Themaister 3bb6889efd v80
2011-06-26 13:43:01 +02:00

70 lines
2.1 KiB
C++

#ifdef CONTROLLER_CPP
uint2 Mouse::data() {
if(counter >= 32) return 1;
int position_x = system.interface->input_poll(port, Input::Device::Mouse, 0, (unsigned)Input::MouseID::X); //-n = left, 0 = center, +n = right
int position_y = system.interface->input_poll(port, Input::Device::Mouse, 0, (unsigned)Input::MouseID::Y); //-n = up, 0 = center, +n = down
bool direction_x = position_x < 0; //0 = right, 1 = left
bool direction_y = position_y < 0; //0 = down, 1 = up
if(position_x < 0) position_x = -position_x; //abs(position_x)
if(position_y < 0) position_y = -position_y; //abs(position_y)
position_x = min(127, position_x); //range = 0 - 127
position_y = min(127, position_y);
switch(counter++) { default:
case 0: return 0;
case 1: return 0;
case 2: return 0;
case 3: return 0;
case 4: return 0;
case 5: return 0;
case 6: return 0;
case 7: return 0;
case 8: return system.interface->input_poll(port, Input::Device::Mouse, 0, (unsigned)Input::MouseID::Right);
case 9: return system.interface->input_poll(port, Input::Device::Mouse, 0, (unsigned)Input::MouseID::Left);
case 10: return 0; //speed (0 = slow, 1 = normal, 2 = fast, 3 = unused)
case 11: return 0; // ||
case 12: return 0; //signature
case 13: return 0; // ||
case 14: return 0; // ||
case 15: return 1; // ||
case 16: return (direction_y);
case 17: return (position_y >> 6) & 1;
case 18: return (position_y >> 5) & 1;
case 19: return (position_y >> 4) & 1;
case 20: return (position_y >> 3) & 1;
case 21: return (position_y >> 2) & 1;
case 22: return (position_y >> 1) & 1;
case 23: return (position_y >> 0) & 1;
case 24: return (direction_x);
case 25: return (position_x >> 6) & 1;
case 26: return (position_x >> 5) & 1;
case 27: return (position_x >> 4) & 1;
case 28: return (position_x >> 3) & 1;
case 29: return (position_x >> 2) & 1;
case 30: return (position_x >> 1) & 1;
case 31: return (position_x >> 0) & 1;
}
}
void Mouse::latch(bool data) {
if(latched == data) return;
latched = data;
counter = 0;
}
Mouse::Mouse(bool port) : Controller(port) {
latched = 0;
counter = 0;
}
#endif