Add GLES3 support.

This commit is contained in:
Themaister committed 2013-07-21 22:44:09 +02:00
1 parent 38c590b9b4
commit aaca455995
6 files changed
+209 -3

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+13 -2
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@@ -47,9 +47,20 @@ CXXFLAGS += -std=gnu++11 -Wall -pedantic $(fpic) -DHAVE_ZIP_DEFLATE $(shell pkg-
CFLAGS += -std=gnu99 -Wall -pedantic $(fpic) -DHAVE_ZIP_DEFLATE
SOURCES := $(wildcard *.cpp) $(wildcard */*.cpp)
CSOURCES := $(wildcard *.c) $(wildcard */*.c)
CSOURCES = $(wildcard rpng/*.c) glsym/rglgen.c
LIBS += $(shell pkg-config assimp --libs)
ifeq ($(GLES), 1)
LIBS += -lGLESv2
CXXFLAGS += -DHAVE_OPENGLES2 -DHAVE_OPENGLES3
CFLAGS += -DHAVE_OPENGLES2 -DHAVE_OPENGLES3
CSOURCES += glsym/glsym_es2.c
else
LIBS += $(GL_LIB)
CSOURCES += glsym/glsym_gl.c
endif
OBJECTS := $(SOURCES:.cpp=.o) $(CSOURCES:.c=.o)
LIBS += $(GL_LIB) $(shell pkg-config assimp --libs)
all: $(TARGET)
+7
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@@ -53,7 +53,11 @@ namespace GL
const vector<string>& defines)
{
vector<const GLchar*> gl_source = {
#ifdef HAVE_OPENGLES3
"#version 300 es\nlayout(std140) uniform;\n",
#else
"#version 140\nlayout(std140) uniform;\n",
#endif
};
for (auto& define : defines)
gl_source.push_back(define.c_str());
@@ -89,6 +93,9 @@ namespace GL
auto defines = current_defines();
compile_shader(vert, source_vs, defines);
#ifdef HAVE_OPENGLES3
defines.insert(begin(defines), "precision highp float;\n");
#endif
compile_shader(frag, source_fs, defines);
glAttachShader(prog, vert);
+64
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@@ -0,0 +1,64 @@
#include "glsym.h"
#include <stddef.h>
#define SYM(x) { "gl" #x, &(gl##x) }
const struct rglgen_sym_map rglgen_symbol_map[] = {
SYM(EGLImageTargetTexture2DOES),
SYM(EGLImageTargetRenderbufferStorageOES),
SYM(GetProgramBinaryOES),
SYM(ProgramBinaryOES),
SYM(MapBufferOES),
SYM(UnmapBufferOES),
SYM(GetBufferPointervOES),
SYM(TexImage3DOES),
SYM(TexSubImage3DOES),
SYM(CopyTexSubImage3DOES),
SYM(CompressedTexImage3DOES),
SYM(CompressedTexSubImage3DOES),
SYM(FramebufferTexture3DOES),
SYM(BindVertexArrayOES),
SYM(DeleteVertexArraysOES),
SYM(GenVertexArraysOES),
SYM(IsVertexArrayOES),
SYM(DebugMessageControl),
SYM(DebugMessageInsert),
SYM(DebugMessageCallback),
SYM(GetDebugMessageLog),
SYM(PushDebugGroup),
SYM(PopDebugGroup),
SYM(ObjectLabel),
SYM(GetObjectLabel),
SYM(ObjectPtrLabel),
SYM(GetObjectPtrLabel),
SYM(GetPointerv),
{ NULL, NULL },
};
RGLSYMGLEGLIMAGETARGETTEXTURE2DOESPROC __rglgen_glEGLImageTargetTexture2DOES;
RGLSYMGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __rglgen_glEGLImageTargetRenderbufferStorageOES;
RGLSYMGLGETPROGRAMBINARYOESPROC __rglgen_glGetProgramBinaryOES;
RGLSYMGLPROGRAMBINARYOESPROC __rglgen_glProgramBinaryOES;
RGLSYMGLMAPBUFFEROESPROC __rglgen_glMapBufferOES;
RGLSYMGLUNMAPBUFFEROESPROC __rglgen_glUnmapBufferOES;
RGLSYMGLGETBUFFERPOINTERVOESPROC __rglgen_glGetBufferPointervOES;
RGLSYMGLTEXIMAGE3DOESPROC __rglgen_glTexImage3DOES;
