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63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
// -*- C++ -*-
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef VBA_RTC_H
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#define VBA_RTC_H
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namespace MDFN_IEN_GBA
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{
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class RTC
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{
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public:
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RTC();
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~RTC();
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void InitTime(void);
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uint16 Read(uint32 address);
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void Write(uint32 address, uint16 value);
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void Reset(void);
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void AddTime(int32 amount);
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int StateAction(StateMem *sm, int load, int data_only);
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private:
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enum RTCSTATE { IDLE, COMMAND, DATA, READDATA };
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uint8 byte0;
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uint8 byte1;
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uint8 byte2;
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uint8 command;
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int dataLen;
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int bits;
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RTCSTATE state;
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uint8 data[12];
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int64 curtime; // GBA CPU cycles since the Epoch, in local time.
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};
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}
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#endif
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