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Added debugger "undo" command. Closes #156
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@ -1889,6 +1889,29 @@ static bool wave(GB_gameboy_t *gb, char *arguments, char *modifiers, const debug
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return true;
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}
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static bool undo(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugger_command_t *command)
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{
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NO_MODIFIERS
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if (strlen(lstrip(arguments))) {
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print_usage(gb, command);
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return true;
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}
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if (!gb->undo_label) {
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GB_log(gb, "No undo state available\n");
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return true;
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}
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uint16_t pc = gb->pc;
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GB_load_state_from_buffer(gb, gb->undo_state, GB_get_save_state_size(gb));
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GB_log(gb, "Reverted a \"%s\" command.\n", gb->undo_label);
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if (pc != gb->pc) {
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GB_cpu_disassemble(gb, gb->pc, 5);
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}
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gb->undo_label = NULL;
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return true;
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}
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static bool help(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugger_command_t *command);
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#define HELP_NEWLINE "\n "
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@ -1899,6 +1922,7 @@ static const debugger_command_t commands[] = {
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{"next", 1, next, "Run the next instruction, skipping over function calls"},
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{"step", 1, step, "Run the next instruction, stepping into function calls"},
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{"finish", 1, finish, "Run until the current function returns"},
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{"undo", 1, undo, "Reverts the last command"},
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{"backtrace", 2, backtrace, "Displays the current call stack"},
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{"bt", 2, }, /* Alias */
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{"sld", 3, stack_leak_detection, "Like finish, but stops if a stack leak is detected"},
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@ -2184,7 +2208,30 @@ bool GB_debugger_execute_command(GB_gameboy_t *gb, char *input)
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const debugger_command_t *command = find_command(command_string);
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if (command) {
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return command->implementation(gb, arguments, modifiers, command);
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uint8_t *old_state = malloc(GB_get_save_state_size(gb));
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GB_save_state_to_buffer(gb, old_state);
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bool ret = command->implementation(gb, arguments, modifiers, command);
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if (!ret) { // Command continues, save state in any case
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free(gb->undo_state);
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gb->undo_state = old_state;
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gb->undo_label = command->command;
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}
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else {
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uint8_t *new_state = malloc(GB_get_save_state_size(gb));
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GB_save_state_to_buffer(gb, new_state);
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if (memcmp(new_state, old_state, GB_get_save_state_size(gb)) != 0) {
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// State changed, save the old state as the new undo state
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free(gb->undo_state);
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gb->undo_state = old_state;
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gb->undo_label = command->command;
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}
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else {
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// Nothing changed, just free the old state
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free(old_state);
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}
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free(new_state);
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}
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return ret;
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}
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else {
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GB_log(gb, "%s: no such command.\n", command_string);
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@ -2260,6 +2307,11 @@ static jump_to_return_t test_jump_to_breakpoints(GB_gameboy_t *gb, uint16_t *add
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void GB_debugger_run(GB_gameboy_t *gb)
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{
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if (gb->debug_disable) return;
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if (!gb->undo_state) {
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gb->undo_state = malloc(GB_get_save_state_size(gb));
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GB_save_state_to_buffer(gb, gb->undo_state);
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}
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char *input = NULL;
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if (gb->debug_next_command && gb->debug_call_depth <= 0 && !gb->halted) {
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@ -202,6 +202,9 @@ void GB_free(GB_gameboy_t *gb)
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if (gb->nontrivial_jump_state) {
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free(gb->nontrivial_jump_state);
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}
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if (gb->undo_state) {
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free(gb->undo_state);
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}
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#ifndef GB_DISABLE_DEBUGGER
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GB_debugger_clear_symbols(gb);
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#endif
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@ -1434,6 +1437,10 @@ void GB_switch_model_and_reset(GB_gameboy_t *gb, GB_model_t model)
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gb->ram = realloc(gb->ram, gb->ram_size = 0x2000);
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gb->vram = realloc(gb->vram, gb->vram_size = 0x2000);
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}
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if (gb->undo_state) {
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free(gb->undo_state);
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gb->undo_state = NULL;
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}
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GB_rewind_free(gb);
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GB_reset(gb);
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load_default_border(gb);
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