RGLSYMGLTEXSUBIMAGE3DOESPROC __rglgen_glTexSubImage3DOES;
RGLSYMGLCOPYTEXSUBIMAGE3DOESPROC __rglgen_glCopyTexSubImage3DOES;
RGLSYMGLCOMPRESSEDTEXIMAGE3DOESPROC __rglgen_glCompressedTexImage3DOES;
RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __rglgen_glCompressedTexSubImage3DOES;
RGLSYMGLFRAMEBUFFERTEXTURE3DOESPROC __rglgen_glFramebufferTexture3DOES;
RGLSYMGLBINDVERTEXARRAYOESPROC __rglgen_glBindVertexArrayOES;
RGLSYMGLDELETEVERTEXARRAYSOESPROC __rglgen_glDeleteVertexArraysOES;
RGLSYMGLGENVERTEXARRAYSOESPROC __rglgen_glGenVertexArraysOES;
RGLSYMGLISVERTEXARRAYOESPROC __rglgen_glIsVertexArrayOES;
RGLSYMGLDEBUGMESSAGECONTROLPROC __rglgen_glDebugMessageControl;
RGLSYMGLDEBUGMESSAGEINSERTPROC __rglgen_glDebugMessageInsert;
RGLSYMGLDEBUGMESSAGECALLBACKPROC __rglgen_glDebugMessageCallback;
RGLSYMGLGETDEBUGMESSAGELOGPROC __rglgen_glGetDebugMessageLog;
RGLSYMGLPUSHDEBUGGROUPPROC __rglgen_glPushDebugGroup;
RGLSYMGLPOPDEBUGGROUPPROC __rglgen_glPopDebugGroup;
RGLSYMGLOBJECTLABELPROC __rglgen_glObjectLabel;
RGLSYMGLGETOBJECTLABELPROC __rglgen_glGetObjectLabel;
RGLSYMGLOBJECTPTRLABELPROC __rglgen_glObjectPtrLabel;
RGLSYMGLGETOBJECTPTRLABELPROC __rglgen_glGetObjectPtrLabel;
RGLSYMGLGETPOINTERVPROC __rglgen_glGetPointerv;
+116
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@@ -0,0 +1,116 @@
#ifndef RGLGEN_DECL_H__
#define RGLGEN_DECL_H__
#ifdef __cplusplus
extern "C" {
#endif
#ifdef GL_APIENTRY
typedef void (GL_APIENTRY *RGLGENGLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);
#else
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
typedef void (APIENTRY *RGLGENGLDEBUGPROCARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);
typedef void (APIENTRY *RGLGENGLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);
#endif
#ifndef GL_OES_EGL_image
typedef void *GLeglImageOES;
#endif
#if !defined(GL_OES_fixed_point) && !defined(HAVE_OPENGLES2)
typedef GLint GLfixed;
#endif
typedef void (GL_APIENTRYP RGLSYMGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
typedef void (GL_APIENTRYP RGLSYMGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
typedef void (GL_APIENTRYP RGLSYMGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
typedef void (GL_APIENTRYP RGLSYMGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
typedef void* (GL_APIENTRYP RGLSYMGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
typedef GLboolean (GL_APIENTRYP RGLSYMGLUNMAPBUFFEROESPROC) (GLenum target);
typedef void (GL_APIENTRYP RGLSYMGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params);
typedef void (GL_APIENTRYP RGLSYMGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
typedef void (GL_APIENTRYP RGLSYMGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
typedef void (GL_APIENTRYP RGLSYMGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP RGLSYMGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
typedef void (GL_APIENTRYP RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
typedef void (GL_APIENTRYP RGLSYMGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (GL_APIENTRYP RGLSYMGLBINDVERTEXARRAYOESPROC) (GLuint array);
