RetroArch/gfx
2012-11-22 05:52:24 +01:00
..
context (XDK) Remove force_16bit 2012-11-20 23:54:35 +01:00
d3d9 Add perf test to d3d_read_viewport. 2012-11-20 18:06:52 +01:00
ext Update SDL and XVideo for RGB565. 2012-10-21 21:59:25 +02:00
fonts (XDK) Indenting fixups 2012-11-22 05:52:24 +01:00
math remove VGU requirement from VG video driver 2012-09-24 19:30:24 -04:00
py_state Fix Python state tracker. 2012-11-18 21:23:34 +01:00
scaler Fix warnings in pixconv.c 2012-11-14 21:54:24 +01:00
ext_gfx.c Add RETRO_DEVICE_POINTER. 2012-10-28 00:38:31 +02:00
gfx_common.c Add gfx_fps_title. 2012-11-15 17:30:31 +01:00
gfx_common.h Add gfx_fps_title. 2012-11-15 17:30:31 +01:00
gfx_context.c (Android) Add Android context hooks 2012-10-09 00:11:11 +02:00
gfx_context.h Drop video_force_16bit. 2012-11-20 23:23:18 +01:00
gl_common.h Use INT_8_8_8_8_REV for readbacks. 2012-11-21 22:12:56 +01:00
gl_font.h (Rmenu/fonts) no longer use gl_render_msg_post 2012-08-04 02:28:38 +02:00
gl.c Readback after swap buffers. 2012-11-21 22:52:58 +01:00
image.c Remove "special" GLES2 paths in image.c. 2012-09-29 22:04:11 +02:00
image.h (Xbox 1) Refactor surface code to implementation of texture_image 2012-08-05 17:18:19 +02:00
null.c Only build in start/stop/restart on RARCH_CONSOLE. 2012-07-08 17:29:09 +02:00
sdl_gfx.c Strip down SDL SW driver a ton. 2012-11-20 23:35:40 +01:00
shader_cg.c Log vertex/frag profiles used in Cg. 2012-11-18 23:51:38 +01:00
shader_cg.h Rewrite how gl.c interfaces with shader backends. 2012-11-14 22:51:08 +01:00
shader_common.h Rewrite how gl.c interfaces with shader backends. 2012-11-14 22:51:08 +01:00
shader_glsl.c Fix Python state tracker. 2012-11-18 21:23:34 +01:00
shader_glsl.h Rewrite how gl.c interfaces with shader backends. 2012-11-14 22:51:08 +01:00
shader_hlsl.c (360) Shows amount of shaders that were loaded at init 2012-10-01 02:45:29 +02:00
shader_hlsl.h (360) Shows amount of shaders that were loaded at init 2012-10-01 02:45:29 +02:00
state_tracker.c Fix Python state tracker. 2012-11-18 21:23:34 +01:00
state_tracker.h Only build D3D as C++ on Win32. 2012-11-04 22:56:41 +01:00
vg.c Drop video_force_16bit. 2012-11-20 23:23:18 +01:00
xvideo.c Add RETRO_DEVICE_POINTER support to SDL/Xv. 2012-10-28 11:04:07 +01:00