mirror of
https://github.com/libretro/bsnes-libretro.git
synced 2024-12-11 11:03:33 +00:00
f0c17ffc0d
byuu says: Finally!! Compilation works once again on Windows. However, it's pretty buggy. Modality isn't really working right, you can still poke at other windows, but when you select ListView items, they redraw as empty boxes (need to process WM_DRAWITEM before checking modality.) The program crashes when you close it (probably a ruby driver's term() function, that's what it usually is.) The Layout::setEnabled(false) call isn't working right, so you get that annoying chiming sound and cursor movement when mapping keyboard keys to game inputs. The column sizing seems off a bit on first display for the Hotkeys tab. And probably lots more.
40 lines
760 B
C++
40 lines
760 B
C++
#if defined(Hiro_Timer)
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namespace hiro {
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static vector<pTimer*> timers;
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static auto CALLBACK Timer_timeoutProc(HWND hwnd, UINT msg, UINT_PTR timerID, DWORD time) -> void {
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for(auto& timer : timers) {
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if(timer->htimer == timerID) return timer->self().doActivate();
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}
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}
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auto pTimer::construct() -> void {
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timers.append(this);
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htimer = 0;
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}
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auto pTimer::destruct() -> void {
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}
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auto pTimer::setEnabled(bool enabled) -> void {
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if(htimer) {
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KillTimer(NULL, htimer);
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htimer = 0;
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}
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if(enabled == true) {
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htimer = SetTimer(NULL, 0u, state().interval, Timer_timeoutProc);
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}
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}
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auto pTimer::setInterval(unsigned interval) -> void {
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//destroy and recreate timer if interval changed
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setEnabled(self().enabled(true));
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}
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}
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#endif
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