typedef void (GL_APIENTRYP RGLSYMGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
typedef void (GL_APIENTRYP RGLSYMGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
typedef GLboolean (GL_APIENTRYP RGLSYMGLISVERTEXARRAYOESPROC) (GLuint array);
typedef void (GL_APIENTRYP RGLSYMGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
typedef void (GL_APIENTRYP RGLSYMGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
typedef void (GL_APIENTRYP RGLSYMGLDEBUGMESSAGECALLBACKPROC) (RGLGENGLDEBUGPROC callback, const void *userParam);
typedef GLuint (GL_APIENTRYP RGLSYMGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
typedef void (GL_APIENTRYP RGLSYMGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
typedef void (GL_APIENTRYP RGLSYMGLPOPDEBUGGROUPPROC) (void);
typedef void (GL_APIENTRYP RGLSYMGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP RGLSYMGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef void (GL_APIENTRYP RGLSYMGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP RGLSYMGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef void (GL_APIENTRYP RGLSYMGLGETPOINTERVPROC) (GLenum pname, void **params);
#define glEGLImageTargetTexture2DOES __rglgen_glEGLImageTargetTexture2DOES
#define glEGLImageTargetRenderbufferStorageOES __rglgen_glEGLImageTargetRenderbufferStorageOES
#define glGetProgramBinaryOES __rglgen_glGetProgramBinaryOES
#define glProgramBinaryOES __rglgen_glProgramBinaryOES
#define glMapBufferOES __rglgen_glMapBufferOES
#define glUnmapBufferOES __rglgen_glUnmapBufferOES
#define glGetBufferPointervOES __rglgen_glGetBufferPointervOES
#define glTexImage3DOES __rglgen_glTexImage3DOES
#define glTexSubImage3DOES __rglgen_glTexSubImage3DOES
#define glCopyTexSubImage3DOES __rglgen_glCopyTexSubImage3DOES
#define glCompressedTexImage3DOES __rglgen_glCompressedTexImage3DOES
#define glCompressedTexSubImage3DOES __rglgen_glCompressedTexSubImage3DOES
#define glFramebufferTexture3DOES __rglgen_glFramebufferTexture3DOES
#define glBindVertexArrayOES __rglgen_glBindVertexArrayOES
#define glDeleteVertexArraysOES __rglgen_glDeleteVertexArraysOES
#define glGenVertexArraysOES __rglgen_glGenVertexArraysOES
#define glIsVertexArrayOES __rglgen_glIsVertexArrayOES
#define glDebugMessageControl __rglgen_glDebugMessageControl
#define glDebugMessageInsert __rglgen_glDebugMessageInsert
#define glDebugMessageCallback __rglgen_glDebugMessageCallback
#define glGetDebugMessageLog __rglgen_glGetDebugMessageLog
#define glPushDebugGroup __rglgen_glPushDebugGroup
#define glPopDebugGroup __rglgen_glPopDebugGroup
#define glObjectLabel __rglgen_glObjectLabel
#define glGetObjectLabel __rglgen_glGetObjectLabel
#define glObjectPtrLabel __rglgen_glObjectPtrLabel
#define glGetObjectPtrLabel __rglgen_glGetObjectPtrLabel
#define glGetPointerv __rglgen_glGetPointerv
extern RGLSYMGLEGLIMAGETARGETTEXTURE2DOESPROC __rglgen_glEGLImageTargetTexture2DOES;
extern RGLSYMGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __rglgen_glEGLImageTargetRenderbufferStorageOES;
