Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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2012-11-22 02:09:13 -05:00
360 (360) Add FPS - memory free reporting 2012-11-22 05:32:58 +01:00
android (Android) remove force_16bit from duplicate config file (TODO - try 2012-11-20 23:56:11 +01:00
audio Move baked-in dependencies to 'deps' directory 2012-11-20 03:34:45 +01:00
compat getopt_long_ssnes -> getopt_long_rarch 2012-07-07 17:22:25 +02:00
conf Refactor out buggy 'in-line' path handling. 2012-11-18 17:16:20 +01:00
console [GX] cleanup, prepare for 32-bit support (needs to be implemented) 2012-11-22 02:09:12 -05:00
deps (Android) Define WANT_LIBXML2 - Griffin compiles in libxml2 2012-11-20 04:15:12 +01:00
docs Purge SSNES-ism. 2012-10-27 22:05:58 +02:00
gfx (XDK) Indenting fixups 2012-11-22 05:52:24 +01:00
gx [GX] set auto-return for crashes on release builds 2012-11-22 02:09:13 -05:00
input Style nits. 2012-11-15 09:40:31 +01:00
libretro-test Add RETRO_DEVICE_POINTER. 2012-10-28 00:38:31 +02:00
media win32: update msvc project file 2012-11-13 20:54:46 +01:00
msvc (Xbox 1) Define WANT_RZLIB 2012-11-20 03:40:39 +01:00
ngc (NGC) fix dol loading error 2012-09-03 19:46:21 -04:00
pandora (Pandora) allow launcher to use retroarch-zip script 2012-09-18 20:02:26 -04:00
ps3 (Android) Rewrite of input code 2012-11-03 00:31:05 +01:00
qb Shut up clang about inline asm. 2012-11-06 19:05:00 +01:00
record Minor clarity fix. 2012-11-21 23:42:14 +01:00
thread Minor stylistic cleanups. 2012-08-11 19:43:55 +02:00
tools Add volume control. 2012-11-03 14:15:03 +01:00
wii 0.9.8-beta2 2012-11-13 00:52:23 +01:00
xbox1 Update credits for collaborated files 2012-10-18 06:06:55 +02:00
xdk (XDK) Indenting fixups 2012-11-22 05:52:24 +01:00
.empty initial new branch 2011-11-30 01:07:38 +01:00
.gitignore Update gitignore. 2012-11-13 10:27:36 +01:00
AUTHORS Update credits for collaborated files 2012-10-18 06:06:55 +02:00
autosave.c Snes exorcism 2012-07-07 17:19:32 +02:00
autosave.h More fixups. 2012-04-21 23:31:57 +02:00
boolean.h More fixups. 2012-04-21 23:31:57 +02:00
cheats.c Do not compare equal to empty string for cheats. 2012-08-19 14:05:28 +02:00
cheats.h More fixups. 2012-04-21 23:31:57 +02:00
command.c Add VOLUME_UP, VOLUME_DOWN to command interface. 2012-11-03 20:12:57 +01:00
command.h Add missing command.h. 2012-07-28 07:47:35 +02:00
config.def.h Drop video_force_16bit. 2012-11-20 23:23:18 +01:00
config.features.h Add feature logs in --feature. 2012-09-25 12:58:45 +02:00
configure 0.9.8-beta2 2012-11-13 00:52:23 +01:00
COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
driver.c Add volume control. 2012-11-03 14:15:03 +01:00
driver.h (Android) Better lifecycle management - getting close to restoring state 2012-11-03 19:06:55 +01:00
dynamic.c remove ifndef around XRGB8888 for RARCH_CONSOLE 2012-11-10 15:44:59 +01:00
dynamic.h More fixups. 2012-04-21 23:31:57 +02:00
fifo_buffer.c Drop redundant ifs. 2012-01-31 19:14:48 +01:00
fifo_buffer.h Update license headers. 2012-01-08 01:12:05 +01:00
file_path.c Check more special cases for absolute path on Win32. 2012-11-18 17:41:09 +01:00
file.c Do not strip copier headers. 2012-11-17 00:32:36 +01:00
file.h Refactor out buggy 'in-line' path handling. 2012-11-18 17:16:20 +01:00
general.h Implement prev_pow2 - will need this for 360 to round down texture 2012-11-21 20:47:20 +01:00
hash.c More fixups. 2012-04-21 23:31:57 +02:00
hash.h Move baked-in dependencies to 'deps' directory 2012-11-20 03:34:45 +01:00
libretro.h Add RETRO_DEVICE_POINTER. 2012-10-28 00:38:31 +02:00
Makefile Refactor out buggy 'in-line' path handling. 2012-11-18 17:16:20 +01:00
Makefile.ngc (Griffin) Compile in RZlib into Grifin with WANT_RZLIB 2012-11-19 05:43:57 +01:00
Makefile.ngc.salamander 0.9.8-beta2 2012-11-13 00:52:23 +01:00
Makefile.pandora (Pandora) planning to use retroarch-zip later 2012-09-18 17:26:16 -04:00
Makefile.ps3 (Griffin) Compile in RZlib into Grifin with WANT_RZLIB 2012-11-19 05:43:57 +01:00
Makefile.ps3.rgl (PS3) Committed RGL v2 - PS3 build should now compile again 2012-11-06 09:23:41 +01:00
Makefile.ps3.salamander (PS3) Commits - still broken 2012-09-13 17:11:23 +02:00
Makefile.psl1ght (Griffin) Compile in RZlib into Grifin with WANT_RZLIB 2012-11-19 05:43:57 +01:00
Makefile.wii [GX] set auto-return for crashes on release builds 2012-11-22 02:09:13 -05:00
Makefile.wii.salamander 0.9.8-beta2 2012-11-13 00:52:23 +01:00
Makefile.win Add file_path.o to joyconfig on Win32. 2012-11-18 17:42:03 +01:00
Makefile.xenon 0.9.8-beta2 2012-11-13 00:52:23 +01:00
message.c More fixups. 2012-04-21 23:31:57 +02:00
message.h More fixups. 2012-04-21 23:31:57 +02:00
movie.c More fixups. 2012-04-21 23:31:57 +02:00
movie.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
netplay_compat.h (PSL1GHT/PS3) Move more header includes/redefinitions to sdk_defines.h 2012-09-16 04:04:59 +02:00
netplay.c (360) Build fix - see previous commit 2012-11-15 14:32:06 +01:00
netplay.h Snes exorcism 2012-07-07 17:19:32 +02:00
patch.c Purge some still lingering SSNES-isms. 2012-09-07 21:56:26 +02:00
patch.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
performance.c (Xbox 1) Build fixes 2012-11-10 13:46:24 +01:00
performance.h Style nits. 2012-11-05 11:57:40 +01:00
README.md Updated README.md to reflect changes 2012-06-30 16:41:35 +02:00
retroarch_logger.h Add CPU feature detection for X86. 2012-11-01 22:31:24 +01:00
retroarch-mingw-build.sh Build in D3D9 for full win32 builds. 2012-10-26 23:30:22 +02:00
retroarch-zip Minor change to retorach-zip 2012-11-09 12:56:39 -06:00
retroarch.c read_viewport can return false during video record. 2012-11-21 10:24:35 +01:00
retroarch.cfg Drop video_force_16bit. 2012-11-20 23:23:18 +01:00
rewind.c More fixups. 2012-04-21 23:31:57 +02:00
rewind.h More fixups. 2012-04-21 23:31:57 +02:00
screenshot.c Begin reworking RGB565 as default pixel format. 2012-10-20 01:12:02 +02:00
screenshot.h Make screenshot_generate_filename public. 2012-08-19 21:36:22 +02:00
settings.c Drop video_force_16bit. 2012-11-20 23:23:18 +01:00
thread.c Move platform-specific thread code into common thread/ folder 2012-08-11 14:27:12 +02:00
thread.h Replace more SSNES strings/references 2012-04-22 02:06:34 +02:00

