1230 Commits
Author SHA1 Message Date
LibretroAdmin 63ee22f7af Merge pull request #63 from cscd98/wiiu 2026-09-04 14:38:35 +02:00
Craig Carnell 3d3d77571a libretro: replace mwup with __wiiu__ 2026-09-04 13:33:36 +01:00
LibretroAdmin 591b7e13b6 Merge pull request #60 from heitbaum/patch-1
Fix build with gcc-13
2023-04-27 11:22:07 +02:00
Rudi Heitbaum e15e3e639b Fix build with gcc-13
Error was:
In file included from ../nall/arithmetic.hpp:69:
../nall/arithmetic/natural.hpp: In function 'void nall::div(const uint4096_t&, const uint4096_t&, uint4096_t&, uint4096_t&)':
../nall/arithmetic/natural.hpp:239:23: error: 'runtime_error' is not a member of 'std'
  239 |   if(!rhs) throw std::runtime_error("division by zero");
      |                       ^~~~~~~~~~~~~
../nall/arithmetic/natural.hpp:239:23: note: 'std::runtime_error' is defined in header '<stdexcept>'; did you forget to '#include <stdexcept>'?
2023-04-27 02:27:49 +10:00
Autechre 4ea6208ad0 Merge pull request #57 from jdgleaver/buildbot-fix
(.gitlab-ci.yml) Do not compile with local=true - this is not portable
2021-03-30 19:33:19 +02:00
jdgleaver e089311f7e (.gitlab-ci.yml) Do not compile with local=true - this is not portable 2021-03-30 10:27:08 +01:00
Autechre ba7a60f6af Merge pull request #53 from ds22x/master
Simplify SGB path code & remove flashing bottom line when playing SGB games
2021-02-08 18:02:55 +01:00
ds22x b747a52b4b Remove flashing bottom line when playing SGB games 2021-02-08 16:40:11 +01:00
ds22x 9ef05f2b8e Simplify SGB path code
With thanks to Screwtapello for the suggestion.
2021-02-08 16:02:53 +01:00
Autechre 1f27b4ae73 Merge pull request #51 from ds22x/master
Add Satellaview support
2021-02-03 10:21:45 +01:00
ds22x 0735908d9a Fixed a small typo 2021-02-03 02:11:27 +01:00
ds22x 349913cc77 Allow Satellaview games smaller than 1024kb to work
Also prevents them from crashing bsnes when unloading them.
2021-02-03 00:32:43 +01:00
ds22x e568913840 Backport https://github.com/bsnes-emu/bsnes/commit/d0efbfbcd937142969b47d65a04ffe4f5a77b50d
Also added a direct way of loading .bs games by using BS-X.bin in the system directory as a firmware file.
2021-01-30 15:23:37 +01:00
Autechre d639034a07 Merge pull request #50 from ds22x/master
Allow MSU-1 SGB games to work properly
2021-01-29 03:54:33 +01:00
ds22x f8fde2cd7c Add files via upload
This change allows for a SGB boot rom with the same name as a SGB rom to be loaded from the same folder, which allows for MSU-1 enhanced SGB games to work without having to rely on the subsystem menu.
If it fails to load a SGB boot rom from the same folder, it will first revert to the already implemented method of loading the boot rom from the system directory and etc.
