-01-01 01:50:59 +01:00
dynamic_dummy.h Update years on all license headers 2014-01-01 01:50:59 +01:00
dynamic.c Add new libretro_directory. 2014-05-09 18:51:20 +02:00
dynamic.h Begin implementing SET_CONTROLLER_INFO. 2014-04-12 13:22:24 +02:00
fifo_buffer.c Update years on all license headers 2014-01-01 01:50:59 +01:00
fifo_buffer.h Update years on all license headers 2014-01-01 01:50:59 +01:00
file_ext.h (RARCH_CONSOLE) Take out 'DEFAULT_EXE_EXT' 2014-03-05 23:49:12 +01:00
file_extract.c Add support for ZIP extraction to temporary folders. 2014-04-04 17:33:19 +02:00
file_extract.h Add support for ZIP extraction to temporary folders. 2014-04-04 17:33:19 +02:00
file_path.c (QNX) Change __BLACKBERRY_QNX__ define to __QNX__ 2014-05-20 02:48:11 +02:00
file_path.h (Lakka) Lakka now uses assets directory instead of hardcoded 2014-05-10 05:25:50 +02:00
file.c Warning fix. 2014-04-14 12:09:04 +02:00
file.h Initial take on subsystems support. 2014-04-04 14:58:42 +02:00
general.h (RARCH_CONSOLE) Take out unneeded menu_binds now 2014-05-31 17:15:18 +02:00
git_version.c Make C++ compiler happy. 2014-02-06 22:52:48 +01:00
git_version.h Make C++ compiler happy. 2014-02-06 22:52:48 +01:00
hash.c Fix some unused function warnings. 2014-01-22 16:39:39 +01:00
hash.h Add rzlib to include dirs to avoid ugly ifdef for WANT_MINIZ 2014-01-10 19:46:31 +01:00
libretro_private.h Update years on all license headers 2014-01-01 01:50:59 +01:00
libretro.h (Style nit) Rename 'init' to 'initialize' in comments 2014-05-30 18:23:32 +02:00
Makefile Don't let HAVE_OVERLAY depend on OpenGL. 2014-05-30 18:18:06 +02:00
Makefile.emscripten Take out image driver 2014-05-28 21:14:33 +02:00
Makefile.griffin (GX) Define HAVE_FILTERS_BUILTIN 2014-05-31 16:12:30 +02:00
Makefile.openpandora Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.pandora (Pandora) planning to use retroarch-zip later 2012-09-18 17:26:16 -04:00
Makefile.ps3 (PS3) Bake in HAVE_BUILTIN_FILTERS 2014-05-29 03:12:14 +02:00
Makefile.ps3.cobra (PS3) Change HAVE_RGL to HAVE_GCMGL 2014-02-25 22:01:46 +01:00
Makefile.ps3.rgl (PS3) Change HAVE_RGL to HAVE_GCMGL 2014-02-25 22:01:46 +01:00
Makefile.ps3.salamander (PS3/Wii) Salamander build fix 2014-05-09 06:16:14 +02:00
Makefile.psl1ght (PS3) Change HAVE_RGL to HAVE_GCMGL 2014-02-25 22:01:46 +01:00
Makefile.psp1 Add resampler tests for CC resampler. 2014-03-23 14:27:31 +01:00
Makefile.wii.salamander [GX] code cleanup 2014-05-31 16:27:35 -04:00
Makefile.win Don't let HAVE_OVERLAY depend on OpenGL. 2014-05-30 18:18:06 +02:00
Makefile.xenon Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
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miscellaneous.h Also include msvc_compat.h in misc.h. 2014-03-27 21:47:19 +01:00
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movie.h Update years on all license headers 2014-01-01 01:50:59 +01:00
netplay_compat.h (360) netplay_compat - 360 build fixes 2014-02-11 13:19:18 +01:00
netplay.c (Style nit) Rename 'init' to 'initialize' in comments 2014-05-30 18:23:32 +02:00
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patch.h Update years on all license headers 2014-01-01 01:50:59 +01:00
performance.c (iOS) Take out forcibly hacking out all ARM ASM code for iOS port 2014-05-10 23:37:01 +02:00
performance.h Autodetect number of CPU cores for softfilter. 2014-04-15 17:55:40 +02:00
README-lima.md video_lima: be more explicit about limare dependencies in the docs 2014-03-06 16:04:47 +01:00
README-OMAP.md video_omap: more docu fixes 2014-01-14 16:39:24 -06:00
README.md Reword README.md and rewrite 'game' strings 2013-11-26 23:09:12 +01:00
retroarch_logger.h Update years on all license headers 2014-01-01 01:50:59 +01:00
retroarch-mingw-build.sh Disable SSE in 32-bit Win32 Mingw build. 2013-09-27 00:11:32 +02:00
retroarch.c Don't init assets from init. 2014-05-31 23:24:46 +02:00
retroarch.cfg You cannot disable composition on Windows 8. 2014-05-31 14:44:06 +02:00
rewind.c Nit in comment. 2014-02-23 11:13:05 +01:00
rewind.h Declare this one constant. Altering it will make further pulls yield garbage. 2014-02-21 21:51:58 +01:00
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settings_data.c Take out image driver 2014-05-28 21:14:33 +02:00
settings_data.h (Apple/General_) Turn setting_data into general code - this code 2014-05-03 18:38:29 +02:00
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thread.h Update years on all license headers 2014-01-01 01:50:59 +01:00

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on Themaister's homepage. Builds can also be found on the forum.

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI called RGUI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), FFmpeg video recording, etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use RGUI or the retroarch-joyconfig command-line tool.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.