beetle-psx-libretro/rsx/rsx_intf.h

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C
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#ifndef __RSX_INTF_H__
#define __RSX_INTF_H__
#include "libretro.h"
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#include "libretro_options.h"
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#include "rsx.h"
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enum rsx_renderer_type
{
RSX_SOFTWARE = 0,
RSX_OPENGL,
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RSX_VULKAN,
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RSX_EXTERNAL_RUST
};
enum blending_modes
{
BLEND_MODE_OPAQUE = -1,
BLEND_MODE_AVERAGE = 0,
BLEND_MODE_ADD = 1,
BLEND_MODE_SUBTRACT = 2,
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BLEND_MODE_ADD_FOURTH = 3
};
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void rsx_intf_set_environment(retro_environment_t cb);
void rsx_intf_set_video_refresh(retro_video_refresh_t cb);
void rsx_intf_get_system_av_info(struct retro_system_av_info *info);
void rsx_intf_init(enum rsx_renderer_type type);
bool rsx_intf_open(bool is_pal);
void rsx_intf_close(void);
void rsx_intf_refresh_variables(void);
void rsx_intf_prepare_frame(void);
void rsx_intf_finalize_frame(const void *data, unsigned width,
unsigned height, unsigned pitch);
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void rsx_intf_set_tex_window(uint8_t tww, uint8_t twh,
uint8_t twx, uint8_t twy);
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void rsx_intf_set_mask_setting(uint32_t mask_set_or, uint32_t mask_eval_and);
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void rsx_intf_set_draw_offset(int16_t x, int16_t y);
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void rsx_intf_set_draw_area(uint16_t x0, uint16_t y0,
uint16_t x1, uint16_t y1);
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void rsx_intf_set_display_mode(uint16_t x, uint16_t y,
uint16_t w, uint16_t h,
bool depth_24bpp);
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void rsx_intf_push_triangle(float p0x, float p0y, float p0w,
float p1x, float p1y, float p1w,
float p2x, float p2y, float p2w,
uint32_t c0,
uint32_t c1,
uint32_t c2,
uint16_t t0x, uint16_t t0y,
uint16_t t1x, uint16_t t1y,
uint16_t t2x, uint16_t t2y,
uint16_t texpage_x, uint16_t texpage_y,
uint16_t clut_x, uint16_t clut_y,
uint8_t texture_blend_mode,
uint8_t depth_shift,
bool dither,
// This is really an `enum blending_modes`
// but I don't want to deal with enums in the
// FFI
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int blend_mode,
bool mask_test,
bool set_mask);
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void rsx_intf_push_quad(float p0x, float p0y, float p0w,
float p1x, float p1y, float p1w,
float p2x, float p2y, float p2w,
float p3x, float p3y, float p3w,
uint32_t c0,
uint32_t c1,
uint32_t c2,
uint32_t c3,
uint16_t t0x, uint16_t t0y,
uint16_t t1x, uint16_t t1y,
uint16_t t2x, uint16_t t2y,
uint16_t t3x, uint16_t t3y,
uint16_t texpage_x, uint16_t texpage_y,
uint16_t clut_x, uint16_t clut_y,
uint8_t texture_blend_mode,
uint8_t depth_shift,
bool dither,
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int blend_mode,
bool mask_test,
bool set_mask);
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void rsx_intf_push_line(int16_t p0x, int16_t p0y,
int16_t p1x, int16_t p1y,
uint32_t c0,
uint32_t c1,
bool dither,
// This is really an `enum blending_modes`
// but I don't want to deal with enums in the
// FFI
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int blend_mode,
bool mask_test,
bool set_mask);
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void rsx_intf_load_image(uint16_t x, uint16_t y,
uint16_t w, uint16_t h,
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uint16_t *vram,
bool mask_test,
bool set_mask);
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void rsx_intf_fill_rect(uint32_t color,
uint16_t x, uint16_t y,
uint16_t w, uint16_t h);
void rsx_intf_copy_rect(uint16_t src_x, uint16_t src_y,
uint16_t dst_x, uint16_t dst_y,
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uint16_t w, uint16_t h, bool mask_test, bool set_mask);
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void rsx_intf_set_type(enum rsx_renderer_type type);
void rsx_intf_set_fallback_type(enum rsx_renderer_type type);
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enum rsx_renderer_type rsx_intf_is_type(void);
void rsx_intf_toggle_display(bool status);
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bool rsx_intf_has_software_renderer(void);
#ifdef __cplusplus
extern "C" {
#endif
extern retro_environment_t environ_cb;
#ifdef __cplusplus
}
#endif
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#endif /*__RSX_H__ */