2021-01-29 01:43:16 +01:00
Autechre bbbf6973b5 Merge pull request #47 from jdgleaver/gitlab-fix
Fix gitlab builds + enable LIBNX build
2021-01-11 16:46:59 +01:00
jdgleaver 96c88b1b78 Fix LIBNX build 2021-01-11 15:36:30 +00:00
jdgleaver f2e02df9d5 Fix gitlab builds 2021-01-11 14:45:17 +00:00
Autechre a6bd1e4c57 Create .gitlab-ci.yml 2021-01-11 15:07:52 +01:00
Autechre 6f947cbf2c Merge pull request #45 from yoshisuga/touchscreen_superscope
Support SuperScope input for touchscreen devices (iOS, Android, Switch)
2020-12-28 04:43:17 +01:00
Yoshi Sugawara 2d5b69bfb9 removed todo comment 2020-12-27 16:28:05 -10:00
Yoshi Sugawara 66fdfbf135 fix touchscreen sensitivity fix when retro_pointer_superscope_reverse_buttons enabled 2020-12-27 16:27:01 -10:00
Yoshi Sugawara 1e02f2c47a fix case condition for super scope to return 0 if not supported 2020-12-27 16:17:49 -10:00
Yoshi Sugawara 55cade4577 fixed building for iOS/tvOS 2020-12-27 16:15:26 -10:00
Yoshi Sugawara db94af8c04 support core option of reversing super scope trigger and cursor buttons for touchscreen lightgun 2020-12-27 16:03:30 -10:00
Yoshi Sugawara c00db1d65a support for core option for touchscreen lightgun 2020-12-27 15:56:12 -10:00
Yoshi Sugawara cd8ec6524b fixed turbo and pause button handling; refactored to touchscreen input handling methods 2020-12-27 08:51:15 -10:00
Yoshi Sugawara 07a9ad0f36 added config option for pointer relative mode (default is false for now) 2020-12-27 08:26:24 -10:00
Yoshi Sugawara 884b06ec31 first cut at semi-working touchscreen superscope implementation 2020-12-27 08:11:57 -10:00
twinaphex 76f508f731 Add Makefile and Makefile.common 2020-10-13 10:05:45 +02:00
Autechre 487e6ab445 Merge pull request #44 from Sanaki/master
Corrected valid extensions to fix archive loading of GB/GBC
2020-08-18 16:32:07 +02:00
Sanaki 0bbe5b58f3 Corrected valid extensions to fix archive loading of GB/GBC 2020-06-20 02:45:50 -07:00
hizzlekizzle b68d72b359 Merge pull request #36 from nadiaholmquist/fix/overscan-aspect
Consider the overscan setting when getting the aspect ratio
2020-04-03 13:41:12 -05:00
Nadia Holmquist Pedersen f04fe9bf5b Consider the overscan setting when getting the aspect ratio 2020-03-25 10:17:07 +01:00
byuu 8e80d2f8a4 v115 2020-03-03 19:56:48 +09:00
byuu bd1759eb45 Add credits. 2020-02-28 17:31:25 +09:00
byuu 5296176151 v114.6
Fixed accuracy PPU rendering issue affecting Secret of Mana
2020-02-26 19:57:21 +09:00
byuu 64d20a062a Windows compilation fix. 2020-02-23 21:03:24 +09:00
byuu c22ef09f13 PulseAudio compilation fix. 2020-02-23 20:36:28 +09:00
byuu 2223a843c9 Restore IOKit fix that was missing from higan ruby sync. 2020-02-23 20:34:10 +09:00
byuu d2211d8818 v114.5
* improved appended firmware detection [devinacker]
* added dynamic rate control support to ALSA and PulseAudio drivers [RedDwarf]
* added option to use native file dialogs
2020-02-23 20:23:25 +09:00
byuu c13745d753 v110.4
Merged Super Game Boy MLT_REQ fix [devinacker]
2020-02-18 20:07:05 +09:00
byuu 7053a0b605 Readme updated. 2020-01-18 14:23:10 +09:00
byuu 58eb6838b7 Fixed links in readme. 2020-01-18 01:25:55 +09:00
byuu 1f4f1223a1 v114.3
Dot PPU: latch fine BG Hscroll at H=0 instead of H=56
(fixes minor scanline issues in Full Throttle Racing scoring screen)
(note: exact latch position is not currently known)
2020-01-17 09:09:01 +09:00
byuu 3cc8c589cc Remove debugging variables. 2020-01-16 23:16:37 +09:00
byuu 52d5b3e2a2 v114.2
Serialize SDD1 PEM
(fixes run-ahead in Star Ocean)
Dot PPU: calculate nameTableIndex and characterIndex from ppu.hcounter()
(fixes scanline glitch in Great Battle IV)
Dot PPU: do not latch BG H/V scroll registers
(fixes Air Strike Patrol raster effects)
(fixes Septentrion glitchy scanline)
2020-01-16 23:12:37 +09:00
byuu 358a3ceed7 libretro: added cheat support [rtretiakov]
libretro: aspect ratio correction [rtretiakov]
libretro: MSU1 lookup fix [rtretiakov]
libretro: merged latest resources and overrides from upstream
libretro: changed audioFrame() from float to double [byuu]
2020-01-16 05:45:35 +09:00
byuu c6918fc170 Fix "make clean" when using cmd.exe shell on Windows 2020-01-16 05:40:55 +09:00
byuu 1afd440c86 Revert Emulator::Audio to use doubles instead of floats
* fixes ODR violations, but is slightly slower (378fps->376fps)
2020-01-16 05:34:00 +09:00