RetroArch

RetroArch (formerly known as SSNES) is a simple frontend for the libretro API. An API that attempts to generalize a retro gaming system, such as SNES, NES, GameBoy, Arcade machines, etc. Emulator/game cores are instantiated as loadable plugins.

libretro

libretro is an API that exposes the core of a retro gaming system. A frontend for libretro handles video output, audio output and input. A libretro core written in portable C or C++ can run seamlessly on many platforms.

libretro API header

Binaries

Latest Windows binaries are currently hosted on my homepage.

Related projects

Philosophy

RetroArch attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line. It is also designed to be portable.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Wii (Libogc)
  • Raspberry Pi

Dependencies (PC)

RetroArch requires these libraries to build:

  • SDL

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (bSNES XML shaders)
  • libfreetype2 (TTF font rendering on screen)
  • libsamplerate

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • XAudio2 (Win32)
  • PulseAudio

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file. Each user should create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg. The users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the retroarch-joyconfig tool. It is also possible to configure joypads using the RetroArch-Phoenix GUI frontend.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add 'pkg' as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called 'libretro_ps3.a'.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the 'msvc-360/RetroArch-360/Release' directory in order to link RetroArch 360. This file needs to be called 'libretro_xdk360.lib'.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called 'libretro_xenon360.a'.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called 'libretro_wii.a'.