mirror of
https://github.com/libretro/bsnes.git
synced 2026-11-11 10:41:30 -10:00
byuu says:
- bsnes: added video filters from bsnes v082
- bsnes: added ZSNES snow effect option when games paused or unloaded
(no, I'm not joking)
- bsnes: added 7-zip support (LZMA 19.00 SDK)
[Recent higan WIPs have also mentioned bsnes changes, although the higan code
no longer includes the bsnes code. These changes include:
- higan, bsnes: added EXLOROM, EXLOROM-RAM, EXHIROM mappings
- higan, bsnes: focus the viewport after leaving fullscreen exclusive
mode
- bsnes: re-added mightymo's cheat code database
- bsnes: improved make install rules for the game and cheat code
databases
- bsnes: delayed construction of hiro::Window objects to properly show
bsnes window icons
- Ed.]
34 lines
764 B
C++
34 lines
764 B
C++
#if defined(Hiro_MouseCursor)
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const string MouseCursor::Default = "";
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const string MouseCursor::Hand = "{hand}";
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const string MouseCursor::HorizontalResize = "{horizontal-resize}";
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const string MouseCursor::VerticalResize = "{vertical-resize}";
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MouseCursor::MouseCursor(const string& name) {
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setName(name);
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}
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MouseCursor::operator bool() const {
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return state.name;
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}
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auto MouseCursor::operator==(const MouseCursor& source) const -> bool {
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return name() == source.name();
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}
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auto MouseCursor::operator!=(const MouseCursor& source) const -> bool {
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return name() != source.name();
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}
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auto MouseCursor::name() const -> string {
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return state.name;
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}
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auto MouseCursor::setName(const string& name) -> type& {
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state.name = name;
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return *this;
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}
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#endif
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