extern RGLSYMGLGETPROGRAMBINARYOESPROC __rglgen_glGetProgramBinaryOES;
extern RGLSYMGLPROGRAMBINARYOESPROC __rglgen_glProgramBinaryOES;
extern RGLSYMGLMAPBUFFEROESPROC __rglgen_glMapBufferOES;
extern RGLSYMGLUNMAPBUFFEROESPROC __rglgen_glUnmapBufferOES;
extern RGLSYMGLGETBUFFERPOINTERVOESPROC __rglgen_glGetBufferPointervOES;
extern RGLSYMGLTEXIMAGE3DOESPROC __rglgen_glTexImage3DOES;
extern RGLSYMGLTEXSUBIMAGE3DOESPROC __rglgen_glTexSubImage3DOES;
extern RGLSYMGLCOPYTEXSUBIMAGE3DOESPROC __rglgen_glCopyTexSubImage3DOES;
extern RGLSYMGLCOMPRESSEDTEXIMAGE3DOESPROC __rglgen_glCompressedTexImage3DOES;
extern RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __rglgen_glCompressedTexSubImage3DOES;
extern RGLSYMGLFRAMEBUFFERTEXTURE3DOESPROC __rglgen_glFramebufferTexture3DOES;
extern RGLSYMGLBINDVERTEXARRAYOESPROC __rglgen_glBindVertexArrayOES;
extern RGLSYMGLDELETEVERTEXARRAYSOESPROC __rglgen_glDeleteVertexArraysOES;
extern RGLSYMGLGENVERTEXARRAYSOESPROC __rglgen_glGenVertexArraysOES;
extern RGLSYMGLISVERTEXARRAYOESPROC __rglgen_glIsVertexArrayOES;
extern RGLSYMGLDEBUGMESSAGECONTROLPROC __rglgen_glDebugMessageControl;
extern RGLSYMGLDEBUGMESSAGEINSERTPROC __rglgen_glDebugMessageInsert;
extern RGLSYMGLDEBUGMESSAGECALLBACKPROC __rglgen_glDebugMessageCallback;
extern RGLSYMGLGETDEBUGMESSAGELOGPROC __rglgen_glGetDebugMessageLog;
extern RGLSYMGLPUSHDEBUGGROUPPROC __rglgen_glPushDebugGroup;
extern RGLSYMGLPOPDEBUGGROUPPROC __rglgen_glPopDebugGroup;
extern RGLSYMGLOBJECTLABELPROC __rglgen_glObjectLabel;
extern RGLSYMGLGETOBJECTLABELPROC __rglgen_glGetObjectLabel;
extern RGLSYMGLOBJECTPTRLABELPROC __rglgen_glObjectPtrLabel;
extern RGLSYMGLGETOBJECTPTRLABELPROC __rglgen_glGetObjectPtrLabel;
extern RGLSYMGLGETPOINTERVPROC __rglgen_glGetPointerv;
struct rglgen_sym_map { const char *sym; void *ptr; };
extern const struct rglgen_sym_map rglgen_symbol_map[];
#ifdef __cplusplus
}
#endif
#endif
+3
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@@ -23,6 +23,9 @@
#elif defined(HAVE_OPENGL_MODERN)
#include <GL3/gl3.h>
#include <GL3/gl3ext.h>
#elif defined(HAVE_OPENGLES3)
#include <GLES3/gl3.h>
#include <GLES2/gl2ext.h>
#elif defined(HAVE_OPENGLES2)
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
+6 -1
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@@ -236,7 +236,6 @@ bool retro_load_game(const struct retro_game_info *info)
return false;
}
hw_render.context_type = RETRO_HW_CONTEXT_OPENGL_CORE;
hw_render.context_reset = context_reset;
hw_render.context_destroy = context_destroy;
hw_render.bottom_left_origin = true;
@@ -245,7 +244,13 @@ bool retro_load_game(const struct retro_game_info *info)
#ifdef GL_DEBUG
hw_render.debug_context = true;
#endif
#ifdef HAVE_OPENGLES2
hw_render.context_type = RETRO_HW_CONTEXT_OPENGLES2;
#else
hw_render.context_type = RETRO_HW_CONTEXT_OPENGL_CORE;
app->get_context_version(hw_render.version_major, hw_render.version_minor);
#endif
if (!environ_cb(RETRO_ENVIRONMENT_SET_HW_RENDER, &hw_render))
return false;