.. |
context
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(XDK) Remove force_16bit
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2012-11-20 23:54:35 +01:00 |
d3d9
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Add perf test to d3d_read_viewport.
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2012-11-20 18:06:52 +01:00 |
ext
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Update SDL and XVideo for RGB565.
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2012-10-21 21:59:25 +02:00 |
fonts
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(XDK) Indenting fixups
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2012-11-22 05:52:24 +01:00 |
math
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remove VGU requirement from VG video driver
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2012-09-24 19:30:24 -04:00 |
py_state
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Fix Python state tracker.
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2012-11-18 21:23:34 +01:00 |
scaler
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Fix warnings in pixconv.c
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2012-11-14 21:54:24 +01:00 |
ext_gfx.c
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Add RETRO_DEVICE_POINTER.
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2012-10-28 00:38:31 +02:00 |
gfx_common.c
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Add gfx_fps_title.
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2012-11-15 17:30:31 +01:00 |
gfx_common.h
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Add gfx_fps_title.
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2012-11-15 17:30:31 +01:00 |
gfx_context.c
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(Android) Add Android context hooks
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2012-10-09 00:11:11 +02:00 |
gfx_context.h
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Drop video_force_16bit.
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2012-11-20 23:23:18 +01:00 |
gl_common.h
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Use INT_8_8_8_8_REV for readbacks.
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2012-11-21 22:12:56 +01:00 |
gl_font.h
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(Rmenu/fonts) no longer use gl_render_msg_post
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2012-08-04 02:28:38 +02:00 |
gl.c
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Readback after swap buffers.
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2012-11-21 22:52:58 +01:00 |
image.c
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Remove "special" GLES2 paths in image.c.
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2012-09-29 22:04:11 +02:00 |
image.h
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(Xbox 1) Refactor surface code to implementation of texture_image
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2012-08-05 17:18:19 +02:00 |
null.c
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Only build in start/stop/restart on RARCH_CONSOLE.
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2012-07-08 17:29:09 +02:00 |
sdl_gfx.c
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Strip down SDL SW driver a ton.
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2012-11-20 23:35:40 +01:00 |
shader_cg.c
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Log vertex/frag profiles used in Cg.
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2012-11-18 23:51:38 +01:00 |
shader_cg.h
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Rewrite how gl.c interfaces with shader backends.
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2012-11-14 22:51:08 +01:00 |
shader_common.h
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Rewrite how gl.c interfaces with shader backends.
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2012-11-14 22:51:08 +01:00 |
shader_glsl.c
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Fix Python state tracker.
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2012-11-18 21:23:34 +01:00 |
shader_glsl.h
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Rewrite how gl.c interfaces with shader backends.
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2012-11-14 22:51:08 +01:00 |
shader_hlsl.c
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(360) Shows amount of shaders that were loaded at init
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2012-10-01 02:45:29 +02:00 |
shader_hlsl.h
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(360) Shows amount of shaders that were loaded at init
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2012-10-01 02:45:29 +02:00 |
state_tracker.c
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Fix Python state tracker.
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2012-11-18 21:23:34 +01:00 |
state_tracker.h
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Only build D3D as C++ on Win32.
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2012-11-04 22:56:41 +01:00 |
vg.c
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Drop video_force_16bit.
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2012-11-20 23:23:18 +01:00 |
xvideo.c
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Add RETRO_DEVICE_POINTER support to SDL/Xv.
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2012-10-28 11:04:07 +01:00 |